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i just want to play as Bea, she rules
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# ? Jan 3, 2018 20:31 |
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# ? Apr 27, 2024 07:14 |
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Bea is Bae.
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# ? Jan 3, 2018 20:36 |
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man just when i think i've gotta handle on the weirdness i discover that "24 hour walmart fort challenges" are a thing and i'm just like... william gibson would be proud
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# ? Jan 3, 2018 20:39 |
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In Training posted:considering that and dbfz are the only games im looking forward to next year, I can afford to wait I want to play Cyber Sleuth 2!
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# ? Jan 3, 2018 20:40 |
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My bestie has a minecraft server and I have spent the last few hours making tunnels with glass floors and a river of lava underneath those glass floors. I really enjoy the carefree nature of the game and it is nice to play interior decorator
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# ? Jan 3, 2018 20:40 |
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last night it was too cold to play video games in here so i messed around with the Roku and discovered "Minecraft TV" today has just been a wild ride
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# ? Jan 3, 2018 20:47 |
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exquisite tea posted:The actual act of getting around Possum Springs can be rather tedious and the dream sequences do get kinda repetitive, I agree. Thankfully they kind of taper off as the story progresses. Mae becomes a much more sympathetic character once you begin to learn more about what she's actually going through. Yeah, I didn't like Mae much at first but her interactions with Bea brought her character out in ways that ultimately became much more sympathetic. I'll definitely be interested in seeing if the Mae that gets reflected through her interactions with Gregg seems different when I replay the game.
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# ? Jan 3, 2018 20:53 |
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VideoGames posted:My bestie has a minecraft server and I have spent the last few hours making tunnels with glass floors and a river of lava underneath those glass floors.
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# ? Jan 3, 2018 20:57 |
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Well it turns out that almost all Intel processors made in the past ten years have a massive security vulnerability and also I am in the vicinity of "explosive snowfall" for next day or so, so time to roll the dice a bunch I suppose
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# ? Jan 3, 2018 21:01 |
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I liked moving Mae around a lot. I never got sick of bouncing on cars and walking power lines
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# ? Jan 3, 2018 21:11 |
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Congrats to Lara Croft winning the Steam beautifulest game model award and beating out Bayonetta, Senua, 2B, and a piece of bread. (the bread got robbed)
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# ? Jan 3, 2018 21:20 |
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I voted Senua but I must give it up for the glory of TressFX.
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# ? Jan 3, 2018 21:21 |
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HairWorks is the superior technology and Geralt the standard-bearer
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# ? Jan 3, 2018 21:25 |
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Bayonetta with TressFX.
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# ? Jan 3, 2018 21:27 |
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I finished NitW this morning and I feel like it was too short? Part 3 and 4 seemed to just spring out of nowhere and then it was over. Great game though, I still have to play through the extra content.
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# ? Jan 3, 2018 21:27 |
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chumbler posted:Bayonetta with TressFX. Need one of those Pixar computer banks that render up to a frame of hair a day or whatever.
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# ? Jan 3, 2018 21:28 |
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Saint Freak posted:Need one of those Pixar computer banks that render up to a frame of hair a day or whatever. yeah that was in the 90s grandpa. these days your regular computer can do this just fine
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# ? Jan 3, 2018 21:34 |
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IT'S A UNIX SYSTEM
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# ? Jan 3, 2018 21:37 |
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The White Dragon posted:yeah that was in the 90s grandpa. these days your regular computer can do this just fine Oh I guess they were down to 30 seconds a frame in Brave this decade.
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# ? Jan 3, 2018 21:45 |
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nachos posted:I finished NitW this morning and I feel like it was too short? Part 3 and 4 seemed to just spring out of nowhere and then it was over. Great game though, I still have to play through the extra content. Yeah, the game does feel a little too short in some respects and there are a few tedious parts (I agree there should have been some kind of fast travel system and if you don't know what you're doing it's easy to get lost during some of the dream sequences) but the story and characters more than make up for it. There's also some pretty decent new content in the recent Weird Autumn edition that actually helps make the story even better (for example, I recommend talking to the dog lady in the sewers as much as possible, you'll see why at the end). I really would like to see the development team make another game like this in the future, even if it isn't a direct sequel. Though speaking of which, have these guys done anything significant prior to NitW?
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# ? Jan 3, 2018 22:05 |
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exquisite tea posted:Bea is Bae.
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# ? Jan 3, 2018 22:08 |
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Larryb posted:Yeah, the game does feel a little too short in some respects and there are a few tedious parts (I agree there should have been some kind of fast travel system and if you don't know what you're doing it's easy to get lost during some of the dream sequences) but the story and characters more than make up for it. There's also some pretty decent new content in the recent Weird Autumn edition that actually helps make the story even better (for example, I recommend talking to the dog lady in the sewers as much as possible, you'll see why at the end).
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# ? Jan 3, 2018 22:10 |
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Accordion Man posted:One of the guys worked on Aquaria. And yet NitW is actually good. Progress!
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# ? Jan 3, 2018 22:25 |
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walking around is really tedious already and i'm in part 3 (of 4???) and each morning there's a part of me that dreads having to go around to every corner of the town to see all the dialogue even though i love the dialogue it's just so much walking downtime
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# ? Jan 3, 2018 22:27 |
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Closed-Down Pizza Parlor posted:walking around is really tedious already and i'm in part 3 (of 4???) and each morning there's a part of me that dreads having to go around to every corner of the town to see all the dialogue even though i love the dialogue jump jump high jump jump jump high jump jump jump high jump my entire playthrough, especially on the drat power lines
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# ? Jan 3, 2018 22:29 |
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Closed-Down Pizza Parlor posted:walking around is really tedious already and i'm in part 3 (of 4???) and each morning there's a part of me that dreads having to go around to every corner of the town to see all the dialogue even though i love the dialogue Would you say that you're making your way downtown walking fast, faces pass and you're homebound?
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# ? Jan 3, 2018 22:31 |
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I vaguely recall in one of the dev logs that climbing around town was initially meant to highlight casual racism because some of the animal people are upset that others are so agile but the racist angles were dropped through production.
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# ? Jan 3, 2018 22:34 |
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al-azad posted:I vaguely recall in one of the dev logs that climbing around town was initially meant to highlight casual racism because some of the animal people are upset that others are so agile but the racist angles were dropped through production. I think there were also going to be more references to the fact that the cast is made up of animals but that ended up being cut as well. So you're left with a society where anthropomorphic animals live alongside normal ones (some even owning the latter as pets) and everyone's ok with this. Though I suppose it's another case of the Goofy/Pluto situation where you're not really supposed to think about it too hard. While you could change the entire cast into humans without really altering anything else I actually like the way the game's presented, it makes it feel more unique.
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# ? Jan 3, 2018 22:43 |
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I figured the tedium is by design since you're a college dropout who has jack poo poo to do except wander around, look at poo poo, and talk to people. The walking was okay, but I didn't really enjoy the dream sequences very much.
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# ? Jan 3, 2018 22:43 |
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I also really didn't care for Mae, she was a pretty bad influence on everyone around her in the story. I enjoyed the game, though I basically grew up in possum springs so ymmv
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# ? Jan 3, 2018 22:47 |
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mae is so rude to her mom, what the hell
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# ? Jan 3, 2018 23:00 |
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Mae being a confused shithead is essential and part of what makes the game so good
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# ? Jan 3, 2018 23:09 |
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babypolis posted:that makes sense because the actual dialogue is well written it just flows in really weird ways sometimes. like the dude needed to write more transitions lines or something that is a very, very accurate description of how kaneko writes not only dialogue, but plot
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# ? Jan 3, 2018 23:09 |
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Larryb posted:While you could change the entire cast into humans without really altering anything else I actually like the way the game's presented, it makes it feel more unique. Yeah I don't think it's necessary to the narrative for the characters to all be animals but it does help make the aesthetic as good and memorable as it is Also human characters would make the setting that much more depressingly real
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# ? Jan 3, 2018 23:11 |
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they're animals because it's a good visual shorthand for how characters are and what they do
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# ? Jan 3, 2018 23:13 |
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cats be like
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# ? Jan 3, 2018 23:19 |
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So is Night In The Woods basically "Distressed Millenials: The Game" Cause I have enough anxiety about that stuff IRL, not sure why I'd want to deal with it in a game too
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# ? Jan 3, 2018 23:20 |
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because it's cool to have more tangible artful and layered depictions of your own anxieties and fears rather than keep them inside your head as a millennial, i felt genuinely healed after playing because of the commentary it makes on how to deal with those issues. it feels good to have another touchstone encouraging me through these dark parts of my life. the new life is strange did this for me as well. just my onion
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# ? Jan 3, 2018 23:23 |
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good media about depression and early 20's life crises Totally Own examples of this that i've enjoyed are the manga solanin, the anime march comes in like a lion and the video game night in the woods
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# ? Jan 3, 2018 23:24 |
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# ? Apr 27, 2024 07:14 |
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good news everyone http://www.eurogamer.net/articles/2...rnet-archivists
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# ? Jan 3, 2018 23:24 |