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Sorry filth, for abndoning you.
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# ? Jan 7, 2018 02:44 |
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# ? Apr 29, 2024 18:16 |
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gonadic io made a bot that tracks games and such for the discord so we're 69/100 way to having all the necessary tools to completely replace irc
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# ? Jan 7, 2018 04:28 |
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Discord is even worse than IRC. At least IRC you can choose your client and not need to install anything
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# ? Jan 7, 2018 05:31 |
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you can use a web interface for discord also
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# ? Jan 7, 2018 05:35 |
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Discord is also a lot more noob friendly
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# ? Jan 7, 2018 05:55 |
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IAmThatIs posted:Discord is also a lot more noob friendly This. Every person using discord is a noob.
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# ? Jan 7, 2018 06:33 |
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Speleothing posted:Discord is even worse than IRC. At least IRC you can choose your client and not need to install anything You don't need to install anything for discord, you goofus. Just click link and talk to people (and automatically your entire chat history saved so diplomacy is a lot easier to keep track of).
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# ? Jan 7, 2018 06:53 |
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Speleothing posted:Discord is even worse than IRC. At least IRC you can choose your client and not need to install anything You don't need install anything... Except the client you chose. So in the end you have to install something.
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# ? Jan 7, 2018 10:28 |
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Speleothing posted:Discord is even worse than IRC. Nothing is worse than IRC
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# ? Jan 7, 2018 10:31 |
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How are u posted:You don't need to install anything for discord, you goofus. Just click link and talk to people (and automatically your entire chat history saved so diplomacy is a lot easier to keep track of). Ha ha, his argument doesn't even work for dumb assholes like me, because I installed both Discord and IRC-clients on my PC! I have the worst of both worlds!
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# ? Jan 7, 2018 11:45 |
https://www.dropbox.com/s/oo492x2cs8vag34/debug509.zip?dl=0 new version of the debug mod which includes all the spells again
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# ? Jan 7, 2018 15:21 |
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Illwinter likes Sparta
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# ? Jan 7, 2018 15:54 |
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Island algorithm is now implemented as part of both making underwater maneuvering more interesting and limiting the amount of "free" water provinces for lone water starts. Some example maps: Next step: kelp forests (underwater farmland, basically). The placement algorithm has been complete for forever, but I have yet to come up with graphics that I like for kelp forests. I'm open to inspiration and/or assistance.
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# ? Jan 8, 2018 22:55 |
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Sloppy Milkshake posted:gonadic io made a bot that tracks games and such for the discord so we're 69/100 way to having all the necessary tools to completely replace irc quote bot when
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# ? Jan 8, 2018 23:15 |
420 Gank Mid posted:Nothing is worse than IRC Much like your posting
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# ? Jan 9, 2018 00:15 |
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Just got this game around Christmas and haven't played dominions since 3. I have been playing AI games with a couple different nations but nazca has really stood out to me as super fun to play as wierd incan mummy birds. Problem is I don't know whether to go with an awake combat pretender (as nazca forces seem super brittle), or use condor warriors with a bless to snipe commanders. Or just use my mummies to summon more undead and mummies and throw giant birds at people. Any advice on a good early to midgame strategy?
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# ? Jan 9, 2018 01:46 |
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TulliusCicero posted:Just got this game around Christmas and haven't played dominions since 3. I have been playing AI games with a couple different nations but nazca has really stood out to me as super fun to play as wierd incan mummy birds. BURDS
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# ? Jan 9, 2018 04:14 |
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TulliusCicero posted:Just got this game around Christmas and haven't played dominions since 3. I have been playing AI games with a couple different nations but nazca has really stood out to me as super fun to play as wierd incan mummy birds. nazca has some bullshit sacred birb summon you get early, spam that, win rush game.
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# ? Jan 9, 2018 05:22 |
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my strategy is pic frost father with thunder weapons and quickness bless and buy as many air gems as you can from other players and use your pretender to turn 9 air gems into 20 condors over and over forever and throw them at every enemy you can find
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# ? Jan 9, 2018 10:08 |
Here is a mod to add new H2s which affect sacred guys to paths that aren't Blood, which also makes Holy Word, the sacred stun, into the thing you get if you don't put 4 points into anything. https://www.dropbox.com/s/wg36tyz45edh7ly/h...lls_v1.zip?dl=0 Here are the effects: F - Fire Bonds type effect A - False Fetters, MRN W - Slow, MRNE E - Curse of Stones, MRN S - 20 Fatigue Damage, MRN D - Limp, MRN N - Stun, MRN, and possibly Enrage after, MRNE Enjoy. There are probably awful balance issues so bring them up. jBrereton fucked around with this message at 14:29 on Jan 9, 2018 |
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# ? Jan 9, 2018 14:21 |
So I hear Pan is some bullshit right now? What kind of OP bullshit? Gonna start a game up with them and enjoy pre-nerf bat.
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# ? Jan 10, 2018 01:35 |
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Donkringel posted:So I hear Pan is some bullshit right now? What kind of OP bullshit? Gonna start a game up with them and enjoy pre-nerf bat. Lol if you think they'll be nerfed, they'll probably get buffed more.
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# ? Jan 10, 2018 01:53 |
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Donkringel posted:So I hear Pan is some bullshit right now? What kind of OP bullshit? Gonna start a game up with them and enjoy pre-nerf bat. all of the insane bullshit they had before but now labs are 250 in forests and they have spell to instantly make a fort in a forest for a couple turns of nature gems. this spell is available from turn 1 in ea.
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# ? Jan 10, 2018 02:11 |
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Howdy Dominions goons. A friend of mine has this game and I tried it out a bit with him, though honestly I had more fun coming up with pretenders than I had playing. I, uh, I think I hit jackpot with MA Ulm and an awake Great Mother chasis. Advantages of the chasis: Max size, giant HP pool, regeneration, trampling, E and N access. Disadvantages: Pricy for a titan, poo poo armor, poo poo combat stats, fights with fists, racks up fatigue and afflictions fast. How to make something useful out of this: Ulm has a dump scale in drain, so that's 120 free points, taking the edge off the price of the titan. (but Ulm needs those extra points anyway, so, on its own, meh) You can cheaply up E to 4 for double reinvigoration and N to 5 for recuperation. (but you're just spending points to patch up your pretender's weaknesses, so, on its own, meh) Still, your protection is utter poo poo and no amount of hitpoints is going to save you from a swarm without it. Of course, you can forge some armor for it, but that takes time and gems that you don't really have, and why take an awake pretender in the first place if you're going to wait. Except with MA Ulm, you don't have to wait. Your blacksteel items have a discount, your smiths remove 2 gems extra from that, and you earn 5 earth gems a turn from your cap. Meaning that if you buy a master smith on turn 1, you can have your 200+hp regenerating pretender covered up in a total of 28 protection and ready to go on turn 3. She'll still fatigue out really fast, but she'll have so much goddamn armor that she'll easily regenerate faster than heavy cav or barbarians can hurt her while she's napping, and you don't give a gently caress about her attack stat because she's just rolling over people when she wakes up. She'll recover from afflictions, but doesn't have to pause for it because it's not like she's using limbs or eyes or her brain, she's just sort of jiggling around in a tin can. If you really want to give her a weapon, you can have her poo poo out a lab somewhere you'd want a fort eventually anyway, and have one of your smiths forge that con2 two handed armor-piercing sword for 3 earth gems, maybe also boots of strength or a trinket of some sort to boost her stats. That way, she can maybe deal with the rare enemy she can't just sit on and call it a day, like, say, a rival pretender. Really, in the end, she's less of a pretender god and more of a bowling ball. And the best part? You can afford the above and 6 dominion candles before you take 3 drain. Plenty of room for fiddling with scales for optimal results. And once the expansion is done, you have a decent sitesearcher and spellcaster for a path your faction doesn't innately get. Any criticism about the idea? Am I reinventing the wheel and coming up with a build someone already suggested?
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# ? Jan 10, 2018 04:33 |
MF_James posted:nazca has some bullshit sacred birb summon you get early, spam that, win rush game. I just fought those stupid ethereal birds with sacreds who had magic weapons as their bless and they still never died. Very strong birds, would curse impotently again.
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# ? Jan 10, 2018 05:25 |
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my dad posted:And the best part? You can afford the above and 6 dominion candles before you take 3 drain. Plenty of room for fiddling with scales for optimal results. And once the expansion is done, you have a decent sitesearcher and spellcaster for a path your faction doesn't innately get. I'm not sure it's much better than other awake expanders, even after getting geared up, and spending time gearing up not only reduces strategic flexibility but more importantly loses you a couple provinces overall, plus it loses you the income, etc from them for those first couple turns, which is when it's at its most valuable. To be fair, I'm mainly comparing it to the earth snake and I totally get being bored by that, and having Nature 5 definitely opens some good options later on. I feel like it's not the best option for early expansion though. edit: Boar also seems much better as an expansion option for a more direct comparison. I also feel like the boar doesn't have any real downsides compared to this either, whereas at least the snake probably won't be casting cool nature globals. edit2: I guess berserker is actually kinda lovely after expansion is over if you want to combat cast, so that is a boar downside Defeatist Elitist fucked around with this message at 05:46 on Jan 10, 2018 |
# ? Jan 10, 2018 05:42 |
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Nazca chat: I'm playing as them in the Newbie game, and they've been a blast! My strategy has been to fart out ridiculous amounts of Supayas (ghost birbs) using the cap only 800 gold mage. With a construction 4 item 10 fire gem helmet, each can summon 4 per turn. Nazca also has flying H3 commanders, who can lead the Supayas if given a different construction 4 helmet that gives undead leadership. This allows for me to drop spooky bird bombs, backed up by swarms of hatuc ranas, or whatever the free slaves are called.
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# ? Jan 10, 2018 06:22 |
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Defeatist Elitist posted:I'm not sure it's much better than other awake expanders, even after getting geared up, and spending time gearing up not only reduces strategic flexibility but more importantly loses you a couple provinces overall, plus it loses you the income, etc from them for those first couple turns, which is when it's at its most valuable. Yeah, the initial snowball seems crucial. That having been said... Assuming you don't expand blind, gearing up only takes one turn, for two pieces of armor, one item forged by a smith you were going to recruit anyway, one item forged by the pretender on that same turn, being able to do this is what massively changes this pretender for Ulm. Everything afterwards is optional, in case you already have to stop somewhere for some reason anyway, and only really needed if you intend to kill another player early on. So, instead of heading out on turn 2, you head out on turn 3. Still, that's losing you 1 province income per turn until the end of the expansion phase, plus whatever you lose via being late to the party wrt good provinces, that is correct. However, the chasis does have the advantage of innate regeneration, rather than relying on a bless (or on a buff that requires research you might want to direct elsewhere and won't be available to you from the start), which means that you can take her out of your dominion without risking being chipped to death, and have so much health that you can attack into moderately strong enemy dominion without major issues, regen will still kick in strongly enough to keep you alive vs high damage chaff. What indie difficulty are multiplayer game played on? I ran my SP tests on 9, so I might have been thinking in terms of complete overkill for what you actually need to reliably clean up MP indies. With these settings, I tested her out against heavy cav provinces, swamp lizards, barbarians, and a couple of level one thrones and she facetanked her way through them easily. An added bonus is that she has full equipment slots, and you're Ulm and are good at making gear (and if you can't make it, the forge discount lets you make some otherwise rather unfavorable trades with other players) so you have a chunky thug/SC lite you can easily customize to suit your needs and doesn't go absolete as soon as the indie clearing is done. MA Ulm seems to me like a nation with ridiculous early game burst potential. You have poweful armored infantry that you can specialize depending on whom you're fighting, you have recruitable magic weapon antisacreds, you can recruit 50% more battlemages/researchers per turn than anyone else (and good early evocations for them to cast) and actually afford it, your starting gem income is concentrated in earth, meaning that you can leverage the entirety of it into a semi-decent summon when you need it (6 ogres/10 gems), and your target research for leveraging all of this is really low level (evocation 3, conjuration 2). In addition to all of this, you have a recruitable commander with a large siege bonus, and with the Earth Mother, a big trampling blob of armored regenerating HP with a lot of strength that can be customized to deal with a lot of things you don't otherwise have the tools to do even in enemy dominion. You are a pain in the rear end and highly risky to attack, and can use all of the above combined to just delete a player and take their cap before they can develop the tools to counter you. Then again, I'm just theorycrafting, and I imagine there's way too much of that in games like this one.
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# ? Jan 10, 2018 11:43 |
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my dad posted:Yeah, the initial snowball seems crucial. That having been said... MP games almost never touch the indie strength slider unless there's some bizarre gimmick. I'm sure she's pretty powerful, but I do feel like you're not getting a huge edge on other expanders (on balance) against most indies, and there is a real cost. Speaking of which, some people don't do this, but I almost always blind expand turn 1 with an awake expander. I do think you have a really neat idea though, and it's definitely not bad or a particularly dangerous thing, so I'd suggest joining a game and maybe trying.
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# ? Jan 10, 2018 12:11 |
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I'm not an expert by any means but part of the strength of the Earth Snake was that you could just T1 mash on a province that didn't look like it would have heavy cav and being able to start taking in extra cash from the world go was a serious draw to the chassis. Having to wait any amount of time is a significant tradeoff.
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# ? Jan 10, 2018 16:20 |
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I T1 blind expand with a lot of stuff, I'd say about 50-60% of the time with starter armies, not just awake expanders, though it's closer to 90% with gods. A lot of nations have decent starting armies that, provided you can position correctly, can roll over most indies other than heavy cav or some dumb 60xbow provinces.
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# ? Jan 10, 2018 17:15 |
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I blind expand with the ulm starting force all the time. Gearing up your pretender is good because geared up she can likely roll that heavy cav or whatever province as well.
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# ? Jan 10, 2018 18:41 |
Voyager I posted:I'm not an expert by any means but part of the strength of the Earth Snake was that you could just T1 mash on a province that didn't look like it would have heavy cav and being able to start taking in extra cash from the world go was a serious draw to the chassis. Having to wait any amount of time is a significant tradeoff. In all of my time playing dominions the videogames the Earth Snakes was the only pretender I ever loving blind expanded with.
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# ? Jan 11, 2018 00:56 |
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Going to have to work on something else for a while, but I consider the basic road principle to be proven: A lot of refinement to be done in details, and in choosing provinces to be connected, but the rendering technique works. Corbeau fucked around with this message at 01:08 on Jan 11, 2018 |
# ? Jan 11, 2018 01:05 |
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[4:56 PM] samog: make a mod that buffs cats instead [4:56 PM] Speleothing: game definitely lacks cats [4:56 PM] jsoh: hun balum is already really strong [4:56 PM] Speleothing: I was thinking about a mod nation that's just cats [4:56 PM] Speleothing: every commander is a seducer [4:57 PM] Decrepus: why do you find cats seductive [4:57 PM] Speleothing: because if you don't agree to rub their heads, they kill you [4:57 PM] Decrepus: o i c [4:58 PM] Decrepus: every commander needs useless headbutt [5:00 PM] jBrereton: EA Kilrathia [5:00 PM] jBrereton: Claw of the Tiger [5:01 PM] nuclear monkey: useless headbutter checking in [5:01 PM] jsoh: ah, so you got a vasectomy Speleothing fucked around with this message at 01:24 on Jan 11, 2018 |
# ? Jan 11, 2018 01:07 |
Corbeau posted:Going to have to work on something else for a while, but I consider the basic road principle to be proven:
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# ? Jan 11, 2018 10:51 |
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Corbeau posted:Going to have to work on something else for a while, but I consider the basic road principle to be proven: Bezier curves?
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# ? Jan 11, 2018 14:15 |
Speleothing posted:[4:56 PM] samog: make a mod that buffs cats instead I thought bash.org was defunct?
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# ? Jan 11, 2018 16:00 |
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Donkringel posted:I thought bash.org was defunct? #2514 +(196)- [X] <steve|zzz> i had this dream <steve|zzz> i was beating off <steve|zzz> and my penis was circumsised <steve|zzz> and it was so big i could use 2 hands <steve|zzz> best dream i ever had
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# ? Jan 12, 2018 04:53 |
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# ? Apr 29, 2024 18:16 |
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is it 1995 in here or something? what the heck
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# ? Jan 13, 2018 05:44 |