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nullfunction posted:How many players are you looking to host? I don't know where to get a VPS for cheaper than $4/mo, but the Nitrado game server is handling our lovely 100 SPM base so far with 0 issues.
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# ? Jan 10, 2018 14:02 |
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# ? Apr 29, 2024 10:47 |
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Foehammer posted:I don't know where to get a VPS for cheaper than $4/mo, but the Nitrado game server is handling our lovely 100 SPM base so far with 0 issues. If it's just a 4 slot server, you're absolutely right, there's no way you'll beat their prices doing it yourself. If you need lots of slots, that changes things significantly and it very quickly becomes cheaper to host your own. Glad to hear it's working out.
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# ? Jan 10, 2018 19:02 |
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nullfunction posted:If it's just a 4 slot server, you're absolutely right, there's no way you'll beat their prices doing it yourself. If you need lots of slots, that changes things significantly and it very quickly becomes cheaper to host your own. Glad to hear it's working out. Look at this guy with more than 3 friends
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# ? Jan 10, 2018 19:53 |
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A minor update went out today. One of the new features is the ability to precisely pick things up on the ground by "mining" them (holding right click.)
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# ? Jan 10, 2018 22:10 |
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More important is a change to how splitters treat lanes, which will break black magic splitter sorters if you have any in your factory https://gfycat.com/ApprehensiveJampackedIsabellineshrike New behavior on the left, old on the right (gif stolen shamelessly from reddit). I know the throughput is the same but I always hated how the old way unbalanced my lanes so badly.
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# ? Jan 10, 2018 23:03 |
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Jamsque posted:More important is a change to how splitters treat lanes, which will break black magic splitter sorters if you have any in your factory Huh that's neat.
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# ? Jan 11, 2018 00:17 |
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Awesome!
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# ? Jan 11, 2018 01:51 |
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Does it still keep left/right lanes if you have different items on each lane? e: Looking closer at the bottom example it seems it does. e2: Just tested it and yep, it does. Collateral Damage fucked around with this message at 12:27 on Jan 11, 2018 |
# ? Jan 11, 2018 10:57 |
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Collateral Damage posted:Does it still keep left/right lanes if you have different items on each lane? Thank god. If that changed it'd ruin my entire base.
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# ? Jan 11, 2018 11:54 |
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yoloer420 posted:Thank god. If that changed it'd ruin my entire base. Yeah, I saw that and didn't even want to log into my base to see for myself.
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# ? Jan 11, 2018 16:18 |
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Splitters can now filter and prioritize both inputs and outputs and holy poo poo this is gonna be amazing
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# ? Jan 12, 2018 21:40 |
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RiotGearEpsilon posted:Splitters can now filter and prioritize both inputs and outputs and holy poo poo this is gonna be amazing Yeah this week's Friday Facts is a must-read and also something that will probably make you want to stop playing until the changes it discusses are in the game. Besides the splitter changes, which will make a bunch of new and different setups possible, it also seems like a fairly serious nerf to logistics bots is not far in the future.
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# ? Jan 12, 2018 22:12 |
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Those changes wouldn't go through until .17 thought right? Or do you think they'd do them soon?
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# ? Jan 12, 2018 23:25 |
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Lorini posted:Those changes wouldn't go through until .17 thought right? Or do you think they'd do them soon? Towards the bottom: "The splitter additions will come with the next 0.16 release."
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# ? Jan 12, 2018 23:26 |
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Unreal_One posted:Towards the bottom: Thanks! I don't know how I missed that....
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# ? Jan 12, 2018 23:30 |
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A bot nerf sounds like the opposite of fun. Bot supremacy isn't really noticeable unless building a mega base. You can easily complete a rocket without maxing out the throughput of even a single express belt for anything but iron/copper bars.
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# ? Jan 12, 2018 23:36 |
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Jamsque posted:Yeah this week's Friday Facts is a must-read and also something that will probably make you want to stop playing until the changes it discusses are in the game. Besides the splitter changes, which will make a bunch of new and different setups possible, it also seems like a fairly serious nerf to logistics bots is not far in the future. I don't read this necessarily as a potential nerf for bots. It sounds like they're really trying to find a way to make belts competitive with bots. All the discussion is about improving belts in ways that are useful late-game where bots currently rule. and that balancer update is the hottest poo poo yet in .16.
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# ? Jan 13, 2018 00:03 |
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Considering what a pain in the but it is when two ore patches overlap, that filter splitter will be nice.
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# ? Jan 13, 2018 00:04 |
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FISHMANPET posted:Considering what a pain in the but it is when two ore patches overlap, that filter splitter will be nice. Seriously. The most "elegant" solution I've seen is a line of miners straddling the line and depositing onto a dedicated "mixed" belt, filter inserters sorting out bits, and plugging the sorted belts into spurs into the main lines. Also I've lost count of the number of times I've wanted a switchover, where I have parallel lines and I actually want the right belt on the left and vice versa. These could greatly simplify that.
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# ? Jan 13, 2018 00:32 |
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yeah i'm pretty stoked about the splitter changes. it's going to make a lot of poo poo a lot easier. i like to play with pretty much all belts, so better belt control is always good. this is a nice easy way to deal with half lane merging/sorting and poo poo.
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# ? Jan 13, 2018 00:34 |
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It seems like the intention is that belts should be better than bots in at least some situations, so that the "optimal" way to play the game involves actually interacting with those systems instead of just crapping out a bunch of requester->factory->provider sets. So yeah, a bot nerf could be coming if they can't buff belts enough to at least be competitive some of the time.
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# ? Jan 13, 2018 00:37 |
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boo_radley posted:I don't read this necessarily as a potential nerf for bots. It sounds like they're really trying to find a way to make belts competitive with bots. All the discussion is about improving belts in ways that are useful late-game where bots currently rule. Most of it is about belts but the conclusion is a pretty definitive "we want to nerf bots". They will either remove the research for increased bot carrying capacity or increase charging time. I would be ok with either or even both tbh but the concept of a "stack belt" sounds pretty great and I would love to see it happen. I agree with their overall premise that belts are much more interesting than bots, I love bots but it just removes all the challenge from the game if you switch to using nothing but bot swarms.
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# ? Jan 13, 2018 00:43 |
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Moving away from the ideal factory being a pile of chests and beacons with a few assemblers and a million robots would be great but good luck. That said I'm super stoked for these splitter changes.
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# ? Jan 13, 2018 01:09 |
Trains > Bots anyway
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# ? Jan 13, 2018 01:11 |
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I wonder if it wouldn't help to have some "magic" N-to-M belt balancer tiles to replace the current spaghetti nest that is balancing with just splitters. Something like a 4x2 and an 8x2 building that you can configure to have up to 4 or 8 inputs and outputs, and it does the splitting for you. Not strictly necessary, but certainly convenient.
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# ? Jan 13, 2018 01:13 |
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Hopefully if they nerf bots they can bring the logistics system back a little earlier in the tech tree.
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# ? Jan 13, 2018 01:14 |
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M_Gargantua posted:Trains > Bots anyway Yes, but have you considered train-bots?
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# ? Jan 13, 2018 01:16 |
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Logistics bots always feel kinda cheaty to me anyways. I dunno, I'm weird. However for nuclear reactors, they're super useful, as those drat things are hard to make belt-accessible.
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# ? Jan 13, 2018 01:18 |
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I'd love to see something like a smart belt that routed items around like a computer network works. You lay it like a normal belt (maybe make it bidirectional by default), and chests connect to it. If a chest makes a request, the nearest provider agrees and dispatches it out and you can watch it make its journey around. I don't want to replace iron/copper/steel transport belts with it, but it'd be a nice way to add those 'sometimes' or low use components to the bus without having to run a whole bunch of extra lines. It fits the 'Hey man, "How It's Made" was the poo poo' vibe the game puts out better than a swarm of crazy flying robots, and that kind of smart routing/sorting is present in things like big mail processing hubs.
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# ? Jan 13, 2018 01:18 |
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Bot nerf: implement collision in mid-air for logistics bots
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# ? Jan 13, 2018 01:19 |
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There was an idea I saw floated in the comments under the Friday Facts to limit the total number of bots your logistics network can support to a single global number, regardless of how many ports you have built, and then have an infinite research option to increase that limit. It would a pretty big nerf, but it would at least make it possible to eventually work your way up to being able to support enough bots that they obsolete belts. I'm not sure how you'd elegantly work it into the existing game systems without feeling forced though, since Factorio doesn't really have any other RTS style hard production caps.
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# ? Jan 13, 2018 01:19 |
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What if bots took like a tenth of a second to interact with a chest, during which time no other bot could interact with it? Would that just make storage chest areas huge, or would it actually affect throughput?
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# ? Jan 13, 2018 01:29 |
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Gwyneth Palpate posted:Bot nerf: implement collision in mid-air for logistics bots Factorio: (constant bonking and clanking noses)
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# ? Jan 13, 2018 01:29 |
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boo_radley posted:Factorio: (constant bonking and clanking noses) better yet, when they collide it causes damage, which summons construction bots to repair them
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# ? Jan 13, 2018 01:31 |
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Gadzuko posted:Most of it is about belts but the conclusion is a pretty definitive "we want to nerf bots". They will either remove the research for increased bot carrying capacity or increase charging time. I would be ok with either or even both tbh but the concept of a "stack belt" sounds pretty great and I would love to see it happen. I agree with their overall premise that belts are much more interesting than bots, I love bots but it just removes all the challenge from the game if you switch to using nothing but bot swarms. Either of these nerfs can be easily worked around simply by building more bots and/or roboports. Adding hitboxes and collision detection to logistics bots might be interesting. It would certainly remove the UPS benefits of bots, and would probably make bots less useful for bulk items.
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# ? Jan 13, 2018 02:31 |
Making each square of robots have a local robot cap would fix it. Make each zone be limited to 9 roboports max, and robots cant fly between different zones. You can either have all 9 in close proximity for something like your mall or spread out for construction bot coverage. Make it so you have to choose between construction and logistics bots by making them apply equally toward the same cap. M_Gargantua fucked around with this message at 02:41 on Jan 13, 2018 |
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# ? Jan 13, 2018 02:37 |
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M_Gargantua posted:Making each square of robots have a local robot cap would fix it. So now railyards have to be built on the corner of those squares?
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# ? Jan 13, 2018 02:56 |
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It's been a long-running complaint of mine that Factorio has this great feature (belt lanes) but offers almost no tools to allow you to use it effectively. This splitter update is a good start but I'd like to see more control. Specifically, the ability to switch off individual lanes in the splitter GUI. It'd also be nice if inserters could be told which lane to drop stuff in, as per the Ctrl+F and Ctrl+Shift+F hotkeys in Side Inserters.
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# ? Jan 13, 2018 05:33 |
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Do most of y'all play with expensive recipes or the basic recipes? Are basic recipes with trains still fun?
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# ? Jan 13, 2018 10:36 |
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# ? Apr 29, 2024 10:47 |
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IMO, expensive recipes is mostly something to do if you feel you've mastered the basic recipes, but don't want to step it up to a full-on modpack or something. It gives you a reason to come up with new designs instead of sticking with the sames ones you've always been using. If you're just starting out, stick to the basic recipes.
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# ? Jan 13, 2018 10:55 |