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Tuxedo Catfish posted:I'm just generally disappointed in any first- or third-person action game that doesn't let you jump at the press of a button, honestly. yeah i can dig it. the recent Tomb Raiders were heaps of fun to jump around in,
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# ? Jan 15, 2018 23:53 |
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# ? Apr 28, 2024 06:42 |
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ah, the bulletstorm argument
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# ? Jan 16, 2018 00:00 |
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Palpek posted:Wow, somebody finally played through Beyond Two Souls and made notes.
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# ? Jan 16, 2018 00:08 |
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Has this article been posted here yet? Fan Nonfiction: Heroic tales about video-game production mask how the hobby holds both its audience and performers captive. While the author's critiques of the video game development industry are likely on point, he really pigeonholes these issues (overworking employees, few benefits, etc) as somehow exclusive to the gaming industry, which is most definitely not true. Then there is his discussion of video games themselves, which makes me think that he has never actually played a video game: quote:Many of the games in the book are sequels—The Witcher 3: Wild Hunt, Dragon Age: Inquisition, Diablo III, Uncharted 4: A Thief’s End. The ones that aren’t are such thorough mimic jobs that they make the distinction between original and serial meaningless. Stardew Valley, for instance, is an elaborate attempt to make an updated version of Harvest Moon, a popular series of chibi-farming games. “I just wanted to play another game that was exactly like the first two Harvest Moons, but just with different people and a different map,” developer Eric Barone says. The developers of Shovel Knight began with the idea to emulate an entire company instead of a single game. “I remember saying, ‘I got into the industry to make Nintendo games. Let’s make a Nintendo game,” designer Dave D’Angelo says. quote:In these times, the most important task of game journalism isn’t to serve a public interest but to ensure that fans can continue to identify some version of themselves in the games they have played, and ensure future releases will allow them access to even deeper levels of self-expression and understanding. In playing the next game, owning the newest console, having an opinion on the latest patch, we feel like we can become stabler versions of ourselves, all at the cost of clearing out space—both mental and financial—for open-ended consumption of a form without any purpose beyond this increasingly tautological pleasure. This process is necessarily dehumanizing. Games matter because you are here to play them, and you remain here to play them because they matter. Anyway, it makes me real mad so I thought I should post about it here so you folks can confirm my opinion that this article is bad and dumb. Or, just ignore me an play video games. You'll be happier for it.
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# ? Jan 16, 2018 01:24 |
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What a bunch of hand-wringing high school philosophy nonsense lol. That reads exactly like someone who found out the article had to be over a thousand words or it can't be published but they've only got 500 written so they need to insert some smart-sounding words and phrases to force it over the finish linequote:In playing the next game, owning the newest console, having an opinion on the latest patch, we feel like we can become stabler versions of ourselves, all at the cost of clearing out space—both mental and financial—for open-ended consumption of a form without any purpose beyond this increasingly tautological pleasure. This process is necessarily dehumanizing. Games matter because you are here to play them, and you remain here to play them because they matter. Like, seriously, what does this mean. What are they actually saying here. What factual demonstrable evidence do they have that this mental process is not just common, but even the case at all anywhere in the first place? (spoilers the answer is none and nothing but it sure sounds real smart and says that Actchually The Thing You Like Is Bad For You so they dropped it in)
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# ? Jan 16, 2018 01:31 |
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Video games are the only medium where sequels tend to be better on average because of improvement in mechanics and stuff like that too.
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# ? Jan 16, 2018 01:37 |
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The New Inquiry is a publication of radical cultural critique and aimed at people who are immersed in critical theory -- not saying that makes them better or worse but it's for a specific audience and even though I tend to agree with them in the broad strokes I find their contributors to be relentlessly cynical and actually enervating to read. Like the thesis of the article is basically a straight line from things you'd find in what's called the Frankfurt School, and this is basically using the idea of the "culture industry" which they discussed. The main thing it boils down to is the idea that mass consumer culture both homogenizes people and depoliticizes them by distracting them and making them invest tons of emotional energy in things that are ultimately meaningless while they remain politically oppressed and economically exploited. While I haven't read the book, Schreier is very much a boots-on-the-ground reporter so I could totally see him being politically-detached in a way that would mean the book doesn't address certain issues, but I am of the mind that a critic should use that opportunity to build alternatives and expand on things instead of tearing other authors down, but TNI usually goes for the latter
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# ? Jan 16, 2018 01:42 |
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thehoodie posted:Has this article been posted here yet?. this article is garbo, where can i go to personally tell the writer to suck my gently caress?
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# ? Jan 16, 2018 01:42 |
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I like the part where he disparages binder games for having influences. Certainly you can't make something original if it's influenced by something else. Other industries are nothing but entirely new ideas made in a vacuum.
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# ? Jan 16, 2018 01:42 |
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This article reads like the first-year undergrad comp lit papers I see all the time. Unclear thesis, poor command of lofty terminology, weakly connects evidence to analysis. I give it a C-, see me after class.
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# ? Jan 16, 2018 01:43 |
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Prisoner in the Microworld is the best piece of writing about video games ever. It's a book-length description of one flustered dad's obsession with Breakout for the Atari 2600, and it's fascinating.
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# ? Jan 16, 2018 01:51 |
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I'd be that dad if I were born when Breakout came out I love Breakout
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# ? Jan 16, 2018 02:15 |
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oxygen not included is not a particularly hard game, but its very stressful to me. its the kind of game where planning ahead is kind of difficult so I find myself cobbling poo poo together as I need it in an incredibly messy way, and then an hour later just having the impulse to blow my poo poo up and start over from scratch to make it look prettier. for now I will resist, but as I try to find a place to tie into my sewage system so I can grow poo poo plants the urge builds once more...
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# ? Jan 16, 2018 02:27 |
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CharlieFoxtrot posted:The New Inquiry is a publication of radical cultural critique and aimed at people who are immersed in critical theory -- not saying that makes them better or worse but it's for a specific audience and even though I tend to agree with them in the broad strokes I find their contributors to be relentlessly cynical and actually enervating to read. Like the thesis of the article is basically a straight line from things you'd find in what's called the Frankfurt School, and this is basically using the idea of the "culture industry" which they discussed. The main thing it boils down to is the idea that mass consumer culture both homogenizes people and depoliticizes them by distracting them and making them invest tons of emotional energy in things that are ultimately meaningless while they remain politically oppressed and economically exploited. Yeah except its a very facile rendering of the concept of cultural industry, and the article is missing the most biting (in theory) aspect of it, which is the capitalist economic underpinnings, even though that is obviously the critique he is trying to make by condemning the working conditions of the game development industry. Like, I actually think the article has some valid points, but it is just a terrible rendition of whatever theories it's drawing on. And I am still convinced he has never actually played a video game. Anyway, this is the video game thread so I tried to avoid talking about critical theory. Also: quote:Michael Thomsen is a writer in New York. His work has appeared in the New Yorker, the New York Times, Slate, the New Republic, and the Washington Post.
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# ? Jan 16, 2018 02:39 |
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I mean, it's true that videogames are by definition commercialized timewasters with a segment of consumers that strongly and sometimes violently identify by them.
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# ? Jan 16, 2018 02:52 |
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thehoodie posted:even though that is obviously the critique he is trying to make by condemning the working conditions of the game development industry. if he's criticizing working conditions then why is he quoting developers who cooked their games in their garages on their own time? if this is really the case then he's a disingenuous pig in human skin
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# ? Jan 16, 2018 02:52 |
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I've been playing Slay the Spire and it is amazingly fun. I have a bad problem with it where once I decide on a deck strategy from my first couple of packs I just stick to it even though I ignore really good cards because they don't fit my synergy, which often makes me lose, but once I get a streamlined, short deck that does exactly what I want I can cleave through everything.
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# ? Jan 16, 2018 03:18 |
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I played and beat Rime and overall it was a very good Ico/Journey-esque game that is not nearly as good as either of those but overall still seems to be a very overlooked game given that it was still really good. It doesn't really stick the landing (what ti's actually trying to say is kind of trite and it doesn't say it very well) but it's constantly gorgeous and immersive and the story seems really well told until you realize what it's actually getting at. I played it on the PS4 and it had a few frame hiccups but I heard the Switch version is broken to an almost WWE level
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# ? Jan 16, 2018 03:26 |
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I loaded up RimWorld for the first time in ages, and was enjoying all of the new content the last few patches brought in. Then I ran into a colonist with a weird and spiteful backstory description that is 100% the product of some backer’s fetish and I don’t want to play anymore
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# ? Jan 16, 2018 03:32 |
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I can sort of understand that criticism of insularity in games, needless repetition of the same few ideas can obviously get tiresome. The talk about dehumanization though really loses me.
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# ? Jan 16, 2018 03:33 |
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Jay Rust posted:I loaded up RimWorld for the first time in ages, and was enjoying all of the new content the last few patches brought in. Then I ran into a colonist with a weird and spiteful backstory description that is 100% the product of some backer’s fetish and I don’t want to play anymore You can't say that and not share what it was.
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# ? Jan 16, 2018 03:36 |
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playing fire emblem feels like Work and i think i'll stop playing video games forever after this
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# ? Jan 16, 2018 03:38 |
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Stallion Cabana posted:I've been playing Slay the Spire and it is amazingly fun. I have a bad problem with it where once I decide on a deck strategy from my first couple of packs I just stick to it even though I ignore really good cards because they don't fit my synergy, which often makes me lose, but once I get a streamlined, short deck that does exactly what I want I can cleave through everything. i'm seeing a lot of people talk about this game all of a sudden, what's the hype
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# ? Jan 16, 2018 03:46 |
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Internet Kraken posted:You can't say that and not share what it was. A vatgrown slave girl who got sold into sex slavery, the description also makes sure to tell us that she was too weak to fight back There are few backstories like this. Another is about a music idol who becomes her dad’s sexual companion after her mother dies, then later becomes a renowned prostitute? Like, does your game about building wind turbines, hunting sloths and growing rice need this?
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# ? Jan 16, 2018 03:58 |
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Ciaphas posted:i'm seeing a lot of people talk about this game all of a sudden, what's the hype NothernLion played it on his channel and his streaming group all started streaming it, then AdmiralBahroo also started streaming it.
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# ? Jan 16, 2018 04:00 |
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Jay Rust posted:A vatgrown slave girl who got sold into sex slavery, the description also makes sure to tell us that she was too weak to fight back i dunno does the game about men being binary gay or straight but all women being a little bicurious need that
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# ? Jan 16, 2018 04:04 |
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The White Dragon posted:if he's criticizing working conditions then why is he quoting developers who cooked their games in their garages on their own time? if this is really the case then he's a disingenuous pig in human skin I should have said that's the argument he should be making. Because otherwise his argument is just "video games cause cultural depravation" for some reason. Which is probably his actual argument. So it's just a bad article.
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# ? Jan 16, 2018 04:05 |
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nachos posted:lmao at trying to play fighting games on that switch d pad Its good for pokken cause its all direction+button but it SUCKS for streetfighter oh god
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# ? Jan 16, 2018 04:08 |
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oddium posted:i dunno does the game about men being binary gay or straight but all women being a little bicurious need that Yeah shame the game’s fun, I’m powerless
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# ? Jan 16, 2018 04:11 |
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Expect My Mom posted:I'd be that dad if I were born when Breakout came out You ever heard of the game Strikey Sisters? Or Shatter? I mean, Shatter's more likely, I think Shatter got around.
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# ? Jan 16, 2018 04:44 |
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Rimworld should just take a page from Dwarf Fortress and have everything about the characters be proceduraly generated, including their sexual orientation.
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# ? Jan 16, 2018 04:54 |
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# ? Jan 16, 2018 04:58 |
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Internet Kraken posted:Rimworld should just take a page from Dwarf Fortress and have everything about the characters be proceduraly generated, including their sexual orientation.
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# ? Jan 16, 2018 05:02 |
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Motto posted:I mean, it's true that videogames are by definition commercialized timewasters with a segment of consumers that strongly and sometimes violently identify by them. Yeah but he's saying that's a bad thing and also every individual part of that is bad and he's wrong on both counts. Video games are timewasters the same as any activity that doesn't directly contribute to the society you live in is, so fuckin what edit: And I'd even say that he's correct that they serve as a medium for focusing your attention toward gaming or specific video games that hold your interest and away from societal issues and the world around you, but he for some reason thinks that's not 100% a choice you actively decide to make when you put in the disc or load up steam CJacobs fucked around with this message at 05:05 on Jan 16, 2018 |
# ? Jan 16, 2018 05:02 |
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Even that much is kind of bollocks because we know full well that humans need entertainment and diversion to stay sane. Sure there's people like goons who get really really into gaming but that's a choice we make, regular folks aren't shorting society of their contributions by loving around Fus Ro Dah-ing people off Valtheim Towers, they're taking care of themselves so that they can contribute to society. On top of which I kind of think the titanic structural elements that have made the world the hosed-up place it is aren't going to suddenly be vastly more vulnerable because we stop video gamesing.* Nothing he said is unique to video games, he's just singling them out because it's still easier than making the case against movies and novels these days. * Unless it turns out global capital has an obvious glowing red weak spot or something.
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# ? Jan 16, 2018 05:40 |
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Lol, Lokum is a goon. Wait....Lokum=Lowtax
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# ? Jan 16, 2018 05:44 |
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glam rock hamhock posted:I like the part where he disparages binder games for having influences. Certainly you can't make something original if it's influenced by something else. Other industries are nothing but entirely new ideas made in a vacuum. That part is entirely bewildering.
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# ? Jan 16, 2018 05:48 |
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Ms Adequate posted:Even that much is kind of bollocks because we know full well that humans need entertainment and diversion to stay sane. Sure there's people like goons who get really really into gaming but that's a choice we make, regular folks aren't shorting society of their contributions by loving around Fus Ro Dah-ing people off Valtheim Towers, they're taking care of themselves so that they can contribute to society. On top of which I kind of think the titanic structural elements that have made the world the hosed-up place it is aren't going to suddenly be vastly more vulnerable because we stop video gamesing.* Nothing he said is unique to video games, he's just singling them out because it's still easier than making the case against movies and novels these days. Yeah, this is one of the major problems with anyone taking an unreconstructed Frankfurt School-style approach to culture, it always carries a smugness about socially-valid uses of personal time. Video games continue to be an easy target for this even as they become more generally socially acceptable (I read an article recently that speculated that young Americans' skepticism of assault weapons ban legislation was because Call of Duty normalizes them? ) because as an industry and set of communities they totally do have huge swaths of regressive attitudes and terrible people. I think it's more productive to take the Waypoint-style approach to things and say that because games are actually meaningful to people, a valid use of time, and an important form of expression, that you combat that poo poo from within rather than tsk-tsking from the outside
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# ? Jan 16, 2018 06:12 |
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bunch of ten dollar words and nice theories are redundant when put alongside mick gordon's soundtrack to DOOM at maximum volume
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# ? Jan 16, 2018 06:20 |
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# ? Apr 28, 2024 06:42 |
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If whatever critical theory we're complaining about could make this loving headache I have right now go away then oh boy I would be signing up for U. of Frankfurt this instant.
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# ? Jan 16, 2018 06:42 |