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explosivo posted:That cheat sheet's going to be extremely helpful, thanks for that. In Factorio you actually got infinite space! Just need to pay biter tax at first.
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# ? Jan 22, 2018 21:29 |
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# ? Apr 29, 2024 10:38 |
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explosivo posted:That cheat sheet's going to be extremely helpful, thanks for that. That's why trains are helpful - you can make the iron off-site, and all you need to run your bus is a train stop to load it up. It scales up very well, since you can mine a bunch of deposits at once, build as many smelting areas as necessary, and pump a potentially endless amount of trains through a single train unloading area. The only problem is making sure the unloading areas are built to scale well and have space to expand with, since you have fewer options for dealing with congestion and spaghetti with trains. Here's what the start of my bus looks like: Even then, that's not feeding as much into my bus as you'd think - a belt and a half of copper goes directly to my circuit-making operation, for example, and I don't have enough iron outposts yet to really saturate that stop (which is why I haven't bothered to improve that train stop yet).
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# ? Jan 22, 2018 21:44 |
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16.17 just hit, this is the big splitter change (filtering and priority settings), still nothing on belt compression though
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# ? Jan 22, 2018 21:45 |
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explosivo posted:gently caress me, okay, yeah my definition of "a shitload of smelters" is clearly off. Looks like I've got some work to do tonight. I love this part of the Factorio thread. Whenever some guy goes "Man, my base is big, I've got so many furnaces producing stuff, but it's not enough!" And some veteran player goes "Mmm, try thinking bigger." Jamsque posted:16.17 just hit, this is the big splitter change (filtering and priority settings), still nothing on belt compression though gently caress. Yes.
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# ? Jan 22, 2018 21:59 |
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Honestly don't even worry too hard about ratios, especially for smelting. I'm super lazy so I just build more and more smelters until my belts are saturated, then I build more just in case and justify it by calling it a buffer One thing I love about this game is that efficiency is totally optional. Making too much of something? gently caress it, you have a buffer now. Congratulations. Turn off production once your buffer hits a certain size so you're not consuming too many resources and you're set. You're better off having too much instead of too little. I hate excessive amounts of math, and I also like spaghetti. Renegret fucked around with this message at 22:12 on Jan 22, 2018 |
# ? Jan 22, 2018 22:10 |
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explosivo posted:gently caress me, okay, yeah my definition of "a shitload of smelters" is clearly off. Looks like I've got some work to do tonight. Also keep in mind that's for blue belts. If you're on black science still, then you're probably still on yellow belts. That means you'll be using...half of those numbers or something like that listen I don't know we've already established I hate math what I'm saying is you should build more smelters.
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# ? Jan 22, 2018 22:17 |
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Renegret posted:Also keep in mind that's for blue belts. If you're on black science still, then you're probably still on yellow belts. That means you'll be using...half of those numbers or something like that listen I don't know we've already established I hate math what I'm saying is you should build more smelters. I do have blue belts, I already did a lot of the research that requires black science at my other base and was trying to prioritize everything else so that's the last one I'm getting up and running off the bus. I then ran into this whole mess so I put it aside altogether for the time being.
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# ? Jan 22, 2018 22:28 |
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Renegret posted:Honestly don't even worry too hard about ratios, especially for smelting. I'm super lazy so I just build more and more smelters until my belts are saturated, then I build more just in case and justify it by calling it a buffer The only important ratio is "more," the right base size is "bigger," and the time to throw it all away and start over is "never."
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# ? Jan 22, 2018 22:44 |
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If any belt is saturated then that's a sign you aren't consuming enough of whatever is on it. If any belt is not totally saturated then that's a sign that you aren't producing enough of something.
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# ? Jan 22, 2018 22:53 |
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Counterpoint: ratios let you do things like this
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# ? Jan 22, 2018 22:55 |
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technically you can do that without ratios too! As long as you overproduce!
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# ? Jan 22, 2018 22:57 |
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That's not nearly elegant enough!
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# ? Jan 22, 2018 23:00 |
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Ironically for me, learning the ratios let me build much much bigger:FISHMANPET posted:
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# ? Jan 22, 2018 23:10 |
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Beacons make everything very compact! A blue belt of beaconed iron plate is tiny.
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# ? Jan 22, 2018 23:17 |
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Confession: I hate beacons
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# ? Jan 22, 2018 23:24 |
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FISHMANPET posted:Confession: I hate beacons Yeah same. I just want to stamp out the same pattern of building without trying to minmax proximity at the expense of legibility. I can always get more space, I can't ever get the time I spend understanding an awful hell layout for the first time in two hours back.
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# ? Jan 22, 2018 23:27 |
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I kinda wish trains had a "skip this stop if the following is true" logic section.
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# ? Jan 22, 2018 23:30 |
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Gwyneth Palpate posted:I kinda wish trains had a "skip this stop if the following is true" logic section. And I would love one of those conditions to be based on the amount of fuel in the vehicle
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# ? Jan 22, 2018 23:31 |
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FISHMANPET posted:And I would love one of those conditions to be based on the amount of fuel in the vehicle Yeah, no kidding. I don't even think a train's fuel level is accessible by automation. While I'm posting stupid asks, I'd also like for cars and tanks to retain their currently consumed fuel when you pick them up. This way, if you put down a car, drive it a bit, and pick it up, it doesn't cost a single unit of fuel every time.
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# ? Jan 22, 2018 23:33 |
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Unrelated:Factorio 0.16.17 patch notes posted:- Fixed that you couldn't attack nests with your pickaxe. FINALLY
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# ? Jan 22, 2018 23:36 |
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Alkydere posted:I love this part of the Factorio thread. Whenever some guy goes "Man, my base is big, I've got so many furnaces producing stuff, but it's not enough!" And some veteran player goes "Mmm, try thinking bigger." I got a friend into playing. He said it was boring and everything took forever. Long story short I managed to convince him 5 furnaces weren't enough.
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# ? Jan 22, 2018 23:50 |
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hmm i made this U-235 enrichment thing half an hour ago but i forgot about it let's see how much it made-- i think it works
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# ? Jan 23, 2018 00:21 |
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Gwyneth Palpate posted:
gently caress that's a much smarter way of doing it than I was trying
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# ? Jan 23, 2018 01:13 |
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Exciting update: I got a little impatient waiting for nukes to build: (yes i know it's terrible)
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# ? Jan 23, 2018 01:26 |
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Gwyneth Palpate posted:Exciting update: I got a little impatient waiting for nukes to build: You made me wait 20 seconds for nuke to finish.
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# ? Jan 23, 2018 01:29 |
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Sininu posted:You made me wait 20 seconds for nuke to finish. It can actually crank out a nuke every 8.33 seconds.
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# ? Jan 23, 2018 01:47 |
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Bhodi posted:Beacons make everything very compact! A blue belt of beaconed iron plate is tiny. Depends on what modules you use.
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# ? Jan 23, 2018 02:23 |
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I was really happy with how the uranium enrichment thing turned out. In quite possibly the first use of the "pulse" mode for reading a belt in RECORDED HISTORY, I made a counter for determining when to start pulling U-235 off the ring belt. Once there's at least 40 U-235 on the belt, the filter inserter starts picking up U-235. The counter is reset by a piece of wood that endlessly circles around on the belt
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# ? Jan 23, 2018 02:39 |
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If it's stupid and it works, then it's stupid but works.
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# ? Jan 23, 2018 03:53 |
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gently caress. You are making me want to finish my enrichment apparatus. It mostly worked but I was getting frustrated with the finishing touches A new centrifuge can be chained on and it will prime itself up to the minimum required amount of U‐235, or double that for slightly increase throughput, and kick out the new U‐235 each cycle. The silly overcomplicating feature is that with the press of the button (or appropriate circuit signal), the centrifuges will enter orderly shutdown and discharge all U‐235. It’s massively overkill, but it was an interesting design challenge. The problem is that I stopped working on it in September and now the control system is Greek to me.
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# ? Jan 23, 2018 03:55 |
Alkydere posted:I love this part of the Factorio thread. Whenever some guy goes "Man, my base is big, I've got so many furnaces producing stuff, but it's not enough!" And some veteran player goes "Mmm, try thinking bigger." My last .15 game was producing so much steel that 4 blue belts couldn't bring it to my trains fast enough. Accordning to the ratios that means I had more than 1400 electric furnaces equivalent. I was using GotLags Electric Furnaces Mod, so Furnace 3's with 4 production modules and speed beacons. It must have been around 600 furnaces though.
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# ? Jan 23, 2018 04:31 |
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Update: After feeding two more iron sources into their own set of furnaces I'm now producing enough to saturate the bus with iron plates. Now, I need to do the same with copper. The march goes on..
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# ? Jan 23, 2018 05:10 |
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M_Gargantua posted:My last .15 game was producing so much steel that 4 blue belts couldn't bring it to my trains fast enough. Accordning to the ratios that means I had more than 1400 electric furnaces equivalent. I was using GotLags Electric Furnaces Mod, so Furnace 3's with 4 production modules and speed beacons. It must have been around 600 furnaces though. Incidentally, I would appreciate any feedback you have regarding those higher-tier electric furnaces. I added them on request but I've not used them beyond sandbox testing.
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# ? Jan 23, 2018 05:13 |
GotLag posted:Incidentally, I would appreciate any feedback you have regarding those higher-tier electric furnaces. I added them on request but I've not used them beyond sandbox testing. They're great to have in late game factories. On the surface they almost seem too cheap for the benefit for four module slots but by the time you get to the mass manufacture of Level 3's you're already pumping out level three modules so "expensive" efficiency and speed 2's are just a drop in the big bucket. So the costs do a good job discouraging early adoption, meaning that it's balanced well.
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# ? Jan 23, 2018 05:18 |
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Counting pulses scares me so this is what I've got The inserters are all set to only move 1 item at a time. The bottom box is just a path to get into the box above it. That box sends it's contents to the provider and requester chest. The inserter only takes 238 out of the box when there's more than 10 in the box, and it only inserts 235 when there's less than 10 of that in the box. If there's more than 1000 238 in my network the inserter won't feed the provider chest, and it won't take anything out of the Centrifuge. The downside to this is that it essentially ties up 40 extra 238 because the centrifuge has what it's currently operating on plus what it needs to operate again. As I set these up I have to keep manually pulling out extra in the cycle beyond 40 to get more centrifuges going, but once they've all got 40 238 they're self sufficient.
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# ? Jan 23, 2018 05:34 |
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FISHMANPET posted:The downside to this is that it essentially ties up 40 extra 238 because the centrifuge has what it's currently operating on plus what it needs to operate again. As I set these up I have to keep manually pulling out extra in the cycle beyond 40 to get more centrifuges going, but once they've all got 40 238 they're self sufficient. Yeah, my setup has the same issue. I just let them buffer 80 U-235 and don't worry about it.
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# ? Jan 23, 2018 05:58 |
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I decided to make a new (for me) early game smelting array to minimize throughput problems. 4 belts of ore go in, 4 belts of product come out. Its fairly compact and it makes a nice symmetrical squarish smelting area instead of ugly long columns. Also easy to upgrade, the ratios will hold when you go to steel furnaces and red belt.
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# ? Jan 23, 2018 07:42 |
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Man, the splitter change is the best thing. Especially for AngelBobs
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# ? Jan 23, 2018 10:26 |
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explosivo posted:Update: After feeding two more iron sources into their own set of furnaces I'm now producing enough to saturate the bus with iron plates. Now, I need to do the same with copper. my dude, you need to get some construction bots.
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# ? Jan 23, 2018 14:12 |
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# ? Apr 29, 2024 10:38 |
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Looks like the splitter change will make spaghetti factories more viable, this is a good thing for someone like me who finds most of the classic Factorio systems overwhelming
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# ? Jan 23, 2018 15:32 |