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Psycho Landlord posted:It's what Ho said. If you have contact, do some random diplo thing with them to get the AI to reseed its actions and do something that doesn't cause a crash. If you don't, restart. I restarted and it happened to me again on like turn 5 with another faction far away from me.
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# ? Jan 27, 2018 04:20 |
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# ? Apr 29, 2024 17:49 |
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What are people’s mid to late game Khalida stacks look like? I’m usually rocking out with 7-8 archers, Khalida, lich priest, necrotect, and assorted ushtabi and snakes. I haven’t built any tier 4 units yet though.
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# ? Jan 27, 2018 04:21 |
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Wasn't this patch supposed to a) weaken dwarfs b) make people respect climate more? Clan Angrund is eating half the empire and I don't wanna backstab them
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# ? Jan 27, 2018 04:38 |
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Its Rinaldo posted:I’m so glad they added Vlad so I don’t have to play Boring Von Carstein "We surpass nagash!" Yeah ok buddy
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# ? Jan 27, 2018 05:15 |
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I know people said don't waste money on hero actions, but they benefit from steal technology more than anyone else, and the sooner you unlock dynasties the sooner you get more armies which is when they really start to take off since you pay no recruitment or upkeep.
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# ? Jan 27, 2018 05:33 |
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Panfilo posted:I know people said don't waste money on hero actions, but they benefit from steal technology more than anyone else, and the sooner you unlock dynasties the sooner you get more armies which is when they really start to take off since you pay no recruitment or upkeep. Yeah, I think they are the special exception for steal tech.
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# ? Jan 27, 2018 05:45 |
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Fighting undead armies is such a nightmare. Somehow these muthafuckin Von Carsteins have a never ending supply of RoRs and their tendency to build armies with 4 heroes backed by 3000 other units means every fight is a pyrrhic victory slugfest. I've fully committed to just pinning them with infantry and danger close bombing the gently caress out them. At least I'll never get tired of watching arty splash down on hordes of enemies (who then get back up as eat swordsmen face) gently caress grave guard
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# ? Jan 27, 2018 05:53 |
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Speaking of undead, if I was going to make a dedicated anti-VC army with flagellant core, what should I make the hammer?
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# ? Jan 27, 2018 06:31 |
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Empire has the tools to poo poo all over VC but you need the right heroes. Hinder replenishment is an ability that doesn't get used very often but if you think about it, you can effectively kill 300 zombies in your next battle, for free, with hinder replenishment. Witch Hunters can help you take down the vampire and cause crumbling. Light wizards can screw up the VC game plane and do a lot of damage or give decent buffs to your front line. You get a bunch of anti-monster units in tier 2. Grave Guard are annoying though. Maybe take more handgunners and greatswords than you would against a chaff and monsters list.
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# ? Jan 27, 2018 06:35 |
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Soup du Journey posted:Or maybe instead of perfect vigor, that one healing passive from lore of nehekhara could give -fatigue. That's a trivial thing to mod (and while I'm on this topic, can anyone tell me which data.pak subdirectory governs the size of aura radii?) Not sure if you've found it or someone else answered, but effect ranges for abilities are in unit_special_abilities. 0 is self only, -1 is mapwide. Don't get it confused with unit_abilities, they're for very different things. Vigour restoration is in special_ability_phases, if you don't already know. There are so many near-identical file names and I always click on the wrong ones first.
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# ? Jan 27, 2018 06:37 |
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StashAugustine posted:Wasn't this patch supposed to a) weaken dwarfs b) make people respect climate more? Clan Angrund is eating half the empire and I don't wanna backstab them In my new game orcs have destroyed most of the dwarfs and have started conquering the empire. As Vlad I'll end up helping the humans out if I want to expand since I'm completely surrounded by the green tide.
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# ? Jan 27, 2018 06:40 |
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Panfilo posted:I know people said don't waste money on hero actions, but they benefit from steal technology more than anyone else, and the sooner you unlock dynasties the sooner you get more armies which is when they really start to take off since you pay no recruitment or upkeep. What tomb king hero has steal tech? every hero I've tried just shows damage buildings.
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# ? Jan 27, 2018 07:37 |
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I'm sad I left my Rise of Nagash book at my buddies house. There is a lot of good flim flam I want to mod into this game once I get it :c
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# ? Jan 27, 2018 07:40 |
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Arglebargle III posted:Empire has the tools to poo poo all over VC but you need the right heroes. Hinder replenishment is an ability that doesn't get used very often but if you think about it, you can effectively kill 300 zombies in your next battle, for free, with hinder replenishment. Witch Hunters can help you take down the vampire and cause crumbling. Light wizards can screw up the VC game plane and do a lot of damage or give decent buffs to your front line. You get a bunch of anti-monster units in tier 2. Grave Guard are annoying though. Maybe take more handgunners and greatswords than you would against a chaff and monsters list. Is it me or is this post batshit insane
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# ? Jan 27, 2018 07:42 |
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Arglebargle III posted:Empire has the tools to poo poo all over VC but you need the right heroes. Hinder replenishment is an ability that doesn't get used very often but if you think about it, you can effectively kill 300 zombies in your next battle, for free, with hinder replenishment. Witch Hunters can help you take down the vampire and cause crumbling. Light wizards can screw up the VC game plane and do a lot of damage or give decent buffs to your front line. You get a bunch of anti-monster units in tier 2. Grave Guard are annoying though. Maybe take more handgunners and greatswords than you would against a chaff and monsters list. Handgunners are still great against monsters when you're in a tight spot. If they get an angle on a vampire they'll seriously hurt it as well.
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# ? Jan 27, 2018 08:07 |
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Senor Dog posted:Is it me or is this post batshit insane It’s hard to read, but the advice is coherent I think?
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# ? Jan 27, 2018 08:13 |
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Yeah, handgunners put massive hurt on whatever they are shooting so they can still be decisive, but you'll want to mix them with crossbows in TW2. Crossbowmen can be group-ordered to shoot at whatever and they'll do a competent job at it, whereas handgunners are something you might just want one of per stack and then micro them carefully to do massive damage. Greatswords are a pretty key unit for fighting VC since they are very cost effective at killing even Grave Guard, assuming their morale holds up. Other options are rear-charges from shock cav to break the GG's morale and cause them to crumble, and mortars. Lesser-known fact about mortars is that you can use the "fire ground" command to pinpoint close range shots into the middle on blobs of engaged enemies and this works great against VC. Flagellants are characterful but I'd say they are a bad choice generally unless they are flanking. Their low melee defence and armour allows VC infantry to chew through them at a fast pace. Both morale and melee defence skill are key attributes for line holding, so I'd use Flagellants as a substitute for knights rather than as a substitute for line infantry. Grave Guard aren't actually the major threat, they will slowly chew through your infantry but it will take them a while. The biggest issue is morale shocks causing mass routs, and this tends to happen when damage dealing units like Crypt Horrors or Vargeists smash parts of your infantry line, or if you get rear charged by dire doggos. Kill the line-breakers and disruption units first.
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# ? Jan 27, 2018 08:30 |
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Bring light wizards and witch hunters. You get halberdiers and cannons and knights around your second round of upgrades and they are good anti-monster units. Against grave guard, you need to invest more in better state troops, because your heroes and artillery will be too busy dealing with monsters to help out your swordsmen. Also, consider using hero actions to thin out their armies the turn before you fight. Even rarely-used actions like hinder replenishment can eliminate a lot of chaff before the battle starts. There was that more coherent
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# ? Jan 27, 2018 08:46 |
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KazigluBey posted:What's the deal with the sometimes MASSIVE discrepancy between the chance-to-win bar before and after you load into a battle? I've noticed in my Khalida run (real early so single army vs single army) that pre-battle it might display a near 50/50 split (so I could easily lose an auto-fight and even if I win I'll get savaged) and then as soon as we load into the map the bar at the top is now more like 80/20 or 90/10 odds (which I sweep). Is pre-battle not accounting for buffs or veteran status or something else? pre-battle and in-game are 2 different things. to summarise the quotes I have in the OP, autoresolve works as follows: -all archers fire all their ammo, hitting enemy melee units first - this was why levy infantry were so powerful in shogun 2, and arty is so powerful now. This is also why if you go an archer-heavy army your lone melee units will get murdered horribly because they're tanking the entire enemy force -second most powerful bonus is high health and charge bonuses. -the rest works in bits and pieces, which is generally much closer to an actual battle because it's rolling combat dice against people. also, I'm considering changing the thread title again for the tet anniversary, but am lacking on ideas, besides Total War: Warhammer 2 - Teclis no fortunate son
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# ? Jan 27, 2018 08:58 |
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Arglebargle III posted:Bring light wizards and witch hunters. You get halberdiers and cannons and knights around your second round of upgrades and they are good anti-monster units. Against grave guard, you need to invest more in better state troops, because your heroes and artillery will be too busy dealing with monsters to help out your swordsmen. Instructions unclear - Bright Wizard stuck in Vampire fight (Nothing Argle is saying is incorrect and I don't understand why people are having difficulty parsing his advice)
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# ? Jan 27, 2018 09:11 |
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Edgar Allen Ho posted:Ok so in ME, the black pyramid is almost directly south of Khemri, and in Vortex, it's almost directly west. lol frogs keep changing land mass yo racist frogs
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# ? Jan 27, 2018 10:49 |
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Heh playing Tomb Kings kinda teaches self restraint and to always remember that win or lose you will always have more casulties.. I got carried away chasing defeated orcs, won all 3 battles and the last victory was 598 men entered battle, 595 died. 3 survived to celebrate. They were a king, necrotect and liche priest.
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# ? Jan 27, 2018 11:41 |
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You guys weren't kidding, Khalida's ME start is HARSH. You basically have to siege down Lahmia because the garrison alone will gently caress your skelly mans up, and your starter units just aren't strong enough to deal with anything the Silver Host can field. And then you're facing off against Dwarves and Lizards. It's basically just a poo poo sandwich of a start. Once you get those first few dozen turns out of the way, have consolidated your holdings, and eliminated your local rivals it picks up... but god drat those first few dozen turns are hell.
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# ? Jan 27, 2018 12:01 |
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Khatep's ME start is all about making the best of unpleasant land. That or asap sailing back home to the desert. How is Settra's Chariot of the Gods compared to just riding his sphinx? both are anti-infantry. Ra Ra Rasputin fucked around with this message at 12:07 on Jan 27, 2018 |
# ? Jan 27, 2018 12:04 |
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Nash posted:What are people’s mid to late game Khalida stacks look like? I’m usually rocking out with 7-8 archers, Khalida, lich priest, necrotect, and assorted ushtabi and snakes. I haven’t built any tier 4 units yet though. I ran with a command squad of a, a necrotect, a liche priest and some form of artillery or counter-artillery such as carrion, a light ranged section of 4 skeleton archers, a heavy cavalry group consisting of two of each sphinx, heavy ranged group consisting of greatbow ubshati and depending on whether it's meant to siege anything or not, a final heavy infantry block of ubshati or some tomb guard solely for climbing on walls Khalida's personal stack at the very end(after merging my entire allowance of super units into it) was herself, a necrotect, 10 greatbow ushabti and 4 of each type of sphinx to intercept the like 5 dudes that lived through two volleys of the archer doom blob, could have probably gone with 14 ushabti and 4 sphinx variants to the same effect and less strain on my big cat supply.
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# ? Jan 27, 2018 13:47 |
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Asehujiko posted:I ran with a command squad of a, a necrotect, a liche priest and some form of artillery or counter-artillery such as carrion, a light ranged section of 4 skeleton archers, a heavy cavalry group consisting of two of each sphinx, heavy ranged group consisting of greatbow ubshati and depending on whether it's meant to siege anything or not, a final heavy infantry block of ubshati or some tomb guard solely for climbing on walls https://www.youtube.com/watch?v=kXO7qAbQSLs&t=134s
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# ? Jan 27, 2018 13:54 |
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Still finding seige AI very annoying. Trying to defend a lvl 2 TK city against a small DE stack, my archers refuse to shoot them as they come onto the walls. Bad enough that they're getting shot apart by DE artillery, the archers just run towards the enemy irrespective of range. Might be able to put up a decent fight but for that. I'm not finding Khateps TKs at least are much fun. Dark elves are a nonsense of course but the need to cover three fronts with two stacks at the beginning is frustrating. TK base units are pretty useless and I don't see the money for good ones coming in any time soon.
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# ? Jan 27, 2018 14:33 |
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I'm in need of some TK vs TK protips because tomb swarm is seriously loving me up BTW, given unit caps for them, how you guys are building your provinces?
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# ? Jan 27, 2018 15:02 |
Surprise Giraffe posted:Still finding seige AI very annoying. Trying to defend a lvl 2 TK city against a small DE stack, my archers refuse to shoot them as they come onto the walls. Bad enough that they're getting shot apart by DE artillery, the archers just run towards the enemy irrespective of range. Might be able to put up a decent fight but for that. It's a tough start, but if you sit back for a bit after conquering your home province, make NAPs with the DEs to the North, and don't piss of Momrathi too early it's not too bad. You just have to defend Titan's Peak against the red Dark Elves, and fighting them makes Cult of Pleasure like you. Being able to settle the ruins in your province at level 3 is a huge boon, as well. Getting an early Ushabti unit makes a big difference. TK chariots take DE infantry apart and the Hierotitan is nice for tying up units so you can drop your bound vortex spell on them.
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# ? Jan 27, 2018 15:15 |
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Tretch is way too much fun, but it would have been more fun if he started in Crookback or in the Badlands bowl. I'd much rather fight Dwarfs and Greenskins than DE.
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# ? Jan 27, 2018 16:45 |
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I'm really surprised how well my tomb king armies did against the dwarves in not-africa. Even longbeards and such. The dwarf archers were definitely the most dangerous unit, the rest I just sort of chewed through and routed. My warsphinx did a lot of heavy lifting, of course, but even in a seige I just overwhelmed them with skelly boys. In fact other tomb kings are easily the most difficult armies for me to face, just because they don't rout.
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# ? Jan 27, 2018 16:55 |
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The faction unlocker is borked right now and I really want to play as dwarves in not africa on the vortex map. I am sad that dwarves in not south america don't get cannons or gunpowder due to lore.
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# ? Jan 27, 2018 17:00 |
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Gonkish posted:You guys weren't kidding, Khalida's ME start is HARSH. You basically have to siege down Lahmia because the garrison alone will gently caress your skelly mans up, and your starter units just aren't strong enough to deal with anything the Silver Host can field. Take the province to your left on turn 3 first, then build to full stack then attack the enemy Lord if it leaves Lahmia or just siege it and let them attack you in the field. Micro your chariots well, raze Lahmia to the ground and head south to finish off the Silver Covenant. Save 4k gold after building your Warrior and Chariot buildings do you can use the Rite to make a fat city on Lahmia's ruins. E: also keep an eye on home province public order
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# ? Jan 27, 2018 17:05 |
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don't use a mod that removes AI public order cheats as TK unless you want every vampire-held pyramid turning into a T5 stack doom fortress of contructs by turn 10
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# ? Jan 27, 2018 18:35 |
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Eej posted:Take the province to your left on turn 3 first, then build to full stack then attack the enemy Lord if it leaves Lahmia or just siege it and let them attack you in the field. Micro your chariots well, raze Lahmia to the ground and head south to finish off the Silver Covenant. Save 4k gold after building your Warrior and Chariot buildings do you can use the Rite to make a fat city on Lahmia's ruins. Uuh if you can successfully win against Lahmia's garrison why would you raze it? Just hold it and rebuild your army, its way better than keeping Lybaras as its a special capital with 10 slots.
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# ? Jan 27, 2018 18:44 |
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Gejnor posted:Uuh if you can successfully win against Lahmia's garrison why would you raze it? Just hold it and rebuild your army, its way better than keeping Lybaras as its a special capital with 10 slots. Because using a Necrotec to resettle it will automatically boost it to level 3.
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# ? Jan 27, 2018 18:53 |
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Xae posted:Because using a Necrotec to resettle it will automatically boost it to level 3. .....so? If you've succeeded in taking the damned place its way more worth keeping it at a tier 1-2 level than razing it, gathering the money for a necrotect and then rezzing it again what in the world kind of backwards logic is this.
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# ? Jan 27, 2018 19:01 |
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It is a really weird idea to spend 3K to get an instant tier 3 town early in the game when you could just not on a money starved team. Or is it 4K
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# ? Jan 27, 2018 19:04 |
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Third World Reggin posted:It is a really weird idea to spend 3K to get an instant tier 3 town early in the game when you could just not on a money starved team. 4k, I believe. I used it for the first time last night, it's cool but that is a lot of money. Also wish I could just target a ruin and have the dude appear there, rather than have to walk him there all the way from my capital. Minor gripe. Settra rules though.
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# ? Jan 27, 2018 19:08 |
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# ? Apr 29, 2024 17:49 |
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Yeah the "Spawn special hero" rituals really suffer from that, it would be better if you could pick a province/provincial capital, or even if it was always the LL army and not the Capital. As it is now, if I want to use one i have walk him all the way from Lybaras to The Silver Road to get some use out of him. That's alot of walking.
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# ? Jan 27, 2018 19:11 |