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D_Smart posted:After the judge rolls up the MtD and shoves it up Ortwin's rear end without lube, they have to setup a schedule for discovery, depositions etc. During that time, they can still be talking settlement, though as I've written, I don't expect that to be on any friendly terms, given the very public arrogance, hostility, and unprofessional conduct exhibited by the Ortwin-led CIG onslaught. Virtual Captain fucked around with this message at 14:48 on Jan 29, 2018 |
# ? Jan 29, 2018 14:46 |
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# ? Apr 26, 2024 07:49 |
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kw0134 posted:Nah we all know the cultists won't be dissuaded from their sense of righteousness in the project, we're all here to see what mental contortions they'll put themselves into. Obvious Ortwin was right and the judge is incompetent and probably cucks a beta male at home. The judicial system is a farce and this needs to be appealed straight to the Supreme Court or to the force of our arms. Etc., so forth. Yup sad but true.
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# ? Jan 29, 2018 14:48 |
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https://robertsspaceindustries.com/comm-link/transmission/14927-Welcome-To-ArcCorp-Star-Citizen-12-Released For a fun blast from the past, here's the first mention of a fully playable Stanton System and Subsumption AI, both are mentioned as in "the next few releases". This is from August 2015, given both are now pencilled in as finishing in 2018 (or beyond for the full star system), that's over 3 years and 4 months for this thing to go from "we're doing this" to "it's done". More amusingly, they mentioned Subsumption would replace the earlier ship-based Kythera AI, and Brian Chambers mentioned work on this as having begun in the [F42 update in May 2017](https://www.reddit.com/r/starcitizen/comments/6ditot/kythera_and_subsumption/) but as of the most recent production schedule, only 1/3rd of tasks relating to this changeover are complete, with the switchover finishing by March 2018. So for the last eight months they've managed 1/3rd of the work, but will complete the other 2/3rds in 2 months. That's proper CR scheduling there. Virtual Captain posted:Here is a list of 77 promises that are over 3 years old: StarCitizen Tracker filtered by Stagnant I submitted a bunch to this site a while back, but they didn't get added
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# ? Jan 29, 2018 14:50 |
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Ghostlight posted:Exposing user data in the url isn't just a case of forgetting to set a variable. If you're doing that then everything below it is probably also a gigantic loving mess just to fail pen tests. You got to wonder if they are sanitizing any incoming data. Imagine all the database "smegma" you could introduce with a mal-crafted input.
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# ? Jan 29, 2018 14:50 |
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RubberJohnny posted:I submitted a bunch to this site a while back, but they didn't get added Through the google form? We're up to date on those except a bunch of star systems that were submitted in August: I see some submitted in January that haven't been reviewed yet too. Virtual Captain fucked around with this message at 14:58 on Jan 29, 2018 |
# ? Jan 29, 2018 14:56 |
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Ghostlight posted:The best outcome is that CryTek loses and is buried and CIG walk out of the courtroom to a hero's welcome. I agree. I don’t want CR to have the opportunity to say “well ah everything was going great until uh CryTek ruined everything... sorry guys!” I want CR and crew to have almost nothing to stop them. I want them to have no choice but to look the backers in the eye and tell them the truth. No easy way out, no excuses. But that’s the Disney ending and not likely to happen. I’m sort of surprised CR is still there and hasn’t handed off the whole mess to somebody else now that he’s “laid all the critical groundwork and technology.” Basically leave and act like somebody just has to connect a couple dots and fill in the blanks with all the content he’s already got developed in.
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# ? Jan 29, 2018 15:01 |
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Tortolia posted:The lack of ship persistence being acknowledged and confirmed by CIG is one of the more damaging confessions that could happen. So much of Citizen theorycrafting and dreaming has been based around a wild west style universe where being a pirate is a viable option. Hell, CIG sold pirate themed jpegs. It's a perfect example of how the worst thing that could ever happen to Star Citizen is for it to come out. Statements like that are incredibly damaging because there's no way to handwave it away as an alpha problem. If you don't like the flight model, or the game is boring, or you've spent ten minutes trying to get out of your ship and you can't because you've t-posed into the floor, you can always tell yourself that the game is still in development and then
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# ? Jan 29, 2018 15:03 |
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G0RF posted:Remember if? I predicted it in my November blog! That's not revisionist history, it's blatant lying. I have SEEN concrete evidence that proves it to be patently FALSE, and that Crytek (including Sean Tracy et al) worked on that. I even wrote (search for SEAN) about it not less than two weeks ago. https://threadreaderapp.com/thread/953691070898102272.html ----------------
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# ? Jan 29, 2018 15:08 |
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XK posted:Well back, Derek said there was some complication with CryEngine that prevented being able to have other players in your private hangar. I was never really clear on the whats or whys, but I don't know specific details of the engine's internals, so I had no choice but to take the statement at face value. Simple. They can't instance player's personal space, which is what the hangars are. They are instanced for the player only, with no multiplayer access. In order for them to allow players to visit each other's hangar, they would have to make it a part of the PU, just like a station or ship. Then they would have to put in controls which a player can use to invite friends to their hangar so that people don't just enter it at will. It was a promise that was hosed from the start. That's why they didn't do it - and never will. ----------------
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# ? Jan 29, 2018 15:20 |
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Dark Off posted:https://www.youtube.com/watch?v=cDEYHlN0qUM&t=2218s why backers believe in star citizen. and then lando starts talking about educating skeptics with ATV episodes. Skeptics exist because they just haventh heard about word of chris. Except that with less than 200 views, the word isn't going to get out. So. ----------------
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# ? Jan 29, 2018 15:21 |
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Lladre posted:You got to wonder if they are sanitizing any incoming data. Imagine all the database "smegma" you could introduce with a mal-crafted input. SQL injection, meet the user table. How much you wanna bet passwords and credit cards aren’t encrypted.* *This is in no way an endorsement of hacking. Although I’ve been programming a long time, I’ve never engaged in hacking, and avoided learning about it beyond how to defend against it. I believe programmers have a social responsibility to write code only with the intention of providing a valuable service, and/or helping advance humankind through art, entertainment, and technological advancement. Although I believe the RSI website is being used unethically, the source code itself was designed with good intentions. And no one, no matter how odious and malignant their web presence, deserves to have their identity or money stolen.
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# ? Jan 29, 2018 15:22 |
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I don’t understand why they didn’t copy Eve’s mechanics for ship theft and replacement. You’d have to tweak it to reflect Star Citizen and it’s lack of manufacturing, sure, but it seems like a reasonable starting place. Grandfathered early backers have lifetime insurance on certain hulls, everyone else has to pay each time, everyone has a delay for ship replacement to impede abuse. Less-secure space has a longer delay to deter abuse by pirates, lore it up by saying its more dangerous and therefore less trade there. Hell, copy Eve’s system security and space cops too, add real teeth to theft in high-security space. The mechanics don’t seem insurmountable and makes me wonder if the real reason for the theft change is that they can’t get it to work.
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# ? Jan 29, 2018 15:23 |
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D_Smart posted:These people are all con artists. I've been saying this forever and a day. So this Lando broadcast - which I've now archived - should come as no surprise. I mean, even the backers are still complicit. When I was writing my latest blog and reviewing the comparisons of the new TOS, I simply couldn't believe that that they would be so brazen with the two material changes they made. Yet, not a peep from the cult. I think for the hardcore backers/shitizens, it's not about getting a good game anymore, it's all about not admitting you have been an idiot for giving Chris Roberts money based on wild promises. That's why it continues to be so important to prove you are wrong about anything, even something insignificant, while the word of Roberts continues to be gospel. I think the shine really seems to be wearing off for normal gamers, they don't care about what's behind it all, they just see 20 FPS and you won't be able to keep anything you can steal.
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# ? Jan 29, 2018 15:25 |
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Star Citizen: Where the ships are all made up and the Blogs don’t matter Fuckin lmao they’re killing ship persistence. They gave up on tracking ship ownership and now they’re gonna run into some insane scenario where a clan keeps ganking their capital ship owner, giving it to someone else, and waiting for him to respawn into a new capital ship only to repeat the process over and over until they can grief-spam PvP All that of course implies an actual game is released
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# ? Jan 29, 2018 15:29 |
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intardnation posted:they got the hangar and part of SM out didnt they? most of the ships we see now as well? I think most of what was done now was done by those guys. As best as I can recall, yeah. A good chunk of the ships and the original, more functional Arena Commander, came out of Austin. This was before the turf war between them and LA, and everything started getting pushed of to F42, which was still being billed as the studio working on S42.
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# ? Jan 29, 2018 15:30 |
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Bob Socko posted:The mechanics dont seem insurmountable and makes me wonder if the real reason for the theft change is that they cant get it to work.
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# ? Jan 29, 2018 15:31 |
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Bob Socko posted:I don’t understand why they didn’t copy Eve’s mechanics for ship theft and replacement. You’d have to tweak it to reflect Star Citizen and it’s lack of manufacturing, sure, but it seems like a reasonable starting place. Grandfathered early backers have lifetime insurance on certain hulls, everyone else has to pay each time, everyone has a delay for ship replacement to impede abuse. Less-secure space has a longer delay to deter abuse by pirates, lore it up by saying its more dangerous and therefore less trade there. Hell, copy Eve’s system security and space cops too, add real teeth to theft in high-security space. The mechanics don’t seem insurmountable and makes me wonder if the real reason for the theft change is that they can’t get it to work. CIG has no desire to allow their status of gatekeeper over ship access to lapse. If you wish to use one you must go through them, cash in hand. CIG will never stop selling ships and I feel very confident that the disparity in economic access to such things will be so tilted as to make Rockstar's vehicle pack strategy blush. I mean hypothetically. As the game is never coming out. Which is why it's weird to see people popping the dream bubble now. It's like telling the old people you're robo calling that you're not actually going to send them a piece of the one true cross, you ARE the one true cross, just to weed out the truly faithful.
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# ? Jan 29, 2018 15:31 |
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If SC fails because Chris in his hubris thought he could weasel his way out of a contract it will be funny, but the beltdown this thread will have if CIG wins the lawsuit will also be incredible.
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# ? Jan 29, 2018 15:31 |
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Tortolia posted:The lack of ship persistence being acknowledged and confirmed by CIG is one of the more damaging confessions that could happen. So much of Citizen theorycrafting and dreaming has been based around a wild west style universe where being a pirate is a viable option. Hell, CIG sold pirate themed jpegs. It’s the inevitable gamification of the simulation. As the dust settles, the utterly insane stuff CIG touted as going to do is not going to happen. Sure they promised this to people, and no doubt a lot of people all along the way bought in over this or that promise. The more promised they say “yeeeaaahhh... about that... been a little change!” The more people are going to freak out and truthfully they should. Sure CIG can say they’ll have it eventually. Because apparently infinite time and money is on their side. The real question though is when. And that’s probably what people need to start asking. Even for basic stuff like the repair ship. That had an ungodly amount of systems all by itself just to say “Repair: 500c”. From laser cutting out damaged stuff to replacing it with different types of metals with different stats and ... it goes crazy. I won’t even get into then labs and research stations and tank battles and land ownership with police guards and.. and.... When? How long are people willing to wait? At what point does “piracy is just so long until the person logs out” or “deep space scanning is this golf swing mechanic” will people think that their dream, despite everything, is still coming. The worst thing about place holders in huge projects is that people move on to other stuff that doesn’t even have a placeholder and eventually that thing that was a placeholder is now the permanent solution.
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# ? Jan 29, 2018 15:32 |
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I also like how having a door lock on your ship is apparently some insurmountable task.
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# ? Jan 29, 2018 15:33 |
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Taintrunner posted:Fuckin lmao they’re killing ship persistence. Guild/Organisation hangars were another promise, being able to lend ships to org mates, all presumably binned promises too. If you had a system to lend/return ships to people, tracking stolen ships wouldn't be much different. Also the half remembered thing they intended to implement to investigate bogus insurance claims.
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# ? Jan 29, 2018 15:34 |
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D_Smart posted:Simple. They can't instance player's personal space, which is what the hangars are. They are instanced for the player only, with no multiplayer access. It’s interesting for sure. IMO the easiest way to do this would be through a peer-to-peer network arch. The hangar owner acts as server host, everyone else connects to them. As with all netcode, it’s not straightforward, but would be feasible provided someone at CIG understands network programming, which I’ve seen no evidence of. It would be easy to mask the connecting/loading screens behind some kind of “Preparing to teleport... Teleporting to PlayerX hangar” animation/particle system, or “Teleporting to PU” if the host disconnects. But I’m sure this isn’t “seamless” nor “fidelitous” enough for ol’ Crobbler.
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# ? Jan 29, 2018 15:34 |
from /r/pcgaming's sidebar. lol.
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# ? Jan 29, 2018 15:35 |
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Sandweed posted:If SC fails because Chris in his hubris thought he could weasel his way out of a contract it will be funny, but the beltdown this thread will have if CIG wins the lawsuit will also be incredible. CIG winning would be hilarious, I don't see it myself, I think it's about 90% on a last minute settlement. 10% it reaches discovery and then crazy poo poo starts happening.
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# ? Jan 29, 2018 15:36 |
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Bob Socko posted:I don’t understand why they didn’t copy Eve’s mechanics for ship theft and replacement. You’d have to tweak it to reflect Star Citizen and it’s lack of manufacturing, sure, but it seems like a reasonable starting place. Grandfathered early backers have lifetime insurance on certain hulls, everyone else has to pay each time, everyone has a delay for ship replacement to impede abuse. Less-secure space has a longer delay to deter abuse by pirates, lore it up by saying its more dangerous and therefore less trade there. Hell, copy Eve’s system security and space cops too, add real teeth to theft in high-security space. The mechanics don’t seem insurmountable and makes me wonder if the real reason for the theft change is that they can’t get it to work. Yeah it's basically this. I mean, show me a Star Citizen 3.0 server with more than a week of uptime and maybe I'll concede that they have enough scalability to handle more than a couple hundred ship spawns.
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# ? Jan 29, 2018 15:38 |
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RubberJohnny posted:This piracy news has really upset some backers, I'm seeing account names who were always the aggressive defenders now attacking the project and calling it Pay2Win. Sounds good. 2m goal: Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release. 3.5m: Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options! Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations. 4m: A new star system will be added to the game for every $100,000 pledged, with descriptions posted to the Comm-Link. $3.1M: Odin System $3.2M: Tyrol System $3.3M: Kellog System $3.4M: Goss System $3.5M: Orion System $3.6M: Ellis System $3.7M: Cathcart System $3.8M: Tal System $3.9M: Geddon System $4.0M: Chronos System Professional mod tools will be provided free to all players. Squadron 42 will feature a richer storyline and 45 total missions. Star Citizen will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass. I could go on but I don’t care. This isn’t even the bullshit from 10ftC lies.
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# ? Jan 29, 2018 15:38 |
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Tortolia posted:The lack of ship persistence being acknowledged and confirmed by CIG is one of the more damaging confessions that could happen. So much of Citizen theorycrafting and dreaming has been based around a wild west style universe where being a pirate is a viable option. Hell, CIG sold pirate themed jpegs. Yup, how about... 1. You steal a ship. 2. Your friend steals a Nox floaty bike, and stows it in the ship's cargo hold. 3. You carry cargo boxes into the ship, one by one. 4. You fly off to some asteroid or some poo poo. 5. You stop near the asteroid and both log off. Does the ship disappear when you both log off? What if there is a third, unrelated person nearby? How close do they have to be? What if they fly further and further away? How far is too far? When you log back on, - Is there still a ship, or did it "despawn" like a fake not real pretend instanced pretty jpeg? - If it de-jpegged, where are you? Floating in space by the asteroid, without a ship? - Where is your friend? Also floating in space? - Where is the Nox bike? Do bikes also de-jpeg, or is that only ships? What about tanks? - Is the cargo still there, now floating in space with you?
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# ? Jan 29, 2018 15:39 |
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Bob Socko posted:I don’t understand why they didn’t copy Eve’s mechanics for ship theft and replacement. You’d have to tweak it to reflect Star Citizen and it’s lack of manufacturing, sure, but it seems like a reasonable starting place. Grandfathered early backers have lifetime insurance on certain hulls, everyone else has to pay each time, everyone has a delay for ship replacement to impede abuse. Less-secure space has a longer delay to deter abuse by pirates, lore it up by saying its more dangerous and therefore less trade there. Hell, copy Eve’s system security and space cops too, add real teeth to theft in high-security space. The mechanics don’t seem insurmountable and makes me wonder if the real reason for the theft change is that they can’t get it to work. Bingo. They lack the will and/or the ability to actually get persistence designed, let alone working. I mean fucksake, they still can’t figure doors out. And ramps? Not even remotely imaginable. I mean they just now started trying to figure out how to respawn in your ship when you die. Toops fucked around with this message at 15:47 on Jan 29, 2018 |
# ? Jan 29, 2018 15:41 |
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Dusty Lens posted:And none of them are remotely curious about Arena Commander or the racing module. New players face 2 blockers before trying the nogame : - download it - launch it I'm not astonished that most can't climb these two mountains to attain the top, where they'd find that the moutain is just a gigantic pile of poo poo.
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# ? Jan 29, 2018 15:43 |
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Beet Wagon posted:from /r/pcgaming's sidebar. lol. Well Rule #3 is just ridiculous.
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# ? Jan 29, 2018 15:46 |
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Insurance Fraud in a video game? Yuck. Gross. I will be over here, murdering people, like a sane person.
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# ? Jan 29, 2018 15:49 |
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D_Smart posted:You are clearly missing the point. Years from now, as has happened in the past, what gives you the impression that people are going to remember half this poo poo that's littered across various Internet communities? And that's precisely why I do my best to collate, collect, and archive as much of the pertinent stuff as possible - and all in one place. Even all the best posts and analysis we've done here over the years, will all be lost in the fabric of time - not particularly because people forget, but because nobody will care enough to dig it all up, let alone remember what was written, when, and where. I mean you're not wrong, that it will be hard to pull all of this together in years to come. I just can't imagine that ten years from now anyone's going to care that deeply about the minutiae of the incompetence of a failed car salesman and his evil crocodile leather handbag slash wife, but if they do you will certainly have it all in one place. I guess I see the hilarity of this collapse as more of a transient thing. I'd rather laugh at it, learn from it if I can, and then move on. But if you need a big mound of skulls to stand on at the end of all things, you're on the right track. Truly you are the archivist that Star Citizen needs.
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# ? Jan 29, 2018 15:49 |
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XK posted:They hired some guy who makes videos in his tossed bedroom to make their trailers? XK posted:They hired some guy who makes videos in his tossed bedroom to make their trailers? I did not watch the video, but if I recall: INN was founded by Wolf Larsen/Jake DiMare who owns a company called Oasis, which is an online marketing system designed to propagate your product through internet channels and social media by way of drumming up interest with fake users, astroturfing, sharing your stuff all over the internet (very similar to say, Boo Huxley did by posting about Star Citizen across lots of random web pages). INN further “hired” a few well known Reddit users to create content. They did this for free, under the assumption that INN was also working for free. As it turns out they discovered that INN was actually being paid, and threw a bit of a fit, and tried to leave and take INN and whatever money they could that they felt they deserved. Since the break up, INN promised it would not stop since this was personal project and definitely not something CIG was paying for and has since basically stopped writing articles since mid-2017. Hope this helps. Anybody can correct me if I’m wrong, my memory on this dumb crap is probably not 100% perfect.
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# ? Jan 29, 2018 15:49 |
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Lack of Gravitas posted:Calling it now, we haven't heard the last of the Swedish Mafia
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# ? Jan 29, 2018 15:51 |
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Beet Wagon posted:from /r/pcgaming's sidebar. lol. Referral quotes for Star Citizen have been banned from a number of subs. MMORPG, spacesimgames, and so on. Citizens have a real bad rep. They are the timeshare sales reps of the gaming world.
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# ? Jan 29, 2018 15:53 |
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Beet Wagon posted:from /r/pcgaming's sidebar. lol. but but but.... Star Citizen...it's liek....the most of all!
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# ? Jan 29, 2018 15:53 |
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Bob Socko posted:I don’t understand why they didn’t copy Eve’s mechanics for ship theft and replacement. You’d have to tweak it to reflect Star Citizen and it’s lack of manufacturing, sure, but it seems like a reasonable starting place. That wold mean copying someone else which is very un-never-been-done-before-like, doubly so when it's nasty evil goon griefer game that everyone is trying to escape from. It also means actually being aware of and playing a PC game released after 2003, which is very un-CIG-like.
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# ? Jan 29, 2018 15:53 |
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Hmm, did they always have the "alpha" so prominently featured in their website? I'm thinking no (basically I'm almost sure of it). https://robertsspaceindustries.com/ https://robertsspaceindustries.com/patch-notes Money must be good, or they got a cascade of refunds claiming that "I got a poo poo non-game and then the community told me this was actually a pre-alpha work-in-progress". I'm guessing they will be phasing it out soon though.
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# ? Jan 29, 2018 15:55 |
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Mr Fronts posted:Yup, how about... All good points. The question is, who “owns” the ship? What does “ownership” entail? Just being in the ship? Well, we know that isn’t true, just look what happened when the guy flying the Connie crashed during the Gamescom preso. Nobody could take over flight controls. But wait! You can control other another ship’s UI when you’re not even in the ship (there’s a clip of some guy mucking with an abandoned Nox’s controls from within his ship). Does he “own” that ship now? They can’t do anything. They can’t even do nothing!! They’ve coded themselves into such an horrific corner through myopia and design incompetence that nothing in this “game” stands any scrutiny whatsoever. Even a simple thought experiment causes the whole game to crumple like a jpeg scribbled on notebook paper.
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# ? Jan 29, 2018 15:56 |
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# ? Apr 26, 2024 07:49 |
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D_Smart posted:You are clearly missing the point. Years from now, as has happened in the past, what gives you the impression that people are going to remember half this poo poo that's littered across various Internet communities? And that's precisely why I do my best to collate, collect, and archive as much of the pertinent stuff as possible - and all in one place. Even all the best posts and analysis we've done here over the years, will all be lost in the fabric of time - not particularly because people forget, but because nobody will care enough to dig it all up, let alone remember what was written, when, and where. That's why we created r/DerekSmart but we grew bored with it. There is a point where it just becomes meaningless to collate, archive, and curate poo poo.
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# ? Jan 29, 2018 15:56 |