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Help Im Alive posted:Do people like the amount of dialogue in Celeste About halfway through the hotel (I think) right now, and I've started just skipping through the dialogue really quickly. People say it's a good story and I'm sure it is. But I don't care about story in a platformer.
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# ? Feb 3, 2018 15:10 |
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# ? May 6, 2024 03:58 |
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In Training posted:There's also a certain primal charm that comes from a game with such wildly varying frame rate, that makes you feel like your PS2 is going to explode just from reading the disc Yeah, sometimes I sort of miss how in the Ancient Times your framerate taking a crap was a sign that what was happening was too awesome for your computer to handle.
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# ? Feb 3, 2018 15:50 |
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FirstAidKite posted:https://www.youtube.com/watch?v=PJaWiZbvfQs It's a crime they didn't use the super dumb lyrics on any of the actual episodes. They kinda hired Lotus Juice for nothing
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# ? Feb 3, 2018 16:32 |
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Oh, I didn't know that the Shadow remake was only $40, that def makes me wanna get it more. Probably gonna hold off since I still wanna get Dragonball FighterZ and Bayonetta later and tho I usually don't do this, I can kiiiiiinda see Shadow being on sale later this yearMacaluso posted:About halfway through the hotel (I think) right now, and I've started just skipping through the dialogue really quickly.
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# ? Feb 3, 2018 16:52 |
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haveblue posted:Yeah, sometimes I sort of miss how in the Ancient Times your framerate taking a crap was a sign that what was happening was too awesome for your computer to handle. You can still get that feeling today with EDF games on ps4
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# ? Feb 3, 2018 17:04 |
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Setting down 10 remote mines in the same location in Goldeneye and watching as your N64 grinds to a halt to render the explosion.
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# ? Feb 3, 2018 17:07 |
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Expect My Mom posted:Oh, I didn't know that the Shadow remake was only $40, that def makes me wanna get it more. Probably gonna hold off since I still wanna get Dragonball FighterZ and Bayonetta later and tho I usually don't do this, I can kiiiiiinda see Shadow being on sale later this year I'm assuming SOTC PS4 will be like 50% by Christmas and I'll probably buy it and play it again
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# ? Feb 3, 2018 17:11 |
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gonna have to update my january game song of the month award to the mhw end credits song, lmao
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# ? Feb 3, 2018 17:17 |
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exquisite tea posted:Setting down 10 remote mines in the same location in Goldeneye and watching as your N64 grinds to a halt to render the explosion. Goldeneye has the best explosions because practically everything explodes and often explosions contain mini explosions.
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# ? Feb 3, 2018 17:18 |
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al-azad posted:Goldeneye has the best explosions because practically everything explodes and often explosions contain mini explosions.
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# ? Feb 3, 2018 17:23 |
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al-azad posted:Goldeneye has the best explosions because practically everything explodes and often explosions contain mini explosions. I always enjoyed how the explosions happened in a circle pattern
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# ? Feb 3, 2018 17:29 |
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Macaluso posted:About halfway through the hotel (I think) right now, and I've started just skipping through the dialogue really quickly. That's the only place with a lot of dialogue interruptions and it contrasts with the rest of the game. The story is good cause it reflects on the levels and makes them feel more like real places. In general the story is handled by optional scenes where you can talk to folks if you want, short scenes bookending chapters, and very short and rare interruptions (excepting ch3). It's a game that knows when to talk and when it shut up and I was impressed.
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# ? Feb 3, 2018 17:34 |
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an actual dog posted:That's the only place with a lot of dialogue interruptions and it contrasts with the rest of the game. The story is good cause it reflects on the levels and makes them feel more like real places. That's true, the previous stage felt a lot more like it was giving me a story through the gameplay, with the mirror shattering and the ghost thing chasing you. And the phone call at the end was very good. The hotel has been irritating because while it's had a lot of really good and tough platforming segments, the guy running the hotel never stops talking and will halt all progression forward to do so. So I've lost a lot of interesting in the story in the hotel. Platformers are a genre that REALLY suffers if you stop the momentum to have words going on the screen. That's something that like Tropical Freeze did exceptionally well is have each level and series of levels tell a story without a single bit of a dialogue.
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# ? Feb 3, 2018 17:40 |
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Macaluso posted:That's true, the previous stage felt a lot more like it was giving me a story through the gameplay, with the mirror shattering and the ghost thing chasing you. And the phone call at the end was very good. The hotel has been irritating because while it's had a lot of really good and tough platforming segments, the guy running the hotel never stops talking and will halt all progression forward to do so. So I've lost a lot of interesting in the story in the hotel. You'll like the next level
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# ? Feb 3, 2018 17:42 |
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In Training posted:I'm assuming SOTC PS4 will be like 50% by Christmas and I'll probably buy it and play it again
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# ? Feb 3, 2018 17:49 |
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The story in Celeste is good I mean, in the hotel the whole point is the guy is trying to be accommodating but is actually getting in your way so it's not like the way it goes is an accident. It's also not like it takes up all that much time anyways Man, I still feel kind if dumb tainting my save by turning on assist mode even though it does nothing. I also don't want to start again because I've already done so much and once again it does nothing. If anyone is wondering, I turned it on to get the 1up which is possible without assist mode on, but totally bullshit
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# ? Feb 3, 2018 17:55 |
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Night in the Woods' depiction of small town religion is quite refreshing. The church as a pillar of this colonial community is evident in most people's lives but it's crumbling like everything else, not because of twisted dogma or corruption but the pettiness of people. The pastor is the one adult trying to grow the community, trying to change, while the council clings desperately to what crumbs are left. I just didn't expect to see that in a video game.
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# ? Feb 3, 2018 18:09 |
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I really liked the story of Celeste because yeah it hits very close to home for me, so how the game ends I was pretty happy with the conclusion. Sure a bit sappy but gently caress it. Now to do B side and get everything else. gently caress.
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# ? Feb 3, 2018 18:14 |
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I don't understand how Night in the Woods takes up a DVD worth of disc space. The whole game is 2D animation against static backgrounds and unvoiced dialog trees.
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# ? Feb 3, 2018 18:51 |
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That's not true but okay dude
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# ? Feb 3, 2018 19:08 |
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haveblue posted:I don't understand how Night in the Woods takes up a DVD worth of disc space. The whole game is 2D animation against static backgrounds and unvoiced dialog trees. it's like 10+ hours of stuff dude it's way bigger than most games like it just in terms of content
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# ? Feb 3, 2018 19:15 |
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I would guess it's uncompressed audio or something. It's a larger download than DBFZ
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# ? Feb 3, 2018 19:22 |
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NITW has a lot of great content so I’m not surprised if it takes longer to download. Demon tower is a full game with individual songs for each map. It also has the two extra smaller side-stories added in the Weird Autumn DLC as well, which add an additional 1-2 hours of play as well.
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# ? Feb 3, 2018 19:33 |
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What's weird is how long NITW takes to load for a game of its type but I chalk that up to "studio's first feature-length project."
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# ? Feb 3, 2018 19:43 |
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is it weird that I love monster hunter a lot but hate grinding? I played through all of HR with the same weapon and zorah/anja armor
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# ? Feb 3, 2018 19:51 |
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homeless snail posted:is it weird that I love monster hunter a lot but hate grinding? I played through all of HR with the same weapon and zorah/anja armor Why would it be?
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# ? Feb 3, 2018 19:54 |
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Andrast posted:Why would it be?
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# ? Feb 3, 2018 19:57 |
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I don't mind the grindy type of games but I generally don't like to switch setups if I'm having a good time with one, so I tend to gravitate towards builds that are generally flexible for any situation.
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# ? Feb 3, 2018 19:58 |
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homeless snail posted:everyone I ever talk to about monhun is always grinding something and worrying extensively about elemental resistances, and I just never do that in these games. I'm just like "ah well this is an ice monster and my armor is weak against ice... guess I just won't get hit" No, I finished Gen with the bujabujabu armor that's like literally the first set people make because whats the difference really.
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# ? Feb 3, 2018 20:01 |
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haveblue posted:I don't understand how Night in the Woods takes up a DVD worth of disc space. The whole game is 2D animation against static backgrounds and unvoiced dialog trees. every environmental asset might be a 2000+px^2 png with almost no tiling. check your ram usage when you play it next time; if it's fairly large, then you know this is the case
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# ? Feb 3, 2018 20:05 |
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I like making lots of new weapons/armor sets in monster hunter but it doesn't really feel like grinding to me unless I'm trying to get like a 2% carve or something. Fighting in MH is always pretty engaging Grinding makes me think more of a JRPG where it's just mindless and you're not really doing anything
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# ? Feb 3, 2018 20:08 |
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haveblue posted:I don't understand how Night in the Woods takes up a DVD worth of disc space. The whole game is 2D animation against static backgrounds and unvoiced dialog trees. it's really good animation
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# ? Feb 3, 2018 20:11 |
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haveblue posted:I don't understand how Night in the Woods takes up a DVD worth of disc space. The whole game is 2D animation against static backgrounds and unvoiced dialog trees. The backgrounds aren't static, they're individual sprites fit together on a 3D plane to give an illusion of depth. There's thousands of individual pieces that fit together like legos. I was curious myself though and ripped some of the games files. I don't know the specifics of Unity, but I thought this game was using some kind of in-program manipulation of 2D sprites but apparently everything is hand animated at individual frames. Like Angus' running animation, something I don't think I've seen and I'm on chapter 3, is 23 individual sprites. Bea's eyelids closing is like 11 sprites and each character can be made of a dozen or so parts pasted together with unique custom animations for weird stuff they can't just auto tween like swinging the bat. There's literally thousands and the game was built for 1080p 60fps so you can do the math on why it's 5-ish gigabytes. The music is also about 1gb in total. al-azad fucked around with this message at 20:16 on Feb 3, 2018 |
# ? Feb 3, 2018 20:14 |
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I'm fine with grinding for fashion or to make a specific weapon I think is cool or other optional stuff, but I hate grinding for required progression. I'm more willing to accept optional grind of the game clearly respects your time otherwise, which I think is the difference between MH and mmos. Also I like to mix up weapons or classes often, so having no real cost to doing that is good.
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# ? Feb 3, 2018 20:20 |
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Mario + Rabbids would be 10x better if it was just a list of levels to pick from instead I have to endure pointless running around, open world tedium, and apparently endless mind numbing block puzzles in between the real content? Boooo
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# ? Feb 3, 2018 21:42 |
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Maybe they could've done an XCOM HQ type thing with Peach's castle
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# ? Feb 3, 2018 21:48 |
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I enjoyed the breaks, they created natural places to stop so I played it in healthy short sessions instead of 8-hour XCOM marathons
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# ? Feb 3, 2018 21:50 |
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al-azad posted:The backgrounds aren't static, they're individual sprites fit together on a 3D plane to give an illusion of depth. There's thousands of individual pieces that fit together like legos. al-azad posted:Night in the Woods' depiction of small town religion is quite refreshing. The church as a pillar of this colonial community is evident in most people's lives but it's crumbling like everything else, not because of twisted dogma or corruption but the pettiness of people. The pastor is the one adult trying to grow the community, trying to change, while the council clings desperately to what crumbs are left. NitW becomes way, way, way better if you lived in or around Western Pennsylvania at any point or even just visited for a while, because that's what Possum Springs basically is.
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# ? Feb 3, 2018 22:00 |
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Yeah that's pretty nuts and I'm glad I resisted making a flippant 'yeah it's on Unity lol' remark now.
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# ? Feb 3, 2018 22:02 |
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# ? May 6, 2024 03:58 |
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In this day and age, who the hell is put off because a game is a whole 7 gigs?
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# ? Feb 3, 2018 22:40 |