Yeah I started off unlocking all the skills for all demons and quickly just became thankful for this wiki right here in this tab I haven't closed since I needed to know when this demon I got like ten levels ago learned his last skill and what it was (it was garbage). Sucks when they inherit a skill I need to boost on my dude though!
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# ? Feb 5, 2018 08:30 |
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# ? Apr 27, 2024 14:30 |
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Apocalypse is definitely a budget half-sequel but it fixes just about every problem I had with SMT4. if you're only going to play one (which would be understandable) play A
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# ? Feb 5, 2018 09:25 |
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PYF thing dragging this game down: a gauntlet of smirking assholes Heres my thing dragging a game down: FF12 is out for PC now and I'm broke.
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# ? Feb 5, 2018 09:37 |
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My major issue with Monster Hunter World is that too many of the fights feel artificially stretched out. You can have the enemy techniques down, avoiding their attacks and everything, but still end up plonking away for ten minutes with no change in enemy behaviour or environment. Endurance fights can be tense, but when you're just going through the motions...
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# ? Feb 5, 2018 12:42 |
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Samuringa posted:Like many others sandbox crime games, escaping from pursuing enemies in Watch_Dogs2 is an absolute pain in the rear end. Any time, no matter how low your fugitive status is, gang members or policemen will spawn exactly where you are going, and if you do manage to escape, you gotta lay low for a while and of course they will also spawn wherever you are hiding and look exactly at where you are, no matter if you are completely offroad or left no trace behind. It's a strange regression from the first game, too, where your hacking tricks would actually handle pursuers pretty drat reliably and the game wouldn't instantly spawn new ones 10 feet in front of you with no way to avoid them. They also didn't home in on your exact position at all times which meant you could actually use the hide in car feature once in a while and you could otherwise play Pac-man with them without being stuck with a permanent wanted level. It also doesn't help that SF's layout sucks for chases. If you're on north side of the bay, you're pretty much just hosed. Edit: The internet seems to imply that, in another inversion from the first game, the hide in car function is way better in 2, so perhaps that's what I've been missing. John Murdoch has a new favorite as of 13:39 on Feb 5, 2018 |
# ? Feb 5, 2018 13:27 |
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Sweetgrass posted:If you haven't just cheated out stuff yet you can also use wakka's dark buster on him to constantly inflict blind, X-golem has high resistance to normal blind attacks but dark busters 100% inflict rate should pierce it every time. AFAIK this also applies to ronso raging out a bad breath attack. Other than that he's also vulnerable to armor break and mental break which makes him much more manageable. Kerbtree posted:Armor break and blind it. Neat thanks! It's funny how dark shot and dark buster are described by the game. Dark Shot is something like "Causes blindness", Dark Buster "Almost always causes blindness". They made it sound like im actually downgrading
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# ? Feb 5, 2018 14:16 |
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Watch Dogs 1 was the game where you couldn’t hack the helicopters from your car because the camera couldn’t be angled enough. GTAV is weird about helicopters: if you drive off into the desert they have to refuel after a while (or something) and don’t return quickly enough to keep the chase going.
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# ? Feb 5, 2018 14:18 |
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Vic posted:Neat thanks! It's funny how dark shot and dark buster are described by the game. Dark Shot is something like "Causes blindness", Dark Buster "Almost always causes blindness". They made it sound like im actually downgrading Dark Buster otoh will always blind an enemy even if it has 99% blind resistance, though NOT (and this is why it says "almost") if the enemy is flat-out immune to blind. However! It only lasts one turn. So Wakka would have to be on constant blinding duty, or you use it against an enemy that counters hits to ensure that the counter misses the next three times you hit it. It's tactical! As for SMT4: It's the first SMT game I played and while I tried some others, I didn't really enjoy them much. I did however really like SMT4. I can see the issues people have brought up, but there's one key thing to mitigate all of them: you can save literally at any time you want, unless I'm seriously misremembering this? I'd just save every five minutes and if an encounter wipes me due to bad luck, whatever. Really stress-free to play. Nocturne is a nightmare because you can go through an endless dungeon and then the boss is super disgusting and you don't even know what to do, then you have to replay half an hour. Far less my cup of tea, tbh.
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# ? Feb 5, 2018 15:59 |
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poptart_fairy posted:My major issue with Monster Hunter World is that too many of the fights feel artificially stretched out. You can have the enemy techniques down, avoiding their attacks and everything, but still end up plonking away for ten minutes with no change in enemy behaviour or environment. Oft-times this can be mitigated by using elemental weaknesses and focusing on the enemy's weak points, while also using things like traps and the flash pods to keep the monster incapacitated. This can result in you absolutely annihilating the beast without it having any chance of retaliating.
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# ? Feb 5, 2018 16:07 |
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John Murdoch posted:Edit: The internet seems to imply that, in another inversion from the first game, the hide in car function is way better in 2, so perhaps that's what I've been missing. Yeah, for most of the game I would get just out of sight, find somewhere with reasonably decent cover (an alleyway or something), switch cars, drive to a different alleyway and then hunker down in the car. Often police cars would drive right past, and the helicopters have a serious problem unless they're directly above you when you ditch the first car.
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# ? Feb 5, 2018 16:11 |
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John Murdoch posted:It's a strange regression from the first game, too, where your hacking tricks would actually handle pursuers pretty drat reliably and the game wouldn't instantly spawn new ones 10 feet in front of you with no way to avoid them. They also didn't home in on your exact position at all times which meant you could actually use the hide in car feature once in a while and you could otherwise play Pac-man with them without being stuck with a permanent wanted level. Most of the time there are too many pursuers for me to even think about switching cars but I'll give that one a try. It's pretty insane, like, at a Level 2 or 3 you're already being chased by an entire army, I don't even want to know what happens if you reach Max Level.
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# ? Feb 5, 2018 18:14 |
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FF14: Sigmascape 1 doesn't end with Godbert rocking out of the shadows and suplexing the Phantom Train.
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# ? Feb 6, 2018 00:12 |
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LIVE AMMO ROLEPLAY posted:Watch Dogs 1 was the game where you couldn’t hack the helicopters from your car because the camera couldn’t be angled enough. If the chopper was directly overhead, yeah. Though IME it wasn't that big of a deal because Chicago had plenty of tunnels to hide in and they didn't hound you super hard unless you were like, full level five wanted or something. More annoying is how hacking them once only temporarily knocked them out and it took a second one to convince them to give up. WD2 wisely just cuts to the chase. Quote-Unquote posted:Yeah, for most of the game I would get just out of sight, find somewhere with reasonably decent cover (an alleyway or something), switch cars, drive to a different alleyway and then hunker down in the car. Often police cars would drive right past, and the helicopters have a serious problem unless they're directly above you when you ditch the first car. Samuringa posted:Most of the time there are too many pursuers for me to even think about switching cars but I'll give that one a try. From what I saw you don't even need to switch vehicles. A crunched up minivan parked on top of a bunch of dead pedestrians with its engine off and a garrishly dressed hacker slightly slumped down in the driver's seat is probably not the same car they've been chasing for the last five minutes. That's how weirdly effective hiding in a car is.
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# ? Feb 6, 2018 03:15 |
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I tried that today and it works! But you do have to get into hiding first, because you're invisible unless someone gets close to you, then back to spotted status. I did some missions against the Tezcas and those guys are absolute shitheads that crawl out of the goddamn woodwork when you piss them off, so it was still somewhat annoying but much more manageable. I do have a new thing dragging the game down: They loving killed Horatio!? Come on.
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# ? Feb 6, 2018 03:28 |
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That's actually just about where I stopped playing. It's such an inexplicable dark turn and due to how its implemented feels way too sectioned-off for how important and dramatic it is.
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# ? Feb 6, 2018 05:04 |
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Apparently killing the gargoyles frees an NPC who destroys one of the bonfires. ffffAAAAiiiiRRRR
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# ? Feb 6, 2018 05:42 |
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Byzantine posted:Apparently killing the gargoyles frees an NPC who destroys one of the bonfires. Nope. You must choose to let an imprisoned guy free, then after a long time where you have every opportunity to kill him and he keeps dropping creepy hints about killing the Fire Keeper he kills the Fire Keeper. Later you can revive her, undoing an event you actively set in motion and allowed to happen.
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# ? Feb 6, 2018 05:49 |
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LeJackal posted:Nope. You must choose to let an imprisoned guy free, then after a long time where you have every opportunity to kill him and he keeps dropping creepy hints about killing the Fire Keeper he kills the Fire Keeper. Lautrec escapes after the Gargoyles are killed regardless of whether you unlock his cage or not. If you've grabbed one of the other fire keeper souls beside the one in the church it will cause him to kill the fire keeper without even showing up at Firelink.
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# ? Feb 6, 2018 05:51 |
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Olive! posted:Lautrec escapes after the Gargoyles are killed regardless of whether you unlock his cage or not. If you've grabbed one of the other fire keeper souls beside the one in the church it will cause him to kill the fire keeper without even showing up at Firelink. Alright. Kick his rear end off the edge then when he starts talking murdery.
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# ? Feb 6, 2018 05:53 |
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Olive! posted:If you've grabbed one of the other fire keeper souls beside the one in the church it will cause him to kill the fire keeper without even showing up at Firelink.
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# ? Feb 6, 2018 05:55 |
Byzantine posted:Apparently killing the gargoyles frees an NPC who destroys one of the bonfires. Just lol if you don't like doing the lautrec revenge quest anyway.
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# ? Feb 6, 2018 05:57 |
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I'm trying to think of the complicated chain of events necessary to make this scenario happen and have decided that either A) You're sequence breaking in this weird way deliberately and therefore can handle this or B) You're cursed by god somehow, nothing will save you.
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# ? Feb 6, 2018 06:00 |
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LeJackal posted:I'm trying to think of the complicated chain of events necessary to make this scenario happen and have decided that either I mean, yeah. Sounds like option B in Byzantine's case.
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# ? Feb 6, 2018 06:02 |
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Byzantine posted:Apparently killing the gargoyles frees an NPC who destroys one of the bonfires. It's irritating if you wanted to do New Londo stuff, but you don't really need firelink otherwise and you can res the firekeeper if you push on with the story stuff that takes you even further away from it. It feels like a bigger deal than it is. LeJackal posted:I'm trying to think of the complicated chain of events necessary to make this scenario happen and have decided that either You don't need to head back to firelink after the parish and you might not head down to the bit where he's at, especially if you've gone to New londo before and realised it sucks rear end. Dingy set owns though, let the firekeeper die every run.
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# ? Feb 6, 2018 06:04 |
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The three Firekeeper Souls necessary for Lautrec to get murdery can be gotten very, very soon if you start with the Master Key. - Parish (after Taurus Demon) - New Londo (immediately) - Blighttown (with the Key, and on the way from the back entrance it unlocks) Using the key IS breaking sequence, but if you do poke around with it, it's not unreasonable for it to happen. For me, not using the key, it was still a nasty surprise coming back out of Blighttown after an eternity down there, finally reaching the safety of Firelink...and whoops, it's not safe anymore.
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# ? Feb 6, 2018 12:30 |
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Simply Simon posted:The three Firekeeper Souls necessary for Lautrec to get murdery can be gotten very, very soon if you start with the Master Key. Almost like they are ratcheting up the tension and making it clear that you're affecting the world by progressing!
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# ? Feb 6, 2018 13:14 |
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LeJackal posted:Almost like they are ratcheting up the tension and making it clear that you're affecting the world by progressing!
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# ? Feb 6, 2018 13:19 |
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Simply Simon posted:The three Firekeeper Souls necessary for Lautrec to get murdery can be gotten very, very soon if you start with the Master Key.
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# ? Feb 6, 2018 13:46 |
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FactsAreUseless posted:This one doesn't do it, everyone finds the soul before the gargoyles because it's right there on the path to the gargoyles.
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# ? Feb 6, 2018 13:55 |
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Crimsonland is mostly a fun time-waster action game, but after a point, whether you're trying to tackle the boss stages in the campaign mode or pushing for a high score on the leaderboards, the game falls apart completely because it becomes very obvious that it's way more of a slot machine than it is a skill exercise thanks to its excessively random elements and bad balance. A lot of it boils down to the fact that the very first enemy you kill in a round can spawn any weapon in the game. Will it be the lovely SMG you will never want to use past the second level of the campaign? Or will it be one of the five or so top tier guns that can carry you through the entire round with zero trouble? One boss in particular is, as far as I can tell anyway, also effectively impossible if you don't get one of a few specific weapons or one of the two perks that hard counter them by exploiting their logic. It's a hydra-style spider monster, where killing the largest form makes it split into two smaller ones, and on, and on, and on through a fair few tiers. Except even on the easiest difficulty it spawns 3 in quick succession. And by default they move very slightly faster than you, and only speed up with time to stop you from infinitely kiting. That and the XP fuckery described above functionally punish you for taking the smart tactic of slowly paring them down in inverse order of size, plus you'll almost definitely accidentally hit more than what you want when they're all mobbed together anyway. Plus their AI makes them spread out in a weird, unpredictable pattern that is guaranteed to eventually box you in. And monsters turn as fast as you move. And body-block you. And taking melee damage slows you down. Then in later stages where they appear they spawn alongside projectile-firing enemies, and there's friendly fire. Didn't get one of those counters in the first 30 seconds of the round? gently caress you, restart.
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# ? Feb 6, 2018 14:37 |
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Simply Simon posted:It's pretty crazy to me that I'm not even saying it's a bad thing in my post but you're immediately jumping to defend it. Dark Souls white knighting is absurd in general. It’s the reason why talk of DS was banned from this thread’s predecessor. You can’t make any kind of negative claim about the series without someone springing out from behind a bush going “well actually” and derailing the whole fuckin thing.
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# ? Feb 6, 2018 14:41 |
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I love Tekken 7 but the customisation options are really not that great. I'd love it if a DLC pack came out with a Saints Row 2-level customs. The one was got had Fundoshis, bikinis and metallic hair.
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# ? Feb 6, 2018 15:05 |
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Isn't one of the weapons a friggin pizza?
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# ? Feb 6, 2018 15:06 |
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Either ringing both bells of awakening or taking both firekeeper souls from the Parish and Blighttown triggers Lautrec's murder of the Firelink Firekeeper. The firekeeper soul in New Londo is a freebie. You can save Solaire without grinding for Humanity by simply not talking to him in the Burg and Anor Londo. You can summon him anyway and you can kill the chaos bug in Dragon Butt land before resuming his quest. This scripting is pretty generous compared to the quest design in Dark Souls 3. Inspector Gesicht has a new favorite as of 15:21 on Feb 6, 2018 |
# ? Feb 6, 2018 15:15 |
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Simply Simon posted:Not JUST that one, but if you get ALL three. Though there are different triggers too (ringing both bells for sure), and people on the wider internet (I just searched) aren't completely in agreement as to what exactly does cause the event to trigger when. It's a bit of a mess and I don't claim that my "three Souls" info is correct, but I recall it happening this way before.
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# ? Feb 6, 2018 15:34 |
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Byzantine posted:Apparently killing the gargoyles frees an NPC who destroys one of the bonfires. Having to run all the way back to Andre to rest is pretty annoying, but the sidequest this starts is really cool, and definitely something you want to see your first time through Dark Souls. Just don't "use" the Firekeeper's Soul you get when you finally kill Lautrec, like I did.
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# ? Feb 6, 2018 18:16 |
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I hate when decent games are spoiled because the main characters have moments when they are generally gross in a way that may not have been intended, like Ergo in Anima Gate of Memories. I found a lot of his jokes were amusing enough and his relationship with the Bearer was interesting to watch, because of all his ribbing he does enjoy being partnered with her -during the inevitable bad ending when she tries to kill him he even warns her against releasing him, so even at times in which she tries to screw him he tries to stop her doing something dumb, even though being released is only good for him - but right at the start of the game he makes a gross quip implying that he groped her while she was unconscious - the only reason I can ignore that is that it is physically impossible for him to interact directly with her at all because she needs to consciously manifest him, and when he is Manifested she isn't there, so I can assume he's just making a joke in poor taste.
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# ? Feb 6, 2018 19:28 |
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BioEnchanted posted:I hate when decent games are spoiled because the main characters have moments when they are generally gross in a way that may not have been intended, like Ergo in Anima Gate of Memories. Is this a Japanese game?
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# ? Feb 6, 2018 19:34 |
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No, a western PS4 game based off of a tabletop RPG that I've never heard of. I thought the gameplay was rough, but the bosses were pretty fun and their character stories could be interesting - Ergo just lets things down with some lecherous jokes here and there.
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# ? Feb 6, 2018 19:36 |
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# ? Apr 27, 2024 14:30 |
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quote:Anima is a tabletop role-playing franchise developed by Anima Game Studio. Anima's fantasy setting, called Gaïa, is significantly inspired by Japanese role-playing video games such as Final Fantasy and Suikoden, and features manga-like art, Eastern concepts of honor codes, mysticism and martial arts. Additionally, the world of Anima combines those elements with traditional Western fantasy ones, such as magic and medieval arms. It's anime dawg EDIT: But I completely agree these come up in the medium just out of nowhere and any sexual banter is of non-consentual nature. I've played an Adventure game called Deponia, and there's an unconscious girl and someone makes a joke they'd like to "be alone in there with her if you know what I mean he heh". I have nothing against there being sex or gratuitous nudity, but them rapey references pretty much turn me off the whole game or cultural export. Vic has a new favorite as of 19:44 on Feb 6, 2018 |
# ? Feb 6, 2018 19:38 |