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Katt
Nov 14, 2017

eating only apples posted:

this is such a weird way of looking at it and I don't get it at all

Everyone refers to Tabitha as female (even one of her endings), there's zero suggestion that she's actually "just crazy and male".

And I mean, the link to this is broken (on Tabitha's talk page on the fallout wiki), but Josh Sawyer pretty much ended the debate:

Fine I'll concede the point but maintain that the franchise could use more female super mutants even if just cheap ones by using the same voice and models but just establish it in audio logs or computer messages.

And also that having the only two existing females in the new series of fallout games happen to be insane nightkin was bad.

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Leroy Dennui
Aug 9, 2014

Gina McCarthy made us gay,
but we would not have met
had Biden not dropped his cones
:gaysper::frogbon:

Neurolimal posted:

As an aside, is it ever explained why a lot of mutants have leather straps holding their upper lips up? Weird style? FEV encouraging excessive skin growth? I assumed it was just the mutant head being too heavy for the neck and needing support, but in that case they'd likely wrap around the gums as well.

I remember reading in the Fallout Bible that this is partly because the designer of the talking heads went nuts with adding little details to them, which is why Set has all this crap bolted to him and Marcus has vises on his shoulder. Avellone said excess skin growth is probably the closest to a canon answer, but it's also one of the things left up to individual interpretation for fan creations/role-playing.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Katt posted:

Fine I'll concede the point but maintain that the franchise could use more female super mutants even if just cheap ones by using the same voice and models but just establish it in audio logs or computer messages.

And also that having the only two existing females in the new series of fallout games happen to be insane nightkin was bad.

One the one hand I get where you're coming from, on the other hand I'd much rather male and female super mutants look and sound identical rather than having the typical "the males look like monsters, but the females look like super models" video game fantasy race design:

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Space Cadet Omoly posted:

"the males look like monsters, but the females look like super models" video game fantasy race design:

But if you do want that, the Nexus has you covered!

No, I'm not going to link that poo poo.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Amusingly, the nexus does have a mod for Fallout 4 that makes all super mutants female, but they are still pretty monstrous.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Other super mutants call Lily female as well.

Garrand
Dec 28, 2012

Rhino, you did this to me!

Playing fallout 4, also redownloading some other games like Stellaris at the same time. Well apparently every time anything downloads through steam it makes the game pop up with the "New content is available. Visit the add-ons page" thing. Every. Single. Time.

loving rofl

MikeJF
Dec 20, 2003




Keeshhound posted:

If The Master put a little more thought into it, it's really not hard to work out a plan where instead of raiding the vaults and dip everyone, the mutants just capture the vaults and do a Logan's run style thing where everyone over a certain age gets dipped and then younger people are "encouraged" to have kids before being "uplifted."

Hell, I always thought a society that ended up as that, where citizens reach middle age and get dipped and (hopefully) become an immortal super mutant that helps protect them and let them prosper in the horrors of the wasteland, would be a good faction/existential threat that you're forced to defend or destroy for a future fallout game.

MikeJF fucked around with this message at 23:52 on Mar 4, 2018

Internet Kraken
Apr 24, 2010

slightly amused
The Matser's entire belief system hinged on super mutants being a logical progression of the human race. If their existence is dependent upon human reproduction then he hasn't actually evolved the race. So from his point of view he hasn't actually solved anything, which is why he kills himself.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

MikeJF posted:

Hell, I always thought a society that ended up as that, where citizens reach middle age and get dipped and (hopefully) become an immortal super mutant that helps protect them and let them prosper in the horrors of the wasteland, would be a good faction/existential threat that you're forced to defend it destroy for a future fallout game.

This would've actually been the utopic version of the Master's plan: establish a safe, well-defended colony that anyone is allowed to join but when they reach a certain age they have to succumb to the dip. It wouldn't even necessarily need to be middle age since Lily got dipped as an elderly woman and came out the other side an extremely capable nightkin assassin. It would be neat to see something like that in a future game, though Beth has pretty much just resigned them to being another enemy group.

Although one thing I actually appreciate about F4 is that the inevitable super mutant companion wasn't especially unique or intelligent like in all the previous games. He's just another dumb rear end in a top hat who wants to kill and eat people.

ToxicSlurpee
Nov 5, 2003

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Pillbug

Internet Kraken posted:

The Matser's entire belief system hinged on super mutants being a logical progression of the human race. If their existence is dependent upon human reproduction then he hasn't actually evolved the race. So from his point of view he hasn't actually solved anything, which is why he kills himself.

Yup. That's why he loses his mind when he realizes that it's literally impossible for a female super mutant to become pregnant. His entire plan was to replace the human race entirely. No more humans. At all. None. All mutants.

If memory serves there were remnants of his army that wanted to continue the plan but they were basically the dregs; for the most part super mutants just kind of went "well the gently caress do we do now?" The ones that did keep dipping people weren't doing it quite right and didn't have access to the good stuff. Marcus and Friends went the whole "the Master was wrong so let's just coexist, k?" route. Others became ravenous, cannibalistic raiders without any leadership to control their stupid, broken brains. The Nightkin went slowly insane because of prolonged stealth boy use. They worked in groups and are generally portrayed as not stupid but their brains got damaged by that severely so some of them did regress. Others developed schizophrenia. Some became little more than ravenous, predatory animals.

Neurolimal
Nov 3, 2012
Yeah, you totally could have a neat fallout society with dipping as a sort of second coming-of-age, but the Master's vision 100% was uniting all creeds as one; black, white, man, woman, american, chinese, all green, all swole. He loved the super mutants because he felt they could accomplish that.

Vakal
May 11, 2008
I kind of want to see Fallout 2 remade in the 3D engine just to see how goddamn big Frank Horrigan would be since he's a extra large super mutant in power armor.

ToxicSlurpee
Nov 5, 2003

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Pillbug

Neurolimal posted:

Yeah, you totally could have a neat fallout society with dipping as a sort of second coming-of-age, but the Master's vision 100% was uniting all creeds as one; black, white, man, woman, american, chinese, all green, all swole. He loved the super mutants because he felt they could accomplish that.

I kind of want to see that as a plot for a Fallout game, actually; one of the smart mutants survived then took a band of stupids around with him to find some good FEV vats. That or he had a sample of the good FEV and wanted to recreate the vats. In any event it took him over 150 years to pull it off.

Then he did. Then he raided a vault, sealed it up, and started that kind of thing. Oh by the way, that vault just opened. Guess who gets to deal with it?

You could even run that one by having the player character be an escapee from the vault who didn't agree with the dipping. There are so many directions that story could go; is the process in the vault flawed? Is the smart leader a nightkin who has gone insane? Is the end goal total extermination of humanity again? Is the dipping voluntary or do the do a Logan's Run thing where once you turn 30 that's it?

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS
I don't hate FO4. :ohdear:

It's me, I'm the goon who likes it. :negative:

Neurolimal
Nov 3, 2012
I think most people here dont hate it, they just feel like it's not really a Fallout game.

I believe I said this earlier in the thread, but if they had made it an original IP instead of Fallout it would have avoided a -lot- of flak. Even with the end product most of the Fallout-esque aspects are entirely visual references that could be tweaked into something else.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Neurolimal posted:

I think most people here dont hate it, they just feel like it's not really a Fallout game.

I believe I said this earlier in the thread, but if they had made it an original IP instead of Fallout it would have avoided a -lot- of flak. Even with the end product most of the Fallout-esque aspects are entirely visual references that could be tweaked into something else.

It'd still be empty of poo poo to do, with a pointless settlement system that offers no reward and barely works.

Gort
Aug 18, 2003

Good day what ho cup of tea
I always thought the settlement system would be better if it ran on autopilot. Maybe with a few "We need this thing that's out in the wasteland somewhere before we can upgrade our X" missions thrown in. Maybe have half a dozen settlements each specialising in one thing.

Lord Cyrahzax
Oct 11, 2012

Gort posted:

I always thought the settlement system would be better if it ran on autopilot. Maybe with a few "We need this thing that's out in the wasteland somewhere before we can upgrade our X" missions thrown in. Maybe have half a dozen settlements each specialising in one thing.

Yeah, I would've liked a little more structure with the system, like the Hearthfire houses. I just wanted some real towns besides Diamond City without having to do everything myself

ToxicSlurpee
Nov 5, 2003

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Pillbug

Neurolimal posted:

I think most people here dont hate it, they just feel like it's not really a Fallout game.

I believe I said this earlier in the thread, but if they had made it an original IP instead of Fallout it would have avoided a -lot- of flak. Even with the end product most of the Fallout-esque aspects are entirely visual references that could be tweaked into something else.

Yeah, I don't hate it. I had some fun with Fallout 4 but it's just...lacking. It also feels more like a beta than an actual release. It's so buggy and the writing is just begging for more meat.

It isn't a bad game so much as an unpolished mess that obviously had a lot of untapped potential. All the "Fallout" stuff felt more like it was stapled on to a non-Fallout game rather than put in an actual Fallout game.

Fallout 3, though...that game was legitimately bad.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Katt
Nov 14, 2017

The settlement system is so optional anyway. I set up hangmans valley as a place I live and harvest settlers/build ammo and ignore the other settlements.

Internet Kraken
Apr 24, 2010

slightly amused

Neurolimal posted:

I think most people here dont hate it, they just feel like it's not really a Fallout game.

I believe I said this earlier in the thread, but if they had made it an original IP instead of Fallout it would have avoided a -lot- of flak. Even with the end product most of the Fallout-esque aspects are entirely visual references that could be tweaked into something else.

I don't feel this way at all. I think it is very much a Fallout game, its just a mediocre one. I'd be fine with embracing it in the same way I did Fallout 3 if the main character wasn't forced to be such a specific character. Even as an original IP I would of disliked that protagonist because Bethesda games are supposed to give you a lot of freedom and this one forces you into such a specific role. I don't think it played to any of their strengths.

I really dislike this obsession with the prewar setting of Fallout that Bethesda has developed due to how much people seem to talk about it. I like it as a backdrop but at this point its much more interesting to focus on the wasteland going forward. So to be forced to play as a character that was literally sucked out of the past just sucked to me.

Neurosis
Jun 10, 2003
Fallen Rib

2house2fly posted:

For a little context, Sawyer is very much a "death of the author" guy and refuses to do anything like declare which ending he considers canon in New Vegas. He did a tumblr post about it (https://jesawyer.tumblr.com/post/162379514256/im-a-big-fan-of-new-vegas-and-i-enjoy-discussing) and has never even hinted what Joshua Graham says to Salt-Upon-Wounds at the end of Honest Hearts. So if this guy says Tabitha is definitely a woman, he must really mean it

to be fair, there is much more reason for author parsimony in stating any interpretation when there's so much individual choice - i only say that because i think deconstruction (an ironic turn of phrase because normally when one speaking of 'constructing' a text they use the word in the sense of construing - i.e. understanding and giving meaning to it, so deconstructing could be understood as destroying meaning and understanding of a text - appropriate to postmodernism!) is often nonsense.

also, i finished all of the dlc of new vegas having never played them before. i don't think i really enjoyed any of them that much aside from old world blues, which was very interesting and funny, with good characters. dead money had some kind of interesting characters (elijah aside), but the gameplay was hot garbage. even the graphical presentation - who thought making everything so loving dark was a good idea? taking away all your gear might have worked, but the annoying and uninteresting enemies nixed any potential it had. the radios were just irritating. lonesome road had some elements i appreciated and some i didn't. ulysses' writing felt overwrought; i'm not sure if it was intentional that a lot of his motivation made him sound like he was doing nothing more than throwing a tantrum. i liked having some challenging combat in the area i nuked, the visual style, and the ede interactions. honest hearts was kind of meh. i would've liked them to make some more interesting choices with the sorrows. it felt to me like the best thing for them would actually have been to be absorbed into the ncr (and maybe losing their identity eventually), or maybe alternatively entering some kind of agreement with the dead horses for protection (which would inevitably end up with them either losing their individual identity or, if they kept separate, the dead horses eventually abusing the relationship as having the upper hand) - because their pacifism cannot exist without having some who will protect them.

Neurosis fucked around with this message at 01:57 on Mar 5, 2018

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me



They grow up so fast...

marshmallow creep fucked around with this message at 02:04 on Mar 5, 2018

eating only apples
Dec 12, 2009

Shall we dance?

Neurosis posted:

or maybe alternatively entering some kind of agreement with the dead horses for protection (which would inevitably end up with them either losing their individual identity or, if they kept separate, the dead horses eventually abusing the relationship as having the upper hand) - because their pacifism cannot exist without having some who will protect them.

the dead horses are no more a power in the area than the sorrows are and Joshua has no interest in absorbing the sorrows. If that was the case he could have done so a long time ago. Joshua's interests directly conflict with Daniel's and with Daniel as their defacto leader the sorrows will never be interested in joining the dead horses. Joshua doesn't particularly care about anyone who isn't bothering him, and Daniel wants the Sorrows to stay innocent and never fight or be sad or whatever. they are the descendants of the kids who arrived in Zion and were guided by the Survivalist for a bit, giving them their belief system of the Father in the Caves. They were here first.

the two tribes have different belief systems, with Daniel encouraging the old ways (although they misinterpret it) and Joshua just doin his thing, he doesn't seem to have converted his tribe to his religion at all. Zion is probably meant to be bigger than we experience so they can go ahead and live their lives without really meeting each other too much. It's not very well communicated but Joshua and Daniel are entirely uninterested in one another until the White Legs arrive.

this does happen if you destroy the White Legs but spare Salt-Upon-Wounds, so it may have needed an outside influence to bring the two groups together

eating only apples fucked around with this message at 04:04 on Mar 5, 2018

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


ToxicSlurpee posted:

Yeah, I don't hate it. I had some fun with Fallout 4 but it's just...lacking. It also feels more like a beta than an actual release. It's so buggy

fallout 4 is like the most stable bethesda game ever where are you getting this

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Berke Negri posted:

fallout 4 is like the most stable bethesda game ever where are you getting this

It's possible he's never played any other Beth game, or any other Fallout game made by anyone else.

ToxicSlurpee
Nov 5, 2003

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Pillbug
I've had more problems with Fallout 4 than with any other Fallout game. I can't remember any of them ever crashing; worst I can remember is my car vanished once in 2. 4 keeps locking the screen on VATS, crashing to desktop, or various things that go horribly wrong with settlements. Some quests won't start or finish properly and I had to save and reload multiple times just to get Gage to open the damned door.

I didn't have anywhere near these issues with Morrowind or Oblivion. I didn't play Skyrim much.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I'm pretty sure Oblivion crashed during character creation for me once

F1+2 also require a shitload of unofficial patches to even run (though I think the GOG versions include them by default)

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Wolfsheim posted:

I'm pretty sure Oblivion crashed during character creation for me once

F1+2 also require a shitload of unofficial patches to even run (though I think the GOG versions include them by default)

That's common for trying to run games that old on modern machines. I played them when they came out.

Neurosis
Jun 10, 2003
Fallen Rib
i first played fo 1 and 2 circa 2004ish and had zero problems with them.

Gort
Aug 18, 2003

Good day what ho cup of tea

Katt posted:

The settlement system is so optional anyway. I set up hangmans valley as a place I live and harvest settlers/build ammo and ignore the other settlements.

Playing with the Minutemen it feels like you ought to be rebuilding the wasteland. It would've been nice if you could rebuild to something less utterly lovely looking - I liked it when Sturges was hammering beige tiles all over the outside of the houses in Sanctuary. It made me think that that was just the first stage in him rebuilding the town but no, that's all he was ever going to do.

The settlers doing anything on their own - even just scrapping the various ruins within the settlement zone - would have been nice. Would be cool to see the progression from "survivors of the apocalypse" to "thriving tribe of the apocalypse" with brahmin convoys coming and going, and tents and huts and cave painting and stuff.

Katt
Nov 14, 2017

Gort posted:

Playing with the Minutemen it feels like you ought to be rebuilding the wasteland. It would've been nice if you could rebuild to something less utterly lovely looking - I liked it when Sturges was hammering beige tiles all over the outside of the houses in Sanctuary. It made me think that that was just the first stage in him rebuilding the town but no, that's all he was ever going to do.

The settlers doing anything on their own - even just scrapping the various ruins within the settlement zone - would have been nice. Would be cool to see the progression from "survivors of the apocalypse" to "thriving tribe of the apocalypse" with brahmin convoys coming and going, and tents and huts and cave painting and stuff.

May I present you with an alternative to making the world a better place.

https://i.imgur.com/2NDD6KV.mp4

Internet Kraken
Apr 24, 2010

slightly amused
See that kind of thing is awesome and hilarious but I can't ever imagine how the Sole Survivor would end up as a loving cannibal. You can come up with your own kind of character in Fallout games that have their crazy reasons for whatever appalling traits they have, but that isn't an option in Fallout 4. Unless you just wanna pretend the shock of so much loss drove them crazy, but that doesn't really mesh well with how well-spoken they will be in every conversation.

Katt
Nov 14, 2017

Internet Kraken posted:

See that kind of thing is awesome and hilarious but I can't ever imagine how the Sole Survivor would end up as a loving cannibal. You can come up with your own kind of character in Fallout games that have their crazy reasons for whatever appalling traits they have, but that isn't an option in Fallout 4. Unless you just wanna pretend the shock of so much loss drove them crazy, but that doesn't really mesh well with how well-spoken they will be in every conversation.

I imagine that like the size of the world. The time passed is also relative.

Like the Prydwen carries an entire invasion army of probably thousands of staff but only has like 20 beds. Diamond city probably has at least hundreds of residents etc.

I imagine that the character going from "hello Danse" to BOS Paladin in 3 hours is probably something that happened over years. Likewise you spent years pursuing Kellogg and Shaun over the the wasteland and the person you are at the end is completely changed by the wasteland and very little remains of the person who went into the vault. What it comes down to. To you as a player is if anything remains at all from the mould you are cast in, the pre-war parent.


Didn't anyone else feel really out of place in that institute board meeting? Even though the people there was as close to pre-war as you will ever find. A clean and safe environment looked and felt more alien than any mutant the wasteland could conjure up.

The institute environment is supposed to be the closest to the pre-war world you have seen since entering the vault but it just looks and feels wrong.

Neurolimal
Nov 3, 2012

Internet Kraken posted:

See that kind of thing is awesome and hilarious but I can't ever imagine how the Sole Survivor would end up as a loving cannibal. You can come up with your own kind of character in Fallout games that have their crazy reasons for whatever appalling traits they have, but that isn't an option in Fallout 4. Unless you just wanna pretend the shock of so much loss drove them crazy, but that doesn't really mesh well with how well-spoken they will be in every conversation.

Maybe all the radiation and FEV strains made humans really delicious to cryogenically preserved prewar humans

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Look, poo poo went down while the Sole Survivor was in China.

Alternatively the bar exam can do weird things to people

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Gort posted:

Playing with the Minutemen it feels like you ought to be rebuilding the wasteland. It would've been nice if you could rebuild to something less utterly lovely looking - I liked it when Sturges was hammering beige tiles all over the outside of the houses in Sanctuary. It made me think that that was just the first stage in him rebuilding the town but no, that's all he was ever going to do.

The settlers doing anything on their own - even just scrapping the various ruins within the settlement zone - would have been nice. Would be cool to see the progression from "survivors of the apocalypse" to "thriving tribe of the apocalypse" with brahmin convoys coming and going, and tents and huts and cave painting and stuff.

I may have good news for you.

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Gort
Aug 18, 2003

Good day what ho cup of tea
That mod looks like exactly what I'm looking for. I wonder if it works with Fallout 4 VR.

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