|
What's the difference between the regular version and the digital deluxe, Steam doesn't say.
|
# ? Mar 1, 2018 21:16 |
|
|
# ? Apr 29, 2024 18:21 |
|
BattleTech posted:What's the difference between the regular version and the digital deluxe, Steam doesn't say. It actually does. Expand the Pre Purchase Offer section. You get an art book, wallpaper, forum avatar, and the soundtrack.
|
# ? Mar 1, 2018 21:20 |
|
The soundtrack is gonna be soooo good. https://www.youtube.com/watch?v=1OqJc5ysiIk https://www.youtube.com/watch?v=_yloBqsZonE
|
# ? Mar 1, 2018 22:20 |
|
Galaga Galaxian posted:The soundtrack is gonna be soooo good. Dragonfalls was superb
|
# ? Mar 1, 2018 23:02 |
|
Galaga Galaxian posted:The soundtrack is gonna be soooo good. As a habitual game-silencer, i'm here to tell you: play it with headphones and the music on. Seriously.
|
# ? Mar 1, 2018 23:14 |
|
HBS have an extremely strong track record with music in their games, this looks to follow the trend.
|
# ? Mar 1, 2018 23:37 |
|
Phrosphor posted:Who is good at Mech silhouettes? Can anyone identify the robit to the left of the Awesome here? Is that an Assassin?? I'm thinking Cyclops.
|
# ? Mar 2, 2018 02:44 |
|
Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine.
|
# ? Mar 2, 2018 02:48 |
|
A take almost as hot as a Nova alpha striking.
|
# ? Mar 2, 2018 02:49 |
|
Freakazoid_ posted:Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine. lol?
|
# ? Mar 2, 2018 02:50 |
|
Freakazoid only gets pumped to the beats of that Casio keyboard your friend had in the 80s I would've been genuinely questioning HBS had they not gotten Jon Everist to do BT, so ...I'm good with this.
|
# ? Mar 2, 2018 03:00 |
|
Sadistic posted:I'm thinking Cyclops. It's an Orion if you D/L the background in the KS update and zoom in.
|
# ? Mar 2, 2018 04:29 |
Freakazoid_ posted:Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine. I feel pumped to sorrowfully put metal fist to metal face as violins wail though. edit: Seriously listen to that first link all through and imagine an atlas on the drums as a single coolant tear rolls down his cheek. vorebane fucked around with this message at 06:28 on Mar 2, 2018 |
|
# ? Mar 2, 2018 06:22 |
|
vorebane posted:I feel pumped to sorrowfully put metal fist to metal face as violins wail though. it's a cello, so if we're lucky, we can re-enact this scene: https://www.youtube.com/watch?v=2QZuOQZ1HC4
|
# ? Mar 2, 2018 06:56 |
|
I'd go for industrial metal, but thats mostly a desire to bring back the RA95 glory days. Will try to force in a bunch of Klepackis music to override the soundtrack once this is out, anyway. I modded XCOM2 the same way as soon as someone added TibDawn and RA to the Workshop
|
# ? Mar 2, 2018 07:20 |
Psion posted:it's a cello, so if we're lucky, we can re-enact this scene: https://www.youtube.com/watch?v=2QZuOQZ1HC4 I was thinking of the second link with the orchestra, including sad violins, but I see how I was confusing there.
|
|
# ? Mar 2, 2018 07:34 |
|
Sadistic posted:I'm thinking Cyclops. It's an Orion.
|
# ? Mar 2, 2018 11:19 |
|
E: Wrong thread.
|
# ? Mar 2, 2018 19:17 |
|
new leaked screenshot
|
# ? Mar 3, 2018 01:26 |
|
rt4 posted:new leaked screenshot quote:Some are better at war crimes than others. Sounds like something straight out of the SNC informational pamphlet. Section Z fucked around with this message at 02:11 on Mar 3, 2018 |
# ? Mar 3, 2018 01:56 |
|
rt4 posted:new leaked screenshot Well it's no Cyberstorm.
|
# ? Mar 4, 2018 05:51 |
|
Or Sekai, if you go to the sequel.
|
# ? Mar 4, 2018 08:25 |
|
Freakazoid_ posted:Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine. *Sigh* https://www.youtube.com/watch?v=-DWyuWh7gPA
|
# ? Mar 5, 2018 22:17 |
|
For a second I thought that was Theme 1 with the rocking guitars and I was gonna be like "Way to prove him right". Then I listened to it, and I'd totally punch robots to that. Hell,I'd punch robots to this. VolticSurge fucked around with this message at 22:34 on Mar 5, 2018 |
# ? Mar 5, 2018 22:28 |
|
This twitter thread has led to some interesting discussion on the Discord, so I thought I would post it here as well. Isilidur/Kiva talking about design goals regarding Ironman style play and accepting losses rather than reloading your game. The top link is the start of the thread and the bottom one is my favourite part of it. https://twitter.com/HBS_Kiva/status/970727136016326656 https://twitter.com/HBS_Kiva/status/970727143998046211
|
# ? Mar 5, 2018 23:04 |
|
That is a very good design philosophy. Let's hope it comes out in game.
|
# ? Mar 5, 2018 23:12 |
|
Good loving luck with that. No fault on Isildur part, though. I always treat my squadies in TBS games like my tiny pixilated children. I will move heaven and earth, and also save scum my wizened little heart out to protect them. I can't even conceive of a design where losses might feel like a natural part of the progression.
|
# ? Mar 5, 2018 23:15 |
|
My biggest issue with ironman in any game isn't that I can't accept losses but that crashes, bugs and misclicks happen and I am not OK with those causing poo poo to go wrong. E: I think that a big problem with games that tout ironman modes as a big deal is that they generally also have a high degree of lethiality for units; that is, your units might die in only 1 or 2 attacks so it is very possible to suffer the loss of a unit from a handful of unlucky die rolls. If your losses feel like they were the result of poor decisionmaking rather than bad luck then you don't feel the urge to reload so hard. Related, just how (un)likely is it to get instantly headshot and killed in Battletech? Are there systems in place so that this can't really happen? RabidWeasel fucked around with this message at 23:58 on Mar 5, 2018 |
# ? Mar 5, 2018 23:37 |
|
Freakazoid_ posted:Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine. https://www.youtube.com/watch?v=o2jS4ZaVOWA TA had tons of robots! I don't recall any necessarily being punch machines, but still!
|
# ? Mar 5, 2018 23:54 |
|
RabidWeasel posted:My biggest issue with ironman in any game isn't that I can't accept losses but that crashes, bugs and misclicks happen and I am not OK with those causing poo poo to go wrong. It's also super frustrating on most first-plays of a game; when I want to test something out that the game's rules don't explicitly spell out. "Does throwing a grenade here in XCOM make the ceiling collapse? Do two tons of falling concrete hurt a muton?" If you have ironman on, there's no way you're going to risk throwing that grenade, because if you do, one of your mans will probably die for no reason if you don't do the boring thing and set up your squad to pin & overwatch. With ironman off, you're free to, you know, play around. You can experiment with weird things that might or might not work in the game and see what comes of it.
|
# ? Mar 5, 2018 23:57 |
|
Pharnakes posted:That is a very good design philosophy. Let's hope it comes out in game. Hmn. Thats a tough balance to strike! The only way you can really make people accept a loss like that is if you build up to it through emotional engagement, or make their death heroic enough to live with the fallout. Or to put forth a threat overwhelming enough to warrant a sacrifice AND have the player not think it was bullshit unfair, but instead had to choose who wasn't going to make it so everyone else had to succeed. And I don't mean in the 'xcom ending' way where you have to pick one automatic hero to die after you've already beat the game. Unfortunately, its a lot harder to write story that resonates than it is to disable the quickload button. Worse, all these things are harder when you're writing less scripted/fluid tabletop game. I look forward to seeing how you've managed on release!
|
# ? Mar 5, 2018 23:59 |
|
aniviron posted:It's also super frustrating on most first-plays of a game; when I want to test something out that the game's rules don't explicitly spell out. "Does throwing a grenade here in XCOM make the ceiling collapse? Do two tons of falling concrete hurt a muton?" If you have ironman on, there's no way you're going to risk throwing that grenade, because if you do, one of your mans will probably die for no reason if you don't do the boring thing and set up your squad to pin & overwatch. With ironman off, you're free to, you know, play around. You can experiment with weird things that might or might not work in the game and see what comes of it. Don't play your first game with Ironman on maybe? I dunno, this feels like a problem with a really easy solution.
|
# ? Mar 6, 2018 00:00 |
|
aniviron posted:It's also super frustrating on most first-plays of a game; when I want to test something out that the game's rules don't explicitly spell out. "Does throwing a grenade here in XCOM make the ceiling collapse? Do two tons of falling concrete hurt a muton?" If you have ironman on, there's no way you're going to risk throwing that grenade, because if you do, one of your mans will probably die for no reason if you don't do the boring thing and set up your squad to pin & overwatch. With ironman off, you're free to, you know, play around. You can experiment with weird things that might or might not work in the game and see what comes of it. You can just say you won't reload unless there's a bug or a crash. I played the original xcom through like that when it came out and it was amazing, though as that was probably locked on easy because of the bug it maybe proves kivas point...
|
# ? Mar 6, 2018 00:01 |
|
RabidWeasel posted:My biggest issue with ironman in any game isn't that I can't accept losses but that crashes, bugs and misclicks happen and I am not OK with those causing poo poo to go wrong. As of Beta 2, you cannot be killed in a single headshot by anything less than an AC20. Someone correct me if I am wrong. In Beta 1, stuff like this would happen occasionally: However, I know for a fact that the AC10 isn't a headcapper anymore. One thing to bear in mind though, a single shot headcap is the most :battletech: thing that can happen, so there is some pull from the community for things like this to still be in the game..
|
# ? Mar 6, 2018 00:02 |
|
I should mention that we are not shipping with ironman, because ironman + launch bugs that eat your game = ragequits. It's actually easier to deal with the loss of a MW because the really absurdly expensive and powerful thing is the 'Mech. You can stick a rookie in the cockpit of a Catapult and it will still be a Catapult. The specifics of how BT works are in my favor on this issue.
|
# ? Mar 6, 2018 00:10 |
|
under standard tabletop 3025-era rules, anything that hits the HD has a chance, very small though it might be, to kill your pilot, and the ac20 is the only weapon with enough damage output to outright destroy the HD in a single hit.
|
# ? Mar 6, 2018 00:13 |
|
isildur posted:I should mention that we are not shipping with ironman, because ironman + launch bugs that eat your game = ragequits. Will you be able to buy/hire more veteran mechwarriors as the campaign progresses to replace losses? You know, mercs jumping ship from other units, dispossessed, that kind of thing? or will you always be training a new hire up from basic rookie?
|
# ? Mar 6, 2018 00:15 |
|
RabidWeasel posted:
In classic Tabletop any weapon that gets shot at the front of a Mech has a 2.7% chance of hitting the head. (And even then the AC20 is the only one that is guaranteed to actually result in a kill from that head hit). I think this game is using similar probability tables, although it's totally possible that they changed it up. (And they can be modded anyhow if you wanted to, easily). So it's not very common at all, but if you are doing things like vomiting a huge pile of missiles or machineguns on burst fire or something at a Mech, you'll get some head hits.
|
# ? Mar 6, 2018 00:17 |
|
TheParadigm posted:Will you be able to buy/hire more veteran mechwarriors as the campaign progresses to replace losses? You know, mercs jumping ship from other units, dispossessed, that kind of thing? This has come up before. You can hire veteran mercs, but they are a lot more expensive. I think the initial design goal was they might end up really cocky as well and mess up unit morale, but that system was sadly cut. Mitch has said that you can upgrade the argo to have simulator pods, so you can have rookies in training to level them up before they hit the field. As I have found from my LP, low skill pilots are pretty crap. A 2/2/2/2 pilot dies easy, can't hit a barn, falls over a lot and doesn't have any idea what is attacking him until he can see it.
|
# ? Mar 6, 2018 00:19 |
|
|
# ? Apr 29, 2024 18:21 |
|
Phrosphor posted:This has come up before. You can hire veteran mercs, but they are a lot more expensive. I think the initial design goal was they might end up really cocky as well and mess up unit morale, but that system was sadly cut. Sounds good to me. I do agree a major part of the universe is 'those mechs cost a fortune, bring those back safe...eh we can find some new pilots though' so as long as I can toss my stupid newbies into a Learning Bed to make them not suck total poo poo I'm fine with them being expendables.
|
# ? Mar 6, 2018 00:22 |