|
I'm playing World of FF and have reached the FFX forest. The game sure loves throwing mirages your way. Any tips for good mirages to level up?
|
# ? Mar 8, 2018 21:41 |
|
|
# ? May 7, 2024 06:33 |
|
kirbysuperstar posted:Final Fantasy USA: Mystic Quest as per the box Low blow, square
|
# ? Mar 8, 2018 21:59 |
|
Minmaxing in 6 is alright if you're planning on doing the Dragons den. poo poo is somewhat hard there.
|
# ? Mar 8, 2018 22:04 |
|
Alright, I went full 'sperg on this one. FF games are best categorized into four buckets: -------------------------------------- Prime: These are your numbered games, which have their own story and characters but rarely involve the events and characters from other FF games. Some games may be sequels/prequels or rely on the mythos of another (Ivalice Alliance/Nova Crystallis games), but can be played standalone within their title range without outside knowledge. You'll need to play these games to fully understand universe games, which reference prime games on a regular basis. Final Fantasy XI and Final Fantasy XIV are generally downplayed in the extended universe because of the whole online thing, so those are safe to skip in terms of understanding the universe (though most will argue you're doing yourself a disservice to skip Final Fantasy XIV... at least play the free trial to get a sense of characters and plot). If you hate MMORPGs, reading a wiki article on Shantotto and Y'shtola is good enough for those two. Final Fantasy Final Fantasy II Final Fantasy III Final Fantasy IV, Final Fantasy IV: Interlude, Final Fantasy IV: The After Years Final Fantasy V (plus Final Fantasy: Legend of the Crystals) Final Fantasy VI Final Fantasy VII, Before Crisis: Final Fantasy VII, Crisis Core: Final Fantasy VII, Dirge of Cerberus: Final Fantasy VII, Last Order: Final Fantasy VII, Final Fantasy VII REMAKE (plus Final Fantasy VII: Advent Children) Final Fantasy VIII Final Fantasy IX Final Fantasy X, Final Fantasy X-2+Last Mission Final Fantasy XI, Final Fantasy XI: Rise of The Zilart, Final Fantasy XI: Chains of Promathia, Final Fantasy XI:Treasures of Aht Urgan, Final Fantasy XI: Wings of the Goddess, Final Fantasy XI: Seekers of Adoulin, Final Fantasy Grandmasters (plus all the episodes) Final Fantasy XII: The Zodiac Age, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics: War of the Lions (Ivalice Alliance, Occuria timeline) Final Fantasy XIII, Final Fantasy XIII-2, Lightning Returns: Final Fantasy XIII (Nova Crystallis, Pulse timeline) Final Fantasy XIV, Final Fantasy XIV: A Realm Reborn, Final Fantasy XIV: Heavensward, Final Fantasy XIV: Stormblood (Ivalice Alliance, Hydaelyn timeline) Final Fantasy XV, A King's Tale: Final Fantasy XV, Final Fantasy XV: A New Empire (plus the episodes, Kingsglaive: Final Fantasy XV and Brotherhood: Final Fantasy XV) Final Fantasy Type-0, Agito Final Fantasy, Final Fantasy Type-0 Online/Awakening, Final Fantasy Type-Next (Nova Crystallis, Orience timeline) Final Fantasy Tactics Advance, Final Fantasy Tactics Advance 2: Grimoire of the Rift (Ivalice Alliance, Gran Grimoire timeline) -------------------------------------- Universe: These have their own story and characters, but rely heavily on characters and plotlines from other FF games for their gameplay content. Kingdom Hearts games would fit into this area, though they tend to be heavier on the Disney mythos. Most of these are recent and tend to involve some form of loot box/gacha monetization. Dissidia: Final Fantasy, Dissidia 012: Final Fantasy, Dissidia: Final Fantasy NT, Dissidia: Final Fantasy Opera Omnia Final Fantasy Brave Exvius Final Fantasy Record Keeper Mobius Final Fantasy World of Final Fantasy -------------------------------------- Thematic: These games are Final Fantasy in spirit, often focusing on minor characters or series icons... but are generally ignored by both prime and universe games. Many have their own running mythos, or will re-use the mythos from one of the prime games (Ivalice in particular). Newer games have started referencing the thematic games to add more nostalgia/variety, so the line between prime, universe and thematic is becoming blurred over time. For example, FF14 references Chocobo's Mysterious Dungeon, Mobius Final Fantasy (very loosely) references Bahamut Lagoon and World of Final Fantasy references Final Fantasy Crystal Chronicles: Echoes of Time. Trying not to use the term spin-off, but that's more or less what these are. Bahamut Lagoon Blood of Bahamut Bravely Default: Flying Fairy, Bravely Second: End Layer, Bravely Archive: D's Report, Bravely Default: Faerie's Effect Chocobo's Mysterious Dungeon, Chocobo's Dungeon II, Chocobo's Mysterious Dungeon: the Labyrinth of Forgotten Time/Final Fantasy Fables: Chocobo's Dungeon, Chocobo and the Magical Picture Book/Final Fantasy Fables: Chocobo Tales Crystal Defenders, Crystal Defenders: Vanguard Storm (Ivalice Alliance, in mythos only) Final Fantasy Crystal Chronicles, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, Final Fantasy Crystal Chronicles: My Life as a Darklord, Final Fantasy Crystal Chronicles: The Crystal Bearers Final Fantasy Explorers, Final Fantasy Explorers-Force Final Fantasy: The Four Heroes of Light Final Fantasy Legends/Dimensions, Final Fantasy Legends/Dimensions II (called Dimensions in NA to avoid confusion with the SaGa games released under the Final Fantasy Legend branding) Final Fantasy USA/Mystic Quest Vagrant Story (Ivalice Alliance, Occuria timeline) -------------------------------------- Branded: These games are either games from other series given the Final Fantasy name/branding to sell better, unrelated games that have some kind of tie-in with a prime game to help them sell better, or minigames from prime and universe titles split off as independent games. They usually deviate far from typical series gameplay. Quality on these titles is all over the board, though some are worth playing if you just have to play them all. Final Fantasy Adventure (renamed Seiken Densetsu, remade as Sword of Mana and again as Adventures of Mana) Final Fantasy Legend, Final Fantasy Legend II, Final Fantasy Legend III (the first three SaGa series games) Chocobo Land: A Game of Dice Chocobo Racing Ehrgeiz Final Fantasy Airborne Brigade Final Fantasy: All the Bravest Final Fantasy VII: G-Bike Final Fantasy VII: Snowboarding Final Fantasy Tactics S (Ivalice Alliance) Justice Monsters Five King's Knight: Wrath of the Dark Dragon Monster of the Deep: Final Fantasy XV Pictlogica Final Fantasy Theatrythm: Final Fantasy, Theatrythm: Final Fantasy Curtain Call, Theatrythm: Final Fantasy All-Star Carnival World of Final Fantasy: Meli-Melo -------------------------------------- FF14 is borderline prime and universe, since it DOES rely heavily on content from other games, but ultimately belongs in prime. Each piece of another FF is thematically modified to fit into the world of Hydaelyn. You don't actually need to have played any of the prime games to understand what's going on in 14, but you'll appreciate the references a lot more once you've gone through the other prime games. All of the FF12 games, FFT games and Vagrant Story are in the same timeline, but the Advance titles have a considerable amount of time and dimensional tomfoolery via the Gran Grimoire, a book with the power of the cosmos that can bend the world to the wielder's will. This is why Luso jumps around the timeline. The "real" world that Marche and Luso are from is just post-Vagrant Story Ivalice. Mewt gives the Gran Grimoire, the most powerful object in the universe, to Luso at the end of FFTA2... who then apparently writes a bunch of historical fanfic poo poo about himself, a guy who shouts a lot, a legendary sky pirate and a guy with spiky hair and a big sword killing gods into the book, which becomes reality. FF13 and FF Type-0 occur in the same timeline, but on different planets. Ask me sometime to post a 10 page essay on pusher/shover robots trying to open death's door to get back at dead cousin who won't let them end the world so that daddy can remake it in his image. Final Fantasy Type-Next is actually a thing in development, and has a lot to do with why Record Keeper and Brave Exvius keep getting regular Type-0 crossovers. That, and Final Fantasy Awakening (Type-0 Online), which is apparently big in China. Really don't know where they're going with that, unless they're plotting a game post-Lightning Returns where the Orience crowd decides they don't like what the Pulse crowd did with the place and Yoshinori Kitase gets his wet dream of erotic Ace/Lightning fanfic. Let the arguments begin. Varance fucked around with this message at 09:38 on Mar 9, 2018 |
# ? Mar 8, 2018 22:12 |
|
Thanks for the advice everyone. My issue is not that I have to minmax, rather I usually feel like I'm bumbling through which can make me feel like I'm somehow "playing wrong." I'll have to try to get over that. I just made it to South Figaro and am basically enjoying things. Edgar's autocrossbow kicks rear end.
|
# ? Mar 8, 2018 22:13 |
|
Everyone in ff6 is good except cyan who is bad in a very obvious way that makes him annoying to use, so you probably won't use him anyway.
|
# ? Mar 8, 2018 22:34 |
|
Varance posted:Alright, I went full 'sperg on this one. FF games are best categorized into four buckets: Hey nerd, this is real groovy and now I got a buncha stuff I have to at least see what it is on youtube.
|
# ? Mar 8, 2018 22:40 |
|
Chocobo Dungeon Wii is good
|
# ? Mar 8, 2018 22:44 |
|
FF6 best characters: Terra - magic user, access to the best weapons and armor, morph is excellent Edgar - access to best weapons and armor, tools are super useful Sabin - blitz is arguably the most powerful ability Celes - see Terra, although runic has limited uses Locke - gets pretty good gear for a thief class, lots of good poo poo to steal like any FF game Decent characters that require modifications to be good: Strago - Lore is good but you gotta find the good ones first Relm - high magic power to start, basically teach her magic and ignore sketch unless you wanna break the game Shadow - once you get ninja stars he's real useful Setzer - slot is unpredictable but once he gets the best dice he's real good. Gil rain is great if you got the gil Gau - only specific monsters are good and the whole "you can't control him" is a little annoying Mog - low stats to start but if you level him up correctly you can make him into any character you like, plus moogle charm makes him super useful Not good characters: Cyan - bushido is slow as hell and not worth the time Gogo - sure he can use every ability but his stats are bad and he can't equip Espers to power his stats up Umaro - see Gau but somehow worse
|
# ? Mar 8, 2018 22:55 |
|
Harrow posted:On my last FF6 playthrough, I did a sort of "job class" challenge where I decided which characters could use which espers and didn't let them all become magic-slinging gods. I still finished the game at like level 32-35 across the board. I kind of want the series to revisit the idea of equipping characters with unique summon-themed ability sets. Basically treat the idea like FFV treated jobs instead of being relatively meaningless like the espers in FFIV or a design clusterfuck like the junction system in FFVIII. Like Ifrit increases your attack, gives you access to fire magic, and makes you resistant to fire and vulnerable to ice, Shiva increases your magic, gives you access to ice magic and makes you resistant to ice and vulnerable to fire, and Odin gives lightning magic and the !spellblade ability. So you could equip all three to deal heavy damage with an blizzard spellblade while cancelling out your weaknesses. But you have a limited total number and there's a scaling penalty for equipping too many (e.g. HP loss per turn). So you could have four characters with two summons each who basically function like FFV characters or you could have one supercharacter with everything equipped at once who's constantly dying from magic summon radiation (which would have its own counters, like having another character heal or using stacked summons to boost lifesteal attacks).
|
# ? Mar 8, 2018 23:01 |
|
Gologle posted:You could have staved off the sidequests for chapter 3/4. There's no real reason to do them prior to that because the world opens up for a bit (until chapter 9). Ignis automatically gets a heck of a lot of credit from me for 1) driving the car, 2) cooking us food, 3) wearing a shirt, and 4) not dying every single time something looks at him funny. (He's growing on me, but freaking hell Pronto- during my goofy underlevelled run through 2/3, Noctis/Ignis/Gladio/Pronto's HP were something like 900, 700, 1200, 200, and it made me giggle every single time we picked a fight with something big and scary and Pronto immediately got laid out and started yelling for a potion.)
|
# ? Mar 8, 2018 23:19 |
|
You can make Gladio wear a shirt though (but why would you want to cover those abs).
|
# ? Mar 8, 2018 23:31 |
|
You didnt mention the Final Fantasy Unlimited franchise consiting of Unlimited with U and the extremely long named Labrynth games and then the limited animated series. In conclusion, Final Fanatsy is a land of contrasts and trash derivative products yet somehow not a single platformer or cart racer.
|
# ? Mar 8, 2018 23:45 |
|
Renoistic posted:I'm playing World of FF and have reached the FFX forest. The game sure loves throwing mirages your way. Any tips for good mirages to level up? I dunno if they were actually good but I used the Magitek Armour and Mist Dragon a lot.
|
# ? Mar 8, 2018 23:48 |
|
Barudak posted:You didnt mention the Final Fantasy Unlimited franchise consiting of Unlimited with U and the extremely long named Labrynth games and then the limited animated series. I didn't list games that are so obscure that you can't even find footage of them on YouTube. I mean, you can find footage from Cruise Chaser or the original King's Knight, but the PC graphic novel adventure of FF Unlimited? Not even the Internet wants to remember that one. Let it die. Varance fucked around with this message at 00:08 on Mar 9, 2018 |
# ? Mar 9, 2018 00:06 |
|
seiferguy posted:Mog - low stats to start but if you level him up correctly you can make him into any character you like, plus moogle charm makes him super useful Mog deserves a top tier spot because you can make him literally invincible with Snow Suit, Paladin Shield, and Marvel Shoes. There's no enemy who can do both Fallen One and then act before a regen cycle, and all damage is reduced to <100. Fur20 fucked around with this message at 00:39 on Mar 9, 2018 |
# ? Mar 9, 2018 00:35 |
|
The White Dragon posted:Mog deserves a top tier spot because you can make him literally invincible with Snow Suit, Paladin Shield, and Marvel Shoes. There's no enemy who can do both Fallen One and then act before a regen cycle, and all damage is reduced to <100. Getting the snow suit can take a little effort, so I think we're I have him rated is perfectly fine.
|
# ? Mar 9, 2018 00:42 |
|
seiferguy posted:Umaro - see Gau but somehow worse Counterpoint: he's a loving yeti
|
# ? Mar 9, 2018 00:51 |
|
Barudak posted:In conclusion, Final Fanatsy is a land of contrasts and trash derivative products yet somehow not a single platformer If I remember right, and I sure hope not, Dirge of Cerberus was a third-person shooter primarily but it had platforming segments! And entire stealth levels because gently caress you.
|
# ? Mar 9, 2018 00:57 |
|
seiferguy posted:Gau - only specific monsters are good and the whole "you can't control him" is a little annoying
|
# ? Mar 9, 2018 01:05 |
|
DACK FAYDEN posted:On the one hand yes, on the other it takes < 5 minutes to get Stray Cat when you first pick him up (or maybe he even comes with it) and even if you literally never Veldt again his starting set plus that him access to level 2 magic and Cat Scratch so his floor is as good as every other character's ceiling until WoR and that's putting zero work into him. Gau is very good in WoB, I agree. My go-to for him was Templar since it gives him protect and Fire 2 early on, which is especially good during the protect the Esper sequence at Narshe. But I rarely take him to Kefka's tower because it's hard to find a good fit for him.
|
# ? Mar 9, 2018 01:50 |
|
seiferguy posted:Gau is very good in WoB, I agree. My go-to for him was Templar since it gives him protect and Fire 2 early on, which is especially good during the protect the Esper sequence at Narshe. But I rarely take him to Kefka's tower because it's hard to find a good fit for him. By Kefka's tower you have basically infinite possibilities for him even with basic rages, ignoring the *really* broken poo poo or Charm existing.
|
# ? Mar 9, 2018 01:54 |
|
Dragonatrix posted:If I remember right, and I sure hope not, Dirge of Cerberus was a third-person shooter primarily but it had platforming segments! It doesn't really have functional platforming segments; the Double Jump only existed in the non-Japanese releases of the game and its full of invisible walls so most of the game is corridors and getting trapped behind waist high walls while you use its dreadawful shooting mechanics. Seriously, the gameplay of Dirge of Cerberus is so, so so bad not even counting the fact you have to divide you ammo counts by 3 to figure out how many bullets you actually have.
|
# ? Mar 9, 2018 02:40 |
|
Dragonatrix posted:If I remember right, and I sure hope not, Dirge of Cerberus was a third-person shooter primarily but it had platforming segments! FF14 has platforming. See: Kugane Tower https://www.youtube.com/watch?v=BZilAau6OJI
|
# ? Mar 9, 2018 03:11 |
|
seiferguy posted:Gau is very good in WoB, I agree. My go-to for him was Templar since it gives him protect and Fire 2 early on, which is especially good during the protect the Esper sequence at Narshe. But I rarely take him to Kefka's tower because it's hard to find a good fit for him. If you give Gau Falchion (via Merit Award) and any multi-hit rage, you suddenly have a character with free Genji Glove or Offering that procs Zantetsuken (not Death) who needs neither a Genji Glove nor an Offering And if you give him a ranged weapon, he gets their long range effect applied to all rages without the damage cap Gau is an interesting and powerful character, but because he takes a fair amount of foreknowledge and the sheer number of rages you can go through before finding something useful is so high that I'm willing to give you the mid-tier classification. otoh Guard is surprisingly powerful, as basic as it is, because it's just an attack spam that comes with a 33% crit rate. Fur20 fucked around with this message at 03:33 on Mar 9, 2018 |
# ? Mar 9, 2018 03:29 |
|
Varance posted:Alright, I went full 'sperg on this one. FF games are best categorized into four buckets: Idk what any of this says but I appreciate the effort you put into making this
|
# ? Mar 9, 2018 03:55 |
|
yeah i mean the act of min-maxing and mindlessly level grinding for its own sake in a video game is pretty hosed up if you think about it for a bit some of those monsters are pretty intelligent-looking, who knows maybe they have friends and family and stuff maybe even their own hopes and dreams could be an interesting topic for a game in its own right imo
|
# ? Mar 9, 2018 05:03 |
|
Sapozhnik posted:yeah i mean the act of min-maxing and mindlessly level grinding for its own sake in a video game is pretty hosed up if you think about it for a bit It could be a tale of some sort of underworld. Like, an Undertale.
|
# ? Mar 9, 2018 05:09 |
|
Sapozhnik posted:yeah i mean the act of min-maxing and mindlessly level grinding for its own sake in a video game is pretty hosed up if you think about it for a bit This would be where this video gets posted again, and we all feel terrible. https://www.youtube.com/watch?v=kJ06dNYem1U
|
# ? Mar 9, 2018 05:16 |
|
Darth Walrus posted:This would be where this video gets posted again, and we all feel terrible. It's us, the players, that are the real monsters.
|
# ? Mar 9, 2018 05:38 |
|
I want a spin off game where we get to play as the hell house. Hes got a family and a college degree but at the end of the day Shinra has put him out of work so all he can do is eat hobos who knock at his door and launch missiles at people.
|
# ? Mar 9, 2018 07:11 |
|
Darth Walrus posted:This would be where this video gets posted again, and we all feel terrible. I don't feel bad and that monster deserves to die. Wait- on second thought I do feel bad, nobody came and took the baby's pelt to make a palico outfit.
|
# ? Mar 9, 2018 07:14 |
|
In XV I just got met up with Iris and went on a long date that mostly involved her struggling to path around town, and got like a zillion sidequests exploded all over me by the townspeople; is this a good time to take a break from progression and puttering around doing stuff, or should I go through the dungeon she gave me first? On an unrelated note, I keep getting an incredibly obnoxious strategy popup that goes "Land a warp strike and then initiate a cross chain". I know for a fact I've done this multiple times while the prompt was active, but it keeps appearing- is it just a random extra AP thing, not a tutorial that thinks I haven't completed it yet?
|
# ? Mar 9, 2018 09:28 |
|
Omi no Kami posted:On an unrelated note, I keep getting an incredibly obnoxious strategy popup that goes "Land a warp strike and then initiate a cross chain". I know for a fact I've done this multiple times while the prompt was active, but it keeps appearing- is it just a random extra AP thing, not a tutorial that thinks I haven't completed it yet? It's a battle thing you can do for extra AP, there are a couple different ones that can pop-up, but so far I also have only run into this one.
|
# ? Mar 9, 2018 09:32 |
|
It’s always a good time to do sidequests.
|
# ? Mar 9, 2018 09:35 |
|
Omi no Kami posted:In XV I just got met up with Iris and went on a long date that mostly involved her struggling to path around town, and got like a zillion sidequests exploded all over me by the townspeople; is this a good time to take a break from progression and puttering around doing stuff, or should I go through the dungeon she gave me first? You have to warp strike the enemy with a red marker over it, and then it does the thing. It does a lot of damage but since you have no control over when it happens it's not that useful.
|
# ? Mar 9, 2018 09:48 |
|
corn in the bible posted:You have to warp strike the enemy with a red marker over it, and then it does the thing. It does a lot of damage but since you have no control over when it happens it's not that useful. Oh wait, do cross strikes only initiate when the strategy prompt is active? That's kinda disappointing, I figured it was a limit break-y part of my normal repertoire that I just wasn't bothering to try and trigger during normal fights.
|
# ? Mar 9, 2018 11:41 |
|
Varance posted:Let the arguments begin. I can't think of any actually solid points to argue on. I almost would suggest putting tactics in with Thematics. Mostly because it plays different than numbered games, as does crystal chronicles. However, you could and do argue that it being branded ff and in the Ivalice universe probably trumps that. Other than that, maybe add in a total number of games in each category, because that was part of the goal of listing them.
|
# ? Mar 9, 2018 12:11 |
|
Omi no Kami posted:Oh wait, do cross strikes only initiate when the strategy prompt is active? That's kinda disappointing, I figured it was a limit break-y part of my normal repertoire that I just wasn't bothering to try and trigger during normal fights. Don't know for sure but seems it's triggered by a baddie being knocked over in a 'Vulnerable' state, causing breaks may help set it up.
|
# ? Mar 9, 2018 14:27 |
|
|
# ? May 7, 2024 06:33 |
|
That prompt just makes it easier, gives you a reward. You can link and cross strike other times
|
# ? Mar 9, 2018 15:03 |