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GotLag
Jul 17, 2005

食べちゃダメだよ
There really needs to be some kind of map overlay to see claims. I'm in this dumb forever defensive war with ~50% exhaustion on our side and 100% on theirs, but my retarded AI ally won't settle for status quo and we can't get outright victory because of -500 due to "Demanding Unoccupied Claims"

I've occupied every system I can see that's anywhere near my ally but I can't get rid of that malus.

Edit: gently caress it, used console to force the enemy to surrender, and all the systems that changed hands were ones we'd occupied.

GotLag fucked around with this message at 08:15 on Mar 9, 2018

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Baronjutter
Dec 31, 2007

"Tiny Trains"

GotLag posted:

There really needs to be some kind of map overlay to see claims. I'm in this dumb forever defensive war with ~50% exhaustion on our side and 100% on theirs, but my retarded AI ally won't settle for status quo and we can't get outright victory because of -500 due to "Demanding Unoccupied Claims"

I've occupied every system I can see that's anywhere near my ally but I can't get rid of that malus.

Edit: gently caress it, used console to force the enemy to surrender, and all the systems that changed hands were ones we'd occupied.

0% shame in using yesmen to end wars you've clearly won or lost but the game is too dumb to understand the situation properly.

Grouchio
Aug 31, 2014

Boy I can't wait for the Civics and Ethics overhaul to get patched so I stop getting empty message boxes daily.

GotLag
Jul 17, 2005

食べちゃダメだよ

Baronjutter posted:

0% shame in using yesmen to end wars you've clearly won or lost but the game is too dumb to understand the situation properly.

I haven't tried yesmen before but if all it does is make the AI agree to everything then it wouldn't have helped, as I wasn't the leader of the defensive war thus couldn't make proposals.

What did work was using debugtooltip to get the ID (5) of the stubborn assholes, surrender 5 to list all the wars and their IDs, then surrender 5 33554433

On a war-related note, there appears to be some gently caress-up with regard to the peace notification. Someone else I'm in a defensive relationship with was attacked by a fallen empire, which handily defeated them, but the peace dialogue said the FE had been humiliated. Looks like for some results the display is backwards.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



Yeah I'm getting the log file thing too, and it's killing game performance. Hopefully they can get a fix out tomorrow.

kiss me Pikachu
Mar 9, 2008
The shields that show up when you occupy a system are a little helpful in finding claims you haven't fully occupied, if it has four spikes you're good but if it's just your flag in the hexagon of your color it means there are planets you haven't taken care of in system. Definitely needs to be an overlay that displays claims and competing claims better, I was surprised when 90% of my claimed war winnings went to a vassal that hated me because they were stellar neighbors to this third faction and had been claiming that area all game. Unless you know what to look for it's easy to miss until you declare war and everything occupied has someone else's flag.

I feel like losing subjugation/ideology wars should remove claims like someone upthread said humiliation wars do. It seems a little excessive that your new vassals or regime changed neighbors will forever hate you because of dozens of claims on your territory. And since they hate you they will continue to claim your territory and increase the opinion malus.

Magil Zeal
Nov 24, 2008

Decided to play with the Planets Modifiers as Rogue Servitors and it's pretty neat for little incidental bonuses, haven't found anything game-changing yet though. Closest thing is the Precursor Shipyards which made the system an obvious place to put my first major shipyard. The bonus to ship build speed and being able to build 3 extra ships is nice but not game-breaking.

Meanwhile it's going extremely well, I just hit 2300 and have constructed a Research Array and am working on a Dyson Sphere, I have a nice tidy around twenty planets, finished my second Machine World and working on a third. Even though I upped the difficulty to hard and set the AI to aggressive they don't seem terribly competitive. Looking at their planets its easy to see why--planet full of pops, maybe 1/3rd of them actually have buildings to work, empire of a Decadent Species not running Slavery, just plain not building mining stations when they easily could... I figured the bonuses on Hard would be enough to offset their economic incompetence but I guess not, they still just can't build for some reason or another. Hope the Khan at least shows up this time to maybe shake things up.

Synthbuttrange
May 6, 2007



Okay now I feel there may be such a thing as too many planets.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


So I remembered this evening that I own Stellaris from launch but never really played it for some reason. Taking another look at it, maybe tomorrow.

Does the ingame tutorial teach the ins and outs or am I gonna want to youtube around?

Is there an ultimate goal or do you just play until bored/dead?

If I bounced off of CK2 because it was too goddamn fiddly/complex, but love sci fi, is there even any point in downloading this? :v:

GotLag
Jul 17, 2005

食べちゃダメだよ

Eltoasto posted:

Yeah I'm getting the log file thing too, and it's killing game performance. Hopefully they can get a fix out tomorrow.

According to the Stellaris reddit, this works:
https://www.reddit.com/r/Stellaris/comments/82yz8f/so_errorlog_just_filled_up_10gb_of_my_hard_drive/dveu8pm/

Synthbuttrange
May 6, 2007

Ciaphas posted:

So I remembered this evening that I own Stellaris from launch but never really played it for some reason. Taking another look at it, maybe tomorrow.

Does the ingame tutorial teach the ins and outs or am I gonna want to youtube around?

Is there an ultimate goal or do you just play until bored/dead?

If I bounced off of CK2 because it was too goddamn fiddly/complex, but love sci fi, is there even any point in downloading this? :v:

The tutorials are basically expanded popups. It's nowhere near as fiddly as CK2! There's plenty of sci fi content in investigating space anomalies.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Magil Zeal: There are too many pirates.

Magil Zeal: There aren't enough pirates.

OwlFancier
Aug 22, 2013

Magil Zeal posted:

Decided to play with the Planets Modifiers as Rogue Servitors and it's pretty neat for little incidental bonuses, haven't found anything game-changing yet though. Closest thing is the Precursor Shipyards which made the system an obvious place to put my first major shipyard. The bonus to ship build speed and being able to build 3 extra ships is nice but not game-breaking.

It also gives you a 15% cost reduction, which is pretty massive.

appropriatemetaphor
Jan 26, 2006


Yeah unless there are some pirates hiding out somewhere. I killed all the pirates I could find but my log file still ballooned up to 50 gigs or something. At least it doesn't run *too* poo poo, just like noticeably worse.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

appropriatemetaphor posted:

Yeah unless there are some pirates hiding out somewhere. I killed all the pirates I could find but my log file still ballooned up to 50 gigs or something. At least it doesn't run *too* poo poo, just like noticeably worse.

I don't currently have the apocalypse dlc, and I'm not getting ballooning error logs in the beta patch. Maybe it is something from that?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ciaphas posted:

So I remembered this evening that I own Stellaris from launch but never really played it for some reason. Taking another look at it, maybe tomorrow.

Does the ingame tutorial teach the ins and outs or am I gonna want to youtube around?

Is there an ultimate goal or do you just play until bored/dead?

If I bounced off of CK2 because it was too goddamn fiddly/complex, but love sci fi, is there even any point in downloading this? :v:

You're gonna have to youtube/wiki dive/experiment. Experimentation is a fine way to learn though here.

No. It's still very much a "make your own goal" game like every other Paradox game is for the most part. Theoretically there are win conditions but they are nakedly tacked on.

Maybe. It's objectively way less fiddly than CK2 but still shares heritage.

Truga
May 4, 2014
Lipstick Apathy
If you have any friend playing stellaris, a good way to get started is to sit in mumble and fed up with them. I've had a few complete newbies start like that (including me) and it worked great.

Enable tutorial and ask questions on mumble at the same time and you'll get most of what's needed to play.

Demiurge4
Aug 10, 2011

Join map goons and hang out, ask questions and dunk on other nerds.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Veryslightlymad posted:

Rather than increase the number of Starbases, they could consider adding a bonus to the number of defense platforms that each level of Starbase can produce.

That building that lets me build a whopping eight extra defense platforms is pretty magical on systems I actually want to fortify.
I think a mix would be best. You get +4 starbases, +1 platform per level, and the last tier of base gets +1 utility slot.

Synthbuttrange
May 6, 2007

Is there an events log that records all those popups you dismiss? Sometimes I forget the names of systems right away :I

Tokamak
Dec 22, 2004

Aethernet posted:

new beta is up:

Clicking your own empire shield on colonized systems in the galaxy map will now open planet view and cycle between colonies in that system

:worship:

Ms Adequate posted:

Hahahaha is this a new system name or have I just somehow missed it before now?

It's been around for a while.

canepazzo
May 29, 2006



How do you guys build starbases? Modules are easy enough, but buildings often have me stumped beyond the 1-2 you need for the specific function. Listening posts? Registrars? Disruption Fields?

Staltran
Jan 3, 2013

Fallen Rib
Having a few listening posts at your borders is nice, especially in choke points. Other than that, I tend to just fill building slots with hydroponics and resource silos after the offworld trading company/fleet logistics office/fleet academy, with a couple crew quarters at strategic locations. Later on I build black sites instead of hydroponics. And of course black hole observatories at every black hole, and the curator/artist buildings if I ever actually got an enclave in my territory. An occassional communications jammer or something at border bastions.

Magil Zeal
Nov 24, 2008

Milky Moor posted:

Magil Zeal: There are too many pirates.

Magil Zeal: There aren't enough pirates.

Not sure what you're trying to say here, but pirate events are actually bugged in some manner in this patch, see:


Also, I don't think I ever reported "too many pirates"? I was confused about them not attacking though :psyduck:

SpaceCadetBob
Dec 27, 2012
Another scourge question since I think I'm finally making headway against them even though I am the only empire fighting them all by myself.

Once the scourge has made a bunch of planets and has a homeworld, do they continue to get reinforcements from off map, or do they only make new ships from their planets? I just created a bottleneck close to their core systems, but their initial arrival location is outside of the quarantine and I don't want to be surprised by 6 new fleets in my back.

Also of course once I finally started making headway, some dumb bird zealots to my north decided to be opportunistic and invade. I actually had to surrender 5 systems to them just to get the 10 year truce to give me time to secure the scourge a bit more.

They are all going to burn once I'm done with the scourge.

Oh, and are the scourge missiles better than torpedos on my anti-scourge corvette fleets?

LordMune
Nov 21, 2006

Helim needed to be invisible.
A fix for the error log spam is making its way down the pipe, by the by. It should work retroactively, so saves with the issue will be safe to use.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Ignoring the function specialisation slot and the system special slots: planets get black sites for the unity, fleet home stations get ftl registries and crew quarters, shipyards and chokepoints get ftl registries, frontier bastions get listening posts and misc gun stuff. Anything with spare slots gets hydroponic bays early to be replaced with silos as the game progresses.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I would like to get the thread's opinion on how I should proceed while I wait for more mid game and the late-game content.

I am the Word of the Bird. I started in the southernmost system of my blob on the left and expanded north through unclaimed territory (next game I will add more AI).


I got to my section on the right near the core through a wormhole (it was also unclaimed). I am protecting all of that space with 7 chokepoints (three for each blob area and one wormhole). For the longest time I only had three planets and eventually found a worthy fourth, until I unlocked Terraforming and now I am colonizing a bunch of 20+ planets. Once I started colonizing these new systems my power has quickly started to surpass my neighbors. It took me forever to claim all this territory because Influence was a bottleneck until recently.

I'm not sure how to proceed...Right now I am considering using some influence to claim a system in the middle of some unclaimed space that has three planets which, after Master of Nature, will hold over 40 pops. But that will take around 500 influence. I could also try to claim some systems to get closer but then I would be taking on unprotected space :ohdear:. I also considered spending that Influence on claiming space of a neighbor and going to war for the first time. Additionally, have the Cybrex Homeworldsystem claimed and am waiting for the techs to start repairing it's ringworld.

I guess what I am saying is this is my first time getting this late into the game and I am not sure where to go next.

AAAAA! Real Muenster fucked around with this message at 15:07 on Mar 9, 2018

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

AAAAA! Real Muenster posted:

I would like to get the thread's opinion on how I should proceed while I wait for more mid game and the late-game content.

I am the Word of the Bird. I started in the southernmost system of my blob on the left and expanded north through unclaimed territory (next game I will add more AI).


I got to my section on the right near the core through a wormhole. I am protecting all of that space with 7 chokepoints (three for each blob area and one wormhole). For the longest time I only had three planets and eventually found a worthy fourth, until I unlocked Terraforming and now I am colonizing a bunch of 20+ planets. Once I started colonizing these new systems my power has quickly started to surpass my neighbors. It took me forever to claim all this territory because Influence was a bottleneck until recently.

I'm not sure how to proceed...Right now I am considering using some influence to claim a system in the middle of some unclaimed space that has three planets which, after Master of Nature, will hold over 40 pops. But that will take around 500 influence. I could also try to claim some systems to get closer but then I would be taking on unprotected space :ohdear:. I also considered spending that Influence on claiming space of a neighbor and going to war for the first time. Additionally, have the Cybrex Homeworldsystem claimed and am waiting for the techs to start repairing it's ringworld.

I guess what I am saying is this is my first time getting this late into the game and I am not sure where to go next.

Vassalise the two nearest small empires (the grey and brown ones), one after the other (assuming you have Domination). Then slice bits off the big red chap to your south until they're small enough to swallow. Do that and you'll have basically won.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Are the three planets closer to your main blob or the sub blob? If the sub blob, advance north a bit to that other nice choke point before your jump. Also, murder or vassalise the tiny guys unless they have big friends.

Grammar-Bolshevik
Oct 12, 2017
Hey Wiz,

Think the Hyperlane Registrar could get some buffs to sublight speed too? So it can also function as a sort of 'road network' in Europa Universalis/civ buffing travel time within the empire?

One of the things I really love is the starbase customization, from economic buffs to military protection to basically forge systems an adding a 'movement mechanic' would really round it out.

Love 2.0 keep up the good work!

Grammar-Bolshevik fucked around with this message at 16:09 on Mar 9, 2018

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Grammar-Bolshevik posted:

Hey Wiz,

Think the Hyperlane Registrar could get some buffs to sublight speed too so it can also function as a sort of 'road network' in Europa Universalis/civ buffing travel time within the empire?

One of the things I really love is the starbase customization, from economic buffs to military protection to basically forge systems an adding a 'movement mechanic' would really round it out.

Love 2.0 keep up the good work!

If the +5 starbases perk also gave +10% sublight speed in systems with starbases it would turn from a joke into something amazing. Call it "Hyperspace Bypass Construction."

Sloober
Apr 1, 2011

Grammar-Bolshevik posted:

Hey Wiz,

Think the Hyperlane Registrar could get some buffs to sublight speed too so it can also function as a sort of 'road network' in Europa Universalis/civ buffing travel time within the empire?

One of the things I really love is the starbase customization, from economic buffs to military protection to basically forge systems an adding a 'movement mechanic' would really round it out.

Love 2.0 keep up the good work!

Forming 'shortest route' network between starbases with registrars would be a cool idea (if it buffed your move speed down said route), as it stands i dont really think the buff is all that worthwhile to even bother slapping on a system. Rather have another silo or even hydroponics bay

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization

LordMune posted:

A fix for the error log spam is making its way down the pipe, by the by. It should work retroactively, so saves with the issue will be safe to use.

Five by five!!!!!! Stop triggering me

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Grammar-Bolshevik posted:

Hey Wiz,

Think the Hyperlane Registrar could get some buffs to sublight speed too so it can also function as a sort of 'road network' in Europa Universalis/civ buffing travel time within the empire?

One of the things I really love is the starbase customization, from economic buffs to military protection to basically forge systems an adding a 'movement mechanic' would really round it out.

Love 2.0 keep up the good work!
Make them available from the start as a +20% sublight speed booster, then add the hyperlane boost when you research the tech.

Someone a while back suggested the hyperlane benefits extending to systems within the starbase's sensor range.

Magil Zeal
Nov 24, 2008

canepazzo posted:

How do you guys build starbases? Modules are easy enough, but buildings often have me stumped beyond the 1-2 you need for the specific function. Listening posts? Registrars? Disruption Fields?

As a suggestion in addition to what's already been said, I like to stick anchorages/trade hubs in nebulae and black hole systems when possible, for the Nebula Refinery and the Black Hole Observatory special buildings. I'd do the same for Enclaves if I could ever luck into having one in my territory.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Splicer posted:

Make them available from the start as a +20% sublight speed booster, then add the hyperlane boost when you research the tech.

Someone a while back suggested the hyperlane benefits extending to systems within the starbase's sensor range.

I like this idea. Or else make them a module you can put even in base level outposts. Turn affected hyperlanes a different color on the Galaxy map.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Splicer posted:

Someone a while back suggested the hyperlane benefits extending to systems within the starbase's sensor range.

That was me, and it needs to happen. Listening Post + Hyperlane + Enigmatic Engineering = :love:

Staltran
Jan 3, 2013

Fallen Rib
They released a new version of the beta that fixes the error log spam.

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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Aethernet posted:

If the +5 starbases perk also gave +10% sublight speed in systems with starbases it would turn from a joke into something amazing. Call it "Hyperspace Bypass Construction."

Planet Crack Earth

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