|
AndwhatIseeisme posted:Half the fun of these Automata videos with Yoko Taro is seeing the Emil head become progressively more cracked and chipped, because there's a small part in the back of my head that wonders with every new video "Is that head breaking... I'll bet the last we see of the broken Emil mask is to have it fall off mid-video... and reveal a new replacement Emil mask beneath it.
|
# ? Mar 9, 2018 15:52 |
|
|
# ? May 23, 2024 13:31 |
|
I did not expect to start crying this morning.
|
# ? Mar 9, 2018 16:01 |
|
Jesus this LP was a ride. Thanks for the LP Id, you are a blessing to this forum.
|
# ? Mar 9, 2018 16:05 |
|
World War Mammories posted:I did not expect to start crying this morning. Especially not to a meta twin-stick shooter where you blow up the credits.
|
# ? Mar 9, 2018 16:11 |
|
This was the best god-slaying I’ve ever seen.
|
# ? Mar 9, 2018 16:15 |
|
Dzhay posted:A happy ending. Jackass has three more killbots to help her wreck the poo poo of the people responsible for all this. The sequel to this game should just be Jackass Blows Up The World
|
# ? Mar 9, 2018 16:24 |
|
World War Mammories posted:I did not expect to start crying this morning. To be fair, neither did I actually.
|
# ? Mar 9, 2018 16:30 |
|
So, uh. Anyone else see those doves and think about the Intoners' disciples?
|
# ? Mar 9, 2018 16:34 |
|
GunnerJ posted:So, uh. Anyone else see those doves and think about the Intoners' disciples?
|
# ? Mar 9, 2018 16:37 |
|
the last few years have been pretty great for gaming, lots of titles that reach in and make you cry, not because of how sad and painful things are, but because there is HOPE Thanks TDI, it's been a pleasure to be with you on this wild ride, and I hope you and your family are all doing well. This...can continue.
|
# ? Mar 9, 2018 16:38 |
|
Sessile posted:The fusion, Seny, shows up later if you don't pick her up there. Yes, but it's the exact same spot, and you do the exact same thing to get the room to show up.
|
# ? Mar 9, 2018 17:10 |
|
Fun fact time: The bullet customization options works with the credits as well, making it possible to have the development team try to kill you with Emil Heads Another fun fact time: Automata has.... a lot of extra story content that answers a lot of stuff, like what happened after the ending of the game? What all happened before the game (A lot)? etc. in the form of a concert with five stories, two different stage plays, and a whole lot of short stories and novellas. So be sure to check those out. Ukokira fucked around with this message at 17:30 on Mar 9, 2018 |
# ? Mar 9, 2018 17:26 |
|
A happy ending was promised and that promise was fulfilled. Thanks id for another wonderful LP.
|
# ? Mar 9, 2018 17:30 |
|
Good game, that. Thanks for showing it off. I've played a lot of games that go for a "fight the credits" thing before but that's the first one that's ever been emotional. Or story relevant to be honest.
|
# ? Mar 9, 2018 17:35 |
|
Thanks for the LP TDI it was real good throughout Here's a recently released anniversary video by our favorite director to celeberate this even more https://www.youtube.com/watch?v=8ldR-uR3UFw
|
# ? Mar 9, 2018 18:03 |
|
Thanks for the LP TDI
|
# ? Mar 9, 2018 18:14 |
|
Great LP TDI That ending was great and really something else too bad I don't think it is possible to have as big a surprise as the reveal for this game
|
# ? Mar 9, 2018 18:47 |
|
Thanks, Id. I don't really know what else to say except that Yoko Taro made me cry but like in the good proud way. Those crazy android kids are gonna be okay.
|
# ? Mar 9, 2018 18:49 |
|
I know I'm an idiot, but I guess I don't get it? Everyone is dead, but then Pod somehow lets you blow up the credits and everyone is alive again?
|
# ? Mar 9, 2018 18:50 |
|
Ghostnuke posted:I know I'm an idiot, but I guess I don't get it? Everyone is dead, but then Pod somehow lets you blow up the credits and everyone is alive again? No, you got it. Not only are they alive, they keep their data too.
|
# ? Mar 9, 2018 18:58 |
|
Thank you for this LP, Id. What a ride it was.
|
# ? Mar 9, 2018 19:19 |
|
Ghostnuke posted:I know I'm an idiot, but I guess I don't get it? Everyone is dead, but then Pod somehow lets you blow up the credits and everyone is alive again? Everybody dies and is set to be deleted as per the YorHa project objectives (I kinda like that these pods which were framed as helpers turn out to be the overseers of the entire project. I guess it's kind of the PopoDevola thing from NieR again, but it's still cute), but the pods learned emotions over programming and ask you to help fight back against the deletion routine which takes the form of the credits (might not go chiptune but it's still just the hacking minigame). If you win the data is restored and everyone is repaired.
|
# ? Mar 9, 2018 19:25 |
|
the next nier game is going to require augmented reality features, and come on a physical CD just so it can watch you remove the disc and snap it in half
|
# ? Mar 9, 2018 19:35 |
|
Thank you very much for LPing this game, Id!
|
# ? Mar 9, 2018 19:48 |
|
Ghostnuke posted:I know I'm an idiot, but I guess I don't get it? Everyone is dead, but then Pod somehow lets you blow up the credits and everyone is alive again? At the most basic, ending E is the players joining pod 153 in rebellion and punching the game creators in the face until they give us an hopeful ending. Considering how meta this is, in-game explanations of what the gently caress just happened are kinda difficult and would probably rely on a metric ton of assumptions. But basically, the credit sequence is an hacking sequence; I think it's the pods shaking off the control that android government (the fuckers that set up Project YoRHa) had on the pods, so they could backup and then restore the androids even when they were forbidden to do so because we were in the last stage of Project YoRHa (AKA kill all YoRHa androids phase). There are more than enough android corpses around that spare parts for repair would not be a problem.
|
# ? Mar 9, 2018 19:48 |
|
Life is without meaning or purpose. It's embarrassing, painful, and difficult. But you are not alone, and it's worth doing anyway. Thank you for existing
|
# ? Mar 9, 2018 20:13 |
|
20 years ago Yoko Taro beat Super Smash Brothers for the first time and thought "These credits are pretty neat, but what if was crying during them?" Yes, I know those are Melee's credits, the video synchs better with the song.
|
# ? Mar 9, 2018 20:54 |
|
I think the moment that the Ending E sequence got me when I first played it was the moment all the other player's data join you in fighting the credits and the music swells to include a chorus of people singing along with it. So many people got deleted on my Ending E sequence because it's hard to play a shoot em up while bawling.
|
# ? Mar 9, 2018 21:12 |
Omobono posted:But basically, the credit sequence is an hacking sequence; I think it's the pods shaking off the control that android government (the fuckers that set up Project YoRHa) had on the pods, so they could backup and then restore the androids even when they were forbidden to do so because we were in the last stage of Project YoRHa (AKA kill all YoRHa androids phase). Some supplement or another goes into detail on the events of Ending E without the abstraction of the credits, and it lays out precisely what Pod 042's "suicide attack" entaileda...and this is basically it. I love the pods so much. Their characterization catches you totally off-guard but could not have been timed better, with the bleakness of route C being so nicely offset with 042's escalating sass and 153's growing concern. Always appreciate your pod pals.
|
|
# ? Mar 9, 2018 21:35 |
|
What does the help from other players represent? Other pods giving the middle finger to the bosses and/or the pod network rebelling en masse?
|
# ? Mar 9, 2018 21:39 |
|
I remember starting Ending E and yelling, "Holy poo poo, is this the final boss?" Anyway, Ending E is a great way to deliver on the promise of 2B's intro monologue about killing God. The sad irony throughout the game is that the "Gods worth dying for" (humanity, the aliens, and later for 9S, 2B) are dead and gone. There's no vengeance to get at all, and the fact that all this suffering is persisting in the absence of some cruel deity, as 2B alludes to in the intro, is the ultimate gut punch for someone looking for some hope of rebellion or positive change. But fighting the developers serves as the next best thing. These are the people who are actually responsible for all the characters' suffering, and you finally get to tell them "no" at the end. Eventually, they even join in with you, as Yoko Taro and other devs add their voice to the chorus. The pods, the player, and other players around the world force them to change the ending. Good loving game.
|
# ? Mar 9, 2018 21:39 |
|
AndwhatIseeisme posted:20 years ago Yoko Taro beat Super Smash Brothers for the first time and thought "These credits are pretty neat, but what if was crying during them?" I completely missed that the song started in chiptune.
|
# ? Mar 9, 2018 21:52 |
|
The Dark Id posted:
Congrats on killing god and making one hell of a LP, TDI. It's been a phenomenal wild ride.
|
# ? Mar 9, 2018 22:14 |
|
Adding another voice to the chorus of thanks for this behemoth of an LP. I bought an SA account to keep reading your LP of the original Nier, and Drakengard 1 was the first LP that I followed while it was still going on. That almost feels like a different reality now. I mean, imagine someone had told you during the Drakengard 1 LP that that game would come to be remembered as sort of a cult classic, and its director held as one of the few great geniuses of game design. Particularly, imagine someone had said something like that about the soundtrack.
|
# ? Mar 9, 2018 22:22 |
|
The LP ending inspired me to go and give up my save data, which I never ended up doing my first playthrough. Thank you for your sacrifices: shocker1, VZ, Visako_Shina, and Mikasa.
|
# ? Mar 9, 2018 22:44 |
|
Omobono posted:What does the help from other players represent? Other pods giving the middle finger to the bosses and/or the pod network rebelling en masse? I think pretty much this. The pods are basically stand ins for you, the players. Ending D -> is essentially you as the player saying "Well the game is done, everyone is dead, the robots weren't really defeated so much as the just hosed off. Time to archive the events into the back of my mind and forge- NO gently caress THAT THIS IS BULLSHIT. gently caress what the creators of this whole thing want, I'm going to fight for a happy ending instead." The pods are rebelling against the machinations of the ones who created Project Yorha just as we as the players are rebelling against the machinations of the people who created the game. I wonder at what point in the development process did Yoko Taro come up with "Shoot em up sequence vs the credits to get the good ending". It would be interesting if he had that in mind from the start and built the hacking minigame around the mechanics knowing how the game was going to end.
|
# ? Mar 9, 2018 22:48 |
|
DeathSandwich posted:I think pretty much this. The pods are basically stand ins for you, the players. Ending D -> is essentially you as the player saying "Well the game is done, everyone is dead, the robots weren't really defeated so much as the just hosed off. Time to archive the events into the back of my mind and forge- NO gently caress THAT THIS IS BULLSHIT. gently caress what the creators of this whole thing want, I'm going to fight for a happy ending instead." The pods are rebelling against the machinations of the ones who created Project Yorha just as we as the players are rebelling against the machinations of the people who created the game. From one of his interviews he said he had no idea how he was going to do a good ending he promised so he probably just thought of it near the end.
|
# ? Mar 9, 2018 22:59 |
|
Iretep posted:From one of his interviews he said he had no idea how he was going to do a good ending he promised so he probably just thought of it near the end. In one of the interviews I read, which I unfortunately cannot produce at the moment, he basically said that Ending D was the one he had in mind when writing the game, but Ending E was a "natural ending" that the "characters wrote", independently of him.
|
# ? Mar 9, 2018 23:11 |
|
Thanks TDI for this wonderful game. There was a lot of personal tragedy in my life during 2017 and your updates helped a lot.
|
# ? Mar 9, 2018 23:13 |
|
|
# ? May 23, 2024 13:31 |
|
Joining the choir for those who teared up during the ending credits. I get SUCH a chill, every time I hear that song, expecting the echo to kick in. It's stupid, admittedly, but there's something uplifting about all the comments being along the same lines of 'don't give up, the world is with you' and the like that just makes it that much stronger an 'ending' for me. It almost ties into DeathSandwich's posts, wherein the collective will of the players who fought to Automata's final ending are saying No More, and making the game itself listen.
|
# ? Mar 9, 2018 23:39 |