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Obviously instead of a stats screen with green circles we need a play of the game so you can see bardin drop a smoke bomb and quickly revive the entire team during a ill timed horde + spawn
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# ? Mar 15, 2018 06:01 |
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# ? Apr 27, 2024 18:53 |
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Night10194 posted:Crazy Person Saltzpyre's charge move doesn't seem all that great. It seems to go further than I want it to and it doesn't really stun or plow through enemies. Eats up it's own timer by placing you facing away from foes two. Shade seems great on paper but in practice ...
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# ? Mar 15, 2018 06:08 |
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Wow, it's loving BULLSHIT that you don't receive any exp if the host leaves the game migrates to another host (and starts over). Someone line the design committee against the wall and loving shoot them, god drat.
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# ? Mar 15, 2018 06:40 |
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I'm pretty sure that slayers slam knocks chaospawn out of his grab animation but tbh haven't really checked.
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# ? Mar 15, 2018 07:15 |
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Blinks77 posted:What is the list of those? sienna's pyro CAN but it seems almost prerequisite on hitting the spawn in its mouth, which you can do if you're facing it but if not you're kind of out of luck. BH active DOES stagger him handily if your HP is high enough for the difficulty. I had missed it because I've been playing a lot of Champ and my item power still leaves a bit to be desired there.
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# ? Mar 15, 2018 07:17 |
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Been running heroic deeds with some friends today and have some observations. The first one is that you should probably never bother to do the "Back to basics" modifier. It resets your power level to 1, which means you won't be able to stagger, pierce, or generally do damage to anything, which is killer on Veteran and above. The "No drops throughout the level" modifier also removes tomes and grimoires, which is kinda dumb. The "Increased Special spawns" modifier doesn't actually seem to increase special spawns? At least we didn't really notice a difference from normal while doing a few of those. The "More horde spawns" definitely works though. They should probably have a look at the rewards for these though, because for the most part, it's really not worth the effort. The modifiers also aren't really interesting enough to just do it for fun. Broken Cog fucked around with this message at 08:34 on Mar 15, 2018 |
# ? Mar 15, 2018 08:31 |
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Broken Cog posted:Been running heroic deeds with some friends today and have some observations. I wonder if "Increased special spawns" affects elite spawns as well. I was getting packs and packs of Storm Vermin on top of a hook rat every minute. Luckily bots are really good at sniping specials.
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# ? Mar 15, 2018 08:37 |
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Cowcaster posted:the dagger is the way to go for me. the first charged strike is an aoe knockback you can fire off -> block -> fire off again to lock down crowds, and the second charged strike's stab actually does a pretty impressive chunk of damage against heads, and both come out a lot faster than the flaming sword's equivalent crowd control swings or getting to the third strike of the arming sword's combo for headshotting an armored dude. Also chalk me up for hating the mace, I was doing much better with Flame-Sword. I'll give dagger a shot when I g
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# ? Mar 15, 2018 08:42 |
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Weissritter posted:I wonder if "Increased special spawns" affects elite spawns as well. I was getting packs and packs of Storm Vermin on top of a hook rat every minute. Luckily bots are really good at sniping specials. I've just had a ton of stormvermin in general lately. It seems like everytime I do Convocation of Decay the drop down the poop tube ends in a room with about fifteen of them.
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# ? Mar 15, 2018 08:43 |
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Broken Cog posted:The "Increased Special spawns" modifier doesn't actually seem to increase special spawns? At least we didn't really notice a difference from normal while doing a few of those. The "More horde spawns" definitely works though. oh no, it definitely did when i played through one earlier and it meant constant special spawns and in multi-special combos too ...though after that, 2 party members couldn't load into the victory/reward screen and got shafted out of their loot
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# ? Mar 15, 2018 08:47 |
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Broken Cog posted:Been running heroic deeds with some friends today and have some observations. Yeah, they really should give multiple chests or more XP than they do. Even the easier ones are really hard and you don't get that much out of it.
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# ? Mar 15, 2018 08:52 |
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Taffer posted:Yeah, they really should give multiple chests or more XP than they do. Even the easier ones are really hard and you don't get that much out of it. At the very least you should get the next level up. Like recruit deeds give the general/emperor vet chest, vet gives the champ chest, champ gives the legend chest etc... Edit: Is there anyway to choose which bots you get? I never see Saltz and always get Sienna despite never having touched her so she gets no talents and starting weapons. Frustrated fucked around with this message at 08:59 on Mar 15, 2018 |
# ? Mar 15, 2018 08:55 |
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I like the idea of the little riposte you can do after pushing, but more often than not I just get stabbed by some random rat lurking behind the pushee line. Any tips on when to use it properly? If you're strafing around a horde?Frustrated posted:Edit: Is there anyway to choose which bots you get? I never see Saltz and always get Sienna despite never having touched her so she gets no talents and starting weapons. Bots level up to your power, IIRC. No talents, though. Fat Samurai fucked around with this message at 09:04 on Mar 15, 2018 |
# ? Mar 15, 2018 09:01 |
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Lots of people with wrong opinions about Slayer here man. Slayer might not be the pro-est pick for Champion difficulty but Dwarf doesn't have a lot of super ranged options at the moment. Grudgeraker/Pistols are both fairly short range unless I'm mistaken about pistols, and the reason you keep the elf around anyway is to snipe a special or three, assuming she's not half a checkpoint ahead of the rest of the team. Crossbow exists I guess, and Handgun stabilizes too slowly for the sick 720 noscopes of VT1. Slayer is good because it teaches you good judgement. It teaches you good mechanics. It teaches you melee crowd control if nothing else, since you don't have the other option anymore. Take Leap, for example. It's absurdly fun. It's got an absurdly short cooldown, for maximum poor decision making. It's also absurdly dangerous when used wrong. Good idea: Leaping right behind a boss to take advantage of increased attack speed. Bad idea: Leaping to the front of an oncoming horde. Most of them won't be staggered and you will find that out from the ground very quickly. Good idea: Leaping at a Leech to stagger it from force choking your friend. Bad idea: Leaping at a pouncing Gutter Runner. They'll win that fight. Really, the key to Leaping well is knowing when NOT to Leap. BUT YOU WANT TO SO BAD because it's cool and good and fun. I know. Also I can guarantee you that nothing will teach you how to deal with disabling specials faster than not having a ranged option. You will learn how to sidestep packmasters, gutter runners, and leeches like a pro. Hell, I might even spend the time finding out if bashing gutter runners is still a thing. Did you know it's possible to avoid a packmaster grab and a gutter runner at the same time? I didn't until I had to make an astounding defensive Leap! Did you know you can side-step the leech's force choke? It's a thing! After they've goofed that poo poo up, they are wide open to receive a small package of screaming anger straight to the dongliz. If you try Slayer and don't learn anything, you're either the best player around or you haven't died enough to figure out how to survive the terrible situations your roleplaying Slayer gets you into yet.
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# ? Mar 15, 2018 09:05 |
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dscruffy1 posted:Bad idea: Leaping at a pouncing Gutter Runner. They'll win that fight. Fatshark please fix. Narrative Causality trumps mechanics.
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# ? Mar 15, 2018 09:10 |
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dscruffy1 posted:If you try Slayer and don't learn anything, you're either the best player around or you haven't died enough to figure out how to survive the terrible situations your roleplaying Slayer gets you into yet. I learned I SHOULD leap at a ratling gunner, but not if he's shooting at me. The bullets will stop the leap in mid air and then i'm just out there in the open and sad with two shields of block which are whoops gone and i'm dead.
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# ? Mar 15, 2018 09:12 |
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What's the best talent to take at level 25 for bh saltzy?
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# ? Mar 15, 2018 09:55 |
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maev posted:What's the best talent to take at level 25 for bh saltzy? In my opinion its the -30% cooldown one. Double shot and buckshot specialize it a bit too much compared to being able to shoot more often. A point blank shot will still kill a chaos warrior and thin out a horde even without two armor piercing shots / a fan of buckshot.
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# ? Mar 15, 2018 10:08 |
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Night10194 posted:Crazy Person Saltzpyre's charge move doesn't seem all that great. It seems to go further than I want it to and it doesn't really stun or plow through enemies. It doesn't stun but here's a pro tip that also applies to Kruber's charge: if you hit block, you will stop in place during the charge. Makes it a lot easier to control your positioning.
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# ? Mar 15, 2018 10:43 |
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dscruffy1 posted:Lots of people with wrong opinions about Slayer here man. Slayer might not be the pro-est pick for Champion difficulty Well, its only the fact that ironbreaker dwarf is pretty much OP when it comes to tanking and CC'ing. Slayer could do just as good with a 2h hammer cc-wise, but it always helps to be able to snipe a special with the handgun, and the ironbreaker ability can turn a lost map around
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# ? Mar 15, 2018 11:02 |
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SuperKlaus posted:What does 10 HP mean to a bar? Yes I know we've posted for a few pages now about classes having different health pools and also not knowing what those pools are so I guess I'll just ask as I approach lvl 15 Bardin does Ironbreaker want faster Gromrils or 10 HP with Gromril? According to reddit, tanky subclasses like the Ironbreaker, Zealot, etc have 150. Slightly tanky ones like Handmaiden and, uh, some others have 125. And most have 100. Based on one match where I took 42 damage as an Ironbreaker on the endgame stats after losing maybe quarter of my hp and never gaining temp health, that seems like it could be accurate. Folks here are judging it based on the damage dealt stat on the end screen after jumping off a cliff, but the game counts damage dealt during bleedout, which is probably throwing it off.
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# ? Mar 15, 2018 11:27 |
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Internet Explorer posted:So are most of the people who have 600 hero level and 5x level 30 characters using the "dash off the cliff" trick or some other map hack, or are most of those people just playing a lot? I've got 600 HP and some decent levels on my characters but I could only stomach doing that stupid immediate-death thing twice before I was like gently caress this I want to actually play the game.
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# ? Mar 15, 2018 11:33 |
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There is also the fact that you can't have both the slayer and the ironbreaker on the same team, not only is the slayer being useless, he is taking up the slot of someone useful and sir kruber and the rare handmaiden are the only tanks besides the ironbreaker and the ironbreaker is on a level above them honestly. Just did some quickplay, queued into skittergate, halescourge, skittergate, skittergate, skittergate, halescourge, on the final halescourge the team decided to not jump off a cliff this time and just get it done, skipped all grims and tomes for extra healing and still had 3 teammates with 1 hp of grey health and no heals left.
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# ? Mar 15, 2018 11:50 |
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SuperKlaus posted:What does 10 HP mean to a bar? Yes I know we've posted for a few pages now about classes having different health pools and also not knowing what those pools are so I guess I'll just ask as I approach lvl 15 Bardin does Ironbreaker want faster Gromrils or 10 HP with Gromril? It's a large chunk of HP for ironbreaker, very useful. I largely prefer the 10hp on free hit talent over the 13 cd reduction talent. That's because you can go 20 sec intervals without taking a hit fairly easy, and when you do get hit the EHP boost is insane. This shines as you progress to higher difficulties, becaue you get less and less kills so stacking up kill temp HP becomes harder.
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# ? Mar 15, 2018 11:51 |
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the concept of tank is not real, hope this helps
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# ? Mar 15, 2018 11:57 |
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AggressivelyStupid posted:the concept of tank is not real, hope this helps I can hear the 'ACSHUALLY' from where I am, I seek the sounds of mouthbreathing to find you in a corner channeling the winds into another shitpost. I take out my grudgeraker "There's just 'controllers', you're not really tanking anything... technically..." I fire. Twice. Motherfucker fucked around with this message at 12:02 on Mar 15, 2018 |
# ? Mar 15, 2018 12:00 |
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*screaming into mic* I'M THE TANK LET ME CARRY THE GRIM
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# ? Mar 15, 2018 12:12 |
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P. S. It takes more than two shots to team kill someone with a grudgeraker, I know this from personal experience. E: also controller doesn't exist laffo, just get good and kill rats
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# ? Mar 15, 2018 12:14 |
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Is there anything you'd need to control if they are all dead?.. I don't really understand that concept, like high stamina shield weapons exist but wouldn't you be better spent doing the shield bash to attack trick than just sitting and blocking for your team. I know ironbreaker has that aggro thing but it doesn't seem to work or everything's dying too fast for me to notice
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# ? Mar 15, 2018 12:29 |
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Ra Ra Rasputin posted:There is also the fact that you can't have both the slayer and the ironbreaker on the same team, not only is the slayer being useless, he is taking up the slot of someone useful and sir kruber and the rare handmaiden are the only tanks besides the ironbreaker and the ironbreaker is on a level above them honestly. Boss levels should give more exp and boxes for completion. You usually fight more bosses than usual, the levels are longer, and harder.
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# ? Mar 15, 2018 13:02 |
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Does anyone know if there's a way to turn off regional matchmaking for quick play? I'm... Not a fan of my local community.
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# ? Mar 15, 2018 13:16 |
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Coolguye posted:Witch-Hunt gives everyone a 10% damage bonus to tagged enemies Four. Bounty Hunter magnum can also make the spawn drop your friends. I think I've also seen the pyromancer spooky skull stagger bosses, but I can't confirm if that is enough to make a spawn drop someone.
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# ? Mar 15, 2018 13:24 |
Sharkopath posted:Is there anything you'd need to control if they are all dead?.. Usually if you go ham on a horde you have to slowly back pedal a bit, which can be a bad time at certain map points. Putting up a shield and just sitting there is practically a guarentee that all the rats in a horde will neither get past you or actually hurt anyone, assuming it's a good area of the map for it. Otherwise, "controller" usually involves being hella-shoving with your like eight stamina to knock down fifty rats at all sides and let your teammates safely blend them.
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# ? Mar 15, 2018 13:29 |
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Also if your shield has off balance on it every rat who hits you suddenly becomes extremely vulnerable to being blended.
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# ? Mar 15, 2018 13:30 |
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Both times I’ve done skittergate, the first boss has bugged out and just stood there twitching as we sail on him. By the time he successfully transforms he then dies a second later. Have other people encountered this? Also do you think the director takes into account how well you’ve done with a group in previous rounds? Joined some pubbies playing veteran for 6 or so matches. I swear as the matches went on the hordes got larger and larger and our kill totals started going through the roof? Last couple just felt like an endless horde almost.
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# ? Mar 15, 2018 13:50 |
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I just bought this game and I die a lot. I like it.
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# ? Mar 15, 2018 14:27 |
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Motherfucker posted:I can hear the 'ACSHUALLY' from where I am, I seek the sounds of mouthbreathing to find you in a corner channeling the winds into another shitpost. I take out my grudgeraker post of the day
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# ? Mar 15, 2018 14:36 |
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Okay I think I got the hang of this game where do I go to get fancy fire-hats for Sienna
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# ? Mar 15, 2018 14:38 |
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Hit it in the head the armor is weak there! Don't hit it in the body hit it in the head! Don't hit the armor! Hit it in the head! Don't hit the armor! Hit it in the head! Hit it in the head the armor is thinner there! Don't hit it in the body hit it in the head! Don't hit the armor! Gods, I can't keep going. Gods, I can't keep going. There needs to be a slider to reduce calls out like this.
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# ? Mar 15, 2018 14:38 |
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# ? Apr 27, 2024 18:53 |
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TheLastRoboKy posted:Okay I think I got the hang of this game where do I go to get fancy fire-hats for Sienna i-i dont think hats are in the game yet or if they are they are likely red rarity or something
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# ? Mar 15, 2018 14:40 |