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Voting AAR too: always attack Roark
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# ? Mar 15, 2018 18:58 |
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# ? May 12, 2024 04:20 |
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The_White_Crane posted:I hardly think I need to express my opinion here, but always attack Roark. Let's do it!
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# ? Mar 15, 2018 20:28 |
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Mikl posted:Roark, gaze into the fist of Lone Wolf.
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# ? Mar 15, 2018 20:40 |
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Mikl posted:Roark, gaze into the fist of Lone Wolf.
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# ? Mar 15, 2018 21:47 |
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achtungnight posted:There is already a significant number of people voting to attack Roark. I will gladly join their ranks. The Dungeons of Torgar posted:Roark watches you rush towards him with hate and fear in his eyes. ‘Help me, master,’ he whimpers, rising unsteadily and drawing a slim-bladed sword from beneath his black robes. Roark: COMBAT SKILL 18 ENDURANCE 20 Combat Ratio: 0 We roll: 7 Lone Wolf: COMBAT SKILL 18 ENDURANCE 36 Roark: COMBAT SKILL 18 ENDURANCE 11 We roll: 7 Lone Wolf: COMBAT SKILL 18 ENDURANCE 35 Roark: COMBAT SKILL 18 ENDURANCE 2 We roll: 2 Lone Wolf: COMBAT SKILL 18 ENDURANCE 31 Roark: COMBAT SKILL 18 ENDURANCE 0 The Dungeons of Torgar posted:You snatch the amulet from Roark’s lifeless hand and then turn to confront Tagazin. You sense an energy flowing between Roark’s amulet and the amulet that hangs around the Demonlord’s neck, and you use this power-bridge to ward off the creature. I don't know about you, but I find killing Roark with our bare hands pretty satisfying.
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# ? Mar 15, 2018 23:07 |
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We're on a cursed island, we've just escaped death, and we get the chance to venture into the woods at random, at night? Nope, let's make camp.
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# ? Mar 15, 2018 23:18 |
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Do not let the riders escape in case they are Roark's allies going for reinforcements! After them! It is nice to have killed Roark with our bare hands. Does he also die if you somehow overcome Tagazin (with or without the Sommerswerd)? I know the answer, but will let Tiggum answer as he's better able to judge and abide by the thread's established spoiler policy. I also know there are other paths in this book where you don't meet Roark, but I will talk more about them after Tiggum gives permission or after the book is done.
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# ? Mar 15, 2018 23:22 |
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achtungnight posted:It is nice to have killed Roark with our bare hands. Does he also die if you somehow overcome Tagazin (with or without the Sommerswerd)? And you can talk about the battle at Cetza at this point because we've definitely passed it (in fact we'd definitely avoided it the moment we chose to look for Sebb Jarel instead) and the same goes for the actual meeting with Sebb Jarel, but basically anything that follows either event might still come up. Both the Cetza and Pirsi paths end up at the same place, with a potential diversion to the Isle of Ghosts. We're currently still in the middle of that optional side-quest and will rejoin the critical path afterwards.
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# ? Mar 15, 2018 23:44 |
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Tiggum posted:Choosing to attack Roark is the only way to kill him (and you can't do that if you have the Sommerswerd). He might die trying to escape the collapsing building, but if he does you don't see it happen. Wrong, actually! If you take Tagazin's amulet, Roark tries to stop your heart through the link the two amulets have. If you survive a three point hit (ignored if you have Nexus), you turn it back on him and stop his heart. Sommerswerd route is actually the one way besides just not going this way that you can get screwed out of killing Roark. Materant fucked around with this message at 00:00 on Mar 16, 2018 |
# ? Mar 15, 2018 23:57 |
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Thanks, Tiggum. It's safe to say now (correct me if I'm wrong) that I like this book because it has three distinct paths in the beginning- and they all are of importance to ongoing Lone Wolf subplots and character arcs- not going into specifics per spoiler policies. Roark's fate on our current path is my personal favorite of the three paths. although I did have to be reminded what a tough encounter it can be if you have and use the Sommerswerd. This is a satisfying end for the Roark plotline IMO. The other two distinct paths are Meeting Sebb Jarrel and the Battle at Cetza. In the latter, you can meet a certifiable badass character named Captain Prarg. It is also possible to meet King Sarnac of Lencia and fight Baron Shinzar of Hammerland, a Darklord ally who wields a nasty dark magic flaming battleaxe. I believe Graygor mentioned Shinzar during our meeting. We've missed all that now (Shinzar we won't see again in future books, the other named characters we might, again not going into specifics). We've also missed meeting Sebb Jarrel. It is only possible to get to the Isle of Ghosts and encounter Roark by failing to meet Sebb Jarrel. You can get there from the Cetza path, but it requires some specifics I won't go into. The same is true of getting to the Isle of Ghosts via the Jarrel path as we did. If we had had Divination, or refused to tell Jarrel's partisans about our mission, we would have met Jarrel (the mousy partisan was an imposter, Jarrel is someone different) and taken quite a different path. Of course, if we had met Jarrel, we would never have gotten to meet anyone at Cetza, nor would we have met Tagazin and Roark. Or the Bear who was on at least one cover of the book.
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# ? Mar 16, 2018 00:04 |
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Materant posted:Wrong, actually! If you take Tagazin's amulet, Roark tries to stop your heart through the link the two amulets have. If you survive a three point hit (ignored if you have Nexus), you turn it back on him and stop his heart. achtungnight posted:It is only possible to get to the Isle of Ghosts and encounter Roark by failing to meet Sebb Jarrel. You can get there from the Cetza path, but it requires some specifics I won't go into. The same is true of getting to the Isle of Ghosts via the Jarrel path as we did. If we had had Divination, or refused to tell Jarrel's partisans about our mission, we would have met Jarrel (the mousy partisan was an imposter, Jarrel is someone different) and taken quite a different path. Whether or not you get to the Isle of Ghosts after the battle at Cetza is a bit more complicated. Your best chance is to not have Huntmastery or Pathasmanship, but even then you've got a 30% chance of missing it even if you make the right choices. Weirdly, it's easier to get to the Isle of Ghosts the fewer previous Magnakai books you've played through since it relies not just on specific Disciplines but also on your rank. So the less likely you are to know or care who Roark is, the more likely you are to meet him.
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# ? Mar 16, 2018 00:23 |
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Let’s follow them. Perhaps we can get into more fights with our bare hands.
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# ? Mar 16, 2018 02:01 |
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nelson posted:Let’s follow them. Perhaps we can get into more fights with our bare hands. The Dungeons of Torgar posted:The track consists of ancient paving blocks mostly overgrown with moss, but occasionally you hear the sound of a distant hoofbeat striking upon an exposed slab of stone. You follow the trail and are soon engulfed by darkness. Only the sound of forest owls and the flutter of bats can be heard as you make your way slowly through the inky black forest.
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# ? Mar 16, 2018 11:19 |
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Stop and rest. Also: 1) Hell yeah, we beat Roark to death with our bare hands. More like die-born of Amory, amirite? 2) I thought that mousy fellow might be an imposter; it didn't seem like an appropriate descriptor for the brother of the man we met earlier. 3) Tiggum, could you post the scene where we instead stop Roark's heart? I kinda want to see that...
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# ? Mar 16, 2018 11:50 |
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Keep going. We have Huntmastery, don’t we?
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# ? Mar 16, 2018 12:17 |
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The_White_Crane posted:3) Tiggum, could you post the scene where we instead stop Roark's heart? I kinda want to see that... Under different circumstances, The Dungeons of Torgar might have posted:Roark raises his amulet and screams a curse. Suddenly the chill that pains your arm lances across your chest and stabs at your heart. Mustering your strength and your psychic defences, you concentrate on repelling Roark’s attack. Immediately, the icy chill that threatens to freeze your heart begins to thaw, and you feel warmth flowing along your arm towards the iron amulet clenched in your fist. Suddenly Roark screams with pain and collapses—he has fallen victim to his own attack. You have reversed the flow of energy and stopped his heart. In case anyone's confused, this is not what's happening right now, see my previous post for the current situation and choice.
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# ? Mar 16, 2018 12:32 |
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achtungnight posted:Keep going. We have Huntmastery, don’t we?
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# ? Mar 16, 2018 13:20 |
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Tiggum posted:It's not particularly evocative, IMO. Combat's my preferred option. Yeah, you're right. That's very anti-climactic.
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# ? Mar 16, 2018 15:15 |
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The_White_Crane posted:Yeah, you're right. That's very anti-climactic. I mean, at the end of the day, it is still a heart attack and thus kind of pales to literally beating him to death with our bare hands.
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# ? Mar 16, 2018 18:07 |
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I hadn't the Sommerswerd, first time I tried, but I had the Dagger of Vashna. Was it usable? Stop and rest.
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# ? Mar 16, 2018 20:59 |
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Guy Fawkes posted:I hadn't the Sommerswerd, first time I tried, but I had the Dagger of Vashna. Of course not.
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# ? Mar 16, 2018 21:54 |
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Guy Fawkes posted:I hadn't the Sommerswerd, first time I tried, but I had the Dagger of Vashna. nelson posted:Keep going. The Dungeons of Torgar posted:You have covered less than a mile when suddenly you hear the screams of men and startled horses coming from the darkness ahead. Cautiously you advance until you find yourself at the edge of a steep slope which descends to the site of an ancient quarry. Torchlight flickers at the centre of this wooded bowl, illuminating a grim and supernatural conflict.
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# ? Mar 16, 2018 23:25 |
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Nice to encounter actual Ghosts on the Isle of Ghosts. Go around the fight and silently thank Roark's followers for distracting these things so we can escape them.
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# ? Mar 17, 2018 00:07 |
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Justice for Rorak’s followers. We shouldn’t interfere. Let’s go around.
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# ? Mar 17, 2018 02:57 |
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Tiggum posted:fight the ghosts.
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# ? Mar 17, 2018 02:58 |
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achtungnight posted:Nice to encounter actual Ghosts on the Isle of Ghosts. Go around the fight and silently thank Roark's followers for distracting these things so we can escape them.
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# ? Mar 17, 2018 08:13 |
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I ain't scared of no ghost!
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# ? Mar 17, 2018 08:27 |
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nelson posted:Justice for Rorak’s followers. We shouldn’t interfere. Let’s go around. Yeah, gently caress 'em. Pity we can't steal a horse or whistle one over though.
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# ? Mar 17, 2018 10:51 |
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nelson posted:Justice for Rorak’s followers. We shouldn’t interfere. Let’s go around. The Dungeons of Torgar posted:For two hours you stumble through the forest until fatigue finally catches up with you. Exhausted, you stop and crouch down, with your back against the trunk of a gnarled pine and your knees drawn up to your chin If we'd rolled a 7 or higher we'd have avoided this fight. You need either Invisibility or Pathsmanship to even have that chance though.
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# ? Mar 17, 2018 16:10 |
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We have a Bow and We Wish to use it!.
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# ? Mar 17, 2018 16:34 |
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”Shoot ‘em in the face.” -Dick Cheney
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# ? Mar 17, 2018 17:01 |
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achtungnight posted:We have a Bow and We Wish to use it!.
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# ? Mar 17, 2018 17:13 |
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achtungnight posted:We have a Bow and We Wish to use it!. Also the Lone Wolf Saga app just updated with The Dungeons of Ixia, if anyone missed it.
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# ? Mar 17, 2018 18:29 |
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Tiggum posted:It seems a shame to come all the way to the Isle of Ghosts and leave just as the ghosts come out, but OK. What would have happened if we'd gone in to bust the ghosts? I was assuming either Death by Ghostnado or a stab in the back from Roark's ingrate buddy, but now I'm curious. And hell yeah, we wish to use this bow what we have.
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# ? Mar 17, 2018 19:32 |
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It's Bow time!
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# ? Mar 17, 2018 20:40 |
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Runcible Cat posted:What would have happened if we'd gone in to bust the ghosts? I was assuming either Death by Ghostnado or a stab in the back from Roark's ingrate buddy, but now I'm curious. Anyway, time to arrow these Krorns. The Dungeons of Torgar posted:You draw an Arrow and let it fly at the leading creature. It pierces its hairless skull and sends it reeling into the bushes. The others gurgle their displeasure and fix you with their murderous black eyes as they make ready to rush forward and attack. Krorn: COMBAT SKILL 20 ENDURANCE 33 Combat Ratio: 11+ We roll: 8 Lone Wolf: COMBAT SKILL 31 ENDURANCE 37 Krorn: COMBAT SKILL 20 ENDURANCE 0 The Dungeons of Torgar posted:You search the bodies of the dead Krorn but find little of value. Their weapons are crude and poorly fashioned, and their packs contain nothing but strips of dried meat. You consider the long journey ahead, but stories you have heard about the Krorn’s love of human flesh are enough to put you off the idea of taking this food.
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# ? Mar 18, 2018 02:47 |
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Hide the bodies. Considering the amount of deaths we've caused, pausing to hide the bodies seems quaint.
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# ? Mar 18, 2018 03:06 |
Leave the bodies. If you hide them, people don't know you were here. If people know you were here, they will come looking for you, allowing you to kill and loot them. This thread loves some looting, so it's about time we were proactive.
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# ? Mar 18, 2018 03:08 |
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When have we ever hidden the bodies before? Although when the books give you a safety-oriented option you should usually take it (duck as you open the door). But time is also a factor sometimes. Meh, let's live dangerously. Leave them and go.
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# ? Mar 18, 2018 04:40 |
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# ? May 12, 2024 04:20 |
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Kai grant us the strength to accept that which we cannot change, the courage to change what we can, and the wisdom to hide the bodies of the creatures we had to kill because they attacked us first.
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# ? Mar 18, 2018 06:43 |