Had some good runs last night on the SLAYER https://www.youtube.com/watch?v=aNvClQ1yqu4 Into the Nest https://www.youtube.com/watch?v=wKtmmxS3nQM Convocation of Decay
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# ? Mar 20, 2018 14:09 |
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# ? Apr 27, 2024 13:37 |
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Skypie posted:
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# ? Mar 20, 2018 14:15 |
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I fought Ribspreader for the first time last night, playing SIR KRUBER as usual. There was something deeply hilarious about the big bad brick poo poo house of a boss getting knocked on his loving rear end by charge after charge. Horrible, horrible ending, though, that left me feeling for one of the few times like I legitimately got robbed by the RNG. After picking up all the tomes and grims, our witch hunter went down and died halfway through the fight; I guess Ribspreader's own charge does a lot of damage? I never really got hit by it, but our WH sure seemed to crumble. Then, at the very end of the battle, our bright wizard goes down, incapacitated but not dead, about five seconds before I finally lop Ribspreader's head off. Feeling all good and proud of myself, I immediately walk over to get her back up.... and then simultaneously, I get snared by a pack rat charging out of the now-open gate while the dwarf gets pounced by an assassin, about five feet away from the still-downed bright mage. Wipe. With the boss dead and full books. I mean, I know it's not over 'til it's over, but drat.
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# ? Mar 20, 2018 14:30 |
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Had two boss games wipe right after killing the boss due to specials disabling the survivors, one of them being a pre-patch Halescourge fight. Just assume that the moment you drop the boss, some loving rat bastard is going to be gunning for your rear end and you need to be ready.
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# ? Mar 20, 2018 14:40 |
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2h Sword on Handmaiden is pretty good. Big old sweeps that you don’t get from the spear and you still get a stab that you can use with your F attack. Less push and stam though
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# ? Mar 20, 2018 14:42 |
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Schneider Inside Her posted:2h Sword on Handmaiden is pretty good. Big old sweeps that you don’t get from the spear and you still get a stab that you can use with your F attack. Less push and stam though Spear has some pretty drat good sweeps tbh. First power attack and the push followup attack are both stellar.
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# ? Mar 20, 2018 14:47 |
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Vargs posted:Spear has some pretty drat good sweeps tbh. First power attack and the push followup attack are both stellar. The push/Block angle on spears is kind of ridiculous, too. Its a full 180°, same as a 1H + Shield, whereas halberds are the same as swords.
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# ? Mar 20, 2018 14:59 |
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quote:The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
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# ? Mar 20, 2018 15:18 |
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I know Kruber has better weapons, but there's just something satisfying about walking into battle with just a mace and no shield. Proper rat-stick action.
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# ? Mar 20, 2018 15:28 |
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Backhand posted:simultaneously, I get snared by a pack rat charging out of the now-open gate while the dwarf gets pounced by an assassin, about five feet away from the still-downed bright mage. Wipe. With the boss dead and full books. This exact same thing happened to me last night except that we had 3 up so Victor was able to get the gutter runner before I died and we rescued sienna before the hook rat got away. Apparently the special double spawn right after that boss is A Thing.
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# ? Mar 20, 2018 15:29 |
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Who's the number one ranked competitive Vermintide 2 player in the eSports world and what's their Twitch channel? I wish this game had global rankings.
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# ? Mar 20, 2018 15:33 |
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Can anyone point me towards a good sienna guide? Are there any staffs/weapons I definitely should be avoiding?
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# ? Mar 20, 2018 15:39 |
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Cpt_Obvious posted:Can anyone point me towards a good sienna guide? Are there any staffs/weapons I definitely should be avoiding? Anything that isn't a heatsink beamstaff.
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# ? Mar 20, 2018 16:03 |
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what rap music said but to go into more detail: flamestorm is pretty good at mulching hordes but obviously can't hit things beyond 10 feet or so, fireball is mediocre at everything bad at nothing, bolt staff's right click is theoretically a special sniper and its left click is a rapid fire crowd control except the beam staff does both better, and conflagration knocks everything around in a big aoe but does about a wet fart's worth of damage
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# ? Mar 20, 2018 16:07 |
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Kaddish posted:If you never gamed the crit thing on the beam staff to begin with this is a fairly significant buff. I still think I may like Bolt staff more but having the crits fixed was a serious annoying issue so I'll go back to giving Beam a shot. E: I also really hate the zoom-in FOV thing with beam, feelsbad after using Bolt staff and machinegunning heads for so long. I'd really like to give Unchained a solid go but no idea what to do with them. Losing homing flaming-balls made me feel naked since you can just pop it whenever you hear an assassin is near and have it wipe it out behind many walls and cliffs. Xaris fucked around with this message at 16:32 on Mar 20, 2018 |
# ? Mar 20, 2018 16:15 |
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Capri Sun Tzu posted:Awesome, it sucked losing a quarter of your health to something you couldn't possibly avoid Even more than skittergate and halescourge fixes I am hype about this fix for this reason
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# ? Mar 20, 2018 16:18 |
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Xaris posted:I'd really like to give Unchained a solid go but no idea what to do with them. Losing homing flaming-balls made me feel naked since you can just pop it whenever you hear an assassin is near and have it wipe it out behind many walls and cliffs. Ravenfood fucked around with this message at 16:46 on Mar 20, 2018 |
# ? Mar 20, 2018 16:33 |
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quote:Heroes Lunethex fucked around with this message at 16:46 on Mar 20, 2018 |
# ? Mar 20, 2018 16:40 |
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Everything in patch looks really good especially the troll/leech/burgersnot damage avoidance changes
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# ? Mar 20, 2018 16:45 |
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quote:Decreased the amount of troll projectile-vomit to 20 liters. This game is truly magical sometimes.
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# ? Mar 20, 2018 16:46 |
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Xaris posted:I'd really like to give Unchained a solid go but no idea what to do with them. Losing homing flaming-balls made me feel naked since you can just pop it whenever you hear an assassin is near and have it wipe it out behind many walls and cliffs. i'm an unabashed Unchained convert for 2 major reasons: 1) the practical amount of FF you run into is actually less if you're paying attention. flaming skull can knock a serious chunk of health off your allies on champ and insta-down them on legend, and there is not a single drat thing you can do about it because it's auto-aim. yes, the skull is fantastic against literally everything but there's nothing you can do to stop it from going rogue. at least with living bomb you have some agency by walking away from people you like. 2) it's just more fun. pyromancer for me ended up being insanely boring. i almost felt like a bot. beam things that are far away, shotgun things that are close, hit f when you're too hot, repeat. this loop will cover you for 85% of your play time, the other 15% being stupid junk like getting stabbed in the butt by something that spawned 2 seconds prior and losing half of your health. Unchained still allows you to hit those buttons for when they are really needed, evaporating a horde and/or deleting a nerd, but you are encouraged and rewarded for mixing it up and riding the edge of your heat in melee. Try the dagger, it's already mean and just becomes absolutely vicious in the hands of an Unchained. You end up feeling like a serial killer because your little knife perpetrates an absurd amount of murder. In terms of saving yourself from dong sniffers like gutter runners, just be careful with your living bomb attack. Dodge a lot (the knife has a really long dodge on it too, another benefit) and if you get a look at them coming in, hit your Living Bomb instead of trying to shove. You might get pounced but the impact from Living Bomb will knock them straight off. I've done this a dozen times in the last few days.
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# ? Mar 20, 2018 16:51 |
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i think i'd like it better if unchained got the pyromancer's crit bonus at high heat instead of the raw melee damage bonus and then pyromancer got something else but i guess that goes against the idea of unchained being the melee class
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# ? Mar 20, 2018 16:54 |
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The changes to the Benedict Humblebundle fight make me wonder if him tracking until the last second before snotrushing at you is an intended mechanic. Am I supposed to run away when he ports to my corner? If so, what would be the damage window for a melee character?
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# ? Mar 20, 2018 16:54 |
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Cowcaster posted:i think i'd like it better if unchained got the pyromancer's crit bonus at high heat instead of the raw melee damage bonus and then pyromancer got something else but i guess that goes against the idea of unchained being the melee class this is kinda part of the reason that Unchained feels so good. if i'm riding near the red on my overcharge i know exactly how much damage my knife is doing and it's a LOT. i can go completely ham on nerds and not have to hope for a dice roll to work out for me, I can just stab until the red haze clears and i know pretty darn well that it will turn out ok.
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# ? Mar 20, 2018 16:59 |
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Hm... That sounds like fun. Maybe I should give unchained more attention - pyromancer was getting kind of samey.
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# ? Mar 20, 2018 17:00 |
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Coolguye posted:i'm an unabashed Unchained convert for 2 major reasons: What do you recommend in terms of staffs and talents for Unchained? I've already been running Dagger/Bolt (probably soon to be Dagger/Beam) on Pyro. I guess probably the same thing it sounds like? Xaris fucked around with this message at 17:07 on Mar 20, 2018 |
# ? Mar 20, 2018 17:00 |
Speaking of fixing exploits, I was trying out the blunderbuss with scavenger on ole Huntsman Kruber, and it never seemed to give extra ammo on the right click. Did that get patched out? Still a really fun weapon, it does tons of damage and you're constantly staring at the ammo count in the corner, cursing whenever a shot fails to crit.
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# ? Mar 20, 2018 17:02 |
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Something I always wondered, is there a hotkey to do all the Job Board functionality without having to walk over to it and use it like there is for Spoils, Armory, etc.
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# ? Mar 20, 2018 17:10 |
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Xaris posted:What do you recommend in terms of weapons and talents for Unchained? I've been running Dagger/Bolt (probably soon to be Dagger/Beam) on Pyro. dagger/beam. in terms of talents, the only one that i feel is unarguable is cooldown reduction on living bomb at level 25. try to pair this with a charm that gives you ~10% cooldown reduction so you start off close to half cooled off even after you hit f. it's a huge help. this goes beyond the fact that you just don't need the increased damage (it kills trash just fine as is) and the increased radius is more ff potential. beyond that i feel like there's decent arguments for a lot of the talents. i prefer max health but max overcharge also has some sense to it. beyond that, i like reduced overcharge generated, temp health becomes real health on boss kill, and temp health on kills. flex to match your tastes though.
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# ? Mar 20, 2018 17:11 |
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fadam posted:Something I always wondered, is there a hotkey to do all the Job Board functionality without having to walk over to it and use it like there is for Spoils, Armory, etc. hit M (for mission)
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# ? Mar 20, 2018 17:12 |
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Beauty, thanks amigo.
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# ? Mar 20, 2018 17:12 |
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I've been running Unchained as well with both block talents, reduced overcharge generation, temp health on kill, and increased radius on Living Bomb. Using the regular sword and beam staff. The sword's heavy attack is a nice horizontal swing back and forth so it makes dealing with hordes very easy. The most important thing about Living Bomb in my opinion is the knockback, so the increased radius on living bomb makes it pretty big and can be a game-changer for patrols or if you are getting surrounded, you do have to watch the ff though. The lowered cooldown is also nice but I've found I don't use Living Bomb enough to justify it personally. You don't do as much raw damage as pyro but you end up as a much sturdier character that is strong in melee combat, great at dealing with hordes, and can still snipe specials and elites with the beam staff when required. Its been working great in champion.
Squarb fucked around with this message at 17:26 on Mar 20, 2018 |
# ? Mar 20, 2018 17:23 |
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Coolguye posted:dagger/beam. in terms of talents, the only one that i feel is unarguable is cooldown reduction on living bomb at level 25. try to pair this with a charm that gives you ~10% cooldown reduction so you start off close to half cooled off even after you hit f. it's a huge help. this goes beyond the fact that you just don't need the increased damage (it kills trash just fine as is) and the increased radius is more ff potential. Thanks. Do Ogres and Trolls count as boss kills for the purpose of triggering Temp->Perm? The lvl 10 ones seem p lovely in general though. And is Temp Health on Kill the way to go ? I'd have thought Crits may be better especially when fighting bosses n poo poo where you may not have trash to pickup temp health kills, but maybe on Champ/Leg they still through enough trash during bosses to make it useful? Xaris fucked around with this message at 17:29 on Mar 20, 2018 |
# ? Mar 20, 2018 17:25 |
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Coolguye posted:this is kinda part of the reason that Unchained feels so good. if i'm riding near the red on my overcharge i know exactly how much damage my knife is doing and it's a LOT. i can go completely ham on nerds and not have to hope for a dice roll to work out for me, I can just stab until the red haze clears and i know pretty darn well that it will turn out ok. Getting high and then stabbing peoples' heads off while trying to stay just high enough to continue the stab frenzy but not so high that you explode is why Unchained is so goddamn fun to play. As an added bonus, the need to stay high actually makes me play Sienna the way you're supposed to and mix up my magic and melee all the time, instead of mostly doing melee and occasionally remembering to toss a spell at people.
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# ? Mar 20, 2018 17:32 |
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The fixes are nice but i have to wonder about all the changes to make the game less arduous...if they nerf sienna and elf I'm down but even on legend sienna does the work of 3 by herself, it's kinda ridiculous Also does fatshark make any gameplay changes to maps as the game ages, i.e. spawn locations for enemies? The game is being pretty well shaken out, like Righteous Stand has become ho-hum if you do a left corner camp
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# ? Mar 20, 2018 17:33 |
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Xaris posted:Thanks. Do Ogres and Trolls count as boss kills for the purpose of triggering Temp->Perm? The lvl 10 ones seem p lovely in general though. And is Temp Health on Kill the way to go ? I'd have thought Crits may be better especially when fighting bosses n poo poo where you may not have trash to pickup temp health kills, but maybe on Champ/Leg they still through enough trash during bosses to make it useful? monsters count, yes. i prefer temp health on kill because you will not be triggering as many crits as a pyro does - you are losing the increased crit chance on overcharge, after all. the deceptive thing about the temp health in general is that since you are shunting 50% of your damage off into your overcharge, you typically have a fair bit of temp health hanging out if you're doing any substantial amount of murder. you can even vent aggressively and not bother it too much precisely because you are shunting even THAT damage over to your overcharge, which will bottom out really fast because you're venting. also, the boss kill thing gets more helpful on champ/legend because of the 'clears wounds' portion of that skill. That basically means that it resets your downs, so if you're gray after being knocked around by a boss it'll not just make your temp health real it will clear your gray status too.
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# ? Mar 20, 2018 17:34 |
I really want unchained to be more thematically like Bright Wizard was in Warhammer Online, where you're constantly trying to ride the line of max damage vs blowing yourself the gently caress up, almost like a fire-mage-meets-berserker sorta style (get hit lots, but don't get hit too much). e: I mean it's sorta like that now but IDK maybe I just don't have the talents or something but I really feel like there's minimal high heat reward
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# ? Mar 20, 2018 17:35 |
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ChickenWing posted:I really want unchained to be more thematically like Bright Wizard was in Warhammer Online, where you're constantly trying to ride the line of max damage vs blowing yourself the gently caress up, almost like a fire-mage-meets-berserker sorta style (get hit lots, but don't get hit too much). again, slap on a dagger and this is pretty much where you are at. big dodges with lots of reduced block cost to create distance, use any opening to go jack the ripper on any motherfuckers in your path. i found the sword too slow to both attack and defend to really do the job on Unchained for this reason, it really feels like a berserker class but it's a berserker class in the context of a game where avoiding damage is generally your #1 priority.
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# ? Mar 20, 2018 17:37 |
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Coolguye posted:hit M (for mission) M for mission I for inventory/crafting/talents H for hero select
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# ? Mar 20, 2018 17:38 |
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# ? Apr 27, 2024 13:37 |
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But it's also a berserker class where you can build up your berserk gauge by setting eighteen guys on fire before dancing around and stabbing the survivors. Which is way cooler than building it by getting hit.
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# ? Mar 20, 2018 17:39 |