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Drake_263 posted:The Cyclops MKI and MKII depth modules don't actually require kyanite. You could theoretically build a Cyclops, plonk an upgrade station on it, and basically use your Cyclops as a giant Seamoth - skip the prawn suit entirely and just pop out to grab some of the few handpickable chunks of kyanite at the lava castle. I mean that's basically what I did
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# ? Mar 21, 2018 02:25 |
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# ? Apr 27, 2024 13:15 |
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Section Z posted:Depends on how many spare ion cubes (and scrounged up freebie purple tablets to save on crafting) you have so you are allowed to make the second blue tablet, then Ion cells for the escape rocket. Since no drill means no drilling up the ion node in the lava castle, or the "3 cubes, every 4 minutes" infinite supply in the containment facility. Once you get to the containment facility, you can easily get a prawn back in there to drill the ion cubes.
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# ? Mar 21, 2018 02:44 |
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So I started a new save file on my new computer because my old save was ancient. Also, this reaper at the back of the Aurora really loves leaping out of the water for some reason: Not to be outdone, this ghost leviathan decided to do it too: (if you're wondering why it's on the surface in the first place, it chased me all the way from the floating ball area on the seafloor and just sort of... hangs out near the surface now.)
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# ? Mar 21, 2018 03:02 |
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Cojawfee posted:Once you get to the containment facility, you can easily get a prawn back in there to drill the ion cubes. Well yeah. But the whole subject was about going all game without a vehicle Though a hand drill would be a nice object to have.
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# ? Mar 21, 2018 03:12 |
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lol if I saw a Ghost leaping out of the water like that I would never have left the safe shallows
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# ? Mar 21, 2018 03:13 |
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Section Z posted:Depends on how many spare ion cubes (and scrounged up freebie purple tablets to save on crafting) you have so you are allowed to make the second blue tablet, then Ion cells for the escape rocket. Since no drill means no drilling up the ion node in the lava castle, or the "3 cubes, every 4 minutes" infinite supply in the containment facility. That's a good point, I forgot about the mineable ion deposit.
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# ? Mar 21, 2018 07:31 |
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So I went wandering down into the lost river and came across a big ol' box structure that seems to have broken free from it's moorings. I found some warper bits to scan inside. I then found a giant castle-like structure that had a fuckin Stargate to the giant gun which is super useful because I'm doing all this exploring with my prawn and was very low on food and water. I then kept going down and found a large fish with hands that shoots fireballs and that was alright. He was guarding a place that requires a blue tablet instead of one of the 5 purple ones I'm carrying. Which is bullshit. Also what's this about ion blueprints in the thermal place? I was in there I think (inside the lava castle?) And didn't see any blueprints. Edit: also how do the portals work? I've found them in other places but the thermal one is the only one that's turned on and taken me anywhere. And it just seems to take me to gun island. Untrustable fucked around with this message at 07:41 on Mar 21, 2018 |
# ? Mar 21, 2018 07:39 |
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NmareBfly posted:I guess the hard part would be when you run out of pipes far enough from the surface that you can't actually make it back up in time. Hm. Die and respawn? Feels like cheating. Do multiple runs so you have stopping points on the way up at the expense of an exponential parallel work load? You can't sever an air line halfway down and make it usable, can you? You can add a split to an air pipe chain so that shouldn't theoretically be a problem, just split off an air point every so often you could also build a single thermal reactor and an external air pump on a single tube and use that as your air supply (meaning construct a one tube and reactor base, you don't even need a door since it's basically just a tube of replenishing air Sloober fucked around with this message at 12:48 on Mar 21, 2018 |
# ? Mar 21, 2018 12:44 |
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Untrustable posted:So I went wandering down into the lost river and came across a big ol' box structure that seems to have broken free from it's moorings. I found some warper bits to scan inside. I then found a giant castle-like structure that had a fuckin Stargate to the giant gun which is super useful because I'm doing all this exploring with my prawn and was very low on food and water. I then kept going down and found a large fish with hands that shoots fireballs and that was alright. He was guarding a place that requires a blue tablet instead of one of the 5 purple ones I'm carrying. Which is bullshit. Also what's this about ion blueprints in the thermal place? I was in there I think (inside the lava castle?) And didn't see any blueprints. Each gate has a specific counterpart it goes to, you can't 'dial in' a different gate than the one it's configured to go to. Most gates are inactive until you power them up - you do this by inserting an ion cube into the square pedestal in front of the gate. If an inactive gate doesn't have a pedestal, it can only be found by finding its counterpart and activating that one. This is designed to make backtracking to certain areas easier while still making you actually explore. Edit: Once you've activated a gate pair with an ion cube, you can obviously travel either way through the gates, they're always two-way.
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# ? Mar 21, 2018 13:14 |
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it's almost certainly easier to just build a bunch of growth beds with the air-bubble coral; maybe with some creepvines and/or jellyshrooms to make 'm more easily visible.
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# ? Mar 21, 2018 13:32 |
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double nine posted:it's almost certainly easier to just build a bunch of growth beds with the air-bubble coral; maybe with some creepvines and/or jellyshrooms to make 'm more easily visible. i'm more amused at the idea of someone building miles of air pipes tbh
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# ? Mar 21, 2018 14:24 |
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Paracelsus posted:In addition to the Kyanite, getting into and out of the Thermal Plant for the Ion Battery/Power Cell recipes is going to be a pain. My first playthrough I didn't realize how deep I was going to end up going and didn't bring the Prawn with me, so I ended up just swimming over. Heat damage isn't really a big deal.
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# ? Mar 21, 2018 15:51 |
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Drake_263 posted:That's a good point, I forgot about the mineable ion deposit. My laundry list of insane bugs old and new came alongside learning a lot about all the cool working parts of the game, yeah. That drill node in the lava castle is a great safety net for when you realize "Oh, I need two purples to access Ion blueprints and the blue tablet, then parts to craft a blue" in the deepest depths of the ocean if you didn't already have that stockpiled. double nine posted:it's almost certainly easier to just build a bunch of growth beds with the air-bubble coral; maybe with some creepvines and/or jellyshrooms to make 'm more easily visible. But then I never thought to put multiple brain coral in a single planter so maybe having four of them clustered together works super great? Pipes may not give air at literally every inch of pipe anymore, but at least they loving STACK now. If only up to 5. Section Z fucked around with this message at 17:04 on Mar 21, 2018 |
# ? Mar 21, 2018 16:55 |
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Section Z posted:My laundry list of insane bugs old and new came alongside learning a lot about all the cool working parts of the game, yeah. That drill node in the lava castle is a great safety net for when you realize "Oh, I need two purples to access Ion blueprints and the blue tablet, then parts to craft a blue" in the deepest depths of the ocean if you didn't already have that stockpiled. The hit box for actually getting in the bubble seemed super fiddly for me, so I doubt you could actually get air from more than one brain coral at a time. Unless you manage to get a one-two-one-two rhythm going moving between two corals so you con't need to wait the 2-4 seconds between bubble bursts anymore.
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# ? Mar 21, 2018 17:31 |
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Are recipe fragments stratified by depth, biome, or something else? I mostly want to know what kinds of places I should be searching for moon pool fragments in
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# ? Mar 22, 2018 02:21 |
cheetah7071 posted:Are recipe fragments stratified by depth, biome, or something else? I mostly want to know what kinds of places I should be searching for moon pool fragments in Mushroom forest is always my go to for moon pool.
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# ? Mar 22, 2018 02:25 |
New game, made my Cyclops purple and green because those are fun colors. Then I remembered a thing I like, and made this, and i hate it
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# ? Mar 22, 2018 06:42 |
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I gotta say it was a "fun" surprise for a giant, aggressive worm thing to appear out of nowhere while I had my PDA out and then aggressively chase me until my seamoth was destroyed Fortunately I had just saved. I guess just because it can now go to 900m, does not mean it is safe to take it into biomes that go that deep I feel like I've been sorta jumping and skipping things because I don't know what crafting recipes are in each "tier" so I dunno if I need to keep exploring in a certain depth, or if I can mostly ignore it until I run out of the material commonly found there. Like I assume I'm supposed to have a Cyclops and I just need to explore for thoroughly for hull fragments, which I've found zero of (while completing the other two recipes). I also dunno if I'm supposed to have something that can mine the big chunks of ore yet.
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# ? Mar 22, 2018 07:19 |
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Soho Joe posted:New game, made my Cyclops purple and green because those are fun colors. I thought it was mandatory to make your submarine yellow
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# ? Mar 22, 2018 15:54 |
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Mine was yellow mostly for visibility reasons. No clue why the name "Bumblebee Tuna" popped into my head, maybe Ace Ventura was on TV in the background.
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# ? Mar 22, 2018 16:40 |
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What would be the best map of the Lost River? Because I'm trying to find the disease facility and it's a bitch to navigate. Also how much of the main story requires crossing path with reapers outside of the juveniles? Inspector Gesicht fucked around with this message at 16:55 on Mar 22, 2018 |
# ? Mar 22, 2018 16:50 |
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Finished the game last night and loved it pretty much throughout. By far the scariest parts were with dark, open water below you as you're swimming along with no vehicle to protect you. The feeling of danger fades away at a certain point and never really comes back, but in those first few play sessions when you haven't discovered everything in the game yet, the thought "dear god ANYTHING could be down there!" is so strong and compelling and it made me want to run away as much as it made me want to dive deeper and see what amazing things I could find. Very few games, including most horror games, elicit such an instinctual reaction of fear and awe. I'm so glad I waited to play this until it left EA, too.
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# ? Mar 22, 2018 16:54 |
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cheetah7071 posted:I gotta say it was a "fun" surprise for a giant, aggressive worm thing to appear out of nowhere while I had my PDA out and then aggressively chase me until my seamoth was destroyed Materials and fragments are separated by biome. Honestly, if you feel like you should have gotten a particular blueprint at this point, look it up on the wiki and explore that particular biome for a bit
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# ? Mar 22, 2018 17:11 |
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obviously very spoiler heavy but if you are stuck in storyline progression you can always look here: http://subnautica.wikia.com/wiki/Storyline
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# ? Mar 22, 2018 17:16 |
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I renamed the Neptune into Uranus and made it big and purple.
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# ? Mar 22, 2018 23:43 |
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Will air pipes still work when the chain is so long and far beneath the surface that the ones on the surface aren't loaded anymore? Or are they just always in memory? I've seen my base be visible from an infinite distance away so it wouldn't surprise me
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# ? Mar 23, 2018 02:35 |
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Furthest I've made a pipe chain is from the surface down into jellyshroom cave
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# ? Mar 23, 2018 02:53 |
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Is there a way to rename beacons that I'm just too dumb to find
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# ? Mar 23, 2018 03:01 |
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cheetah7071 posted:Is there a way to rename beacons that I'm just too dumb to find IIRC it's on the beacon itself somewhere?
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# ? Mar 23, 2018 03:02 |
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Yeah, just face the panel on it and click. I had to use the keyboard, couldn't name poo poo on a controller.
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# ? Mar 23, 2018 03:02 |
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cheetah7071 posted:Is there a way to rename beacons that I'm just too dumb to find The beacon has a front side and a back side. The front has a screen on it you can click on to rename the beacon. Every other side picks up the beacon and like floating lockers it tends to be finicky.
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# ? Mar 23, 2018 03:03 |
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Floating lockers: most useless item in the game? e: like I'm pretty sure the game doesn't have ocean currents in it, until I built a base I just dropped all my extra poo poo in a pile under the lifepod.
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# ? Mar 23, 2018 03:15 |
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Mein Kampf Enthusiast posted:Floating lockers: most useless item in the game? I haven't used them since I made one during early access and then realized I could never get rid of it. I think it is meant to be a way to store things before you can find the fabricator to make a tube.
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# ? Mar 23, 2018 03:17 |
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I assumed that some kind of garbage clean up would take items left on the sea floor, why else would they give you floating lockers? Now I just leave my trash free in the ocean, like god intended.
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# ? Mar 23, 2018 03:17 |
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I didn't really figure out that you could build a base at all until after I had made a Cyclops, so I used a ton of floating lockers.
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# ? Mar 23, 2018 03:18 |
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Knobb Manwich posted:I assumed that some kind of garbage clean up would take items left on the sea floor, why else would they give you floating lockers? I thought so too until I left a massive pile of titanium and acid mushrooms on the seafloor right under my lifepod and it never went away
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# ? Mar 23, 2018 03:26 |
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I was very concerned with wasting resources on a 'bad' place for a base so I lived out of like 12 floating lockers under the lifepod for quite a while. I think I just assumed base building was permanent or there would be a sunk cost in setting things up -- no idea a hobo tube was even an option.
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# ? Mar 23, 2018 03:29 |
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Mein Kampf Enthusiast posted:Floating lockers: most useless item in the game? Technically your lifepod will slowly move until you make a welder and repair it's control panel. But it's so slow you will hardly notice. Though that's had a long history of bugs. Like repairing it making it drift of instead, etc. Floating lockers also have a long history of bugs. Not matter how many times people scream "They fixed them!" you still see poo poo like screenshots of them upside down on the ceiling of the lifepod post launch, supposedly after placing them outside of the lifepod. Maybe if the compacted down to a 1 tile item when emptyn alongside a built in beacon version, they could have an interesting niche. But as it you only bother with them as long as it takes to make your first base building tool. Mein Kampf Enthusiast posted:I thought so too until I left a massive pile of titanium and acid mushrooms on the seafloor right under my lifepod and it never went away So you want permanent storage as much for insurance against murphy's law. I mean, if stalker teeth still fall through the ground, trusting a junk pile as your storage method does not seem very reliable even for all the times it works out. Section Z fucked around with this message at 03:32 on Mar 23, 2018 |
# ? Mar 23, 2018 03:30 |
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Inspector Gesicht posted:What would be the best map of the Lost River? Because I'm trying to find the disease facility and it's a bitch to navigate. http://subnautica.wikia.com/wiki/Mapping_Subnautica has them all, i used them fairly successfully https://vignette.wikia.nocookie.net/subnautica/images/3/30/MAP_Lost_River.jpg/revision/latest?cb=20180220143135 its the green thing in the middle of the map, you can not miss it.
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# ? Mar 23, 2018 08:53 |
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# ? Apr 27, 2024 13:15 |
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is there a way to get stalkers to leave my cameras the gently caress alone and stop dragging them off to the rear end end of nowhere. im just trying to map the region from the safety of my base like a huge coward in peace, gently caress off you toothy dicks if it means I have to eradicate them with my knife 1v1 I will do that
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# ? Mar 23, 2018 09:07 |