|
Pharohman777 posted:There totally needs to be a Lavos-type leviathan that can reproduce by burrowing into planets and destroying them like a planet cracker as its spawn head to new planets to grow and continue the cycle. People already flip their poo poo when a Wraith tears their empires apart, this would be basically just another type of Wraith, spawning from planets instead of from stars. I mean, I'd like it, but I'm also not above cheating a space monster to death if leaving it alive would be too boring. (As in, "a Wraith walked through all of our systems and destroyed everything")
|
# ? Mar 29, 2018 21:33 |
|
|
# ? Apr 28, 2024 19:52 |
|
Ham Sandwiches posted:I've done two runs as a machine empire and robo traits were working properly on the beta patch. That's the synthetic dawn hive mind variant, so if you're talking about regular synthetic ascension I haven't checked that one out since 2.0. yeah I'm definitely not getting trait points. Just researched another trait point research and still nothing. Probably a mod issue. Hmmmm edit: I found the issue, it's something from my personal mod. Move along nothing to see Garfu fucked around with this message at 21:49 on Mar 29, 2018 |
# ? Mar 29, 2018 21:34 |
|
Anticheese posted:Utopia adds advisor voices for each of the ethoses. Pharohman777 posted:There totally needs to be a Lavos-type leviathan that can reproduce by burrowing into planets and destroying them like a planet cracker as its spawn head to new planets to grow and continue the cycle.
|
# ? Mar 29, 2018 21:34 |
|
Mountaineer posted:Same. The conditions for getting the Contingency or the Unbidden are just too common. The game needs some kind of hidden counter: Every time a crisis didn't get chosen, it should get its chance for your next game boosted.
|
# ? Mar 29, 2018 21:40 |
|
Libluini posted:The game needs some kind of hidden counter: Every time a crisis didn't get chosen, it should get its chance for your next game boosted. Just get the mod that has them all happen. Occasionally at the same time
|
# ? Mar 29, 2018 21:52 |
|
Gyrotica posted:Just get the mod that has them all happen. Occasionally at the same time This is fine.
|
# ? Mar 29, 2018 21:55 |
|
Gyrotica posted:Just get the mod that has them all happen. Occasionally at the same time Do....do they fight each other?
|
# ? Mar 29, 2018 22:01 |
|
Three Stooges crisis actually makes the game easier, but w/e. I'd like if the ether drake raided mineral rich systems then returned to its nest, or the stellarite would finish consuming a sun every 100 years and move on. Just things to make leviathans have more an impact on the galaxy, rather than roadblocks you ignore until you have enough fleet power. You could balance out the downsides like the marauders - damaging the ether drake could drop debris that gives you research bonuses and drives it off faster, for example.
|
# ? Mar 29, 2018 22:03 |
|
Nickiepoo posted:Do....do they fight each other? Thankfully yes, but it pretty much makes the Defender of the Galaxy perk pick a requirement.
|
# ? Mar 29, 2018 22:11 |
|
Libluini posted:People already flip their poo poo when a Wraith tears their empires apart, this would be basically just another type of Wraith, spawning from planets instead of from stars. Yeah but the problem with the Wraith was the fact that it showed up way too early, before you had a chance to defeat it unless you really worked at it (this is fixed now). If you have a colossus defeating a leviathan should not be a big deal. It would just need to have a bit of a warning before it spawned so that you can get the colossus out of the way.
|
# ? Mar 29, 2018 22:21 |
|
I just succeeded on a grimacing planet and got a size 25. Not bad resources either.
|
# ? Mar 29, 2018 22:22 |
|
I'm still new at this game and reading the beginner's guide wiki. There's an icon in its top right saying the article is considered accurate for 2.0. https://stellaris.paradoxwikis.com/Beginner%27s_guide But then it has comments like this: "Another idea that can be executed during the home system survey is to split the starting three-corvette fleet into individual ships in Evasive Mode and use them to scout for colonizable systems and hostile entities." But like, I look at my covettes, and they don't have "Evasive" mode. They have a passive mode. Same thing, I guess? And I don't see how they can scout for colonizable systems? I need a science ship to survey systems for that, right? What else in the beginner's wiki is just wrong for 2.0?
|
# ? Mar 29, 2018 23:05 |
|
Gadzuko posted:Yeah but the problem with the Wraith was the fact that it showed up way too early, before you had a chance to defeat it unless you really worked at it (this is fixed now). If you have a colossus defeating a leviathan should not be a big deal. It would just need to have a bit of a warning before it spawned so that you can get the colossus out of the way. Point, but a Lavos-type enemy could get infuriating even beyond that, since the Wraith at least doesn't take planets away. Theoretically, you can always rebuild after the space monsters passed through. A Lavos-monster would kill planets permanently, which probably would only infuriate players, instead of being a fun event. Though it could work if the planet doesn't get fully destroyed and instead you get something like a worthless version of a tomb world, let's call it "Resource Depleted Tomb World" and you would need to terraform it back into a normal planet. That would hurt, but not permanently. Given enough time, you could repair the damage left by rampaging Lavos-type leviathans. And since we're spitballing new ideas for space monsters: I'd like to see a Graken-type of monster. Graken only show up in a SF-series by a German author, but they're kind of disturbing, as they are dream eaters who live inside stars. People living in a stretch of space under their control lose all their will to live and slowly wither away. Even worse: Their own dreams spill over into reality as they can create weird pseudo-aliens, complete with pseudo-spaceships, to terrorize potential enemies. If a Graken is killed (which is hard, since most of the time they're hiding inside a loving sun), all their dream alien people suffer the same fate their victims did: They wither away. They're also from another universe altogether, where they depopulated most of the known universe until they met an alien civilization as old and powerful as their own, and after many millions of years at war, they created a protection against the Graken's dream eating powers and then they hunted them down until a single planet was left. Then some dumb Human psykers in our universe let the few survivors through, causing untold atrocities. So anyway, I imagine you could make it so a psionic race has a tiny chance after mid-game hits to accidentally let one of them through, and the Graken would then infect the sun of the system where the event happened. The population (non-machine) would slowly die or suffer severe production-penalties (machine) and if you don't research a way to stop the fucker, it would start spawning creepy servant-races which looked like mirror-images of your nightmares, complete with fleets and them showing up as armies, capable of occupying your worlds. The end would either be you finding a way to kill the Graken, or the Graken spreading to other suns and forming their own, life-eating empire. At that point the monsters could even fire as an end-game crisis if you let them grow for too long! OK, but that's enough crazy poo poo, in other news I've restarted with my favorite machine race again. This time, I looked at some other shipsets of that Cola-guy who made the Kurogane-mod and I gave another machine race the "STREGA"-shipset. Now those determined exterminators will have properly evil-looking ships when I encounter them! (Kurogane-ships look kind of blocky with super details, while the Strega-ships are more flat/triangle-shaped, if that makes sense. Just go to the workshop and subscribe them already! They look really awesome.)
|
# ? Mar 29, 2018 23:07 |
|
Libluini posted:OK, but that's enough crazy poo poo, in other news I've restarted with my favorite machine race again. This time, I looked at some other shipsets of that Cola-guy who made the Kurogane-mod and I gave another machine race the "STREGA"-shipset. Now those determined exterminators will have properly evil-looking ships when I encounter them! Based on his profile picture, I would like to believe that he is actually PEPSIMAN modding ship appearances into the game as a hobby.
|
# ? Mar 29, 2018 23:18 |
|
pmchem posted:I'm still new at this game and reading the beginner's guide wiki. There's an icon in its top right saying the article is considered accurate for 2.0. The only thing I noticed on a quick read through is that it recommends prioritizing food production on new planets. This isn't necessary any more as food is an empire wide resource now instead of per planet so you just need to ensure that you have sufficient food production somewhere in your empire as you expand.
|
# ? Mar 29, 2018 23:18 |
|
Corvettes cannot scout anymore, the accuracy is a lie.
|
# ? Mar 29, 2018 23:20 |
|
Eltoasto posted:Corvettes cannot scout anymore, the accuracy is a lie. So what do you guys do with your initial trio of corvettes, other than shoot anything that shows up and needs shooting?
|
# ? Mar 29, 2018 23:23 |
|
Should be an out of control Von Neumann Probe crisis that turns anything it comes across into more of itself, from ships to pops to planets to stars. (Must be a Paperclip Maximizer, of course)
|
# ? Mar 29, 2018 23:32 |
|
pmchem posted:So what do you guys do with your initial trio of corvettes, other than shoot anything that shows up and needs shooting? Leave them alone until you either need them or upgrade your sensors
|
# ? Mar 29, 2018 23:33 |
|
Ms Adequate posted:Should be an out of control Von Neumann Probe crisis that turns anything it comes across into more of itself, from ships to pops to planets to stars. Paperclip maximizer sounds so loving dumb and I hate that it's just Grey Goo again
|
# ? Mar 29, 2018 23:35 |
|
pmchem posted:So what do you guys do with your initial trio of corvettes, other than shoot anything that shows up and needs shooting? Some people disband them as they cost you more minerals in upkeep than just rebuilding them when you colonize and actually need ships. It's a small savings though so I just leave them be.
|
# ? Mar 29, 2018 23:42 |
|
Eltoasto posted:Some people disband them as they cost you more minerals in upkeep than just rebuilding them when you colonize and actually need ships. It's a small savings though so I just leave them be. I just leave them orbiting my home world because I'm not a heartless soul. :>
|
# ? Mar 29, 2018 23:48 |
|
There should be formerly 'locked off' patches of space that become visible through the mid-lategame as (dark matter tides/shroud/sensors/etc) make new hyperlanes linking to undiscovered systems appear.
|
# ? Mar 30, 2018 00:07 |
|
Eltoasto posted:Some people disband them as they cost you more minerals in upkeep than just rebuilding them when you colonize and actually need ships. It's a small savings though so I just leave them be. This is pretty needless micro that is going to just catch new players off-guard nearly every time with pirate spawns. What you actually do with your initial 3 ships is keep them in orbit, and aim to fit in another 2 ships and an admiral when you're getting around 8-10 years into the game to fight off the pirates that spawn.
|
# ? Mar 30, 2018 00:08 |
|
Buncha Paradox stuff is on sale for Easter, including all things Stellaris except Apocalypse: https://www.paradoxplaza.com/on-sale/
|
# ? Mar 30, 2018 00:11 |
|
The wiki also lies about the best fleet composition to take out the Dimensional Horror, because it just ate 50k worth of delicious mollusc people ships.
|
# ? Mar 30, 2018 00:33 |
Since when do you not need to vote to invite people into your federation? Some precocious little erudite explorer worms that were being munched on by fanatical purifier geckos asked me to be part of their federation. I'm playing Rogue Servitor as usual, with the goal of maybe actually conquering the galaxy this time, so I wasn't planing on doing too much with federations, but these guys were so sweet, I figured I'd let them run their own affairs and be my federation buddies. Well not too long after there's another group of harmless little scientists and a vote comes up to let them in the federation and I figure they're fine too... except shortly after that the new guys invite someone else into the federation and I have no input on that decision. Those new people invite someone else unilaterally, who invite someone else and so on, until the next thing I know this federation has cascaded around the galaxy and now my evangelizing zealot neighbor who I hated and was going to put in time out is now part of my federation. The galaxy is now a mess, half the empires are part of this federation, with no semblance of common ideology or common threat. It's a really unsatisfying way to end the game. I just got to the midgame, and now I'm in a position where all I've got to do is wait until the endgame crisis, because my federation basically controls the galaxy.
|
|
# ? Mar 30, 2018 01:34 |
Eiba posted:Since when do you not need to vote to invite people into your federation? leave the federation because it's betrayed your ideals and go on a rampage
|
|
# ? Mar 30, 2018 01:47 |
But only after your next turn as president where you disband the entire federation fleet
|
|
# ? Mar 30, 2018 01:49 |
|
you only need 51% votes in a federation to do something, so unless you're playing multiplayer with someone, your vote doesn't matter much past 1 ally
|
# ? Mar 30, 2018 01:56 |
|
Bloody hellfire but the crystal entity destruction route reward is good. 500 minerals per fleet defeated.
|
# ? Mar 30, 2018 02:08 |
|
Hungry posted:The wiki also lies about the best fleet composition to take out the Dimensional Horror, because it just ate 50k worth of delicious mollusc people ships. As I understand it, it hasn't been updated for 2.0 at all. Same with that beginners guide; it was written pre-2.0, where you could scout with corvettes.
|
# ? Mar 30, 2018 02:14 |
OwlFancier posted:Bloody hellfire but the crystal entity destruction route reward is good. 500 minerals per fleet defeated. There's an equivalent for Ancient Mining Drones, too. I've heard the reward is less for some types of governments, but as a Rogue Servitor I got both at 500 per.
|
|
# ? Mar 30, 2018 02:14 |
|
ConfusedUs posted:There's an equivalent for Ancient Mining Drones, too. Ordinarily I go for prismatic lenses but that's not available to militarist/materialists, possibly only xenophiles. And crystal sonar is crap, but yeah I'm taking that many minerals. I never used to bother with mining drone salvage because that was crap and I'd rather have droning optimizations, but then again that's not available to everyone either.
|
# ? Mar 30, 2018 02:17 |
|
Followup to the border gore that I posted the other day:
|
# ? Mar 30, 2018 02:23 |
|
Bloodly posted:As I understand it, it hasn't been updated for 2.0 at all. Same with that beginners guide; it was written pre-2.0, where you could scout with corvettes. Parts of the wiki have been updated but not all.
|
# ? Mar 30, 2018 02:43 |
|
ulmont posted:Parts of the wiki have been updated but not all. You'd think this is what the infobox at the top right of each page is for, telling you what version that page is accurate for. I guess someone editing the wiki disagrees with that idea though!
|
# ? Mar 30, 2018 02:49 |
|
What's a good mod for adding lots of traditions to the game? I've seen the cultural overhaul mod, but it looks like it also has a feature that makes adopting different tradition trees affect ethics attraction amongst pops. I'm not really interested in that, so is there something that adds lots of traditions without otherwise touching the political system in the game?
|
# ? Mar 30, 2018 02:56 |
|
Hungry posted:The wiki also lies about the best fleet composition to take out the Dimensional Horror, because it just ate 50k worth of delicious mollusc people ships. Delicious should be a negative racial trait that opens up a new population control option.
|
# ? Mar 30, 2018 02:59 |
|
|
# ? Apr 28, 2024 19:52 |
|
prometheusbound2 posted:What's a good mod for adding lots of traditions to the game? I've seen the cultural overhaul mod, but it looks like it also has a feature that makes adopting different tradition trees affect ethics attraction amongst pops. I'm not really interested in that, so is there something that adds lots of traditions without otherwise touching the political system in the game? http://steamcommunity.com/sharedfiles/filedetails/?id=1340352704 Only thing is a couple of them don't work since they're overwritten by other. So far I've found the top industry one doesn't work but everything else does so far.
|
# ? Mar 30, 2018 03:00 |