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I think it's either the "starting area" scale got bigger so your gimme resources can be outside the fog or some sort of interference in the starting area where you aren't getting all your gimmes. I think it started around the last major version? But yeah you're gonna spend 10 minutes rerolling to save 15 minutes which is one of the only low points of the game.
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# ? Apr 2, 2018 17:09 |
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# ? Apr 30, 2024 01:10 |
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Gwyneth Palpate posted:It's normal to regenerate the map a couple of times to get a reasonable set of spawn minerals. It's even easy to do. Like I said, I know there're in-game settings for that sort of thing, I just didn't know if this was the expected way to play since I kept getting it, and learning to connect remote resources from the beginning was just something I was going to need to get used to. I know I'll have to later, but first thing seemed a bit quick. M_Gargantua posted:This may also be more a question of what you consider really far away. The starting resources always spawn in a tight clump, but the default unmodded resource spawn settings puts tons of low resource patches within easy walking distance. Once you have a car or a tank travel is easy, and trains make it trivial to travel miles across the map. The starting resources aren't litterally next to each other as a way to gently encourage players to set up belts to bring resources together. Even early game I have no problem running a 500 tile long belt from outside the starting area before I have trains. (Yes, I know I'm gonna have to tear everything up and move it around.) Just started up another one an hour ago (since I'm new to the game and just tinkering around for the sake of tinkering) where the nearest copper deposit is maybe three times as far away from nearest (and so far only) iron ore spot in the region. I've got no qualms resetting the map till I get something a little less awkward though so it's no big deal. Like I said, I was just curious if this was normal.
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# ? Apr 2, 2018 17:22 |
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That distance does seem excessive at first, but before long your base is gonna fill the gap anyways and it won't seem like much at all. The game is about expansion, and that's just your first taste of it. Note how they tease a decent iron+coal patch to the SW, it's begging you to expand down there asap.
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# ? Apr 2, 2018 17:29 |
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For whatever reason I optimize my base to low pollution output. Beacons don't pollute despite consuming lots of energy, which means the optimal base has everything made in 12-beacon assembly machines powered by nuclear reactors. I didn't see green biters until sometime after the 200th rocket.
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# ? Apr 2, 2018 20:33 |
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ShadowHawk posted:For whatever reason I optimize my base to low pollution output. Start in a turbo-dense forest, never see L2 Biters (Or rather, meet their first attack while in power armor)
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# ? Apr 2, 2018 22:47 |
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Wusses. I start persecuting biters as soon as I get a submachine gun.
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# ? Apr 2, 2018 23:00 |
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My very first game had really dense forests on all sides, didn't know the implications and figured factorio was just a chill easy game. Then I researched flame throwers and was running out of space. Ended up regretting torching it all, I had no idea the impact it had on pollution spread.
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# ? Apr 2, 2018 23:00 |
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I was very amused that the map generation preview doesn't include resource patch positioning, because that's the only real reason I regenerate maps in the first place.
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# ? Apr 2, 2018 23:35 |
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Toadsmash posted:I was very amused that the map generation preview doesn't include resource patch positioning, because that's the only real reason I regenerate maps in the first place. It totally does?
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# ? Apr 2, 2018 23:36 |
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Toadsmash posted:I was very amused that the map generation preview doesn't include resource patch positioning, because that's the only real reason I regenerate maps in the first place. Give it a second to generate the resource patches for you
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# ? Apr 2, 2018 23:50 |
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Evilreaver posted:Start in a turbo-dense forest, never see L2 Biters (Or rather, meet their first attack while in power armor) If your cloud never hits nests, you'll still be attacked by "migrating" biters attempting to set up a new camp. Some of those migrators will be green based on the evolution factor.
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# ? Apr 3, 2018 00:30 |
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If you're playing vanilla, it will show you all the resources spawns in the map preview. That's sorta the point of the preview function. If you are using RSO, that spawns ore patches after map generation is complete and won't show them in the preview.
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# ? Apr 3, 2018 01:33 |
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Oh. That's why. Yeah I refuse to play without RSO. I should've guessed.
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# ? Apr 3, 2018 01:35 |
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Evilreaver posted:Start in a turbo-dense forest, never see L2 Biters (Or rather, meet their first attack while in power armor) You may know this but its totally not obvious in game so I'll spell it out for anyone who doesn't reading the thread. Trees absorb pollution so your cloud doesn't spread as far/fast and since biter attacks are caused by your pollution reaching their nests you will get fewer attacks. If you are in dense forest and don't pollute that much it can be a long time until you see any. But evolution is based off pollution created (and game time and nests killed) so they will still get tougher even if they don't come knocking on your door. Don't totally neglect your military since eventually you will either expand past the forest or your pollution will and your first contact with the biters could be some really nasty ones. Toadsmash posted:Oh. That's why. Yeah I refuse to play without RSO. I should've guessed. Since they made ore deposits richer as you get farther from spawn and added all the map gen options you can get decent maps without RSO. I still tend to use it but its not as vital as it used to be.
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# ? Apr 3, 2018 02:27 |
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I try it again briefly every major patch and come out disappointed. If you play on more middling settings, it's okay, but if you're like me and continent-spanning rail networks are your idea of a good time, there's still no comparison. Vanilla still loves to generate tons of bite size patches, which is the other thing that drives me crazy.
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# ? Apr 3, 2018 04:47 |
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ymgve posted:Are there any "blind" playthroughs of 0.16? I feel like I'm doing lots of things wrong, but I don't know if I want to watch one of the tutorial videos and get everything spoonfed to me either. Not blind playthroughs per se but... Quill is usually a great resource to see general how to play things without having everything spoonfed because he doesn't optimize much so there's still a lot of room to improve on his designs. Unfortunately, his most recent playthrough was in 0.15. Aavak has a 0.16 series. He's a decent youtuber in general and a quick flip through shows its not very optimal so that might be good too.
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# ? Apr 3, 2018 07:13 |
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Toadsmash posted:I try it again briefly every major patch and come out disappointed. If you play on more middling settings, it's okay, but if you're like me and continent-spanning rail networks are your idea of a good time, there's still no comparison. You can change that by doing stuff like low - very big - very rich. Rail world-style settings can get you past that.
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# ? Apr 3, 2018 10:03 |
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RSO let's you create some really interesting settings if you modify the mod files. You can get away with vanilla for a basic rail world but RSO really is a step up for control. I have one setup where iron and copper basically won't happen in the same regions, and you get a couple patches of either iron or copper. The other ores mix and match in, so you can still find patches of stone with iron for concrete farms. With really big regions it leads to much larger rail networks.
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# ? Apr 3, 2018 14:19 |
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Why is this thing not inserting copper plates into the maker? It's pointed the correct way, but it's refusing to do it. Why? e: I'm an idiot who didn't realize it was full of copper cabling already.
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# ? Apr 3, 2018 18:33 |
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This is why BottleNeck is such a great mod, you would have been able to see at a glance that it was idle because its output was full rather than starved for input.
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# ? Apr 3, 2018 19:07 |
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Collateral Damage posted:This is why BottleNeck is such a great mod, you would have been able to see at a glance that it was idle because its output was full rather than starved for input. I want to launch a rocket once, then go mod-happy so I can really appreciate everything I'd be changing.
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# ? Apr 3, 2018 19:13 |
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Make your second play a lazy bastard run. It forces you to think about automation instead of brute forcing everything.
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# ? Apr 3, 2018 19:16 |
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xzzy posted:Make your second play a lazy bastard run. It forces you to think about automation instead of brute forcing everything. And then never, ever, ever do it again. I learned so much getting about 2/3 of the way through a Lazy bastard run but I'm not terribly interested in doing it again because once you got the basics down its tedium.
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# ? Apr 3, 2018 19:39 |
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Toadsmash posted:Oh. That's why. Yeah I refuse to play without RSO. I should've guessed. I just use the infinite resource mod. Shows me all the resources in the preview.
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# ? Apr 3, 2018 19:42 |
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Also, turn biters off if you're doing a Lazy Bastard run. You don't need that headache on top of an already annoying limitation.
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# ? Apr 3, 2018 19:59 |
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But biters are fun. Assuming you can spam enough turrets.
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# ? Apr 3, 2018 20:54 |
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I did my "No Lasers" run with my first runthrough, and then did Lazy Bastard with it. It really did help with my design and building, but man it was tedious.
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# ? Apr 3, 2018 22:19 |
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There's only one way to play Lazy Bastard, imo VVVVV I'm not 100% sure you can be a Lazy Spoon without and/or preplanning/savescumming a run. The first ~45 minutes of an LB run are pretty close to wasted time, though my Spoon run did clock in about 7:15 so it would be tight as hell (for me) Evilreaver fucked around with this message at 23:16 on Apr 3, 2018 |
# ? Apr 3, 2018 23:06 |
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Missing no spoon.
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# ? Apr 3, 2018 23:12 |
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The three worst things about a LB run: 1) the starting section where you're trying, desperately, to get the resources together with your starting burning miner.furnace to get assemblers researched and built 2) the fact that unless you want to burn through spare crafts to make extra oil refineries, you're limited to one, maybe 2 refineries until you get level 3 assemblers to build them. 3)being paranoid a mis-click will send you back to the latest auto-save because you accidentally crafted a solar panel. It's dull and tedious at the start, but boy-howdy does it do wonders for your base/blueprint building later when you do one.
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# ? Apr 3, 2018 23:36 |
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Alkydere posted:The three worst things about a LB run: You can disable hand crafting, I did and it saved me once or twice on the run.
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# ? Apr 3, 2018 23:41 |
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IncredibleIgloo posted:You can disable hand crafting, I did and it saved me once or twice on the run. Ditto, it saved my bacon when i got distracted. I think it’s ~ to open the console, then /permissions, then you go and uncheck crafting for your character.
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# ? Apr 4, 2018 01:53 |
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You can also rebind the key from left-click to something you can't click.
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# ? Apr 4, 2018 03:32 |
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also remember you can craft something like 5 extra items by hand (look this up) so you can totally help yourself by crafting an extra refinery or brick oven or whatever.
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# ? Apr 4, 2018 03:38 |
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The Correct Way To Play, lazy bastard or otherwise.
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# ? Apr 4, 2018 04:11 |
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Evilreaver posted:
I see you still use the basic smelters - is there a reason for using them over the more advanced ones, or is it just lazyness and not wanting to craft the better ones?
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# ? Apr 4, 2018 15:07 |
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ymgve posted:I see you still use the basic smelters - is there a reason for using them over the more advanced ones, or is it just lazyness and not wanting to craft the better ones? I don't see any basic smelters in that screenshot, I pretty much exclusively use Steel smelters, not upgrading to electric mostly due to utter laziness. I'm honestly surprised I don't have burner miners on my toolbelt in that shot.
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# ? Apr 4, 2018 15:14 |
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Oh nevermind, guess I'm blind and thought those were the basic ones.
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# ? Apr 4, 2018 15:22 |
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I swap to electric smelters asap because gently caress delivering fuel to all my furnaces. Which instantly reveals my coal powered electricity grid is way overloaded and triggers a flurry of building boilers and steam generators.
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# ? Apr 4, 2018 15:42 |
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# ? Apr 30, 2024 01:10 |
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Boilers and steam generators? Nah. I'll leave up steel smelters until after I get nuclear power. Once the nuke plant comes online, then it is time for a refit and expansion of the smelting lines with electric.
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# ? Apr 4, 2018 15:58 |