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Nickiepoo posted:Presumably they're using the textures from MWO along with the models, in which case the work has already been done for them. Black and yellow dazzle camo for everyone!
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# ? Apr 4, 2018 21:24 |
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# ? May 15, 2024 21:12 |
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Coldforge posted:Is it the giant humanoid warmachines that shoot at and punch other giant warmachines? No. Its Zellbrigen. Fight me.
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# ? Apr 4, 2018 21:26 |
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Phrosphor posted:From Shithawk to Shadowhawk. Awesome! Hope the stats of the Shadowhawk still allow for that on release. I never tried this in the beta so I'm not sure whether or not this is possible, but can you slam a bunch of small lasers on a mech and have them all fire after a melee? Or will it only fire one support weapon? And here's hoping HBS take inspiration from your thread and have Comstar throw a shithawk surprise at us, maybe in another game or with some DLC down the road.
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# ? Apr 4, 2018 21:37 |
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Melee attacks fire everything.
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# ? Apr 4, 2018 21:39 |
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I'm mega hyped, but will I be able to use a timber wolf? This is the gold standard for battletech. Doubly so for mercs.
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# ? Apr 4, 2018 21:41 |
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!amicable posted:I'm mega hyped, but will I be able to use a timber wolf? Nope, not unless (until) there's an expansion.
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# ? Apr 4, 2018 21:42 |
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School Nickname posted:Awesome! Hope the stats of the Shadowhawk still allow for that on release. I never tried this in the beta so I'm not sure whether or not this is possible, but can you slam a bunch of small lasers on a mech and have them all fire after a melee? Or will it only fire one support weapon?
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# ? Apr 4, 2018 21:42 |
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Coldforge posted:Is it the giant humanoid warmachines that shoot at and punch other giant warmachines? See, aside from the punching, PGI knew that much and see where it got them. There is something cool about Battletech beyond the stomping giant warmachines. That's that there is an actual good game around it. The ghost in the TT.
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# ? Apr 4, 2018 21:46 |
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AAAAA! Real Muenster posted:To a degree - Small Lasers are now a Support Weapon and can only be fitted in a Support Weapon slot; they cannot go in an Energy Weapon slot. So you cannot just go ham adding two dozen SLs to a mech. Oh well, that's my MW2: Mercs strategy out the door! But yeah, seems like that melee strategy will go to town on some lights in the early game regardless, can't wait to try it.
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# ? Apr 4, 2018 21:51 |
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winterwerefox posted:Fight me. Not if you're going to demand some ritualistic duel BS! double riveting posted:See, aside from the punching Then they never really got it, did they.
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# ? Apr 4, 2018 21:55 |
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Gwaihir posted:Nope, not unless (until) there's an expansion. Throw this game in the trash, imo
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# ? Apr 4, 2018 21:57 |
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School Nickname posted:Oh well, that's my MW2: Mercs strategy out the door! But yeah, seems like that melee strategy will go to town on some lights in the early game regardless, can't wait to try it. Firestarter lance.
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# ? Apr 4, 2018 22:02 |
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Coldforge posted:Then they never really got it, did they. 'Never really getting it' is 100% PGIs thing, yes.
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# ? Apr 4, 2018 22:10 |
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Mordja posted:Throw this game in the trash, imo Pretty much. MWO has a Timber Wolf model. It's not as sweet at the MW2 design, but it's still pretty sweet.
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# ? Apr 4, 2018 22:12 |
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!amicable posted:I'm mega hyped, but will I be able to use a timber wolf? Timber Wolf is a Clan 'mech, and those get introduced at least several decades after when this game is set, sorry.
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# ? Apr 4, 2018 22:12 |
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double riveting posted:See, aside from the punching, PGI knew that much and see where it got them. There is something cool about Battletech beyond the stomping giant warmachines. That's that there is an actual good game around it. Taerkar posted:Firestarter lance.
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# ? Apr 4, 2018 22:12 |
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Anticheese posted:Timber Wolf is a Clan 'mech, and those get introduced at least several decades after when this game is set, sorry. Oh snap. In my mind the invasion/refusal never ended. I mean, I read the gently caress out of those books and then kind of stopped plugging into the fiction. Logical follow up: Marauders and Catapults, those are in the game? (99% sure I saw a catapult in a dev video awhile ago) (Is there a list of 'mechs anywhere?)
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# ? Apr 4, 2018 22:19 |
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!amicable posted:I'm mega hyped, but will I be able to use a timber wolf? Die Clanner. This game takes place before the arrival of the clans so no Timby.
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# ? Apr 4, 2018 22:21 |
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!amicable posted:Oh snap. In my mind the invasion/refusal never ended. Marauders were, but HG is lawyering up, so they won't be (until someone mods them in). Yes, Catapults are in.
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# ? Apr 4, 2018 22:23 |
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I mean, it seems like someone or another is gonna mod in like every single mech, ever. So we'll get our quad mechs and everything!
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# ? Apr 4, 2018 22:26 |
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Does anybody know the total number of mechs in the game?
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# ? Apr 4, 2018 22:26 |
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Axetrain posted:Does anybody know the total number of mechs in the game? There's a list in the second post.
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# ? Apr 4, 2018 22:28 |
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Zaodai posted:Marauders were, but HG is lawyering up, so they won't be (until someone mods them in). Weird as heck. The Marauder is basically the jumping off point for every mech designed in the last 30 years. Isn't it in MWO? I forgot how much legal strangeness FASA brings with it.
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# ? Apr 4, 2018 22:44 |
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Coldforge posted:Is it the giant humanoid warmachines that shoot at and punch other giant warmachines? Nope. It's failed Piloting Skill Rolls.
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# ? Apr 4, 2018 23:06 |
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I'm so so hyped for this game that I backed it way back when aaaaaaaaaaaaaand then I find out that my laptop can't run it. That's what I get for being hyped, I guess.
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# ? Apr 4, 2018 23:07 |
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My PC is almost certainly going to have some issues with it, I figure if it runs like total poo poo then I'll use it as an excuse to do a rebuild
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# ? Apr 4, 2018 23:14 |
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Anticheese posted:Black and yellow dazzle camo for everyone! You don't say? So long as I can make them this pretty: I will be a happy mech commander.
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# ? Apr 4, 2018 23:14 |
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I played a whole bunch of the backer beta's skirmish mode so I'm confident that I'll enjoy the battles, but what's got me really excited is how solid the merc campaign looks. The basic loop of taking missions to get cash to pay your pilots and repair/upgrade your company looks really compelling, and with a good variety of missions and generally not too predictable enemy forces to go up against.
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# ? Apr 4, 2018 23:49 |
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Drake_263 posted:It is incredibly refreshing to see devs whose heads aren't firmly stuck up their own asses up to the goddamned sternum.
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# ? Apr 4, 2018 23:50 |
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DarkDobe posted:You don't say? Sadly it's just wishful thinking and what I'd pick if they port PGI's paintjobs across. But that would be the best thing and I would find it difficult to run any other skin.
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# ? Apr 5, 2018 00:28 |
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Some interesting things from another one of the devs over on RPG.net's Btech forum. File under in success all things are possible, but,, (regarding allowing you to play with 12 mechs) It has to do with the overall burden of complexity and time. that said, command of a company (three lances) on the battlefield is something i consider a very high priority for future content. That doesn't mean we'll do it, but it means I want to spend some time solving it and seeing if we can make it fun. I have a variety of ideas for how to make it work. It is not going to be 'just like this game, only you control 12 'Mechs' because that would be Not Fun. I've been talking through the problem with the design team, though, and we have some good concepts to prototype after we launch the game.
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# ? Apr 5, 2018 05:17 |
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Reminds me of how MWO went to poo poo the moment they switched from 8v8 to 12v12.
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# ? Apr 5, 2018 05:25 |
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A two lance coop campaign could well be my game of the forever.
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# ? Apr 5, 2018 05:26 |
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!amicable posted:Oh snap. In my mind the invasion/refusal never ended. It's not so much that it hasn't ended as that it won't start for another two and a half decades. The setting doesn't even know the Clans exist yet.
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# ? Apr 5, 2018 05:36 |
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Voyager I posted:It's not so much that it hasn't ended as that it won't start for another two and a half decades. The setting doesn't even know the Clans exist yet. Its also on the other side of the Sphere. Which is good. Less Timberwolves, more Centurions
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# ? Apr 5, 2018 06:16 |
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Conspiratiorist posted:Reminds me of how MWO went to poo poo the moment they switched from 8v8 to 12v12. No, MWO went to poo poo long before that. Increasing the player count wasn't such a big deal, what was a big deal was at the same time they reduced the number of people who could drop together and never address the matchmaking, which would constantly pit teams of mediums/lights against teams of heavies/assaults. On top of all that, they inadvertently kept nerfing lighter mechs and encourage people to boat on large mech, who could stomach the ghost heat penalties by using more heatsinks. Then came the clan mechs...
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# ? Apr 5, 2018 06:32 |
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I remember one of the many nails in my MWO coffin was around 12v12 when one of their attempts at fixing matchmaking made dropping with friends a complete ballache because you could only drop in increments of full lances. If you had an extra friend he had to wait for a spot, and if someone finished for the night then the whole group was stuck until you could wrangle someone else into their spot. For a multiplayer team-based experience it was really loving lovely trying to actually play with people. 12v12 was also a terrible idea that turned all the maps that were balanced around 8v8 into chokepointy clusterfucks harkening back to the days of 32 player Dustbowl.
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# ? Apr 5, 2018 06:42 |
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This is pretty accurate in my opinion:
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# ? Apr 5, 2018 06:45 |
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Back Hack posted:No, MWO went to poo poo long before that. Increasing the player count wasn't such a big deal, what was a big deal was at the same time they reduced the number of people who could drop together and never address the matchmaking, which would constantly pit teams of mediums/lights against teams of heavies/assaults. On top of all that, they inadvertently kept nerfing lighter mechs and encourage people to boat on large mech, who could stomach the ghost heat penalties by using more heatsinks. Increasing the player count was an enormous problem because it led to an increase in the damage downfield - it significantly impacted brawling as it meant more damage received while attempting to close in, paving the way to the sniping meta, which in turn led to the addition of Ghost Heat to try and nerf PPC snipers and paradoxically loving with brawling even further.
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# ? Apr 5, 2018 07:05 |
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# ? May 15, 2024 21:12 |
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gently caress I’d be really happy if they just let you drop with a company. But have the missions be separate maps. First your scout lance scouts and then you have an assault mission and then a base defence mission and blah. Like megameg does it basically.
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# ? Apr 5, 2018 09:41 |