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I'm still salty as hell that the community went with Eggette instead of Eggatha, which is a proper pun based on a real name that rolls off the tongue. Eggette is none of those things. It is a garbage name.
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# ? Apr 17, 2018 19:41 |
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# ? Apr 27, 2024 07:08 |
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Doctor_Fruitbat posted:I'm still salty as hell that the community went with Eggette instead of Eggatha, which is a proper pun based on a real name that rolls off the tongue. Eggette is none of those things. It is a garbage name. Eggatha or Omelette.
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# ? Apr 17, 2018 19:42 |
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Here's the new menu
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# ? Apr 17, 2018 20:18 |
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Nodosaur posted:Disappointing but, like, adding her would probably be a legal nightmare, considering she's an amalgamation of myriad fan designs with no real original "creator", and I doubt Sega wants to risk another lawsuit over ownership of something. The source image is literally an upside down Eggman, so I'm pretty sure there's no legal issues to be found there.
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# ? Apr 17, 2018 20:26 |
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Yeah but the idea to turn that into a character was a fan-created one. Ian Flynn talked about stuff like this a lot when he was writing the Archie comic, he couldn't afford to even have fan-created ideas posted on his forum in the case that one of his ideas resembled it, even if he never saw it. Companies like Sega and its licensees are super paranoid about stuff like this
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# ? Apr 17, 2018 20:36 |
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Nodosaur posted:Yeah but the idea to turn that into a character was a fan-created one. Ian Flynn talked about stuff like this a lot when he was writing the Archie comic, he couldn't afford to even have fan-created ideas posted on his forum in the case that one of his ideas resembled it, even if he never saw it. Companies like Sega and its licensees are super paranoid about stuff like this Yeah. Mark Rosewater says all the time that it's great that people have ideas for Magic cards and mechanics but he literally cannot know about them or comment on them for legal reasons.
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# ? Apr 17, 2018 20:43 |
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WoTC doesn't have a history of lawsuit troubles regarding that, so I think ol' Maro means something else there. Unless that's somehow the way Hex won their case or something. Sega has a giant black spot better not to speak of so the point is legitimate there.
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# ? Apr 17, 2018 20:51 |
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Even if they don't have a history of lawsuits it's still best practice not to even risk it?
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# ? Apr 17, 2018 20:56 |
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ThisIsACoolGuy posted:Here's the new menu Do we know how much Plus will be? I’m very happy they added more level transitions. It was kinda disappointing that some levels didn’t have any. SeANMcBAY fucked around with this message at 22:08 on Apr 17, 2018 |
# ? Apr 17, 2018 22:00 |
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Aww. Looks like it didn't leak in the UK, not update to download here.
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# ? Apr 17, 2018 22:07 |
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Nah, it ONLY leaked on PS4 in EU, but they already fixed it. If you already downloaded the update while it was up, you still have it, but you can't get it now
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# ? Apr 17, 2018 22:18 |
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Xad posted:Nah, it ONLY leaked on PS4 in EU, but they already fixed it. If you already downloaded the update while it was up, you still have it, but you can't get it now Well that super sucks then, guess my PS4 didn't pull the update automatically.
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# ? Apr 17, 2018 22:37 |
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Elentor posted:Wait, did Cybershell pass?
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# ? Apr 17, 2018 22:41 |
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i assume he got murdered by that dude who was stalking him
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# ? Apr 17, 2018 22:59 |
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Stairmaster posted:i assume he got murdered by that dude who was stalking him I never even heard of Cybershell, nor do I have his dismembered body in my windowless van parked outside the local Quizno's.
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# ? Apr 17, 2018 23:17 |
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Nodosaur posted:Disappointing but, like, adding her would probably be a legal nightmare, considering she's an amalgamation of myriad fan designs with no real original "creator", and I doubt Sega wants to risk another lawsuit over ownership of something. If I recall, Eggetha came fully formed from the original person who posted her, so there'd be a single person to buy the design from. MikeJF fucked around with this message at 00:14 on Apr 18, 2018 |
# ? Apr 18, 2018 00:06 |
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I thought there was some scuttlebutt about it looking like a girl before he drew the idea out, but that's my weird memory at work again. Of course it'd require Sega to consider it worth their while, so.
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# ? Apr 18, 2018 00:14 |
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They did fix the Oil Ocean Act 2 boss a little, the tentacles now spread out and away from the sub instead of sitting right by it the entire time, which makes it less of a clusterfuck. Only other boss change I noticed watching a playthrough is that Press Garden 1 stops for a second and forces you to look at the boss entering the arena. On the first part of Metal Sonic, there's also some added VFX to the blasts he fires while jacked into the generator, and the Silver Sonics explode into 4 pellets when you bop them, which I would guess is to discourage you from camping the door. The new boss entirely replaces the old spike wall boss, which seems a little weird to me, I was hoping it'd just get tacked on at the end. I guess this is a Launch Base situation and we'll have to wait for Sonic Mania Complete to add that missing phase back.
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# ? Apr 18, 2018 01:29 |
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That spike wall did not deserve to exist.
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# ? Apr 18, 2018 02:13 |
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Stairmaster posted:i assume he got murdered by that dude who was stalking him Someone was really stalking him? It is kinda weird that he pretty much disappeared not long after starting a Patreon. Hope he’s doing okay. His videos are hilarious and the best Sonic ones on YouTube.
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# ? Apr 18, 2018 02:18 |
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Nodosaur posted:Of course it'd require Sega to consider it worth their while, so. SoJ wouldn't give it the time of day, but SoA might seriously consider it - they're all in with the kidz and their memes.
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# ? Apr 18, 2018 02:22 |
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Nodosaur posted:I thought there was some scuttlebutt about it looking like a girl before he drew the idea out, but that's my weird memory at work again. there was scuttlebutt like "oh hey the upside down Eggman looks like a girl" but nobody really fully formed a character until that design and i'm pretty sure the Omelette name comes from that designer. if Sega paid them a decent bit of money for it they'd probably be in the clear to use that design as-is e: also, is SoJ even really still a thing? like, do they do anything, or are they basically just a shell for Sonic Team and the PSO2 servers? it seems like 99% of Sega's PR work is targeted at the west
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# ? Apr 18, 2018 02:33 |
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SoJ is very much a thing. You don't see them doing marketing because anything they do is focused on Japan and none of their high profile people except for guys like Iizuka really do much to make themselves known, unlike say, Nintendo.
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# ? Apr 18, 2018 02:46 |
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LORD OF BOOTY posted:e: also, is SoJ even really still a thing? like, do they do anything, or are they basically just a shell for Sonic Team and the PSO2 servers? it seems like 99% of Sega's PR work is targeted at the west A lot of the Sonic stuff over the last couple years is specifically western-facing because Sega USA is more of a Sonic brand management company than a development studio nowadays. Some of the higher-ups like Takashi Iizuka have relocated back to the US in order to keep everyone on the same page. Sega of Japan does tons of stuff, not just in terms of releasing software but other events as well - they've signed on for Japan's new eSports license, they're still doing arcades, etc. They had a big two-day event over the weekend that announced lots of new projects, they're just not relevant to international audiences. If anything, Sega of Japan has only gained in stature in the west thanks to the recent success of Yakuza, the re-emergence of Puyo, etc. Much of that can be attributed to Atlus USA's pledge to leave nothing on the table: re localisation, but that really only extends to console games, sadly.
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# ? Apr 18, 2018 04:54 |
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A very good detail in the new cutscenes: a very old bio for Tails that you can read in Sonic Jam lists "thunder" as his dislike. This has never, ever mattered in a Sonic game, ever, except in the Metallic Madness -> Titanic Monarch cutscene, Tails jumps in fear every time lightning strikes. (Tails also canonically has no weaknesses.)
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# ? Apr 18, 2018 07:28 |
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Okay, but here's the BIG question: Does the Green Hill --> Chemical Plant transition now have that animation of Tails drying himself off using his Tails as a fan?
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# ? Apr 18, 2018 07:58 |
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IT loving BETTER
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# ? Apr 18, 2018 08:02 |
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nerdbot posted:A very good detail in the new cutscenes: a very old bio for Tails that you can read in Sonic Jam lists "thunder" as his dislike. i remember this being an important plot thing in a lovely sonic fangame from the sfghq days which is why i still remember that
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# ? Apr 18, 2018 08:02 |
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Paul.Power posted:Okay, but here's the BIG question: Slightly modified, but yes. Two non-spoiler things of note: you can use unlocks like instashield with savegames, and you can turn off the time limit in options. Also Super Sonic has proper long-spined animation for everything now, instead of just being pallete swaps for half of them. MikeJF fucked around with this message at 11:35 on Apr 18, 2018 |
# ? Apr 18, 2018 08:33 |
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Metal Sonic Kai (or probably Phantom Metal Sonic) is cool by I don’t like that they got rid of the electrified spin attack and shortened the bits beforehand.
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# ? Apr 18, 2018 14:07 |
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I'm drooling over all of this. I can't wait to play this.
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# ? Apr 18, 2018 14:54 |
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MikeJF posted:you can turn off the time limit in options.
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# ? Apr 18, 2018 15:00 |
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Shadow Hog posted:Incidentally, this started up really annoying arguments on other forums/social media I visit about the necessity of timers in arcade-style video games, which also deviated into the existing argument of the necessity of lives in arcade-style video games, both of which were declared to be "bad mechanics" as if this was now objective truth because some people couldn't beat Mania with them in place without getting frustrated at being sent back to the start of a Zone when you got a Game Over. I only game overed once, and it was on the last boss of Oil Ocean as Knuckles, as Mirage Saloon's boss had vented several of my lives.
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# ? Apr 18, 2018 15:15 |
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Shadow Hog posted:Incidentally, this started up really annoying arguments on other forums/social media I visit about the necessity of timers in arcade-style video games, which also deviated into the existing argument of the necessity of lives in arcade-style video games, both of which were declared to be "bad mechanics" as if this was now objective truth because some people couldn't beat Mania with them in place without getting frustrated at being sent back to the start of a Zone when you got a Game Over. Calling them categorically bad is dumb but I would say that both the timer and lives have pretty much no reason to exist in Sonic Mania. The timer disincentivises you from exploring the levels fully and finding all the secrets which is a huge part of the fun, but is extremely generous when just trying to finish the stage. And if you don't die more than like three times per act your life counter will keep going up throughout the game, thus rendering the mechanic meaningless. You might as well always respawn at a checkpoint. It only punishes bad players by making the game even harder/more tedious for them, which is not something you want to be doing. The only reason lives exist is basically so the game has some sort of disposable goody to give out for collecting lots of rings, and I think that could easily be pivoted to something like getting a shield for 100 rings instead.
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# ? Apr 18, 2018 15:49 |
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Yeah the timer is dumb IMO with all the exploration you can do in the levels. Ambivalent on lives because I never game overd so it didn't really matter for me.
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# ? Apr 18, 2018 15:52 |
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Amppelix posted:Calling them categorically bad is dumb but I would say that both the timer and lives have pretty much no reason to exist in Sonic Mania. The timer disincentivises you from exploring the levels fully and finding all the secrets which is a huge part of the fun, but is extremely generous when just trying to finish the stage. And if you don't die more than like three times per act your life counter will keep going up throughout the game, thus rendering the mechanic meaningless. You might as well always respawn at a checkpoint. It only punishes bad players by making the game even harder/more tedious for them, which is not something you want to be doing. The only reason lives exist is basically so the game has some sort of disposable goody to give out for collecting lots of rings, and I think that could easily be pivoted to something like getting a shield for 100 rings instead. Nah, the timer has its role on a stage like Titanic Monarch 2 where the entire point is that you've a very large stage and beating the timer is the point. Although I think selective application of it would probably be the best approach.
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# ? Apr 18, 2018 16:04 |
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I think a good middle ground would be to have diagetic timers. Stuff like the Oil Ocean pollution/Sandopolis ghosts work as good temporary timers that allow the player to stave off a time out. I totally get that the timer was kinda the point in Titanic Monarch, but maybe they could have had the level communicate better. Like the place is falling apart and Eggman has giant timers scattered throughout the background. I personally don't mind the timer myself. Though Sonic Mania was a wake-up call to me, made me realize how alien Sonic gameplay is to someone used to traditional platformers.
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# ? Apr 18, 2018 16:15 |
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Was Titanic Monarch Act 2 based around the timer? I thought it was based around navigating some tricky platforming sections, nothing more. That it is too big for its timer doesn't mean that that was the point, especially if there is zero indication of this. You might as well say that Flying Battery Act 2 was based on beating the timer, since a lot of people had trouble with the timeout there as well. Mania just had level design that outgrew what is basically a legacy mechanic, and it didn't really have a point in the older games either to be perfectly honest. I'm struggling to think of any Sonic game that actually benefits from a timeout function other than maybe Fighters. No-one has ever needed an arbitrary timer to be encouraged not to dawdle in a Sonic game.
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# ? Apr 18, 2018 16:25 |
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Doctor_Fruitbat posted:Was Titanic Monarch Act 2 based around the timer? I thought it was based around navigating some tricky platforming sections, nothing more. That it is too big for its timer doesn't mean that that was the point, especially if there is zero indication of this. You might as well say that Flying Battery Act 2 was based on beating the timer, since a lot of people had trouble with the timeout there as well. Monarch is obviously based around the timer because if you time over it takes you back to the beginning of the level, requiring that you complete all of the paths again. On any other stage a time over takes you back to your last checkpoint with a timer reset.
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# ? Apr 18, 2018 16:30 |
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# ? Apr 27, 2024 07:08 |
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nerdbot posted:The new boss entirely replaces the old spike wall boss, which seems a little weird to me, I was hoping it'd just get tacked on at the end. I guess this is a Launch Base situation and we'll have to wait for Sonic Mania Complete to add that missing phase back. the spike wall phase was weird and kinda dumb because it was basically impossible to die and this new phase is functionally the same gameplay concept just with more going on
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# ? Apr 18, 2018 16:43 |