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sebmojo
Oct 23, 2010


Legit Cyberpunk









NoNotTheMindProbe posted:

Can the mech armour deflect shots or do hits always hit?

Shots have a percentage chance to hit a la Xcom, armour is ablative.

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Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Skippy McPants posted:

Incredible. Whatever the quality of the finished product, there's no sane person who could argue the devs dyed in the wool adoration for the setting and its history.

Jordan Weisman is the guy running this Harebrained Scheme.
Jordan Weisman is the guy who created Shadowrun, Battletech, and Crimson Skies.
I'm really happy, not only as a 'mechnerd getting his 'mechs, but also as a grognard seeing another grognard's passion be successful.

Radio Free Kobold fucked around with this message at 00:29 on Apr 22, 2018

Coucho Marx
Mar 2, 2009

kick back and relax
I'm a touch worried about difficulty. I know I'm just going off streamers playing relatively early in the game, it's not released yet, etc etc., but I've yet to see the game really push back. I've bitched about streamers' suboptimal play, but they've still never looked like they were going to lose a fight at any point. Have I just been spoilt by XCOM and similar games? Has someone I've not seen come up against really tricky stuff?

I guess I'll find out as I play, and I know there are already people stuffing around with the AI, but I'm curious now.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

The half a skull missions are meant to be incredibly easy comp-stomps, and I've seen a few streamers get wrecked on story missions.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

wiegieman posted:

Hands and wrists are a robust, flexible, and proven design for interacting with a wide variety of objects. It's hard to beat them.

Yeah if you have access to super cheap, incredibly efficient artificial muscle, why wouldn't you give your mech parts that muscles are really good at?

When life gives you Myomer you make hands with fingers.

Internet Explorer
Jun 1, 2005





Coucho Marx posted:

I'm a touch worried about difficulty. I know I'm just going off streamers playing relatively early in the game, it's not released yet, etc etc., but I've yet to see the game really push back. I've bitched about streamers' suboptimal play, but they've still never looked like they were going to lose a fight at any point. Have I just been spoilt by XCOM and similar games? Has someone I've not seen come up against really tricky stuff?

I guess I'll find out as I play, and I know there are already people stuffing around with the AI, but I'm curious now.

I agree that it looks too easy. Hopefully it won't be quite so simple and I hope they add difficulty modifiers at some point.

Eej
Jun 17, 2007

HEAVYARMS

Cyrano4747 posted:

The justification for fingers etc. is that they are actually really useful for manipulating complex objects and as an added bonus your mechwarrior who is plugged in via a neurohelmet intuitively grasps how to use them in a way he might not some kind of industrial claw. Yes this clashes a lot with how you have some exceedingly un-humaniod mechs (hard to imagine morphological similarity helping you drive a locust, for example) but like I said before there are a lot of inconsistencies.

smh at this non-rube who has never stuck their arms down their pajama pants as a kid and run around as a two legged gremlin

Chance II
Aug 6, 2009

Would you like a
second chance?
I'd say that until the missions stop throwing mechs at you with the half armor debuff it's VERY EASY but the streamers I watched all got a little bit of a wake up when they started hitting opfors that are on about the same level as the players. I might personally think the early game is maybe a little too forgiving and am a little bothered by the salvage mechanic just giving you a fully equipped mechs instantly when you hit the needed 3 pieces of salvage but I also think the difficulty will ramp up well enough as play progresses and the early game easy mode is good for people who are new to strategy games or Battletech.

GoluboiOgon
Aug 19, 2017

by Nyc_Tattoo

Coucho Marx posted:

I'm a touch worried about difficulty. I know I'm just going off streamers playing relatively early in the game, it's not released yet, etc etc., but I've yet to see the game really push back. I've bitched about streamers' suboptimal play, but they've still never looked like they were going to lose a fight at any point. Have I just been spoilt by XCOM and similar games? Has someone I've not seen come up against really tricky stuff?

I guess I'll find out as I play, and I know there are already people stuffing around with the AI, but I'm curious now.

part of the issue is that most of the enemy the streamers are running into early have half or less of the normal armor value, which leads to them playing very cautiously. giving early enemies the standard armor value would make the missions a lot tougher.

it seems like the game gets to be much less of a turkey shoot after a few hours tho. cohh lost 2 mechs before deliberately throwing in his last mission (he could probably have won it with 1 mech barely standing if he hadn't given up). it was his lance against 2 lances of lights, medium and heavy mechs and few vehicles, including a 100 ton shrek ppc carrier. even with half armor on some of them, definitely not a cakewalk.

that was a 2.5/5 star mission.

https://www.youtube.com/watch?v=BeYmClVEvKc&t=708s

GoluboiOgon fucked around with this message at 01:11 on Apr 22, 2018

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Is airpower a thing in the battletech universe? It seems to me that mechs would be big obvious targets for airstrikes.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

NoNotTheMindProbe posted:

Is airpower a thing in the battletech universe? It seems to me that mechs would be big obvious targets for airstrikes.

It is.

Aerospace fighters are hideously fragile when used on ground attack runs.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Airpower is definitely a thing but they tend to use the same weapons mechs do and so it takes them longer to kill a mech than you'd think. Also if I remember right anti-aerospace emplacements are actually very good at area denial in a setting that generally doesn't have effective defenses in any other tactical situation.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Internet Explorer posted:

I agree that it looks too easy. Hopefully it won't be quite so simple and I hope they add difficulty modifiers at some point.

check out isildurs twitter, she did a twirter thread on economy and difficulty. It's all text .json files so will be effortlessly tweakable if you think it's too easy.

As i read it the Leopard part is the tutorial, and the argo is tuned around being expensive if you want to have a lot of fancy gear, so you have to go looking for the harder missions. Plus,we've only seen the beginning of the game - I haven't seen a mission over 2.5/5 skulls.

vv fixed

sebmojo fucked around with this message at 03:04 on Apr 22, 2018

Eej
Jun 17, 2007

HEAVYARMS
There are anti-air mechs like the Jagermech that basically look like WW2 AA guns with legs.

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow

cugel posted:



It's really low effort but I'm lazy.

Change it to: "It's 'Mechaning!"

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

sebmojo posted:

check out isildurs twitter, she did a twirter thread on economy and difficulty. It's all text .json files so will be effortlessly tweakable if you think it's too easy.

As i read it the Leopard part is the tutorial, and the argo is tuned around being expensive if you want to have a lot of fancy gear, so you have to go looking for the harder missions. Plus,we've only seen the beginning of the game - I haven't seen a mission over 2.5/10 skulls.

Its a scale of 5 skulls, not 10. The 10 difficulties levels each correspond to .5 skull.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Eej posted:

There are anti-air mechs like the Jagermech that basically look like WW2 AA guns with legs.
That's cool. I hope they do a sequel where you can lead a proper great house army with combined arms.

Coucho Marx
Mar 2, 2009

kick back and relax
Super, thanks for the answers! I hadn't delved that far into Cohh's vids (though i had seen that gif, it's pretty great just watching that reaction), but I'm glad it picks up in difficulty.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Coucho Marx posted:

Super, thanks for the answers! I hadn't delved that far into Cohh's vids (though i had seen that gif, it's pretty great just watching that reaction), but I'm glad it picks up in difficulty.
Apparently, 4 stars assassin missions can mean "You'll get to chase down a Stalker while two full lances of heavies and assaults try to give you lasers in the junk"

Coucho Marx
Mar 2, 2009

kick back and relax

Section Z posted:

Apparently, 4 stars assassin missions can mean "You'll get to chase down a Stalker while two full lances of heavies and assaults try to give you lasers in the junk"

Unzip and Attack
Mar 3, 2008

USPOL May
I watched some of Cohh's vids and now I'm super hyped for this. poo poo.

Will there be co-op comp stomp with this game?

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
What? No. There's nothing sexual about the difficulty of higher skull missions-

quote:

...it turns around and puts an AC20 through your head. not a shot, the actual barrel

sebmojo
Oct 23, 2010


Legit Cyberpunk









Unzip and Attack posted:

I watched some of Cohh's vids and now I'm super hyped for this. poo poo.

Will there be co-op comp stomp with this game?

nope, just skirmish. Maybe one day, though, and it seems like hot seat would be moddable.

Tythas
Oct 3, 2013

Never felt at home in reality
Always hiding behind avatars


Beagle rush just stripped his BlackJack of everything but 2 AC/2's and 1 ppc (no extra heat sinks no JJ's) :cripes:

Runa
Feb 13, 2011

Tythas posted:

Beagle rush just stripped his BlackJack of everything but 2 AC/2's and 1 ppc (no extra heat sinks no JJ's) :cripes:

He's in that phase of the learning that Cohh recently progressed from.

Coucho Marx
Mar 2, 2009

kick back and relax
Everyone seems to be fawning over the PPC. Yeah, it does good damage for its weight and has nice range also, but it's also custom-designed to melt your mech to slag at the same time. Why not twin AC/5s and an ML or two instead?

Runa
Feb 13, 2011

Coucho Marx posted:

Everyone seems to be fawning over the PPC. Yeah, it does good damage for its weight and has nice range also, but it's also custom-designed to melt your mech to slag. Why not twin AC/5s and an ML or two instead?

Gotta admit, it does look cooler.

Back Hack
Jan 17, 2010


Coucho Marx posted:

Everyone seems to be fawning over the PPC. Yeah, it does good damage for its weight and has nice range also, but it's also custom-designed to melt your mech to slag at the same time. Why not twin AC/5s and an ML or two instead?

Or god forbid, two Large Lasers.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
All these streams made me want to play XCOM2 again but the big expansion I haven't played yet still costs as much as the Battletech full game. :negative:

Neophyte
Apr 23, 2006

perennially
Taco Defender

Tythas posted:

Beagle rush just stripped his BlackJack of everything but 2 AC/2's and 1 ppc (no extra heat sinks no JJ's) :cripes:

If his pilot background is "former pirate" then that's just good roleplaying!

As it says in Mel-the-cook-on-Alice's Art of War, "the best DEfense is a good OHfense"

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




NoNotTheMindProbe posted:

All these streams made me want to play XCOM2 again but the big expansion I haven't played yet still costs as much as the Battletech full game. :negative:

the big expansion is pretty good, but not as good as battletech.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


DeadFatDuckFat posted:

Does anyone remember going to those Battletech Centers that used to exist? I used to love that as a kid, I even had a birthday party at one!

Funny story, the dude currently renting a bedroom from me was the solo international grand champion one year in the early to mid 90s at that. He played here in Vegas at the Virtual World center on the strip in the Gold Key shops. I remember the Japanese players flying in and losing to him for nationals.

The guy was so ridiculous at that game. People watching in a lobby could see a top down view of the battle on monitors with the winner leaving a trail where he walked as long as he was ahead, which if he lasted long enough would be a massive squiggly random line. This guy once played a game against random players and used the trail to write his name on the battlefield so when he walked out you could read his name in bad cursive on the screen written across the whole battlefield.

BitBasher fucked around with this message at 05:16 on Apr 22, 2018

Impermanent
Apr 1, 2010
I saw one of those things at gen-con last year. should I have gotten in to it?

Henker
May 5, 2009

I've been playing Stellaris to pass the time while waiting for Battletech to hit. No giant mechs but it does have space feudalism.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Yes

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

Henker posted:

I've been playing Stellaris to pass the time while waiting for Battletech to hit. No giant mechs but it does have space feudalism.

I bounce off hard from Stellaris every time I start playing it. I love Civ and Endless Space, but Stellaris just isn't clicking. Any quick tips for newbies?

Henker
May 5, 2009

Coldforge posted:

I bounce off hard from Stellaris every time I start playing it. I love Civ and Endless Space, but Stellaris just isn't clicking. Any quick tips for newbies?

Eh, I think with Paradox and grand strategy games, they either click or they don't. The same is a lot more sandbox-y compared to your more standard 4X like Civ or Endless Space, so you have to set your own goals to keep you on track.

Eej
Jun 17, 2007

HEAVYARMS
If you're just playing to win then Stellaris won't really do anything for you. It's much more of a roleplaying game and it's more fun if you roll with that.

Eej
Jun 17, 2007

HEAVYARMS
love 2 double post

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Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Stellaris tries to be a “do whatever space thing you want” game. Want to be the happy, diverse space federation? Can do. Want to be Starship Troopers? Easy. A cyborg race that assimilates other species into your machine hivemind? A race of carnivorous plants that raises other sentient races like cattle as your main food source? Psychic space elves? Rapidly reproducing militaristic fungi? Communist buffalo people. You can be the scourge upon the universe and just throw out the whole diplomacy system in favor of permanent war on all other sentient life. Build ringworlds. Build a Death Star. Name your Death Star something phallic or yonic.

War is a lot less tedious now and the new starbase system is good and makes sense. I recommend it. I personally gravitate towards being Black Space Empress in charge of a feudal space empire but you do you.

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