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NoNotTheMindProbe posted:Can the mech armour deflect shots or do hits always hit? Shots have a percentage chance to hit a la Xcom, armour is ablative.
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# ? Apr 22, 2018 00:18 |
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# ? May 17, 2024 17:22 |
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Skippy McPants posted:Incredible. Whatever the quality of the finished product, there's no sane person who could argue the devs dyed in the wool adoration for the setting and its history. Jordan Weisman is the guy running this Harebrained Scheme. Jordan Weisman is the guy who created Shadowrun, Battletech, and Crimson Skies. I'm really happy, not only as a 'mechnerd getting his 'mechs, but also as a grognard seeing another grognard's passion be successful. Radio Free Kobold fucked around with this message at 00:29 on Apr 22, 2018 |
# ? Apr 22, 2018 00:26 |
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I'm a touch worried about difficulty. I know I'm just going off streamers playing relatively early in the game, it's not released yet, etc etc., but I've yet to see the game really push back. I've bitched about streamers' suboptimal play, but they've still never looked like they were going to lose a fight at any point. Have I just been spoilt by XCOM and similar games? Has someone I've not seen come up against really tricky stuff? I guess I'll find out as I play, and I know there are already people stuffing around with the AI, but I'm curious now.
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# ? Apr 22, 2018 00:33 |
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The half a skull missions are meant to be incredibly easy comp-stomps, and I've seen a few streamers get wrecked on story missions.
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# ? Apr 22, 2018 00:37 |
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wiegieman posted:Hands and wrists are a robust, flexible, and proven design for interacting with a wide variety of objects. It's hard to beat them. Yeah if you have access to super cheap, incredibly efficient artificial muscle, why wouldn't you give your mech parts that muscles are really good at? When life gives you Myomer you make hands with fingers.
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# ? Apr 22, 2018 00:43 |
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Coucho Marx posted:I'm a touch worried about difficulty. I know I'm just going off streamers playing relatively early in the game, it's not released yet, etc etc., but I've yet to see the game really push back. I've bitched about streamers' suboptimal play, but they've still never looked like they were going to lose a fight at any point. Have I just been spoilt by XCOM and similar games? Has someone I've not seen come up against really tricky stuff? I agree that it looks too easy. Hopefully it won't be quite so simple and I hope they add difficulty modifiers at some point.
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# ? Apr 22, 2018 00:44 |
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Cyrano4747 posted:The justification for fingers etc. is that they are actually really useful for manipulating complex objects and as an added bonus your mechwarrior who is plugged in via a neurohelmet intuitively grasps how to use them in a way he might not some kind of industrial claw. Yes this clashes a lot with how you have some exceedingly un-humaniod mechs (hard to imagine morphological similarity helping you drive a locust, for example) but like I said before there are a lot of inconsistencies. smh at this non-rube who has never stuck their arms down their pajama pants as a kid and run around as a two legged gremlin
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# ? Apr 22, 2018 00:58 |
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I'd say that until the missions stop throwing mechs at you with the half armor debuff it's VERY EASY but the streamers I watched all got a little bit of a wake up when they started hitting opfors that are on about the same level as the players. I might personally think the early game is maybe a little too forgiving and am a little bothered by the salvage mechanic just giving you a fully equipped mechs instantly when you hit the needed 3 pieces of salvage but I also think the difficulty will ramp up well enough as play progresses and the early game easy mode is good for people who are new to strategy games or Battletech.
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# ? Apr 22, 2018 01:00 |
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Coucho Marx posted:I'm a touch worried about difficulty. I know I'm just going off streamers playing relatively early in the game, it's not released yet, etc etc., but I've yet to see the game really push back. I've bitched about streamers' suboptimal play, but they've still never looked like they were going to lose a fight at any point. Have I just been spoilt by XCOM and similar games? Has someone I've not seen come up against really tricky stuff? part of the issue is that most of the enemy the streamers are running into early have half or less of the normal armor value, which leads to them playing very cautiously. giving early enemies the standard armor value would make the missions a lot tougher. it seems like the game gets to be much less of a turkey shoot after a few hours tho. cohh lost 2 mechs before deliberately throwing in his last mission (he could probably have won it with 1 mech barely standing if he hadn't given up). it was his lance against 2 lances of lights, medium and heavy mechs and few vehicles, including a 100 ton shrek ppc carrier. even with half armor on some of them, definitely not a cakewalk. that was a 2.5/5 star mission. https://www.youtube.com/watch?v=BeYmClVEvKc&t=708s GoluboiOgon fucked around with this message at 01:11 on Apr 22, 2018 |
# ? Apr 22, 2018 01:05 |
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Is airpower a thing in the battletech universe? It seems to me that mechs would be big obvious targets for airstrikes.
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# ? Apr 22, 2018 01:13 |
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NoNotTheMindProbe posted:Is airpower a thing in the battletech universe? It seems to me that mechs would be big obvious targets for airstrikes. It is. Aerospace fighters are hideously fragile when used on ground attack runs.
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# ? Apr 22, 2018 01:16 |
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Airpower is definitely a thing but they tend to use the same weapons mechs do and so it takes them longer to kill a mech than you'd think. Also if I remember right anti-aerospace emplacements are actually very good at area denial in a setting that generally doesn't have effective defenses in any other tactical situation.
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# ? Apr 22, 2018 01:17 |
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Internet Explorer posted:I agree that it looks too easy. Hopefully it won't be quite so simple and I hope they add difficulty modifiers at some point. check out isildurs twitter, she did a twirter thread on economy and difficulty. It's all text .json files so will be effortlessly tweakable if you think it's too easy. As i read it the Leopard part is the tutorial, and the argo is tuned around being expensive if you want to have a lot of fancy gear, so you have to go looking for the harder missions. Plus,we've only seen the beginning of the game - I haven't seen a mission over 2.5/5 skulls. vv fixed sebmojo fucked around with this message at 03:04 on Apr 22, 2018 |
# ? Apr 22, 2018 01:22 |
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There are anti-air mechs like the Jagermech that basically look like WW2 AA guns with legs.
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# ? Apr 22, 2018 01:24 |
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cugel posted:
Change it to: "It's 'Mechaning!"
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# ? Apr 22, 2018 01:24 |
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sebmojo posted:check out isildurs twitter, she did a twirter thread on economy and difficulty. It's all text .json files so will be effortlessly tweakable if you think it's too easy. Its a scale of 5 skulls, not 10. The 10 difficulties levels each correspond to .5 skull.
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# ? Apr 22, 2018 01:25 |
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Eej posted:There are anti-air mechs like the Jagermech that basically look like WW2 AA guns with legs.
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# ? Apr 22, 2018 01:27 |
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Super, thanks for the answers! I hadn't delved that far into Cohh's vids (though i had seen that gif, it's pretty great just watching that reaction), but I'm glad it picks up in difficulty.
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# ? Apr 22, 2018 01:34 |
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Coucho Marx posted:Super, thanks for the answers! I hadn't delved that far into Cohh's vids (though i had seen that gif, it's pretty great just watching that reaction), but I'm glad it picks up in difficulty.
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# ? Apr 22, 2018 02:22 |
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Section Z posted:Apparently, 4 stars assassin missions can mean "You'll get to chase down a Stalker while two full lances of heavies and assaults try to give you lasers in the junk"
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# ? Apr 22, 2018 02:36 |
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I watched some of Cohh's vids and now I'm super hyped for this. poo poo. Will there be co-op comp stomp with this game?
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# ? Apr 22, 2018 03:02 |
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What? No. There's nothing sexual about the difficulty of higher skull missions-quote:...it turns around and puts an AC20 through your head. not a shot, the actual barrel
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# ? Apr 22, 2018 03:02 |
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Unzip and Attack posted:I watched some of Cohh's vids and now I'm super hyped for this. poo poo. nope, just skirmish. Maybe one day, though, and it seems like hot seat would be moddable.
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# ? Apr 22, 2018 03:05 |
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Beagle rush just stripped his BlackJack of everything but 2 AC/2's and 1 ppc (no extra heat sinks no JJ's)
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# ? Apr 22, 2018 03:18 |
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Tythas posted:Beagle rush just stripped his BlackJack of everything but 2 AC/2's and 1 ppc (no extra heat sinks no JJ's) He's in that phase of the learning that Cohh recently progressed from.
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# ? Apr 22, 2018 03:29 |
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Everyone seems to be fawning over the PPC. Yeah, it does good damage for its weight and has nice range also, but it's also custom-designed to melt your mech to slag at the same time. Why not twin AC/5s and an ML or two instead?
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# ? Apr 22, 2018 03:30 |
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Coucho Marx posted:Everyone seems to be fawning over the PPC. Yeah, it does good damage for its weight and has nice range also, but it's also custom-designed to melt your mech to slag. Why not twin AC/5s and an ML or two instead? Gotta admit, it does look cooler.
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# ? Apr 22, 2018 03:31 |
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Coucho Marx posted:Everyone seems to be fawning over the PPC. Yeah, it does good damage for its weight and has nice range also, but it's also custom-designed to melt your mech to slag at the same time. Why not twin AC/5s and an ML or two instead? Or god forbid, two Large Lasers.
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# ? Apr 22, 2018 03:33 |
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All these streams made me want to play XCOM2 again but the big expansion I haven't played yet still costs as much as the Battletech full game.
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# ? Apr 22, 2018 03:34 |
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Tythas posted:Beagle rush just stripped his BlackJack of everything but 2 AC/2's and 1 ppc (no extra heat sinks no JJ's) If his pilot background is "former pirate" then that's just good roleplaying! As it says in Mel-the-cook-on-Alice's Art of War, "the best DEfense is a good OHfense"
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# ? Apr 22, 2018 03:34 |
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NoNotTheMindProbe posted:All these streams made me want to play XCOM2 again but the big expansion I haven't played yet still costs as much as the Battletech full game. the big expansion is pretty good, but not as good as battletech.
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# ? Apr 22, 2018 04:02 |
DeadFatDuckFat posted:Does anyone remember going to those Battletech Centers that used to exist? I used to love that as a kid, I even had a birthday party at one! Funny story, the dude currently renting a bedroom from me was the solo international grand champion one year in the early to mid 90s at that. He played here in Vegas at the Virtual World center on the strip in the Gold Key shops. I remember the Japanese players flying in and losing to him for nationals. The guy was so ridiculous at that game. People watching in a lobby could see a top down view of the battle on monitors with the winner leaving a trail where he walked as long as he was ahead, which if he lasted long enough would be a massive squiggly random line. This guy once played a game against random players and used the trail to write his name on the battlefield so when he walked out you could read his name in bad cursive on the screen written across the whole battlefield. BitBasher fucked around with this message at 05:16 on Apr 22, 2018 |
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# ? Apr 22, 2018 05:11 |
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I saw one of those things at gen-con last year. should I have gotten in to it?
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# ? Apr 22, 2018 05:18 |
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I've been playing Stellaris to pass the time while waiting for Battletech to hit. No giant mechs but it does have space feudalism.
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# ? Apr 22, 2018 05:22 |
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Yes
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# ? Apr 22, 2018 05:29 |
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Henker posted:I've been playing Stellaris to pass the time while waiting for Battletech to hit. No giant mechs but it does have space feudalism. I bounce off hard from Stellaris every time I start playing it. I love Civ and Endless Space, but Stellaris just isn't clicking. Any quick tips for newbies?
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# ? Apr 22, 2018 05:33 |
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Coldforge posted:I bounce off hard from Stellaris every time I start playing it. I love Civ and Endless Space, but Stellaris just isn't clicking. Any quick tips for newbies? Eh, I think with Paradox and grand strategy games, they either click or they don't. The same is a lot more sandbox-y compared to your more standard 4X like Civ or Endless Space, so you have to set your own goals to keep you on track.
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# ? Apr 22, 2018 05:57 |
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If you're just playing to win then Stellaris won't really do anything for you. It's much more of a roleplaying game and it's more fun if you roll with that.
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# ? Apr 22, 2018 06:53 |
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love 2 double post
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# ? Apr 22, 2018 06:53 |
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# ? May 17, 2024 17:22 |
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Stellaris tries to be a “do whatever space thing you want” game. Want to be the happy, diverse space federation? Can do. Want to be Starship Troopers? Easy. A cyborg race that assimilates other species into your machine hivemind? A race of carnivorous plants that raises other sentient races like cattle as your main food source? Psychic space elves? Rapidly reproducing militaristic fungi? Communist buffalo people. You can be the scourge upon the universe and just throw out the whole diplomacy system in favor of permanent war on all other sentient life. Build ringworlds. Build a Death Star. Name your Death Star something phallic or yonic. War is a lot less tedious now and the new starbase system is good and makes sense. I recommend it. I personally gravitate towards being Black Space Empress in charge of a feudal space empire but you do you.
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# ? Apr 22, 2018 07:14 |