John Murdoch posted:I'm curious now, how many wins have there been for casting big names in video games? I can think of Nimoy for Civ IV (and Seaman!)...and then uhhh.... Oh, and specifically for voice work, because obviously stuff like Red Alert 3 was Weird, it's almost like you completely overlooked Sir Patrick Stewart (and Nimoy's captain) as the emperor in The Elder Scrolls: Oblivion.
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# ? Apr 27, 2018 06:54 |
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# ? May 27, 2024 14:03 |
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Charles Dance as Emhyr in Witcher 3, maybe? The Kingdom Hearts series, both for their original chracters having their original VAs and Christopher Goddamn Lee Mass Effect has some celebrities but if they are big names might be questionable Brutal Legend thrives on this Ron Perlman as the Fallout Narrator Vice President Keith David
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# ? Apr 27, 2018 07:10 |
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John Murdoch posted:Yeah voice acting and stage acting aren't interchangeable skills, so often you end up with a Big Name Actor struggling to sell basic dialogue. Proper VO directing also seems to be an uncommon thing, though that's slowly gotten better over time. There are good ones but usually they have some background in voice work. Batman fans probably weren't surprised Mark Hamill was good as the Joker... Oh and Ron Pearlman is iconic for Fallout. Not a character role but for narration. Liam Neeson was pretty good as DAD. Martin Sheen was pretty cool in Mass Effect. It's just not a guarantee that you get good voice work just because someone can act...
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# ? Apr 27, 2018 07:11 |
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General Emergency posted:There are good ones but usually they have some background in voice work. Batman fans probably weren't surprised Mark Hamill was good as the Joker... https://www.youtube.com/watch?v=FlOYatDYC40
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# ? Apr 27, 2018 07:16 |
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Samuringa posted:The Kingdom Hearts series, both for their original chracters having their original VAs and Christopher Goddamn Lee Nimoy basically carries the game as the bad guy, the role was practically written for him.
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# ? Apr 27, 2018 07:32 |
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DaveKap posted:Waiting for Shy Guy's review on that... Well then, I see no reason to make you wait another nine hours for it. It took me a few tries to get a grip on Cliff Empire for reasons I'll get into, but my takeaway is that's good enough to jump on now and noodle with for a few hours. I don't normally talk about price in reviews but I'm kinda shocked it's only $7 and change right now. It's definitely Early Access but there's absolutely enough to it for that price. Also I got a review copy from the developers, and I've spent so much time writing tonight I can't come up with a clever, natural way to work that in here. The eternal struggle with reviewing Early Access games is focusing on what's there, and not what's promised. It's easy to be lured by plans of sprawling features and endless updates, but you can never be sure how it's all going to pan out. I say this because Cliff Empire is an extremely promising start, a very solid foundation on which to build a complex and engaging city builder. And it's plenty fun for what it is right now, enough to spend a few hours building improbable metropolises in the sky. It's just not going to last you much longer than that. Yep, it's the post-apocalypse again, this time brought on by nuclear war leading to a permanent radiation layer blanketing the surface of the world. The lucky ones up in the space stations got the bright idea, then, of dropping giant artificial cliffs (or mesas, or buttes if you like) onto the Earth that tower above the deadly fog. You can build rather lovely post-modern cities atop of them too, and that's exactly what you're tasked with doing here. However, every cliff has its own particulars in terms of resources, and to cover the gaps you'll be developing several skyward societies in parallel. The game starts with you picking a spot on one of your cliffs for a storage depot, which is dropped pre-built and pre-loaded with resources and drones from orbit. From there you have a fairly specific building order (explained by the fairly comprehensive tutorial missions) to get your first city running: You need a power source, residences, landing platform, food and water, battery charger, and portal for selling things back to the folks in space. After that you can start experimenting, though the tutorial goes on to explain plenty more, but it's possible to get yourself into a death spiral if you don't get the essential services and a portal to make money from going. Some of those features may sound oddly specific, and that's because Cliff Empire has some pretty unique conventions to deal with. Batteries, for example, are used to keep power running in your city when your renewable sources falter. Solar panels don't work at night, obviously, and wind can change from day to day. If you're over-producing on power, the excess can be shunted into batteries that keep the lights on, or are used to build vehicles like drones, or can be sold for profit. Drones are how all your goods are moved around, so expanding you fleet from the airport is important as your city grows. They also move goods to the portal when it's open, so the more drones you have the more goods you can sell per visit. You'll learn the basics of these systems, but not the specifics of balancing or manipulating them and that's nowhere more apparent than in attracting new citizens. That landing pad I mentioned is the only way to get folks to move in, and they only show up when a full pod of 25 are willing to join your great society. You have several bars monitoring this, including current population, max population (based on residences available), number of people who want to live there, and jobs available. You need to grow that third metric but the game is never clear on how exactly, meaning you can have tons of empty apartments and offices without any idea how to fill them. It doesn't help that you have fourteen different needs to satisfy (shown at the center bottom in unincremented bars) which add to a nebulous prestige number that probably affects who wants to move in? I'm diving into all the pitfalls of the game up front because you need to be ready to experiment and start over to get how everything works together. The interface feels very much like a work in progress, with some easily mis-clickable buttons and terribly unhelpful resource counts that don't seem to reflect your full stocks or actual production capabilities. A lot of what you do is going to be based on feel as you get more comfortable with the game, which can be frustrating with a simulation this technical. It is forgiving, though, even if your prestige dives and people move out you can recover once things stabilize. Money will always be the greatest concern because you can't really save yourself if you go broke, but after a few tries it shouldn't be too hard to build a profitable city. And that's when Cliff Empire really sings, when you've got your farms running and your pumps pumping and the nuclear power plant making stable power, because then you can start testing the limits of what you can build. 3D printer factories can build consumer goods for your citizens and engines for your drones and zeppelins, the latter of which provide transportation and tourism between cliffs. For more direct travel you build huge suspension bridges that allow trading between cities, which really opens up the optimization possibilities. There are all manner of services to provide your people like health care and entertainment, and a research system that can improve just about every facet of your cities. There's a lot to build, and a lot to learn about building, but you should get a grip on it all within the first half-dozen hours or so. All you can do is build at the moment, across a trio of neighboring cliffs, but their resources and layouts are randomized every time you start a new game. And the randomization here is no joke, because you can get cliffs with virtually no uranium or solar generation or even water sources, forcing you to connect your cities and trade goods in new ways every time. Once you get through the tutorial missions you'll start cycling through random events like droughts and storms, and be tasked with supplying the orbital stations with specific goods. At that point, all that's left to do is fill up your cities with a careful balance of people, goods, and services. Overall the concepts are strong and the building has quite a bit of strategy and balancing to it, but you can more or less solve it pretty fast. The hardest part will be fighting the interface to get the data you need, but fortunately that's the only weak part of the presentation. The art style is an impossibly clean, impossibly white contemporary look that resembles an architectural model brought to life. Coupled with the camera effects you can conjure some striking images, a surreal vision of a sterile tech-heavy society of the future. The sound design is nice and soothing as well, though without anything particularly memorable about it. Is it worth it right now, then? I would say yes, if you're looking to get a few hours of unique building and trading out of it. Like I said, this is a solid foundation for a truly special sim, but just not a whole lot to do with it at the moment. The random starts can get you some mileage out of it and optimization is a real challenge given the limited data feedback, so there's at least as much to do with it as there is something like Banished. If anything, it makes me particularly excited to see what's in the future for these strange cities in the sky, because I really quite enjoy what I can do with them already.
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# ? Apr 27, 2018 07:35 |
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Synthbuttrange posted:
it's real good
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# ? Apr 27, 2018 07:47 |
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Phlegmish posted:I'm guessing this is the same Jenna Sharpe with the extremely right-wing twitter: Pages ago, but for the record: I did not know this. I remembered her being good in Aquaria, looked her up on imdb and that was basically all I knew about her. Stickman posted:What does 9/11 have to do with anything? She voiced Aquaria somewhere in 2005-2007 (hence roughly "ten years ago"). Regardless, the original poster's point was that she carried Aquaria despite being an unknown voice actress. Which she absolutely did, regardless of her politics. This, basically.
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# ? Apr 27, 2018 08:18 |
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Great job digging that meltdown up, only good things will come out of it.
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# ? Apr 27, 2018 08:44 |
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idiot meltdowns are always funny https://www.reddit.com/r/Battletechgame/comments/8ey6ej/so_since_hbs_was_kind_enough_to_block_my_account/
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# ? Apr 27, 2018 08:47 |
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Synthbuttrange posted:idiot meltdowns are always funny Holy gently caress I thought I got to the end, and the worst of it when he dropped the "dindu nuffin" remark.. BUT IT KEEPS GOING.
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# ? Apr 27, 2018 09:07 |
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John Murdoch posted:I'm curious now, how many wins have there been for casting big names in video games? I can think of Nimoy for Civ IV (and Seaman!)...and then uhhh.... Oh, and specifically for voice work, because obviously stuff like Red Alert 3 was Well Oblivion was going to sell like hotcakes anyways, but it had a bunch of high profile poo poo. idk
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# ? Apr 27, 2018 09:09 |
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Terminally Bored posted:Great job digging that meltdown up, only good things will come out of it. Well, if someone accuses me of supporting someone's hate filled views which I didn't even know about, I kind of want to rectify it? I am perfectly fine dropping it beyond that.
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# ? Apr 27, 2018 09:12 |
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Synthbuttrange posted:idiot meltdowns are always funny This can't be real Fuckwit posted:As the Jumpship enters the system I take a look across my vag!napit (cockpit was deemed offensive after the Third Sex-cession war) and prepare for undocking procedure. The comm monitor bleeps a notification at me and I accept the incoming call. Is he writing his own weird fanfiction here? he has to be
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# ? Apr 27, 2018 09:15 |
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Hollenhammer posted:This can't be real This is seemingly him trying to narrate as someone "forced" into conforming his views to align with his supposed SJW oppressors.
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# ? Apr 27, 2018 09:20 |
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Too Shy Guy posted:Well then, I see no reason to make you wait another nine hours for it.
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# ? Apr 27, 2018 09:35 |
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Dr. Video Games 0031 posted:This is seemingly him trying to narrate as someone "forced" into conforming his views to align with his supposed SJW oppressors. that's funny, come on
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# ? Apr 27, 2018 09:47 |
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I'm the ! in "vag!na"
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# ? Apr 27, 2018 09:50 |
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sebmojo posted:that's funny, come on There's some extreme racism, sexism, transphobia and a hint of homophobia in that review, the only funny part is how upset this boy is by a video game having non white characters and a third pronoun option. The bit where he sums up his problems with the game is very telling: quote:Horrible SJW mess where the only white person is the bad guy. Streamlined into a shallow TBS with waves (yes, this is how bad it is) so that didndu-nuffins won't hurt their brain when playing it. il_cornuto fucked around with this message at 10:42 on Apr 27, 2018 |
# ? Apr 27, 2018 10:39 |
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cannot believe they turned this turn based strategy table top game into a turn based strategy video game smdh at this trangression
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# ? Apr 27, 2018 11:13 |
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e: nm
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# ? Apr 27, 2018 11:19 |
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il_cornuto posted:There's some extreme racism, sexism, transphobia and a hint of homophobia in that review, the only funny part is how upset this boy is by a video game having non white characters and a third pronoun option. yeah ok that's p bad though still kind of hilarious
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# ? Apr 27, 2018 11:24 |
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Hey, Fanatical has two 1$ bundles up for a bunch of wargames/hexgames, and - well, are they good? https://www.fanatical.com/en/bundle/civil-war-dollar-bundle https://www.fanatical.com/en/bundle/tank-battle-dollar-bundle The games are Civil War: [x], and Tank Battle: [x], and Steam reviews say they're decent mid-tier wargames, and well... hmm. (I know I should probably get back to playing Panzer Corp or Unity of Command, but the lure of new games is appealing, always.)
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# ? Apr 27, 2018 11:42 |
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Diversity doesn’t scare me, the lack of diversity makes me uncomfortable. There are almost no white people in this game, and those that are there are evil. Are the developers (ironically, from Sweden - the country that shifted to Middle Ages because of refugees and their immigrant policies) telling me that all the white people with normal hairstyles will die out? You can’t even think beyond your own presumptions, you see “SJW” in a text, and you comment with a prejudice about someone you don’t know.
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# ? Apr 27, 2018 11:52 |
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I'm officially tired of pixel font text. You give me proper, legible text or else. E: I sorta like Technobabylon, but I can't easily read its dumb font. Blargh!
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# ? Apr 27, 2018 11:56 |
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Could we keep this poo poo out of the PC games thread, ironic or otherwise
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# ? Apr 27, 2018 12:19 |
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I thought there was a rule for that? Edit: There was a rule there, but it's gone now. HGH fucked around with this message at 13:37 on Apr 27, 2018 |
# ? Apr 27, 2018 12:22 |
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Knorth posted:Could we keep this poo poo out of the PC games thread, ironic or otherwise It's a quote from the ranty guy
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# ? Apr 27, 2018 12:31 |
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il_cornuto posted:It's a quote from the ranty guy Can you still keep from posting it here, it's not fun or funny
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# ? Apr 27, 2018 12:35 |
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Free Mini Ninjas with code MINININJAS NA: https://store.na.square-enix.com/product/280988/mini-ninjas-pc-download EU: https://store.eu.square-enix.com/eu/product/310553/mini-ninjas-pc-download
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# ? Apr 27, 2018 12:41 |
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StrixNebulosa posted:Can you still keep from posting it here, it's not fun or funny No I agree, the only bit I posted was refuting the idea that it was funny
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# ? Apr 27, 2018 12:49 |
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il_cornuto posted:No I agree, the only bit I posted was refuting the idea that it was funny Fair enough, let's move on. Nier Automata is 50% off in case anyone missed it.
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# ? Apr 27, 2018 12:54 |
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Too Shy Guy posted:Cliff Empire The write-up makes me excited to try it out over the weekend. It looks like a diamond in the rough that will most likely get the polishing it deserves in due time.
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# ? Apr 27, 2018 12:57 |
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Ghostlight posted:Diversity doesn’t scare me, the lack of diversity makes me uncomfortable. There are almost no white people in this game, and those that are there are evil. Are the developers (ironically, from Sweden - the country that shifted to Middle Ages because of refugees and their immigrant policies) telling me that all the white people with normal hairstyles will die out? I've seen this a few times, mostly when alt-right Americans get mad at our games. Is there a view in some parts of the US that Sweden has collapsed or something? As a Brit living in Sweden it seems like a great place. It's as if people heard about paid vacation time and social healthcare and their brains just broke. Kind of like how the thread ended...
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# ? Apr 27, 2018 13:14 |
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I've been playing a bunch of Endless Space 2 lately and really enjoying it. I've seen a lot of people complaining about the combat though, and to be clear it's certainly not good, but it's also so perfunctory that it doesn't really drag the game down for me. All the important decisions are in the easy to use ship designer and choosing which ones to build when, and then picking from a small selection of tactics based on a couple of very clear pie charts at the start of battle. You don't even have to (and probably shouldn't) watch the battles play out, since it's all automated from the moment you click fight, so it doesn't take up any time. Obviously I'd like it more if it an actual good turn based battle system, but since that is extremely rare for 4x games anyway this kind of quick and easy automated battle system seems like the next best thing. I know you can automate battles in some other 4x's, but I always feel like I'm going to be at a disadvantage if I do that anyway, so I end up playing them anyway even if they're not fun (see Endless Legend). Not even giving me the option to micromanage the battles takes that stress away. I'll still go for something like AoW3 - or a non 4x strategy game - if I want some actual fun combat, but ES2 does everything else so well that I'm just glad going to war isn't a drag.
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# ? Apr 27, 2018 13:22 |
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Darkrenown posted:I've seen this a few times, mostly when alt-right Americans get mad at our games. Is there a view in some parts of the US that Sweden has collapsed or something? As a Brit living in Sweden it seems like a great place. It's as if people heard about paid vacation time and social healthcare and their brains just broke. Kind of like how the thread ended... Sweden is also socialist, so it's always been a single disaster away from being a eastern-bloc communist hell-hole where people queue up for bread.
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# ? Apr 27, 2018 13:40 |
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Darkrenown posted:I've seen this a few times, mostly when alt-right Americans get mad at our games. Is there a view in some parts of the US that Sweden has collapsed or something? As a Brit living in Sweden it seems like a great place. It's as if people heard about paid vacation time and social healthcare and their brains just broke. Kind of like how the thread ended...
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# ? Apr 27, 2018 13:42 |
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White nationalists also worship Scandinavian countries because they jerk off to Viking fantasies so they view them as basically race traitors.
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# ? Apr 27, 2018 13:58 |
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Ghostlight posted:Sweden is also socialist, so it's always been a single disaster away from being a eastern-bloc communist hell-hole where people queue up for bread. Ironically, bread has become seriously uncool in Sweden so no queueing here… unless it's the queue for your sour-dough daycare centre. Yes, that's a thing (not the queue part).
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# ? Apr 27, 2018 14:02 |
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# ? May 27, 2024 14:03 |
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Ghostlight posted:I think it's based almost entirely on a complete misunderstanding of Sweden's justice system by right-wing pundits who, once refugees started moving through Europe, started looking for the evidence to support their notion that middle-eastern immigrants were inherently bad and found it in Sweden's reported rape statistics being significantly higher than anywhere else in Europe, with Sweden being amongst the first to take in the refugees they drew a straight line between the two to the collapse of Swedish society without understanding that reported rapes have always been higher because Sweden has one of the broadest definitions of rape, records each reported instance of rape rather than each victim, and doesn't have an adversarial police culture that dissuades possible victims from coming forward. IIRC they expanded their legal definition of rape to be what it is today around what happened to be the start of the Syrian civil war, so an uptick in refugees happened to correlate with a like 400% increase in Sweden's rape statistics. I believe that's the exact part neocons point to for their evidence, and from that point it's sort of spiraled in to "Sweden is a barbaric nightmare land ruled by jihadists," which uhh holds up to scrutiny about as well as that Battletech nerd's inclusion of a transgender Sikh breaking their own legs to get out of work in his SJW Dystopia fan-fic.
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# ? Apr 27, 2018 14:06 |