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Azhais posted:Hell, I have the exact opposite complaint about NV, there isn't enough open desert
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# ? May 15, 2018 00:05 |
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# ? May 10, 2024 09:37 |
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Arcsquad12 posted:And I have to give props to Courtney Taylor's performance. Once I installed some quality of life mods to see what my dialogue choices actually are and to have guaranteed persuasion checks, it's become much easier to role-play as a scheming con artist who specializes in haggling her way to riches. Her dialogue is really well done when she doesn't devolve into screaming MY BABY whenever the main quest rears up, and she's otherwise really consistent while keeping a tone that can flow from caring to sarcastic to threatening very naturally. Her performance when she's not all MY BABY is pretty good, which is why I like Start Me Up. If you don't choose to be the 200 year old frozen lawyermom, the dialogue changes to reflect that you discovered a missing kid and all that.
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# ? May 15, 2018 01:39 |
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If you haven’t played through the silver shroud plot line as a woman and stayed in character as much as possible you really missed out, her voice acting is the highlight of the game for me
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# ? May 15, 2018 03:41 |
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corn in the bible posted:Lots of the landmarks in nv ARE pretty worthless though, like most of the Vegas outskirts are just a road and a building which is boarded up. Maybe a raider is there. The vaults too, but then the vaults are a highlight for every Fallout game. They're a great way to tell an interesting self-contained story through investigation, I always get excited whenever I find one because it means I get to explore it and figure out wtf went wrong and why. Malcolm Turnbeug posted:If you havent played through the silver shroud plot line as a woman and stayed in character as much as possible you really missed out, her voice acting is the highlight of the game for me Seconding this.
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# ? May 15, 2018 04:19 |
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Parallelwoody posted:Two of my friends tried to tell me fallout NV was the worst fallout made. I don't believe I've ever heard that opinion before. Make them play Brotherhood of Steel. All of it.
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# ? May 15, 2018 09:51 |
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Liquid Communism posted:Make them play Brotherhood of Steel. wiki posted:To create the game, Interplay used the "Snowblind" game engine also used in the console games Dark Alliance and the online-capable PS2 game Champions of Norrath I remember thinking Dark Alliance was a fun time waster, how bad could it be?
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# ? May 15, 2018 11:06 |
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8one6 posted:I remember thinking Dark Alliance was a fun time waster, how bad could it be? Pretty bad.
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# ? May 15, 2018 11:37 |
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8one6 posted:I remember thinking Dark Alliance was a fun time waster, how bad could it be? The gameplay is almost competent, but the main story is catastrophic levels of wasted potential, the overall writing is really bad, the game is a gross muddy mess, and the designs are the worst excesses of the mid 2000's. It's got just enough interesting elements to make the bad feel worse.
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# ? May 15, 2018 14:32 |
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Also they replaced Nuka-Cola with BAWLS.
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# ? May 15, 2018 14:44 |
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Jesus, that's really loving blatant.
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# ? May 15, 2018 14:51 |
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Well, Interplay needed money from someone and sure as hell wasn't getting any from their fans. Totally sympathize with Wasteland Woman though. Felt the same way when I found out what was going on with the Fallout IP before the company folded. Rage 2 trailer also dropped this morning, looks like they're keeping the art direction close to the first game and sticking with the id Tech engine. Also being made by the same studio that brought us the Max Max game and Just Cause series. Cautiously optimistic.
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# ? May 15, 2018 15:19 |
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You know, I was just looking though some SuperBunnyHop videos on youtube and he makes a fairly convincing argument that now (err... late 2015) is the time for Fallout spin-offs to happen. https://www.youtube.com/watch?v=Wnedb7XKycc One of the central arguments is that Fallout spinoffs is what gave us New Vegas, but I suppose "Brotherhood of Steel" is in and of itself an effective counter argument. It makes me think of Games Workshop's "Everyone gets the IP!" gambit from the past couple of years, which actually seems to paid off in that ~30 bad to middling Warhammer games have come out in the past few years, but they've been effectively glossed over in favor of the 5 or so that were actually good.
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# ? May 15, 2018 21:05 |
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Is there a good reason to do Honest Hearts before Old World Blues? I'm level 25 and I seem to remember that enemy scaling in OWB gets a little crazy after 30, but HH stays pretty even.
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# ? May 16, 2018 03:23 |
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Riatsala posted:Is there a good reason to do Honest Hearts before Old World Blues? You get Desert Ranger armor and the Survivalist's rifle. Armor is cool but the rifle is my favorite gun in the game
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# ? May 16, 2018 03:49 |
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Endymion FRS MK1 posted:You get Desert Ranger armor and the Survivalist's rifle. Armor is cool but the rifle is my favorite gun in the game Whatup my Grunt-taking, 12.7 mm-hoarding buddy
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# ? May 16, 2018 03:58 |
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Endymion FRS MK1 posted:You get Desert Ranger armor and the Survivalist's rifle. Armor is cool but the rifle is my favorite gun in the game Oh, I'm going to get both, for sure, but I think they'll have to wait so I can finish owb before it turns into bullet sponge nightmare times
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# ? May 16, 2018 04:10 |
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Riatsala posted:Is there a good reason to do Honest Hearts before Old World Blues? I did Old World Blues before Honest Hearts, the one problem with doing that is this: after playing OWB playing HH will be very, very, VERY easy. Like, HH was designed to be played at like level 15 and if you role up into Zion at level 30 with the armor and energy weapons you get in OWB, well, the White Legs are going to be pathetically easy to kill. Which kinda creates an unintended plothole: Daniel: Oh no! The white legs are going to destroy Zion! And there's no way to defeat them without destroying the innocence of the sorrows by forcing them to fight!!!! Courier: uh, yeah there is, just let me do it myself. I've been disintegrating them constantly since I got here, I'm pretty sure I wiped out half their tribe just looking for those lunch boxes and maps you wanted me to find. Story is still good though.
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# ? May 16, 2018 04:13 |
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They do start toting Anti-Material Rifles and 12.7-mm submachine guns, though, which can get a bit ridiculous (there's like two of each maximum in the entire Mojave)
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# ? May 16, 2018 04:51 |
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Riatsala posted:Is there a good reason to do Honest Hearts before Old World Blues? The only reason the enemy scaling in OWB is awful is because they become horrible bullet sponges. The amount of health they get at higher levels is just plain stupid. Meanwhile they don't do all that much damage but absolutely wreck your armor.
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# ? May 16, 2018 05:05 |
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Space Cadet Omoly posted:Which kinda creates an unintended plothole: Frankly that's kind of a plothole even if you come in at level 15 without all the OWB goodies.
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# ? May 16, 2018 05:12 |
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Space Cadet Omoly posted:I did Old World Blues before Honest Hearts, the one problem with doing that is this: after playing OWB playing HH will be very, very, VERY easy. Like, HH was designed to be played at like level 15 and if you role up into Zion at level 30 with the armor and energy weapons you get in OWB, well, the White Legs are going to be pathetically easy to kill. Yeah... I kind of figure that'll be the case. HH is the one chill DLC, so I guess I don't mind. I play it for the story and the cool guns, the enemies have never put up much of a fight even at level 10. I wonder, though; would it be fun to do a high-level naked run of HH? Just show up with basic clothing and procure everything on site? I think that'd be neat. Alternatively, take the weight limit to the extreme of like 10 lbs so you can show up with a crappy gun, some ammo, and a couple bottles of water.
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# ? May 16, 2018 05:47 |
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Riatsala posted:Yeah... I kind of figure that'll be the case. HH is the one chill DLC, so I guess I don't mind. I play it for the story and the cool guns, the enemies have never put up much of a fight even at level 10. I did this at Level 3 or so and it was kinda great, you actually have to run away from some enemies like giant cazaodres and such and you have to be sneaky. I still remember how borderline impossible it was to get in this one cave surrounded by three giant green geckos for a plot item for the main quest. The terrible female tribal companion just crumpled after a few seconds in combat so even killing one was a serious undertaking. I think I ended up kiting one with traps then using a stealth boy just to get in while leaving her safely further down the path. Oddly Dead Money is pretty much the same at Level 2 as it is at Level 20, outside of a few (optional and largely inconsequential) speech checks, and you'll gain enough levels by the end of it you can max out speech/repair/whatever in case you really need to.
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# ? May 16, 2018 06:15 |
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Thompsons posted:Frankly that's kind of a plothole even if you come in at level 15 without all the OWB goodies. It's a plot hole in all the 3d games. In 1 and 2 you just put on your big boy pants and murdered the Masters army and the enclave. Nowadays you need to run around begging little Timmy to lend his slingshot to the cause.
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# ? May 16, 2018 06:18 |
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Thompsons posted:Frankly that's kind of a plothole even if you come in at level 15 without all the OWB goodies. Yeah, it's a real bad case of gameplay and story segregation. Storywise choosing to let the Sorrows fight or not is an incredibly morally complex decision that could be discussed for hours. But gameplaywise it's completely loving pointless. The Sorrows contribute nothing to the final battle, they just show up and die pointlessly while the Courier does all the work as usual. It takes away a lot of the emotional impact of the decision when all you're thinking the entire time is "I could have just done all this myself, there was no reason for these dumb chumps to get slaughtered." This is one of the few things Dead Money does right: During the final Battle with Elijah, if you were nice to Dean and/or Christine, they hack into the system to cheer you on and help you beat him and escape. It's a real "gently caress yeah teamwork!" moment where how you treated your companions actually feels like it mattered because it directly affects your in game survival. When NPCs actually do useful things mechanically having them around feels much more meaningful. Azhais posted:It's a plot hole in all the 3d games. In 1 and 2 you just put on your big boy pants and murdered the Masters army and the enclave. Nowadays you need to run around begging little Timmy to lend his slingshot to the cause. The lack of an independent ending is one of the major reasons I'm probably never finishing Fallout 4's main quest-line (also because it sucks, although the DLCs and sidequests have some great stuff that was totally worth my money), I don't want to deal with the brotherhood or the railroad (Deacon is cool though, I kind of just stole Deacon and then abandoned the railroad questlines. We're bros now, I'm not giving him back) or the Minutemen, I just want to do my own drat thing to reach the credits and I really feel like that should have been an option. Space Cadet Omoly fucked around with this message at 07:47 on May 16, 2018 |
# ? May 16, 2018 07:38 |
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It would have been fun if they made accomodations for a murderhobo run, where killing off a faction just happened to allow you to find a blueprint for a piece of the institute teleportermabob.
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# ? May 16, 2018 09:59 |
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Neurolimal posted:It would have been fun if they made accomodations for a murderhobo run, where killing off a faction just happened to allow you to find a blueprint for a piece of the institute teleportermabob. Or if you could just stumble upon the Minuteman rickety screen door entrance on your own
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# ? May 16, 2018 10:20 |
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New Vegas whole "maneuvring complex political alliances" stick kind of falls apart when you consider that a high-level Courier could wipe out entire armies without breaking a sweat. That's a general issue with RPGs being too accommodating to power fantasies though.
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# ? May 16, 2018 10:30 |
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dead comedy forums posted:did dead money and now just finished raiding the fort and blasting caesar's head off with boone Pssssh! a real man does it with a knife!
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# ? May 16, 2018 11:27 |
Space Cadet Omoly posted:This is one of the few things Dead Money does right: During the final Battle with Elijah, if you were nice to Dean and/or Christine, they hack into the system to cheer you on and help you beat him and escape. It's a real "gently caress yeah teamwork!" moment where how you treated your companions actually feels like it mattered because it directly affects your in game survival. When NPCs actually do useful things mechanically having them around feels much more meaningful. I also love with Dean that doing the usual game thing where you pass every speech check and loot everything actually backfires because Dean's ego will never allow him to be shown up. If you pass speech checks that bruise his ego, pick any speech option that's rude or insulting toward him, or show that you're a threat due to your competency, he'll decide to take you down instead of working with you in the end.
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# ? May 16, 2018 14:28 |
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chitoryu12 posted:I also love with Dean that doing the usual game thing where you pass every speech check and loot everything actually backfires because Dean's ego will never allow him to be shown up. If you pass speech checks that bruise his ego, pick any speech option that's rude or insulting toward him, or show that you're a threat due to your competency, he'll decide to take you down instead of working with you in the end. Yeah, I can admit that was clever, but that combined with the radios/bomb collar thing and getting stripped of everything you bring in from the main game serious annoyed me. The fact that my game bugged out near the end of the DLC killed my interest at the time of finishing New Vegas.
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# ? May 16, 2018 15:12 |
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chitoryu12 posted:I also love with Dean that doing the usual game thing where you pass every speech check and loot everything actually backfires because Dean's ego will never allow him to be shown up. If you pass speech checks that bruise his ego, pick any speech option that's rude or insulting toward him, or show that you're a threat due to your competency, he'll decide to take you down instead of working with you in the end. Killing Dean is the correct choice.
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# ? May 16, 2018 16:01 |
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had somebody make a comment to me about how the NCR is the "good guy" faction in NV lol just lol if you didn't identify mr. house as being the only moral solution to new vegas' problems: he wants the Legion destroyed he sends the NCR back to Cali which actually allows them to re-consolidate power and stop overextending resources he institutes a benevolent technocracy which ultimately recreates manned space travel and colonizes the stars the NCR is only the "good guys" if you're 100% a fan of US-style imperialism and can't imagine why a group trying to return to that method of rule might be a bad idea long term
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# ? May 16, 2018 18:55 |
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If you look at the ncr against the legion they're the good guy in that they're less terrible. But really the legion doesn't exactly set a high bar on that one.
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# ? May 16, 2018 18:57 |
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Freaking Crumbum posted:lol just lol if you didn't identify mr. house as being the only moral solution to new vegas' problems Techbro spotted.
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# ? May 16, 2018 19:02 |
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Freaking Crumbum posted:had somebody make a comment to me about how the NCR is the "good guy" faction in NV Lol if you think House rule ends in anything other than Bioshock, only worse. edit: agreed 100% about NCR, though
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# ? May 16, 2018 19:32 |
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Keeshhound posted:Techbro spotted. i mean, we can only go off the context we're given in the game, but he's very clear that he has no interest in ruling the Mojave like some kind of feudal lord and basically just wants all of the other factions off his back so that he can complete his plans for space colonies. i guess there's room to argue about whether his intentional lack of government would actually benefit marginalized people, but i don't know that any of the other three faction endings serve the lower classes any better. i guess you could roleplay the courier as a socialist / communist and take the independent ending with the head canon that the courier then turns NV into an omni-belevolent socialist utopia, but that's not how the independent ending is described in the ending slides. it's just like the theoretical best ending for 4 is to have Nathan Drake take over control of the Institute and kick out all of the scientists that want to kill people for experiments and then use the massive resources at the institute's disposal to enact real, measurable change in boston
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# ? May 16, 2018 19:38 |
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The Institute ending is just a Blade Runner prequel
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# ? May 16, 2018 19:41 |
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There's a big chance that House winning would empower the worst elements of the NCR rather than enable them to reform themselves in a useful way. "getting screwed out of our rightful victory at the Dam by some leech and his robots who want all our money" is a pretty strong narrative of grievance that could tilt them in a much more hawkish direction.
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# ? May 16, 2018 19:42 |
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I didn't pick up on the libertarian aspects of House, somehow - perhaps because it was against the backdrop of the post-post-apocalypse - and didn't really see much difference between the Courier 'ruling' and House ruling New Vegas. Somehow I didn't pick up on his plans for space travel or whatever. I just updated the securitron army and... Invalidated my contract with House, so to speak.
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# ? May 16, 2018 19:43 |
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# ? May 10, 2024 09:37 |
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StandardVC10 posted:There's a big chance that House winning would empower the worst elements of the NCR rather than enable them to reform themselves in a useful way. "getting screwed out of our rightful victory at the Dam by some leech and his robots who want all our money" is a pretty strong narrative of grievance that could tilt them in a much more hawkish direction. my read on the situation (based on the things we learn in game) is that the "worst" elements of NCR society are the reason they're in the mojave in the first place, but basically every NCR citizen that isn't a complete government stooge knows they're barely holding on by their finger nails and actually wants the NCR to have a reason to leave. in that context, my guess is that a decisive loss for the NCR at Hoover Dam finally causes the warhawks in the NCR govt. to lose whatever minor credibility they had, which does not lead to a resurgent NCR military taking an even more desperate gamble to control the mojave. basically i see it as a parallel to the US involvement in the Vietnam war where the end involved us basically getting the gently caress out at all costs. whether or not some black-ops element of the NCR remains to wage a cold war is another situation (and a potentially cool idea for a sequel) but i think that's beyond the scope of the game text to accurately predict
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# ? May 16, 2018 19:58 |