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At this point iTunes sucks even on Macs. It's a bloated mess.
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# ? May 17, 2018 07:54 |
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# ? Apr 28, 2024 16:25 |
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ElwoodCuse posted:It really whips the llama's rear end. I’m pretty sure I now remember getting scolded once when my mother heard that clip. Of course, she is also the lady that saw the words “init daemon” when I was starting up Doom one time and got super weird because it was that maybe meant it potentially occult or something.
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# ? May 17, 2018 07:56 |
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I loved the different visualizers wimamp had. A friend of mine is still using wimamp on his phone that he uses for gps in his car. Pretty sure it's the same mp3s too.
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# ? May 17, 2018 08:26 |
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burial posted:I’m pretty sure I now remember getting scolded once when my mother heard that clip. Of course, she is also the lady that saw the words “init daemon” when I was starting up Doom one time and got super weird because it was that maybe meant it potentially occult or something.
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# ? May 17, 2018 08:26 |
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twistedmentat posted:
I'd say that controllerless motion controls by Microsoft is the 2010 thing, and home VR consoles (Oculus etc.) will become the 2020's. With all these failures (Atari, Sega, Nokia, Microsoft, Oculus) it was not that the concept itself was bad, its just way ahead of the consumer trends, and based on the technology that existed but was not sophisticated or cheap enough that they can make attractive consumer products.
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# ? May 17, 2018 10:07 |
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Der Kyhe posted:I'd say that controllerless motion controls by Microsoft is the 2010 thing, and home VR consoles (Oculus etc.) will become the 2020's. That's not quite right with VR. It's actually found a viable footing outside the home market with professional training and product design as-is, and the only real holdup in the home market is the price. And that's only going to get lower. The technology's not going anywhere, if only because a lot of companies have invested heavily in it.
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# ? May 17, 2018 10:36 |
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Neddy Seagoon posted:That's not quite right with VR. It's actually found a viable footing outside the home market with professional training and product design as-is, and the only real holdup in the home market is the price. And that's only going to get lower. The technology's not going anywhere, if only because a lot of companies have invested heavily in it. Yes, but like I said, the _home_ VR systems are still expensive, awkward to use and offer only little extra over the much more convenient traditional setup of TV-system-controller. There also is the problem that you really cannot do social interaction with the VR setup on, so it cuts down the casual users quite dramatically after the initial interest towards new stuff. The tech isn't going anywhere, yes. It has been around since the 80's actually, but I'd still say that the home VR, whatever the "everybody has one" -solution is, is not going to be the "helmet and gloves"-option. Professional training and specialist tools are absolutely different beast from the entertainment software, with much more refined software systems, better sensor hardware and most importantly, its job-related so nobody expects you to be able to shoot poo poo while doing your thing. Hardware-wise its almost quality vs. quantity.
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# ? May 17, 2018 11:56 |
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Der Kyhe posted:Yes, but like I said, the _home_ VR systems are still expensive, awkward to use and offer only little extra over the much more convenient traditional setup of TV-system-controller. There also is the problem that you really cannot do social interaction with the VR setup on, so it cuts down the casual users quite dramatically after the initial interest towards new stuff. Except none of that is actually true. VR interaction is a whole other beast than a gamepad or keyboard and mouse, because it fully engages the player even for just basic actions. Which is the whole point. Even basic tasks become far more interesting just because you have to actually perform them rather than move a thumbstick or press a button while the animation plays out. You want to take cover in a shooter game? Well keep your goddamn actual head behind cover, physically crouch if you have to, maybe try aiming your gun around the corner to blind-fire, and then hold it properly to get a clean shot if you can. The social interaction argument's pretty legless, considering the same can be said for general PC gaming because most of that's online anyway. And even then, there's no reason you can't invite friends over to have some fun trying your own headset out.
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# ? May 17, 2018 14:22 |
And social interaction still happens with VR! There's multiplayer VR games like Onward and H3VR has features like showing your Twitch stream as a window so you can see the comments as you stream.
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# ? May 17, 2018 14:47 |
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JediTalentAgent posted:Microsoft used to have to 360 with detachable face places so you could replace them with ones you wanted. It didn't help that they were £25-£30 for what was essentially just a cheap, thin piece of plastic. I worked in a videogame store from 2005-2008, the height of the 360's popularity, and we never sold a single one of those things. burial posted:I think at one point I downloaded a different mp3 thing (sonique maybe?) because it was sort of “organic” looking, which is also ‘90s in its own way. Took me all of four seconds to revert back. That was right around the time Barenaked Ladies was popular, because I distinctly remember playing “Pinch Me” on that program and that the volume knob on whatever skin was a dragon ball. Yeah Sonique had skins that looked like real world/futuristic devices. This of course meant you couldn't just have a tidy little horizontal bar sitting in the title bar of whatever you had open, you had a big ugly cyborg wristwatch thing floating on top of other windows. It was very much that era of skeuomorphic design, where you had horrible volume knob UIs. Do I move the mouse left to right? Up and down? Around in a circle? I've seen all three of those in different applications and it never stops bugging me that you could've just used a slider or +/- buttons to do the same job much easier.
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# ? May 17, 2018 15:11 |
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chitoryu12 posted:And social interaction still happens with VR! There's multiplayer VR games like Onward and H3VR has features like showing your Twitch stream as a window so you can see the comments as you stream. Streaming-wise, The Owlchemy Labs games (Job Simulator and Rick and Morty: Virtual Rickality) also let you create a camera you can grab and position wherever for viewers to watch from. That way they're not stuck watching your view flail about while you do stuff ,and you can address the audience directly while still playing the game. There's also just general online social apps like Oculus Home where you can chat with friends, or BigScreen letting you watch movies together in your own private virtual cinema.
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# ? May 17, 2018 15:13 |
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chitoryu12 posted:And social interaction still happens with VR! There's multiplayer VR games like Onward and H3VR has features like showing your Twitch stream as a window so you can see the comments as you stream. Rec room is pretty funny for multiplayer VR interaction. I just hate teleporting controls so much; I find it much more disorienting and it makes me more nauseous than being able to just move around normally. I'm absolutely dying to play Farpoint in co-op because co-op instantly makes all games better (Farpoint is impressive for VR, but it's a mediocre FPS overall). There are local co-op VR games that are great fun, too. Keep Talking and Nobody Explodes is hard as nails after the first few levels, but it's great fun. VR Diner Duo has one player in VR preparing food while another player uses the TV to run around a diner taking orders, preparing drinks and delivering food.
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# ? May 17, 2018 15:16 |
Quote-Unquote posted:Rec room is pretty funny for multiplayer VR interaction. I just hate teleporting controls so much; I find it much more disorienting and it makes me more nauseous than being able to just move around normally. I'm absolutely dying to play Farpoint in co-op because co-op instantly makes all games better (Farpoint is impressive for VR, but it's a mediocre FPS overall). There's some games that are trying to figure out movement. H3VR gives you the option of teleporting, a thumbstick, or moving your arms to run.
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# ? May 17, 2018 15:25 |
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chitoryu12 posted:There's some games that are trying to figure out movement. H3VR gives you the option of teleporting, a thumbstick, or moving your arms to run. There's already stuff like Farpoint using the PS Aim controller where movement is absolutely fine. Personally I find snapping to angles doesn't make me ill whereas totally free, smooth turning does. I find teleporting to be the absolute worst, most nausea-inducing mode of movement - but I think I'm the opposite of most people in that regard.
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# ? May 17, 2018 15:32 |
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Der Kyhe posted:Yes, but like I said, the _home_ VR systems are still expensive, awkward to use and offer only little extra over the much more convenient traditional setup of TV-system-controller. There also is the problem that you really cannot do social interaction with the VR setup on, so it cuts down the casual users quite dramatically after the initial interest towards new stuff. You uh, VR lately? You talk like someone who hasn't.
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# ? May 17, 2018 15:50 |
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JediTalentAgent posted:Microsoft used to have to 360 with detachable face places so you could replace them with ones you wanted. They were used as Preorder/Deluxe Edition bait from games sometimes.
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# ? May 17, 2018 16:52 |
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Croccers posted:Sony/PS3 half jumped onto that train with 'skins' https://www.ebay.com/bhp/ps3-slim-skins The original PS4 model has official replacement HDD covers in a variety of colours as well. And don't forget the new3DS's dozens of faceplates. Neddy Seagoon has a new favorite as of 17:00 on May 17, 2018 |
# ? May 17, 2018 16:58 |
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KakerMix posted:You uh, VR lately? You talk like someone who hasn't. I've tried Oculus and Vive, and developed stuff for Oculus, but they both are basically a bucket in your head, which is also very uncomfortable if you have to wear glasses underneath them. Yes they are very immersive but I still fail to see how you could actually pay attention to anything else since it takes your full attention? People also like to do other stuff while playing, because for example for adults with kids the games are a way to kill some time while the kids are playing or taking a nap. You really cannot leave, but you do not have anything else to do. This is actually also why King with its Candy/Pop/ etc Saga-games is so freakishly popular. Also how many people in the long run would actually keep using them, especially if they have guests over, to arrange something like NHL match on local multiplayer with several VR sets instead of you know, just regularly playing the game with TV and controllers? I know that this is fully anecdotal, but last Christmas many stores (at least on this part of Europe) sold out on the console systems, but the VR kits didn't move even with several discounts. Its as if people like to play games, but are not interested in expensive extra features. My opinion still is that they are only an UI upgrade to the games, with a new controller scheme which allows some new types of gameplay options, but this time you have to strap yourself into the system and cannot do anything else, while being in the game.
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# ? May 17, 2018 17:13 |
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Neddy Seagoon posted:The original PS4 model has official replacement HDD covers in a variety of colours as well. And don't forget the new3DS's dozens of faceplates.
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# ? May 17, 2018 17:34 |
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Der Kyhe posted:Yes they are very immersive but I still fail to see how you could actually pay attention to anything else since it takes your full attention? This is literally the entire point of VR . Der Kyhe posted:Also how many people in the long run would actually keep using them, especially if they have guests over, to arrange something like NHL match on local multiplayer with several VR sets instead of you know, just regularly playing the game with TV and controllers? How often do you get guests dragging their entire PC tower setup over to play multiplayer? Der Kyhe posted:My opinion still is that they are only an UI upgrade to the games, with a new controller scheme which allows some new types of gameplay options, but this time you have to strap yourself into the system and cannot do anything else, while being in the game. Again, that's the point of VR immersion. You really seem to be trying to cram a square peg in a round hole here.
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# ? May 17, 2018 17:35 |
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I think you're right that VR will never be as ubiquitous as the 90s had us believe, but with things like PSVR being very affordable, comfortable and selling way, way better than Sony anticipated I think we're on the cusp of it becoming something all but the most casual gamers either buy into or have a mate with one that they'll play from time to time.
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# ? May 17, 2018 18:29 |
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I owned a Jaguar. Admittedly it was right as the prices were hitting the basement. Picked up maybe 4 games for it, but yeah...it really didn't have much going for it at all. Tempest 2000 was fun, as was the Doom port. Other than that - meh. The controller was big and clunky and awful as well. Picked up a Virtual Boy LONG after it had tanked. Such an interesting idea that I don't think the technology was really ready for yet. had it been in full color it would have been a full-on revolution. But what it essentially looked like was a 3D original Game Boy, just you know....red. Different pixel patterns for "colors", etc. The Mario Tennis was great. Spent many headache inducing hours playing that one. Got rid of it for super cheap after it had sat for a couple of years. I STILL own a TurboGrafx16 which had some really good games on it, but the name of the game back then (and why PS1/2 ultimate triumphed over everything else) was: whore licensing. TG16 had good stuff, but almost no IPs you would recognize. Psychosis is a GREAT (and really difficult) shooter. The Legendary Axe games are solid side scrolling platformers. Just seemed odd to try and build a new platform from scratch without grabbing SOMETHING licensed. The crown jewel in my collection is still the Vectrex. I will admit straight out that I am SUPER old. There was a time in the late 70s and early 80s where games couldn't rely on graphics - since they all looked awful. Since all you had was gameplay - the gameplay had to be good. The Vectrex has some amazingly fun games. Web Wars, Spike, Clean Sweep, Cosmic Chasm. Even the pack-in game Minesweeper was a great Asteroids clone with some good twists. Plus it was the closest thing anyone had to a "portable" system, since it had it's own screen and the controller tucked up under the front for easy carrying. I still have all my original overlays and cartridges. I still play it a coupla times a month too. Great little system.
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# ? May 17, 2018 19:46 |
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I learned recently that the first Rayman game was originally developed for the Jaguar and then ported to other systems.
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# ? May 17, 2018 20:22 |
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I also got a Virtual Boy after it had tanked, probably a year or so after it debuted. I think Wal-Mart was clearing them out for 50 bucks or so. Games were only five bucks a pop so I ended up with Mario Tennis,, Mario Clash, Teleroboxer, Red Alarm, and Warioland. The Wario Land game for Virtual Boy was super fun, everything else except for maybe Tennis and Red Alarm were meh. Also for the time I owned mine, I figured out the most optimal way to play was to lie on my back and rest the headset over my head using the stands as a balance. It worked surprisingly well.
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# ? May 17, 2018 21:04 |
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HaB posted:I STILL own a TurboGrafx16 which had some really good games on it, but the name of the game back then (and why PS1/2 ultimate triumphed over everything else) was: whore licensing. TG16 had good stuff, but almost no IPs you would recognize. Psychosis is a GREAT (and really difficult) shooter. The Legendary Axe games are solid side scrolling platformers. Just seemed odd to try and build a new platform from scratch without grabbing SOMETHING licensed.
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# ? May 17, 2018 22:01 |
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HaB posted:
They had licensed games, just didn't bring them to the US! The port of SFII it got was better than than the Genesis version, even.
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# ? May 17, 2018 22:20 |
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I had an RZone
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# ? May 17, 2018 22:57 |
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# ? May 18, 2018 19:07 |
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I had all of those McDonald’s transformers except the hotcakes WHICH IS THE ONLY ONE I REALLY WANTED.
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# ? May 18, 2018 19:28 |
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I can't tell if those are supposed to be puzzles or transformers. It did make me remember that all fast food used to be packaged in Styrofoam, although I doubt we could pull off how quickly that dropped off today since creating unnecessary waste would trigger the libs. Edit: I guess that question got answered.
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# ? May 18, 2018 19:29 |
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They turned into dinosaurs. The hotcakes one was a pterodactyl.
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# ? May 18, 2018 19:31 |
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They also had ones that turned into robots.
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# ? May 18, 2018 19:48 |
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They also had them in the 80's and they were also rad. Those turned into robots though.
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# ? May 18, 2018 20:21 |
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Mad Hamish posted:Is this a sexy vampire David Duchovny? I don't remember that happening in the 90s at ALL. There was an episode of the X-Files that had Duchovny being seduced by/turned into a vampire.
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# ? May 18, 2018 21:21 |
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I had the 32x. I begged my parents for it because I wanted to play KNUCKLES CHAOTIX because I was obsessed with everything Sonic the Hedgehog related. I played it for a while then I lost the stupid metal connector things that go in the cartridge slot (labeled in this image as "electromagnetic shield plates") Apparently it will work without them but you might get shocked because of improper grounding. I was too embarrassed to ask my parents to get a replacement part because I already spent so much time begging to get the thing. I thought they would be mad that I didn't bother to take proper care of this thing I supposedly wanted so bad. So I just never played it again. I was so sad.
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# ? May 18, 2018 21:26 |
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Can't believe no one posted these yet. https://www.youtube.com/watch?v=cbG34c1qorQ https://www.youtube.com/watch?v=oKJzZQ9Ln-Y https://www.youtube.com/watch?v=4KWyXopLxac https://www.youtube.com/watch?v=9vG3FZfwn8M
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# ? May 18, 2018 21:32 |
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I can't believe there were 2 more that I missed
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# ? May 18, 2018 21:37 |
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We Know Catheters posted:They also had ones that turned into robots. The ones pictured are the ones that turn into robots, the hot cakes was just a robot pterodactyl. We still have a few my mom found when putting together a children’s toy box for when the grandkids visit. My nieces love them, as well as the letters that also turn into robots. Apparently you can still buy them https://www.amazon.com/gp/aw/d/B01G...efWL&ref=plSrch
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# ? May 18, 2018 22:26 |
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Kinda straddling that 'early 2000's is secretly the 90's divide', but I got a hankering to watch MTV's Fear. Not only is the fashion and the licensed music a great time capsule, but also the little things. Like the mainstream understanding of a still burgeoning technology (in that, they don't have to explain that they're getting instructions from a website, but the producers are self conscious enough to create a fake one for the audience). The language of the reality show is fairly entrenched but is still far from the overly produced editing style that we see now. And the fact that it is wholesale ripping off the consite of Blair Witch. But it's still fairly watchable, and it actually does kinda get to me. It's kinda surprising that this style of show was never brought back, as it's fairly bare bones but really effective. If anything, it's probably easier to pull off now than ever. https://www.youtube.com/watch?v=Mg_Oc_sXQ88
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# ? May 18, 2018 22:44 |
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# ? Apr 28, 2024 16:25 |
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# ? May 18, 2018 23:07 |