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I just realised, I asked Guilliman if he was able to do custom asteroid belts and according to the patch notes under the modding section: * Added support for multiple asteroid belt types
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# ? May 23, 2018 07:30 |
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# ? Apr 27, 2024 19:43 |
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Pre-patch: Not much of a problem to rout these upstarts here... Post-patch: Open fire, blast you all, open fire!!!
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# ? May 23, 2018 07:55 |
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Black Pants posted:I just realised, I asked Guilliman if he was able to do custom asteroid belts and according to the patch notes under the modding section: *scratches off to do list*
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# ? May 23, 2018 11:47 |
I just got rolled by one of the robot exterminator types he had 5k worth of corvettes extremely early on
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# ? May 23, 2018 12:26 |
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I ran across a fanatic purifier who was relatively small early on who had managed to build a 6k citidel in their home system before anyone had destroyers, they had nothing else so I was able to peel every other system away from them.
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# ? May 23, 2018 12:53 |
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Met a fanatic purifier, declared an early on him with a full contingent of corvettes and a freshly restored derelict cruiser. My total fleet power was about 1.3 but his was 1.2 and all mass drivers against my t2 armour... We met in a system I just took - and his fp just magically jumped to 1.6, after which he steamrolled me, destroyed 80% of my fleet while losing like 4 corvettes himself. Decided not to continue past that point. So, after restarting, I find myself between two marauders (not entirely cut off by them, though). Behind one of the marauders is a fanatic purifier, who borders a determined exterminator... Such is life.
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# ? May 23, 2018 13:26 |
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iospace posted:There's a lot of QoL changes, like anoms no longer failing (though the text sometimes hints at it) and special projects no longer requiring a scientist level. God Bless Wiz
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# ? May 23, 2018 13:29 |
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RedSnapper posted:Met a fanatic purifier, declared an early on him with a full contingent of corvettes and a freshly restored derelict cruiser. My total fleet power was about 1.3 but his was 1.2 and all mass drivers against my t2 armour... We met in a system I just took - and his fp just magically jumped to 1.6, after which he steamrolled me, destroyed 80% of my fleet while losing like 4 corvettes himself. Decided not to continue past that point. You might have encountered the harmony tradition home field advantage effect, which I'm not sure if it triggers in occupied systems but basically they get a substantial fleet power buff on home turf. It can be a nasty surprise, both on the attack and the defence, because I keep forgetting that my fleet power drops when I wander into enemy territory
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# ? May 23, 2018 13:39 |
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This latest patch has taken cockblocking simulator to a new level and it's awesome. I hope Wiz isn't annoyed that the obvious strategy with these new maps is to spider your empire all over trying to gently caress other empires out of expansion opportunities. I know he disliked the idea of big snaking empires, but I'm enjoying the strategy of expanding to cut off your opponents as quickly as possible. Chalks fucked around with this message at 19:06 on May 23, 2018 |
# ? May 23, 2018 13:57 |
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Which reminds me. 2/2 games had my precursor system being blocked Though in cool things, if you zoom out now on a spiral arm galaxy, you can see the actual arms now via the dust that makes up them.
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# ? May 23, 2018 14:04 |
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That's exactly what I did before this patch and at least you don't know where all the choke points are from the get go now
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# ? May 23, 2018 14:05 |
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If the upped the strength of the pirate bases (require more fleet investment to kill) and increased the effect snake-y boarders had it might effect me, but the main difference between now and before is that I aim to gobble along cluster chokes until I need to go backfill, while before I'd plan it all out. New system works a ton better if you didn't plan ahead or got terrible enemy spawns though, which I like. Makes me not feel as pressured to mad rush for those super chokes. Actual pirate thought, I don't think the really scale on difficulty, maybe a pirate strength slider, improves fleet size, rate of scaling, strength of pirate base.
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# ? May 23, 2018 14:52 |
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iospace posted:Though in cool things, if you zoom out now on a spiral arm galaxy, you can see the actual arms now via the dust that makes up them. It worked like that before too? At least for me
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# ? May 23, 2018 14:59 |
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Not sure if it's just me but the map gen does feel more generous about resource spawns, number of stations per system feels almost double on average. I'm actually able to run relatively low on colonies thanks to that (which is good since the guaranteed 3 planets appear to be missing). The experimental subspace jump for science ships turns out to be less impressive than originally thought, it's just the emergency FTL mechanic except you can pick the target system. Still need to have the system explored to target it, so it's not going to help you survey blocked hyperlanes unless there's a friendly empire to land at first. It's great for handling things like debris research or random research projects though, just grab one of your less important Assist Research ships and jump it over in half the time. I had some pirates trigger and never show up until fifty years later when I went to clear the system out for claiming and it was a piddly 400 strength against my 5000. Checked the wiki on pirates and it looks like the pirates mechanic is supposed to scale more if you leave them alone, so I'm assuming it's actually just straight up broken somewhere.
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# ? May 23, 2018 15:16 |
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For those of you holding off based on the recent AI issues, it sure seems solved. Every planet I've conquered has been built up, the AI keeps up in fleet strength reasonably well into the midgame on Admiral and good lord is starting next to the CB-monsters fun. I actually have poo poo to do for the mid game as well, with how exploring plays out now. Also, brain slugs. Brain slugs are the best. Except maybe the alien box that gets you the 20% hab trait for free on your primary species. Pick green. Greeen.
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# ? May 23, 2018 15:17 |
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I found Zro dust on a toxic world! Then that world immediately had an anomaly pop up on it. The anomaly overwrote the zro with 3 minerals.
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# ? May 23, 2018 15:19 |
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Cynic Jester posted:For those of you holding off based on the recent AI issues, it sure seems solved. Every planet I've conquered has been built up, the AI keeps up in fleet strength reasonably well into the midgame on Admiral and good lord is starting next to the CB-monsters fun. I actually have poo poo to do for the mid game as well, with how exploring plays out now. Can confirm that green is the way to go. Also a space whale followed one of my science ships home.
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# ? May 23, 2018 15:35 |
I immediately made a new Devouring Swarm race using the new adorable mole people portrait. I have like 7 planets before 2250. I've never been able to spread out like this before. My nearest neighbors are some technocrats and the Blorg. I assume the Blorg are going to be troublesome by befriending everyone.
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# ? May 23, 2018 16:08 |
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Any serious bugs/problems with the new patch? Want to give the new DLC content and anomalies a shot but not if things are broken and there'll be a new bug fix patch soon.
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# ? May 23, 2018 16:10 |
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axeil posted:Any serious bugs/problems with the new patch? Want to give the new DLC content and anomalies a shot but not if things are broken and there'll be a new bug fix patch soon. Nothing particularly game breaking on my end from playing all day yesterday.
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# ? May 23, 2018 16:17 |
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Cynic Jester posted:For those of you holding off based on the recent AI issues, it sure seems solved. Every planet I've conquered has been built up, the AI keeps up in fleet strength reasonably well into the midgame on Admiral and good lord is starting next to the CB-monsters fun. I actually have poo poo to do for the mid game as well, with how exploring plays out now. Too late, got blue, now my starting leaders will live long enough to transition into perfect, immortal machines. +20% hab would've been nice, though. All I got in the neighborhood is two semi-decent 50% worlds and a 9-tile 80% What does red do?
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# ? May 23, 2018 16:21 |
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axeil posted:Any serious bugs/problems with the new patch? Want to give the new DLC content and anomalies a shot but not if things are broken and there'll be a new bug fix patch soon. My game started crashing to desktop about 50% of the time I invaded a system starting around 2300. The crash would happen when you kill any station. It would freeze for 5-10 seconds and recover to give you the system or CTD. There also seems to be a bit with habitable planet generation but I normally play with Gaia preference and can't speak to that.
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# ? May 23, 2018 16:28 |
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Red gives everyone Very Strong, at least according to the stream a couple of weeks ago.
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# ? May 23, 2018 16:36 |
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Aethernet posted:Red gives everyone Very Strong, at least according to the stream a couple of weeks ago. Yep, found it last night while playing. It changed my guys from Weak to Strong, I'm guessing if I didn't have Weak it would have been Very Strong.
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# ? May 23, 2018 16:58 |
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Chalks posted:This latest patch has taken cockblocking simulator to a new level and it's awesome. This is how I'm playing too, it does mean I need to fight off quite a few pirates though and it also means I'm a bit stretched thin if someone were to attack me but yeah, otherwise I really like the new mapgen cos it lets you be a massive dickhead while also not discouraging expansion outside of your first pocket, because chances are you'll be able to link up other ones and not have to worry about opening too many fronts.
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# ? May 23, 2018 17:04 |
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After many, many, many tries I managed to generate a galaxy that didn't look like a giant middle finger by cranking habitable worlds up to 3.0x and hyperlanes to 1.5x - the down side is that this has created an absolutely gigantic galaxy and about once a year (every August, for some reason) the game now hangs for 15-20 seconds while everyone sorts their poo poo out. I've also managed to open my first L-Gate and I think it was a mistake. There are now fleets ~40K-45K in size roaming the galaxy and the most I can muster up at once is ~17K if I group everything together. I'm just going to abuse the console commands so I can see how this plays out but drat if that isn't a dick move. They not only trash everything they cross paths with they delete outposts as well forcing everyone to recolonize huge swaths of the galaxy. Oops.
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# ? May 23, 2018 17:17 |
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I ended up getting all the gray stuff in my L-cluster. No side effects though? Also, what is the engimatic cache? It's been floating around and sits there.
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# ? May 23, 2018 17:25 |
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Yeah L-Gates are awesome. Except when the outcome is bad and you've done it too early and oh my god everyone is dying quicker than an end game crisis.
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# ? May 23, 2018 17:34 |
https://twitter.com/Martin_Anward/status/999324681181323264 This is a pretty cool change.
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# ? May 23, 2018 17:49 |
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Oh my god that's exactly how I wanted to play my slavers like last week.
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# ? May 23, 2018 18:00 |
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Made a gaia world starting empire. Second system surveyed had a pre-space civilization in it. Before my construction ship could even get there to build a starbase, they had already nuked themselves into oblivion. Marvelous.
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# ? May 23, 2018 18:08 |
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Captain Invictus posted:Made a gaia world starting empire. Second system surveyed had a pre-space civilization in it. Before my construction ship could even get there to build a starbase, they had already nuked themselves into oblivion. Marvelous. They saw you coming and knew they had a future as colony slaves and decided to stick a big middle finger up at you.
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# ? May 23, 2018 18:21 |
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canepazzo posted:https://twitter.com/Martin_Anward/status/999324681181323264 I wonder if you have to capture at least one planet for this to work?
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# ? May 23, 2018 18:45 |
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OwlFancier posted:They saw you coming and knew they had a future as colony slaves and decided to stick a big middle finger up at you.
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# ? May 23, 2018 19:14 |
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PittTheElder posted:I wonder if you have to capture at least one planet for this to work? Capturing only uninhabited star systems creates a new marauder empire.
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# ? May 23, 2018 19:15 |
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So the Nivlac sure are something. Is there any way to make them my primary species? Seeing as how they'll pretty soon outgrow everything else in my empire, it would be nice to have them as the official primary species. Especially because my original species is Life-Seeded
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# ? May 23, 2018 19:17 |
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Playing rogue servitors, just created my first sector with two planets in it. Lets have a look at what tile improvements they're building..... Brilliant. Does anyone know if there's any way to make them stop doing this? This feels pretty game breaking.
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# ? May 23, 2018 19:44 |
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Chalks posted:Does anyone know if there's any way to make them stop doing this? This feels pretty game breaking. Yeah, wait for wiz to finally put the tile system into the trash where it belongs.
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# ? May 23, 2018 19:47 |
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You want distant stars for 20% off? https://www.fanatical.com/en/dlc/stellaris-distant-stars-story-pack (Fanatical is legit. They're owned by Focus Multimedia)
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# ? May 23, 2018 20:00 |
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# ? Apr 27, 2024 19:43 |
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Chalks posted:Playing rogue servitors, just created my first sector with two planets in it. How's your servitor morale modifier? It's possible that until it gets maxed out, the AI thinks it needs more biotrophies, and therefore will need more food to grow them, regardless of your current reproduction rules or the absence of habitable space for them to occupy.
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# ? May 23, 2018 20:05 |