|
My PB, I run stealth armor and one ERLL, get a good spot, stand still a ways behind enemy lines and just poke butts and hide in plain sight while you are nearly invisible at range. I've gotten so many baddies to peel off their firing line to chase/search, turn around or reposition... it's so funny despite the pathetic damage.
|
# ? Jun 2, 2018 08:42 |
|
|
# ? Jun 10, 2024 00:12 |
|
Here's what PGI should have spent their time adding rather than Solaris: melee attacks, and the mechs who specialise in them. C'mon, melee is such a huge part of the Battletech setting! You could even just give all non-melee-weapon mechs a generic "shoulder charge" animation if you couldn't be bothered adding separate animations for armless mechs
|
# ? Jun 2, 2018 11:56 |
|
New mech announced: Incubus No JJ, really fast. Combination of lasers and ballistics for the most part.
|
# ? Jun 2, 2018 13:17 |
|
drat that’s sexy, i really hope they don’t make it javelin/firestarter size
|
# ? Jun 2, 2018 13:27 |
|
Stringbean posted:New mech announced: Wow. That actually looks really awesome.
|
# ? Jun 2, 2018 13:55 |
|
So I decided to download this again after beating Battletech and holy poo poo, apparently all of my mechs are awful now (except the Ilya?). Is there a primer on the new skill trees? Also, the important question: are we still squawking?
|
# ? Jun 2, 2018 16:24 |
|
Stringbean posted:New mech announced: No JJ or ECM hurts, but this thing still oughta outperform the ACH and KFX thanks to being a battlemech. In addition to the ~4 tons of weight it can save over the competition, it also has very high torso mounts, the option to strip the arms on some variants, and a big engine if you want it. No quirks mean it won't stand up to something like the WLF in a straight fight, but it's the closest the Clans have gotten so far to fielding an actual light mech. Skippy McPants fucked around with this message at 17:21 on Jun 2, 2018 |
# ? Jun 2, 2018 16:31 |
|
OptimusWang posted:Also, the important question: are we still squawking? SQUAWK
|
# ? Jun 2, 2018 16:52 |
|
Been having fun with the linebacker, thinking of picking up a black lanner. Loving the speed
|
# ? Jun 2, 2018 19:48 |
|
Decided to actually spend some money for once and since Crazyeyes asked for crit builds last night I decided to supersize my heavy IS crit mechs (MAD-5M, 1xLBX20, 5xMPL; TCIV, TDR-TOPDOG, 8xMPL) MAD-IIC 8xMPL, TC VII MAD-IIC-C 1xLBX20, 5xMPL, TC VII So far the MPL one has worked the best, with the XL400 you got 85 tons of face melting pulse lasers moving at 76kp/h, pretty nice. Both builds are just gimmicks to use the TC VII although the increased range is very nice, 400 meters optimal on clan medium pulses is pretty cool.
|
# ? Jun 2, 2018 20:21 |
|
free hubcaps posted:drat that’s sexy, i really hope they don’t make it javelin/firestarter size Because it's volumetrically scaled like everything else, it should be the same size as the spider/arctic cheetah/javelin, roughly. Javelin is not too huge, legs are very toothpick-like which means the rest of the body is fatter to compensate.
|
# ? Jun 2, 2018 22:59 |
|
What's Wrong With My Thanatos? I'm tinkering with a 5S (ballistics in LT/RT, 2xenergy LA, 2xmissile RA) and while the build looks okay on paper (to my eyes), it doesn't feel great. I've been running LBX-10s in the torsos, two ERMLs in one arm and an MRM20 in the other, but while the LBXs feel okay, the lasers and especially the MRMs feel almost useless, as they're so awkwardly placed way out on the sides and much lower than the ballistics as to be almost impossible (for me) to aim well. Additionally, while the high shoulder mounts are great for peeking over hilltops, doing so leaves the other half of my firepower unused. Can I do anything better with this thing? It can't quite mount regular AC-10s in the torsos, and RAC/5s felt awful because it doesn't have the mobility to stay on target for extended periods.
|
# ? Jun 3, 2018 22:44 |
|
Don't expect to get much out of it. The Thanatos is a bad mech. It's got some of the worst geometry in the game, along with bad mounts (missile arms suck) and not enough quirks to make up for those differences.
|
# ? Jun 3, 2018 22:58 |
|
At least the ballistic mounts are good. I run that 'mech with 2 gauss rifles, ecm, and stealth armor and just try to be as annoying as possible. As noted, it is not a great mech, but you can get some mileage out of it with dual gauss or dual UAC-10 (not sure if UAC-10s would work with the stealth armor - I usually ran the UAC-10s without and with 2 MLs) in my experience.
Marathanes fucked around with this message at 23:15 on Jun 3, 2018 |
# ? Jun 3, 2018 23:11 |
|
my dad posted:I ended up experimenting with it a bit more, and going all NOVA-S pods with 6 er medium lasers + 4 machine guns (2 tons of ammo) + 4 double heat sinks gets you an absolute murder machine with some spare tonnage to add some doodads (in my case, an active probe, a targeting computer 1, and an AMS with half a ton of ammo). Max armor minus a couple of points off the head (I don't think I've ever been headcapped in the NOVA), and investing in the survivability tree and heat management pays off big time. been playing with this build a bit and I think I found a build I like even better - I figured the NVA-S pod quirks weren't helping me anyway since my arm lasers weren't medium pulse lasers, so i swapped in NVA-PRIME pods for the arms, then switched out the 3 ER medium lasers in each arm for 5 ER small lasers and the MGs to HMGs. losing a lot of range obviously, but i feel like i absolutely wreck people when i do get in range NVA-S(C) the armor values in mech lab and in-game don't seem to add up (i could fit in more armor in game, past the mech lab limits here). is having an AMS good? i feel like i might be better served switching out the AMS and its ammo for more HMG ammo but i feel like it might have some value to be able to give my team a little support while i'm running around angling to get in range. i don't know enough about this game to be sure if the active probe does much for me either
|
# ? Jun 3, 2018 23:25 |
|
Pornographic Memory posted:been playing with this build a bit and I think I found a build I like even better - I figured the NVA-S pod quirks weren't helping me anyway since my arm lasers weren't medium pulse lasers, so i swapped in NVA-PRIME pods for the arms, then switched out the 3 ER medium lasers in each arm for 5 ER small lasers and the MGs to HMGs. losing a lot of range obviously, but i feel like i absolutely wreck people when i do get in range Could upgrade that light active probe to a full if you change the AMS to a laser AMS. While a single AMS isn't going to do a whole lot, if a few people have them it can reduce damage during the LRM slap-fight phase of battle. Just be ready to turn it off if things start to get hot. Edit: Just remembered a question of my own. Do Clan LRMs have any sort of damage penalty in close ranges? FrostyJones fucked around with this message at 00:02 on Jun 4, 2018 |
# ? Jun 3, 2018 23:59 |
|
Skippy McPants posted:Don't expect to get much out of it. The Thanatos is a bad mech. It's got some of the worst geometry in the game, along with bad mounts (missile arms suck) and not enough quirks to make up for those differences. I'm sure you're right! Might still be a little room for improvement over my own loadout though Marathanes posted:At least the ballistic mounts are good. I run that 'mech with 2 gauss rifles, ecm, and stealth armor and just try to be as annoying as possible. As noted, it is not a great mech, but you can get some mileage out of it with dual gauss or dual UAC-10 (not sure if UAC-10s would work with the stealth armor - I usually ran the UAC-10s without and with 2 MLs) in my experience. I'd forgotten stealth armour was even a thing. Gauss rifles are probably the way to go
|
# ? Jun 4, 2018 00:08 |
Rw clan LRMs having a close range penalty, I don't think so but that may be because I don't lurm often.
|
|
# ? Jun 4, 2018 00:26 |
|
peer posted:I'd forgotten stealth armour was even a thing. Gauss rifles are probably the way to go It's honestly really fun. At the very least I can get 400+ damage with mine.
|
# ? Jun 4, 2018 01:20 |
|
Anybody have any ideas for a clan ER PPC sniper build on any mech?
|
# ? Jun 4, 2018 01:32 |
|
Space Monster posted:Anybody have any ideas for a clan ER PPC sniper build on any mech? Warhawk Prime, 4xERPPCs Heatsinks and/or Targeting Computer to taste. Feel free to snipe, but always push with the main group. You're carrying a lot of armor, but you're largely defenseless if you get caught alone by lights. For skills take all of the heat related ones you can grab, also pick up most of the projectile speed ones, and you'll have a few left over for durability and sensors. A.o.D. fucked around with this message at 01:59 on Jun 4, 2018 |
# ? Jun 4, 2018 01:50 |
|
A.o.D. posted:Warhawk Prime, 4xERPPCs Heatsinks and/or Targeting Computer to taste. Feel free to snipe, but always push with the main group. You're carrying a lot of armor, but you're largely defenseless if you get caught alone by lights. Gotta recommend this. Though I really don't have fun playing it, it is drat effective (as in, back-to-back-to-back-to-back 1000+ damage games).
|
# ? Jun 4, 2018 03:23 |
|
Space Monster posted:Anybody have any ideas for a clan ER PPC sniper build on any mech? Summoner, Linebacker, both excellent erPPC snipers. The Warhawk that was suggested is not really a sniper, it's more of a cannon. SMN-PRIME LBK-PRIME I would recommend the summoner, although the Linebacker is not bad the summoner is just better.
|
# ? Jun 4, 2018 06:51 |
|
I've been running a 3x RAC/2 Shadow Hawk. My impression was that the RAC is mediocre but I consistently do 900-1000 damage per game, often with destroyed components in the double digits. My win ratio on the mech is really good. I'm also Tier 4. Are players at this level just not punishing me for drilling their Assaults like they should be?
|
# ? Jun 4, 2018 12:59 |
|
Typical Pubbie posted:I've been running a 3x RAC/2 Shadow Hawk. My impression was that the RAC is mediocre but I consistently do 900-1000 damage per game, often with destroyed components in the double digits. My win ratio on the mech is really good. I'm also Tier 4. Are players at this level just not punishing me for drilling their Assaults like they should be? Some people know that your mech is a peashooter and will punish you for it but most new players do not and get scared by all the impacts. I see this mech and build all the time in T3-T1 play so it's not something that only works in lower tiers. Just as the beginners get scared by all the impacts the beginners get excited by all the bullets it fires. I am very skeptical to your 900-1000 damage in this thing, especially since PGI has removed the bonus damage you used to get from blowing off a sidetorso with an attached arm. How much ammo do you have?
|
# ? Jun 4, 2018 13:07 |
|
5 tons and both ammo skills. If I can dump it all into big mechs instead of sweeping lights I will post 900 or more. It does seem to correspond to the number of components destroyed. IIRC the most damage I got in one game was 1080. This is also the mech that got me the Seriously achievement
|
# ? Jun 4, 2018 13:11 |
|
Is the Arctic Wolf any good? I was looking for something that is good for killing light mechs/ harrasing. Preferably using streaks.
|
# ? Jun 4, 2018 14:29 |
|
FrostyJones posted:Edit: Just remembered a question of my own. Do Clan LRMs have any sort of damage penalty in close ranges? Yes, despite the wording of the tip on the loading screen. They don't have an instant drop off the way ATMs and IS LRMs do, and the damage drop off is quite gradual initially, but they aren't hurting anything at point blank range. It still feels like you're taking damage when you get into their face but you just have to trust that it's not actually stripping your armor.
|
# ? Jun 4, 2018 15:35 |
|
Dravs posted:Is the Arctic Wolf any good? I was looking for something that is good for killing light mechs/ harrasing. Preferably using streaks. The ACW-1 is good for SRM bombing, if you want streaks I would suggest a classic, the streakcrow: SCR-PRIME There's also the huntsman, probably better than the streakcrow these days. This build I just threw together, it can probably be made better. The hero, Pakhet, has omnipods with 2 missile slots in the torsos if you want to spend real money. HMN-PRIME Both of these mechs will make any light pilot poo poo their pants, most medium pilots too. Typical Pubbie posted:5 tons and both ammo skills. If I can dump it all into big mechs instead of sweeping lights I will post 900 or more. It does seem to correspond to the number of components destroyed. I mean, if it works it works. If you like this kind of mech I would suggest the DRG-5N with 3xUAC/2, plays a bit different but very fun to take out once in a while.
|
# ? Jun 4, 2018 15:36 |
|
TjyvTompa posted:The ACW-1 is good for SRM bombing, if you want streaks I would suggest a classic, the streakcrow: SCR-PRIME Thanks for this, the Huntsman seems great for ATMs as well. And it's got so many jump jets, I've had super fun just whizzing about through the air around the sides of the enemy blob just shredding their side torsos.
|
# ? Jun 4, 2018 22:38 |
|
So the MWOWC is going to be stock mechs only. Oh and only mechs from 3039 and earlier so RIP clans lol.
|
# ? Jun 5, 2018 03:47 |
|
A stock queue is one of those things they really ought to add. I've said it before, but in my perfect world, there would only be two queues; One for standard QM and a second that rotates arcade system through other possible game modes every other week. Cycling through Faction Play, Solaris, Stock Mode, plus a few others would keep things fresh and prevent the tiny player base from getting too badly fractured.
|
# ? Jun 5, 2018 03:56 |
|
Axetrain posted:So the MWOWC is going to be stock mechs only. Oh and only mechs from 3039 and earlier so RIP clans lol. Yeah yeah whatever THE TOURNAMENT SUPPORTER PACK IS OUT! https://mwomercs.com/store/tournament It's one of the best values in MWO, for $10 you get 10% more cbills and XP until December 31st 2018. There are also lots of bonuses to get when they run events such as extra cbills or extra loot bags. The warhorn from the 2016 pack was very good, the 2017 warhorns were extremely bad so I hope we get a good warhorn again.
|
# ? Jun 5, 2018 06:04 |
|
Stock mech matches are super fun, used to run them weekly; and running a tournament for it in addition to traditional competitive would probably have generated some interest and excitement from the community. Running it instead of the normal tournament is a horrible idea, especially since this hasn't really been done before on a big scale, so nobody knows if it makes for interesting/fun competitive games.
|
# ? Jun 5, 2018 08:29 |
|
aniviron posted:Stock mech matches are super fun, used to run them weekly; and running a tournament for it in addition to traditional competitive would probably have generated some interest and excitement from the community.
|
# ? Jun 5, 2018 08:56 |
|
I suspect the real reason is so PGI does not have to either split or double the prize pool.
|
# ? Jun 5, 2018 09:55 |
|
aniviron posted:I suspect the real reason is so PGI does not have to either split or double the prize pool. The real reason, as explained by Russ Bullock, is this: When we were getting ready to launch the tournament this year it became clear to all of us we really wanted to do something different. You really need to read russ bullocks twitter if you want to know pretty much anything about MWO except what they write in the patch notes, it's pretty bad but at least he writes something.
|
# ? Jun 5, 2018 09:58 |
|
Sooo, every competent team will look basically the same because there are so few stock mechs that aren't garbage tier range bracket builds and anyone who knows what they're doing will know which stock mechs are the least awful? That's my guess anyway, I've been playing for like a month. Psykmoe fucked around with this message at 12:31 on Jun 5, 2018 |
# ? Jun 5, 2018 12:27 |
|
That's how competitive is right now. Save for a handful of edge cases like Dragon-5N, it's down to a couple of different meta picks for each weight class. More interesting than the tech restrictions, though, are the comp and tonnage limits, quote:- Maximum of 3 'Mechs per weight class The top players are bound to winnow out the handful optimal configurations for those rules, but they curtail a lot of the obviously broken stuff like spamming ASNs and WLFs.
|
# ? Jun 5, 2018 12:48 |
|
|
# ? Jun 10, 2024 00:12 |
|
Skippy McPants posted:The top players are bound to winnow out the handful optimal configurations for those rules, but they curtail a lot of the obviously broken stuff like spamming ASNs and WLFs. This does make me wonder about compositions. Most of these stock mechs seem to have far too little ammo to be any good. I mean, if you take a stock energy mech that is bad and runs too hot, you might still get a moment to take cover and cool off, but you can't wait for ammo to come back. Are we gonna see a lot of hot energy mechs?
|
# ? Jun 5, 2018 17:41 |