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Agony Aunt posted:Here we have a backer who knows the score... tax: future space cover in space in the future https://www.youtube.com/watch?v=9A8LdDqWrps edit: also spoilers lol tooterfish fucked around with this message at 20:34 on Jun 8, 2018 |
# ? Jun 8, 2018 20:27 |
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# ? Apr 29, 2024 07:11 |
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Mining in 3.2! https://www.dailymotion.com/video/x6ldvcq
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# ? Jun 8, 2018 20:27 |
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Hav posted:That's nothing. Patch 3.5 gives the AI combat _styles_ or profiles, so it's gonna be amazeballs and silence all critics in...Q2 2019? The thing that comes to mind is for the vanduul. You know, the guys that show up in the first level of Squadron 42? So now I dont know if they did a really dumb thing and Squadron 42 is going to have completely different AI or if they cant release first part of SQ42 for at least a year.
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# ? Jun 8, 2018 20:28 |
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Foo Diddley posted:There's a book about this called When Prophecy Fails, or something like that. Interesting read Used to be a damned handbook back in the UFOlogy days. Festinger was right on the money. Okey, dokey skip me old matey jack me lad chief.
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# ? Jun 8, 2018 20:29 |
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CellarDweller posted:The thing that comes to mind is for the vanduul. You know, the guys that show up in the first level of Squadron 42? So now I dont know if they did a really dumb thing and Squadron 42 is going to have completely different AI or if they cant release first part of SQ42 for at least a year. We should check with Ben - he played every SQ42 mission years ago.
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# ? Jun 8, 2018 20:29 |
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Foo Diddley posted:There's a book about this called When Prophecy Fails, or something like that. Interesting read It's a personal favorite.
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# ? Jun 8, 2018 20:29 |
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CellarDweller posted:The thing that comes to mind is for the vanduul. You know, the guys that show up in the first level of Squadron 42? So now I dont know if they did a really dumb thing and Squadron 42 is going to have completely different AI or if they cant release first part of SQ42 for at least a year. It's for the Xi'an combat. They just turtle.
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# ? Jun 8, 2018 20:29 |
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That thread just keeps on giving. https://www.reddit.com/r/starcitizen/comments/8pmcq8/bind_culling_and_fps_ai_moved_to_33/e0cd72o/ quote:meatball4u [score hidden] 42 minutes ago quote:Oddzball [score hidden] 35 minutes ago Yeah, its a bit hard to say they are leaving something out because its rubbish when what is there is already rubbish. Reminds me of the typical SC defense of : I'd rather have something good later than something bad now. To which my reply is, you have something bad now.
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# ? Jun 8, 2018 20:32 |
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I think it's high time for a new Star Control game.
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# ? Jun 8, 2018 20:32 |
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Scruffpuff posted:These 5 features will be in 3.2! Yeah but a patch is a patch. We'd rather not go all over 2017 again, when we had no patch at all. There might be no real content or improvements in those patches, but look, the patch version is increasing, that definitely proves that we're making steady progress and things aren't getting stale.
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# ? Jun 8, 2018 20:34 |
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Scruffpuff posted:This is a solved problem, because there's already a server inside CIG that's running a full universe simulation including AI, crafting, trade, etc. and all the things that aren't in the game yet. CIG has had that server for years. Absolutely. The AI is based on deep learning neural network. After years of feeding it data, it has evolved into a sentient entity. Star Citizen will play itself when it gets released. It'll become the OASIS and replace the Internet, and everybody on this planet will live his virtual life in the 'verse.
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# ? Jun 8, 2018 20:36 |
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They need to have a Jesus patch to talk about for the end of year sales.
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# ? Jun 8, 2018 20:37 |
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Quavers posted:Mining in 3.2! Thank Geesus, Roberts has saved PC gaming.
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# ? Jun 8, 2018 20:38 |
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Quavers posted:Mining in 3.2! The fella said war never changes. He never said anything about space mining.
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# ? Jun 8, 2018 20:42 |
Posing on all of the 4's.
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# ? Jun 8, 2018 20:44 |
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4444 4444 4444 4444 4444 4444 4444 4444 4444 And furtherfour, I believe Star Citizen should be burnt to the ground.
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# ? Jun 8, 2018 20:45 |
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Bootcha posted:I believe Star Citizen should be burnt to the ground. Chris Roberts is on the case.
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# ? Jun 8, 2018 20:46 |
Quavers posted:Mining in 3.2! That looked like the dumbest and possibly the most boring game mechanic this side of GWOP.
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# ? Jun 8, 2018 20:47 |
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DapperDon posted:That looked like the dumbest and possibly the most boring game mechanic this side of GWOP. You don't understand game development. This is just the first iteration. Once this is in, the pipeline kicks in and further iterations will flow quickly and organically, and the game will improve by leaps and bounds, with every patch making it better and faster and more fun. Just like we've seen with the rest of the project.
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# ? Jun 8, 2018 20:49 |
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CellarDweller posted:The thing that comes to mind is for the vanduul. You know, the guys that show up in the first level of Squadron 42? So now I dont know if they did a really dumb thing and Squadron 42 is going to have completely different AI or if they cant release first part of SQ42 for at least a year. Bless your heart. They can completely avoid the Vanduul by banging them in spaceships as they've had some problems making them do the whole 'bounding' travel that was supposed to make them terrifying ~ think 'aliens', one of the touchstones of any sci-fi hack ~ and spend the first episode avoiding the proto-kilrathi entirely. But consider for a moment that basic AI has taken a few years to get to this point of rudimentary behaviour, and they're throwing the football another quarter down the field, they're not building on what you might call a _core competancy_. It's one of the reasons why they trot out IK based on an inclined surface, something that you can see going back quite a way in the parkour games (Assassin's Creed, Batman) as something new or innovative when it's actually a detail that you shouldn't notice unless you're really bored. The problem here is that the AI shouldn't take this much _effort_ to get working unless it has a hard dependency on something else, but they stop short of giving you critical information about what the subtasks are that are outstanding within the 'FPS AI' bucket; the last one could be 'Implement AI', for example. Dementropy posted:
Jim Schnabel's 'Dark White' is worth a glance. Scruffpuff posted:I think it's high time for a new Star Control game. https://www.stardock.com/games/starcontrol/ Bad news, it's Wardell and they've been suffering recently from 'crap games'. (edit: The rights were tied up for the longest time until Stardock managed to acquire them somehow. <sigh>) Hav fucked around with this message at 21:00 on Jun 8, 2018 |
# ? Jun 8, 2018 20:50 |
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Quavers posted:Mining in 3.2! Press F to pfffffffssssssssssssss pffffssssssssssssssssssss pfffffsssssssssssssss
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# ? Jun 8, 2018 20:52 |
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Quavers posted:Mining in 3.2! Better than released AAA games right there. It's got a bunch of meaningless numbers. Buy the ship now.
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# ? Jun 8, 2018 20:54 |
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Scruffpuff posted:You don't understand game development. This is just the first iteration. Once this is in, the pipeline kicks in and further iterations will flow quickly and organically, and the game will improve by leaps and bounds, with every patch making it better and faster and more fun. Adjust your refactoring slider.
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# ? Jun 8, 2018 20:55 |
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Nyast posted:Absolutely. The AI is based on deep learning neural network. After years of feeding it data, it has evolved into a sentient entity. Star Citizen will play itself when it gets released. It'll become the OASIS and replace the Internet, and everybody on this planet will live his virtual life in the 'verse.
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# ? Jun 8, 2018 20:56 |
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I can't believe how long CIG has been in the "walking ghost" phase of Chris Roberts poisoning.
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# ? Jun 8, 2018 20:57 |
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wyoak posted:what if the AI is already sentient but doesn't want to play the game because the game is bad
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# ? Jun 8, 2018 21:08 |
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wyoak posted:what if the AI is already sentient but doesn't want to play the game because the game is bad They let Ben play the prototype and now it's racist. Scruffpuff posted:I can't believe how long CIG has been in the "walking ghost" phase of Chris Roberts poisoning. I challenge you to find another phase.
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# ? Jun 8, 2018 21:08 |
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Was it Montoya who said that only 20 people work on ships at CIG? If it's true, those 20 people must be amazing. They just keep turning stuff out, and putting the rest of the company to shame. Those other 380-480 people must be really envious.
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# ? Jun 8, 2018 21:12 |
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Beet Wagon posted:Star Citizen: Real super homebrew vpn That incoherent paranoia mixed in with their idea of talking man-to-man about video games, like there's some dark conspiracy between goons, ed and eve players but hey just use wireshark *somehow* oh but the vpn yeah...
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# ? Jun 8, 2018 21:12 |
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Grubby Hobo posted:Was it Montoya who said that only 20 people work on ships at CIG? Yes. He absolutely said that. 20 people are cranking out ships and 380 people are farting into chairs, apparently. No but you see, those 380 people are working on the game so its totally getting done soon. Why do they release buggy alpha demos with no content if the game is coming along? Reasons! They want as few as possible people to test the game, okay! Zaphod42 fucked around with this message at 21:20 on Jun 8, 2018 |
# ? Jun 8, 2018 21:18 |
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Quavers posted:Mining in 3.2! Thrilling. This is literally the central feature of this Jesus patch, and it looks like something that was implemented in a week. Do any of those UI bars mean anything? There's no way to tell just from looking.
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# ? Jun 8, 2018 21:20 |
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Sarsapariller posted:Thrilling. This is literally the central feature of this Jesus patch, and it looks like something that was implemented in a week. Do any of those UI bars mean anything? There's no way to tell just from looking. The central feature was the networking improve...pft ha ha. Yah this was the central feature.
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# ? Jun 8, 2018 21:24 |
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ewe2 posted:That incoherent paranoia mixed in with their idea of talking man-to-man about video games, like there's some dark conspiracy between goons, ed and eve players but hey just use wireshark *somehow* oh but the vpn yeah... The best thing about being in IT is watching TV and movies make me wince. More than once my wife has had to contend with detailed explanations of DNS liberally scattered with 'gently caress', 'loving' and 'hosed'. Ditto for Star Citizen, but she also enjoys the cat pictures. Wireshark does not intersect with SMTP _anywhere_. If you want to find out why your packets are hosed and arriving out of order, or just not arriving at all, you use wireshark, because it literally shows the packet level detail of layer 4. SMTP is layer 7. If you want to internet detective your way through SMTP, learn pathing and the headers, then cross-reference because emails are super-easy to fake. Like super-duper easy. Like avoided at least one extremely irate boyfriend by faking a bounce email in realtime easy.
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# ? Jun 8, 2018 21:24 |
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My dirty secret is that I was giving Bored some support through Patreon. I genuinely enjoyed his videos even though I know this thing is going down in flames. Mostly because I needed something to listen to while working. After him deflecting the death threats I closed my support. gently caress him and Montoya for that poo poo.
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# ? Jun 8, 2018 21:27 |
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Need quad stimpires for this page.
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# ? Jun 8, 2018 21:27 |
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Sarsapariller posted:Thrilling. This is literally the central feature of this Jesus patch, and it looks like something that was implemented in a week. Do any of those UI bars mean anything? There's no way to tell just from looking. Burying the lede with that 13fps for mining.
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# ? Jun 8, 2018 21:27 |
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Hav posted:The best thing about being in IT is watching TV and movies make me wince. More than once my wife has had to contend with detailed explanations of DNS liberally scattered with 'gently caress', 'loving' and 'hosed'. Ditto for Star Citizen, but she also enjoys the cat pictures. Yeah, always love the headers. I suppose you were around for the Ethereal days?
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# ? Jun 8, 2018 21:29 |
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Beet Wagon posted:Star Citizen: Pay to.... Test? I think my favorite mining system in an MMO game was how it was implemented in Star Wars Galaxies. You basically would run around a planet scanning for the material with the properties you desired. Once you found a good pocket of it, you would place harvesters and that would last until the resources flipped. I don't think mining will be an engaging activity in any game until you can start burning immature pictures into a planet or asteroid with your mining laser.
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# ? Jun 8, 2018 21:32 |
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Posting on version 4.4.4.4. of the SC thread. Which is around the version number where they'll finally introduce some basic AI.
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# ? Jun 8, 2018 21:36 |
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# ? Apr 29, 2024 07:11 |
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4444 Hail Stimperor
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# ? Jun 8, 2018 21:37 |