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moist turtleneck
Jul 17, 2003
Probation
Can't post for 9 minutes!
Dinosaur Gum
this isn't the time, mark

https://i.imgur.com/4pzaIHJ.gifv

two minutes later

https://i.imgur.com/vZh8aq9.gifv

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Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
What is the mod that gives you +2 outposts? The one I have is only +1

Atmus
Mar 8, 2002

Soonmot posted:

What is the mod that gives you +2 outposts? The one I have is only +1

It's a satellite dish looking thing you get from wandering traders sometimes.

Coolguye
Jul 6, 2011

Required by his programming!

Zigmidge posted:

Not that I know of. Just be sure to have lots of influence on-hand for when Red Talon traders show up as they show up with tons of RT-tweaked weaponry that outclasses everything else. Good rifles go for 350ish and 50-mag auto rifles, grenade launchers and anti-materiel rifles go for 1000 or 1500.
yeah, that's what i figured. thanks though, means i won't sweat it too much. i should note, there is a tweaked AK-47 with an absolutely loving massive 150 bullet mag that exists. that cost 1k influence but oh my god has it been worth it.

while we're on the subject, what are peoples' personal preferences on guns? i've been equipping people with autorifles because the AI tends to be meanest with those. bolt actions of any kind, even antimaterial, seem to be a humongous waste of time except for sniping down a plague heart or two. is the AI any good with grenade launchers? should i be looking at those?

Matazat
Aug 12, 2011

What's the absolute maximum number of outposts you can have?

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
6 with a wandering trader's comms upgrade.

Coolguye posted:

yeah, that's what i figured. thanks though, means i won't sweat it too much. i should note, there is a tweaked AK-47 with an absolutely loving massive 150 bullet mag that exists. that cost 1k influence but oh my god has it been worth it.

while we're on the subject, what are peoples' personal preferences on guns? i've been equipping people with autorifles because the AI tends to be meanest with those. bolt actions of any kind, even antimaterial, seem to be a humongous waste of time except for sniping down a plague heart or two. is the AI any good with grenade launchers? should i be looking at those?

For myself I just use whatever has the highest ammo count but I never use semi or full auto. I reach for the mouse when I start shooting so I just need to click faces one at a time. I'll typically use a suppressed M16 because the ammo is cheap to make tons of. I'm otherwise a huge fan of the suppressed RT-SOCOM II because of the clip size and accuracy.

For the AI I will give them anything that uses expensive ammo.

Rynyin
Feb 10, 2006

H.Y.C.Y.BH?

Coolguye posted:

Is there a way to create top tier guns? I am doing particularly well this round with having a good array of skills on my crew, so I've started crafting some of the elite melee weapons to hand out. It'd be nice to craft some top tier guns to go with it; the plague's on the run in this town and I have a trading post up, so we're rapidly approaching the point where I'm going to be thinking about kitting out the victors with the spoils.

There are a few unique/high level weapon spawn locations scattered around the maps, typically dark grey with an orange band around it. There's a google doc with some of the locations on it: https://docs.google.com/document/d/1N4hp8XK-cXYux3ydH6dqHVKYIcmhesTAkI_xhRLEPnw/edit

The cases can hold a rare melee weapon or gun and usually an additional Luxury item. In my experience, if you find the case in an unmarked location (Like an unmarked campsite near a lake) it always has something. If the case is part of a marked location there's a chance it won't have anything.

Otherwise keep an eye out for traders. Since it's the "weekend" the "Mysterious Wandering Trader" should be showing up for a few days (Shows up for 4 hours or until you leave the game, map shows a potential of 3 locations). Also check with enclaves to see what they have to trade. Normally there's not a great selection but the solo survivor from a personal quest where I had to find a comic book had vehicle upgrade kits, a Timberwolf, and other high level items for trade. Last tip is more for when you start a community but the first warlord mission where you talk to an enclave hoarding guns tend to have at least one rare gun for sale too (that you can only get through trading, killing them only gives you the guns they're using)

KirbyKhan
Mar 20, 2009



Soiled Meat

Rynyin posted:

Last tip is more for when you start a community but the first warlord mission where you talk to an enclave hoarding guns tend to have at least one rare gun for sale too (that you can only get through trading, killing them only gives you the guns they're using)

Which was BULLSHIT :mad:

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

One thing I miss about the first game - outpost throwing magic fireballs at hordes

Rynyin
Feb 10, 2006

H.Y.C.Y.BH?

KirbyKhan posted:

Which was BULLSHIT :mad:

I had a fun glitch where I bought the M4X2 DMR then made them hostile, and when I went to execute the last one it turned my shiny new gun into a g17 :(

Coolguye
Jul 6, 2011

Required by his programming!
i feel like i'm covered on melee weapons. with a forge and someone skilled in metalwork, i can make the rebar saber, which is absolutely god drat amazing. it's more durable than a crowbar, about as easy to use, and handily beats it on lethality and dismember with a moderate back step in knockdown. for anyone who's not using Striking, it's a brilliant weapon since as me i can pace myself and kill lots of zombies really easy due to the not-rock-bottom ease of use, and it does tons of work for the AI since it still has decent dismember and lethality. all but 2 of my current community is using that weapon and i have zero regrets. for Strikers, the transmission club is 95% as good as the ancient mace that one of my veterans got from a personal quest following her son's Ren Faire footsteps. between those two and the occasional monkey wrench i am just flat out sorted on melee - i got an excalibur knockoff from the warlord mission mentioned and i still like the rebar saber more (because it has more durability, mostly)

traders aren't a problem at least in this run because i have a trading post up - which is most of the way to cheating, imo. influence boosts aren't hard to come by so selling is really profitable, and being able to just summon whatever merchant i want means that i can trivially just call an ammo trader, who will frequently be carrying at least an AK-47 on him. that's still a lot more faff than just slapping together an autorifle from parts though so i was kinda wishing i'd missed something.

e: i actually haven't found the timberwolf to be generally useful enough to be worth porting over i don't think. if .50 AP was more common that'd be one thing, but i can clean out most of a map and only find like 7 bullets, which is not great when it takes 3 to down a jugg. even then i'd be fine with AIs using them in spades if they intelligently fired on freaks and retreated to use their weapons more often, but they don't. they basically just fire the finger of god once at some trash zombie and then get stuck in, never to fire it again. alternately, if you slap an AK in their hands, they will BUDDA BUDDA BUDDA over a whole horde and take opportunistic shots any time they get knocked out of melee.

ee: oh, LAME. i definitely still have a plague heart in this map because my primary objective hasn't changed, but when i called in to Red Talon for it, they were like "i got nothin bro check your own intel"

do these loving things only spawn at a given rate or some poo poo?

Coolguye fucked around with this message at 21:36 on Jun 15, 2018

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Is it better for a closet combat specialist to go unnamed?

Coolguye
Jul 6, 2011

Required by his programming!
Nah - they remain great at dodge - grab - stab even when armed so they get a rebar saber imo

Sylink
Apr 17, 2004

This game would be better with ai control a la freedom fightera

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Sylink posted:

This game would be better with ai control a la freedom fightera

agreedo

Prostheticfoot
Mar 27, 2002

Soonmot posted:

Is it better for a closet combat specialist to go unnamed?

Only time close combat should get a weapon is when you're muling to the next map at the end of your legacy missions or whatever. The animations and stamina use are much better when you drop your melee. Attacks are so fast you can solo four zombies without taking a scratch or needing to dodge and assassinate.

Rynyin
Feb 10, 2006

H.Y.C.Y.BH?

Prostheticfoot posted:

Only time close combat should get a weapon is when you're muling to the next map at the end of your legacy missions or whatever. The animations and stamina use are much better when you drop your melee. Attacks are so fast you can solo four zombies without taking a scratch or needing to dodge and assassinate.

Plus when you max it out you can assassinate from the front (I think Powerhouse and Swordplay allow for this as well). I think Close combat is still bugged and the only way you can build experience for it is in a fighting gym. I still love it though.

Edit: Also New patch!

https://www.stateofdecay.com/2018/06/15/state-of-decay-2-patch-1-4-is-live/

quote:

Patch 1.4 contains a number of fixes based on community feedback, in addition to general bug fixes.



Patch 1.4 Highlights
Fixed issue with ladders where players would sometimes not mount the ladders properly during descents and as a result fall off and take damage.
Fixed some rare instances of odd follower behavior where players would sometimes lose their follower entirely, or the follower would disappear and then teleport to the player later.
Door state should now always match its visuals. (No more running face first into a door that looks open!)

They fixed the ladders but nothing mentioned about the magnum ammo press glitch which is really stifling my gunslingers right now.

Rynyin fucked around with this message at 01:31 on Jun 16, 2018

Bill Curtis
Sep 14, 2004
Ask me about cheap Estonian sluts
Protip: acrobatics jump attack + close combat lets you liu kang zombie faces, whenever a survivor gets some other poo poo fighting skill I always say a quiet prayer for the future exile

Coolguye
Jul 6, 2011

Required by his programming!

Rynyin posted:

Plus when you max it out you can assassinate from the front (I think Powerhouse and Swordplay allow for this as well). I think Close combat is still bugged and the only way you can build experience for it is in a fighting gym. I still love it though.
WOT

THIS IS IMPORTANT INFORMATION I DID NOT HAVE 10 MINUTES AGO, I MUST TRY THIS


also just lol if you're not constantly spamming fighting gym training until everyone is at max! that is permanent +health, my friends!

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
The powerhouse and swordplay boons only proc their strength (dismember or knockdown) more often. You don't get instant iframe kills with those like you do close combat.

Close combat is one of those things that breaks your game if future you is thinking about complaining about how easy the game is so don't give it to everyone.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



man it takes awhile but once the difficulty actually ramps up, game don't screw around. ben just got turbofucked killing a heart, succeeded, and was patching himself up when a big ol' big big boy stomps around the corner and charges. couple of seconds later ben was torn in half.

no loss really, but still surprised at how quick and brutal it was.

Back Hack
Jan 17, 2010


I had some new neighbors move in, they talk with a very weird monotone over the radio, they're always neutral no matter what I do, they're always sending me off to find them cleavers and kitchen knives, and they're constantly giving me free food called Strange Meat. Its people isn't it, they're feeding me people aren't they? :negative:

E: Also, the auto shop is such a great building, it may eat a large slot, but the upgraded max mad vehicles it can produce are so awesome.

Back Hack fucked around with this message at 08:22 on Jun 16, 2018

Lube Enthusiast
May 26, 2016

Back Hack posted:

I had some new neighbors move in, they talk with a very weird monotone over the radio, they're always neutral no matter what I do, they're always sending me off to find them cleavers and kitchen knives, and they're constantly giving me free food called Strange Meat. Its people isn't it, they're feeding me people aren't they? :negative:

If they end up giving you a rucksack of food, do the “break open” command on it for a surprise

moist turtleneck
Jul 17, 2003
Probation
Can't post for 9 minutes!
Dinosaur Gum
Lily Ritter just talked to me over the radio but that's impossible because I died hard in the first game and she ain't ever gonna find lupus pills

Revol
Aug 1, 2003

EHCIARF EMERC...
EHCIARF EMERC...
Is there an ini tweak, mod, or cheat for PC to change the amount of time missions are available before neighbors get pissed? This is really killing my enjoyment of the game. I feel like I never have enough time for anything. I'm trying to focus on these missions, but I've also got infestations and plague hearts I need to get to, not to mention trying to build up my base. It's never good gameplay when you're suffocating like this.

What kind of outposts should I be focusing on? I'm on the Church on the Hill, and while I have near max in most resources, it's only because of my gathering. I'm still burning about 5 food a day, but food outposts only net me 1 a day, right? I really want to get to a place where I am as self-sustainable as possible.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Revol posted:

Is there an ini tweak, mod, or cheat for PC to change the amount of time missions are available before neighbors get pissed? This is really killing my enjoyment of the game. I feel like I never have enough time for anything. I'm trying to focus on these missions, but I've also got infestations and plague hearts I need to get to, not to mention trying to build up my base. It's never good gameplay when you're suffocating like this.

What kind of outposts should I be focusing on? I'm on the Church on the Hill, and while I have near max in most resources, it's only because of my gathering. I'm still burning about 5 food a day, but food outposts only net me 1 a day, right? I really want to get to a place where I am as self-sustainable as possible.

I would suggest doing the opposite of both things you're trying to do here.

Keep gathering, kill your neighbours and enjoy the game.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
On outposts if you don't have a builder boon getting the water and power outposts are key

Coolguye
Jul 6, 2011

Required by his programming!
you're never going to be even remotely self sufficient without gathering. the best thing you can do for the matter is to drop in 2x hydroponics and a staging area to remove the materials upkeep, which will basically leave you with whatever you need to keep the power and water going (which can be sloughed off onto outposts for a lot of influence) and the -2 meds for your infirmary.

but it's not even remotely helpful because after the plague hearts are down the map is pretty much over. you don't need to survive a month or more the way you did in State of Decay 1. it's weird for a map to last even two weeks in SoD2.

Revol
Aug 1, 2003

EHCIARF EMERC...
EHCIARF EMERC...
I honestly haven't put much thought into what my ultimate goal is supposed to be. I've only killed two hearts, I think I'm on day 8 or something.

ZeusCannon posted:

On outposts if you don't have a builder boon getting the water and power outposts are key

At the moment, I don't have anything that requires water or power, and everyone is in decent spirits. I've got medical, still, trade depot, and two +3 beds.

Zigmidge posted:

Keep gathering, kill your neighbours and enjoy the game.

What benefit is there in killing neighbors?

Back Hack
Jan 17, 2010


Revol posted:

What benefit is there in killing neighbors?

You get to loot their corpses.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Your own words were they were ruining your enjoyment of the game.

Coolguye
Jul 6, 2011

Required by his programming!

Revol posted:

I honestly haven't put much thought into what my ultimate goal is supposed to be. I've only killed two hearts, I think I'm on day 8 or something.


At the moment, I don't have anything that requires water or power, and everyone is in decent spirits. I've got medical, still, trade depot, and two +3 beds.

at this point you almost certainly could load an assault rifle, spare ammo, and a half dozen distractions and dozen throwable fire and frag bombs into a car, go on a grand tour of the map, and wipe all the plague hearts out in a day. after that you need to do the legacy missions that are unique to your leader, which in your case is clearly the trader - those are not difficult. if you put your mind to it you could be done with the map and beyond needing any resources by day 10 - easy.

since all the people in your community will be available for another playthrough, though, you may choose to spend some time decking them out with good gear before you do that. anything in your storage locker will poof for good, but anything carried by a survivor will be available in the next go-round - this includes their skills and hero perks. you will need to unlock their hero perks again but they'll be there, waiting for you.

your neighbors, presuming they are generic enclaves, also do not matter at all. it's fine to just ignore them. the worst thing they will do is move on and bitch you out, but if they're providing something useless like offsite X storage then it's just good riddance to bad rubbish. i had one enclave in my last run that was 'spreading the word' and giving me a big influence bonus though, they were worth keeping around since influence is effectively what bars you from completing maps most times.

unhelpful enclaves like "unprepared survivors" (the game will note that "helping them is probably going to be a full time job") will literally starve to death if you don't help them but after 2 full cycles trying to help them out they've never done anything but whine and complain. there's also demanding enclaves that will say poo poo like "you've been taking too much, so gently caress you, you need to give some poo poo to us" will go hostile if you ignore them but again: gently caress them, let them have their little piece of nowhere. it's not worth your time. or if their little piece of nowhere is in your way, shoot the gently caress out of them. another set of entirely generic idiots will be along soon enough.

Coolguye fucked around with this message at 17:10 on Jun 16, 2018

moist turtleneck
Jul 17, 2003
Probation
Can't post for 9 minutes!
Dinosaur Gum
https://i.imgur.com/bOOyHUQ.gifv

KirbyKhan
Mar 20, 2009



Soiled Meat

This is p great

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

you need to send that poo poo to highlight reel, so loving funny. The third person getting out, after a while on Mr. toad's wild ride, made me LOL hard.

moist turtleneck
Jul 17, 2003
Probation
Can't post for 9 minutes!
Dinosaur Gum
I didn't time my record right but this was what I did grab

https://www.youtube.com/watch?v=zpG6krVApMw

moist turtleneck fucked around with this message at 21:57 on Jun 16, 2018

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!



Low

Ri

Der

TheAnomaly
Feb 20, 2003

Coolguye posted:

unhelpful enclaves like "unprepared survivors" (the game will note that "helping them is probably going to be a full time job") will literally starve to death if you don't help them but after 2 full cycles trying to help them out they've never done anything but whine and complain. there's also demanding enclaves that will say poo poo like "you've been taking too much, so gently caress you, you need to give some poo poo to us" will go hostile if you ignore them but again: gently caress them, let them have their little piece of nowhere. it's not worth your time. or if their little piece of nowhere is in your way, shoot the gently caress out of them. another set of entirely generic idiots will be along soon enough.

These Enclaves are bvasically good for one thing: if they have a dude with a skill you want, then recruit them and let the rest die off. IF they don't, just skip to step 2.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?
Man it's like the game actively doesn't want me taking in people. June had Fishing, which is rare, so I figured that'd be great in freeing up plots. Turns out she also double-consumes food, canceling out her only benefit entirely. Also she was a klepto, which gave everyone -7. I exiled her immediately, but it was too late. Everyone has -7 forever. Even new people, joining long after she was gone, have -7. Like she stole so much that even tales of her stealing have negatively affected people. :v:

Revol posted:

I really want to get to a place where I am as self-sustainable as possible.

This is possible, with the right mods and boons plus running a skeleton crew, but it's not as useful as you think it is. If you're at -1 per day of something then maybe five-ish rucksacks of that resource is all you'll ever need for even a long (like 15 days) game. Instead of getting outposts to make you self-sufficient enough to sit on your pile of resources forever you can instead let those resources tick down and concentrate on getting resources to craft with. Craft luxury/expensive items that you can take into your next game and sell.

The other survivors are there to provide you with a reason to clear out some warehouse somewhere and possibly get a guy with good skills. Aside from your legacy quest and plague hearts you never really have to do anything for anyone. None of them are special.

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KirbyKhan
Mar 20, 2009



Soiled Meat
My current use for outposts is for scavenging. Ill drive a truck or van to a lil township, pop an outpost with a central location, then proceed to stripmine that town. Objects go in the safehouse, rucksacks go in the truck.

The actual bonuses are secondary to location. Ive used the artillery one time for the Warlord legacy ender, it crashed my game.

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