|
Croccers posted:Yeah, what the gently caress is up with the Racing Sim nerds getting their finger into this game? I noticed they got in on the floor not too far into EA. Well you can certainly play it like a racing sim, but that sure isn't any fun. I'd much rather finish 14th out of 24 with a car that looks like this but have enough experience points to gain another level.
|
# ? Jun 18, 2018 13:41 |
|
|
# ? Apr 26, 2024 22:03 |
|
Stokes posted:Well you can certainly play it like a racing sim, but that sure isn't any fun. I'd much rather finish 14th out of 24 with a car that looks like this but have enough experience points to gain another level. So why did they latch onto the game for? I'm finding the 'career' a bit dull but that just means I play a race or two then alt-tab for a bit. I wish their was a damage model between Arcade and 'Realistic' though.
|
# ? Jun 18, 2018 13:48 |
|
I started playing Mafia 3 yesterday. I think I want a game like the first two hours of this one, where it’s just story mixed with some action. Not sure about this whole open world thing. Getting older has really changed my gaming habits. Last night was the first time I’ve been able to spend a solid 2 or 3 hours on a video game in a long time.
|
# ? Jun 18, 2018 15:14 |
|
If I get stuck on any one section of a game for longer than five minutes I just look up a guide and it's improved my gaming experience immensely. I can't believe I once had the patience to beat Riven all on my own as a teenager.
|
# ? Jun 18, 2018 15:17 |
|
exquisite tea posted:If I get stuck on any one section of a game for longer than five minutes I just look up a guide and it's improved my gaming experience immensely. I can't believe I once had the patience to beat Riven all on my own as a teenager. Holy poo poo you are a savant. I think I spent 100 hours on that game and made zero "progress"
|
# ? Jun 18, 2018 15:31 |
|
I don't think I've ever felt smarter figuring out the D'ni counting system was Base-5 before I even understood it as a mathematical concept.
|
# ? Jun 18, 2018 15:33 |
|
Cook Serve Delicious 2 now at 2.0quote:This is it! Not only is this the biggest update for Cook, Serve, Delicious! 2!!, but also one of the biggest updates I've ever done for any game period. It's that massive.
|
# ? Jun 18, 2018 15:44 |
|
Jordan7hm posted:I started playing Mafia 3 yesterday. I think I want a game like the first two hours of this one, where it’s just story mixed with some action. Not sure about this whole open world thing. I’m pretty sure someone posted about a mod that tones down the open world grind, but I can’t seem to find it.
|
# ? Jun 18, 2018 16:22 |
|
FPSummer 1. Bunker Punks 2. Far Cry 3. E.Y.E: Divine Cybermancy 4. Immortal Redneck 5. Rise of the Triad 6. BioShock Remastered 7. Crysis 8. Hard Reset Redux 9. Far Cry 2 10. Sanctum 11. Judge Dredd: Dredd vs Death 12. Crysis Warhead 13. BioShock 2 Remastered 14. Receiver 15. Blood and Bacon 16. Far Cry 3 17. Call of Juarez: Bound in Blood 18. BioShock Infinite The original BioShock introduced the world to an impossible underwater city full of wonders and horrors, constructed out of a mad confluence of styles and concepts. BioShock 2 didn’t advance the concept in any way except the combat, so it fell to BioShock Infinite to set the world on fire again. And I guarantee you, the moment you step out onto the streets of Columbia, a shining Reconstruction-era metropolis suspended in the vast blue skies, you’ll think it did just that. Infinite builds on the BioShock formula in a lot of important ways but detracts from it in others, and once you get a better idea of what passes for a story here you may find yourself significantly less impressed. Apparently the thing for megalomaniacs to do in the BioShock universe is build cities that shouldn’t exist. Following the Civil War, a group of Extremely Not Mad white people led by their “prophet” Zachary Comstock constructed Columbia, an archipelago of airborne buildings and streets drifting in the skies above America. U.S. Cavalry veteran and hard-boiled gunman Booker DeWitt has been hired to infiltrate Columbia to liberate a certain young lady for shadowy interests. While a perfectly capable sort for shootouts, he soon finds himself pitted against clockwork monstrosities and simmering revolutionaries fighting for the fate of not just his mysterious charge, but the fate of the city and the future of the country. I hope the thing that stood out to you there was the 19th century flying city, because Columbia is one of the most incredible settings I’ve seen in gaming. Whatever you thought of Rapture is sure to pale in comparison to the shimmering brickwork and towering monuments poking from the clouds. It’s a fully-realized city as well, with roadways carved across the islands and modular bridges and cable cars and skylines connecting them in dynamic ways. Even the atmosphere is impressive, cultivating a mix of wonder and repulsion from a brightly-lit metropolis seething with corruption and bigotry. That last bit is kind of important, what with the city being built by Confederate fanatics that worship Washington, Franklin, and John Wilkes Booth as deities. As you wander the populated streets of Columbia you’ll see posters proclaiming the defense of the white race, and later you’ll find the squalor in which the non-white servants and the underprivledged are forced into. You’ll also cross paths with a resistance group aiming to topple Comstock’s control of the city, and in your dealings with them come to find they’re not quite the equitable liberators they first appear to be. Given the context and the real-world parallels to anti-segregation movements this is a particularly distasteful bit of villainizing victims, and I’d probably be angrier about that if it actually amounted to anything. But it doesn’t, and the reason it doesn’t is my biggest problem with the game. During your adventures in Columbia you’ll encounter a huge amount of plot threads that appear to be winding together. There are the odd twins responsible for the city’s unusually advanced tech, there’s a industrialist with an iron grip on parts of the city, there’s Booker’s mysterious debt, there’s the girl and her monstrous protector, there’s Comstock and his suspiciously-deceased wife, there’s Daisy Fitzroy and her revolutionary Vox Populi… there’s all of this, crammed into a floating city the likes of which you’ve never seen before. And in the end, none of it matters, because the story isn’t about any of it. I’m going to beat this point to death with a golf club because it’s so central to the experience. BioShock Infinite sets up a perfectly solid narrative with Booker’s quest to rescue Elizabeth from a mad prophet in a flying city beset by revolutionaries and unchecked science, and shoves it all aside. What the game ends up being about is some hard sci-fi nonsense about alternate dimensions and time travel, which is a massive, massive disappointment when you have the potential for so many character moments and messages already. Instead of building Daisy Fitzroy as a counter to Comstock’s racism and bigotry, she gets written off as a psychopath and Comstock’s terrible views get buried in favor of his part in some interdimensional conspiracy. It all culminates in an ending that leaves most questions unanswered, raises new ones that don’t get answered, and retroactively makes the BioShock series stupider for being connected to it. I hated the ending to BioShock Infinite. It’s the worst kind of intellectual flailing in an attempt to produce more meaning than is actually there. And unlike the original BioShock, it doesn’t even connect the story with the gameplay effectively. Your pseudo-magical powers here come from vigors which are never explained or explored in any way even remotely similar to the treatment plasmids got. Elizabeth’s powers figure prominently in combat as well as the story, but never get ironed out in any consistent fashion. Oh, and don’t expect any of those memorable setpieces and bosses that the original was known for. There’s maybe one or two early on, and then nothing until an absolutely bizarre waste of time fighting a spongey boss that comes out of nowhere and requires half an hour of backtracking alongside. My ire with this game is partly because I enjoyed it so much up to the midpoint, and was still invested in it until the end. The levels may be mostly linear but I was thoroughly enamored with the concept and setting, which made every area feel fresh and fascinating. There’s still a hint of horror to the game in the vicious, bloody takedowns you can perform and the vileness of some of your foes, granting even the sunniest streets a sinister feel. You’ll find tons of desks and trashcans to loot, plenty of recording devices to mine for backstory (that mostly won’t matter, but still), and a refreshing preponderance of civilians milling around most areas to make the place feel more lived in. On the mechanical side, BioShock Infinite feels like a big leap forward and then a few small steps back. Combat is faster-paced and more hectic than ever before, and you have your guns and your vigors at the ready at all times. There’s a huge variety of weapons but for some reason you can only hold two at a time and they all have limited ammo reserves, forcing you to switch up constantly. Making foes vulnerable with vigors or environmental hazards is terribly important for dropping them quickly, but larger enemies are still intensely bullet-spongey. The skylines add some much-needed mobility for bigger fights, and offer a new dimension to launch attacks from. Ironically it almost tracks with the story, with fights getting frustratingly rough after the halfway point and borderline unbearable by the end. Since beating the game I’ve struggled with whether or not this review should be a recommendation or a warning, and in the end I’m gonna say you should give it a try. Obviously not everyone hated the story as much as I did, and it’s still not bad enough to wipe out the hours of fun I had up to that point. Columbia really deserves to be experienced, and that experience is sure to be a thrilling one with battles across airships and skylines. And even the ending is the interesting kind of bad, the kind that tries and fails to do something meaningful, which can be worth seeing through. Ultimately, BioShock Infinite is half of a great game and the end of a terrible one, but it stays good and impressive long enough to make the bad bearable.
|
# ? Jun 18, 2018 16:24 |
|
The most unforgivable part about Bioshock Infinite is the fact that weapon upgrades don't change the appearance of the gun at all.
|
# ? Jun 18, 2018 16:31 |
|
Anytime I was having story moments with Elizabeth or in an arena fight with multiple enemies and skyrails I was having fun in Bioshock Infinite. Anytime else, and especially during boss fights, I was not really.
|
# ? Jun 18, 2018 16:36 |
|
I just beat level 6 of Celeste and I don't know how a non-combat platformer managed to have one of the best boss fights I've played in recent memory but it did. That was intense, challenging but not frustrating, thematically uplifting and extremely rewarding to beat. I'd planned to play it for a bit longer but I need a breather after that.
|
# ? Jun 18, 2018 17:02 |
|
il_cornuto posted:I just beat level 6 of Celeste and I don't know how a non-combat platformer managed to have one of the best boss fights I've played in recent memory but it did. That was intense, challenging but not frustrating, thematically uplifting and extremely rewarding to beat. I'd planned to play it for a bit longer but I need a breather after that. Are you playing with a controller? I found the precise platforming aspect was great except that there were too many times I would dash straight down when I meant to dash diagonal or vice versa, and it felt frustrating and not just in a git gud sort of way that these normally do. What is the trick to having the dash be more consistent?
|
# ? Jun 18, 2018 17:12 |
|
eukara posted:Yeah. Loads of people contacted us, offering to do translations for our game. However because of heavy bitmap font usage and because I can't verify translations I never felt comfortable letting that happen. Just ask for volunteers to check the quality of a sample translation on steam, if you seriously don't know anyone who speaks the language in question. (I do freelance translation work in my spare time, and getting people to check your translation quality is REALLY not difficult)
|
# ? Jun 18, 2018 17:14 |
|
Chin Strap posted:Are you playing with a controller? I found the precise platforming aspect was great except that there were too many times I would dash straight down when I meant to dash diagonal or vice versa, and it felt frustrating and not just in a git gud sort of way that these normally do. What is the trick to having the dash be more consistent? No, keyboard only, I've not had any problems with the dash. I usually prefer controllers for platformers like this, but mine's broken and I got Celeste as a present so I thought I'd give it a go and it actually feels great, precise and responsive. So I guess the trick is use arrow keys?
|
# ? Jun 18, 2018 17:21 |
|
I tried making a quick buck selling a bunch of cards, and... Just what I needed, unsellable clutter.
|
# ? Jun 18, 2018 17:34 |
|
StrixNebulosa posted:Cook Serve Delicious 2 now at 2.0 Oh sweet, gonna have to check this out. I enjoyed CSD2 but haven't played it since the last few patches. Something about the gameplay loop of the original that kept me coming back that didn't quite land the same on the sequel for me.
|
# ? Jun 18, 2018 17:35 |
|
Pentaro posted:I tried making a quick buck selling a bunch of cards, and... There are Steam trashbots if you want to get rid of the card. Here's one that seems to still be active: https://steamcommunity.com/id/TheRealTrashbot
|
# ? Jun 18, 2018 17:48 |
|
Can't you turn useless cards into useless gems?
|
# ? Jun 18, 2018 17:53 |
|
Zanzibar Ham posted:Can't you turn useless cards into useless gems? Do those actually do anything anymore?
|
# ? Jun 18, 2018 17:54 |
|
Orv posted:Do those actually do anything anymore? If you get enough somehow you can still get a booster pack, or if you scrounge a thousand you can turn them into a sack of gems that can be sold on the market. It's never really worth it of course.
|
# ? Jun 18, 2018 17:59 |
|
The Vault of Forgotten PC Adventure Games I have a love for the CD-ROM era of PC adventure games and multimedia CD-ROMs of the 90’s. A chunk of this is nostalgia I admit, this exact era was how I first got into video games but I do have a genuine appreciation for them having played/watched more of them in recent years. The 90’s CD-ROM era of PC games was one of the most experimental periods in the medium; people believed that with the advent of the CD-ROM video games could emerge as a major interactive medium, even Hollywood got involved from time to time. Not all of it was good, but as corn in the bible brought up in his Beckett review even if they were bad they tended to be fascinating and unique and the ones that were genuinely good were fantastic experiences that you rarely get anymore. This series of reviews will be mainly for those 90’s CD-ROM adventure and multimedia games that aren’t easily available to purchase and play, you pretty much have to track down old physical copies or to play them. A good chunk need to be run through emulators like DOSBox or virtual machines in order to be played on modern computers as well, further complicating it. Some of the games that I planned to play through and review have actually gotten new re-releases on GOG thankfully, i.e. The Dame Was Loaded, Titanic: Adventure Out of Time; but I’ll still make reviews for them when I complete them. But many still don’t have that luxury so it’s why I want to raise awareness for some of these forgotten games. There's no schedule for these reviews by the way, just whenever I finish one. To start this series off I’ll be reviewing a childhood favorite of mine, Nightmare Ned. Nightmare Ned Developer and Publisher: Creative Capers, Disney Interactive Year of Release: 1997 “Eat my yoyo!” Arts and Crafts Theme Nightmare Ned was the obscure video game adaptation of an even more obscure short-lived Disney One Saturday Morning cartoon of the same name; both were released in 1997. The game stars the titular Ned, a young boy who is prone to very real nightmares. One night while his parents are away Ned is attacked by the Shadows, spectral embodiments of his worst fears, who trap him in his nightmares. Ned must traverse through five worlds pertaining to each Shadow, a graveyard nightmare, a school nightmare, a medical nightmare comprised of two separate areas, a dentist and hospital nightmare, an attic nightmare, and a bathroom nightmare, if he wants to conquer his fears. The gameplay is akin to a cinematic 2-D sidescrolling platformer ala Another World, Abe’s Oddysee, and Heart of Darkness, though much more focused on simple puzzles and exploration than twitch reflexes. Ned can jump as well as use his trusty yo-yo, which you use to solve puzzles and to defeat enemies. Ned can “die” and get sent back to the hub world of The Quilt, but Ned can really take a beating so it’s not a very demanding game; though if you do fail enough times you can get the bad ending, but even then it’s not a hard game as I said. Ned’s goal is to explore the nightmare worlds to reveal pieces of the shadows’ true identities so he can overcome each of their corresponding fears. The flags for finding a piece of a Shadow is randomized to a degree but they are usually found by just exploring or by successfully completing a mini-game, which are waiting to be discovered throughout the nightmares. Most of the nightmares are actually fairly open areas with a bunch of things to find in their nooks and crannies, including shortcuts to other nightmares. The Medical Nightmare is mostly an exception as the dental section is a mostly linear platforming level and the hospital section is a linear stage where Ned is stuck on a runaway gurney and has to avoid having his organs ripped out by sinister surgeons, if you get hit Ned is sent to the operating theater and strapped to a makeshift roulette wheel where he has to land on his organs, the amount being how many times you were hit, to get them back and to escape. Ned’s gameplay is solid and works for what it is, but what really makes the game is the fantastic atmosphere. Nightmare Ned was my introduction to horror games and really I couldn’t ask for anything better. Ned is an exemplary example of children’s horror with actual teeth, one that’s suitable for kids but is totally willing to be creepy and atmospheric. The game is actually kind of gruesome even though there is no blood; i.e. Ned can get stabbed with visible puncture wounds, electrocuted, and have his organs ripped out of him as I mentioned before just to name a few, though Ned tends to shake them off Looney Tunes style which make its more palpable for kids. Ned also strikes this real excellent balance between being genuinely eerie and darkly humorous and silly. The game’s environments are really creative, ranging from Ned’s locker in the school nightmare where you have to fight his arts and crafts projects in a stop motion pastiche of Mortal Kombat, the attic and basement nightmare that is full of a random assortment of surreal sights not akin to how people’s attics and basements can be cluttered with real stuff, the dental nightmare where you have traverse the inside of a grotesque mouth, and the part of the bathroom nightmare where you have to platform over bathtubs while avoiding rats throwing electric beavers at you. Ned’s art design is just overall superb, mashing all kinds of aesthetics and styles together giving it this dream-like feeling. The game’s soundtrack is truly fantastic ranging from hauntingly beautiful instrumentals to goofy show tunes. As I brought up in my introduction, Ned is one of those games that can’t be installed on 64 bit OSes. Even if you get it to run via emulation the hospital nightmare is tied to processor speed which makes it exceedingly difficult to successfully complete because the game just speeds through it and treats it like you got hit the max amount of times so you’ll probably going have to fiddle with emulator clock speed if you want to complete the game, otherwise good luck not missing a single organ. I’ve recently been having trouble running it on a virtual machine too for some strange reason, even when I’m using the disc copy I have, so I couldn’t make my own screenshots like I wanted to. Overall Nightmare Ned is a beautiful forgotten gem of a horror adventure game that still holds up more than twenty years later. Any horror game fan should definitely check it out because it’s a unique entry to the genre. Disney has been releasing a couple of their games on GOG, so I’m still holding out hope that Ned can leave obscurity and get more of the appreciation it deserves. Accordion Man fucked around with this message at 01:08 on Jun 19, 2018 |
# ? Jun 18, 2018 18:04 |
|
I enjoyed binfinite to play it a couple times and think it gets dogpiled overly hard, but it definitely way overreaches what it (and maybe any game?) can reasonably do It tries to be four things at once: a character story mainly about two people, some sort of social commentary which is an absolute loving minefield to talk about, a whole bunch of quantum/multiple dimension nonsense, and a game where you shoot a lot of people in the face. I feel like it could reasonably do any two of these things at once, an incredible game could do three, and some hypothetical impossible god-game could maybe somehow weave all four together without feeling like any of those elements are muddied or held back by any of the others. Bioshock infinite is not that game and it was dumb of it to try. Should have known its limits. IMO it’s quite a fun shooter and a fantastic-looking game, and the sound is great just like the first two bioshocks. but all the bits where it tries to be more than that really do not work. And those bits are practically a majority of the game.
|
# ? Jun 18, 2018 18:14 |
|
Accordion Man posted:The Vault of Forgotten PC Adventure Games This sounds like it's gonna be really neat. I remember seeing all those weird FMV games on the shelves at Media Play and wondering what they were all about. I'm almost tempted to buy this so I can do a one-game weeklong roundup, except it's literally just bouncing a ball around the inside of a circle.
|
# ? Jun 18, 2018 18:21 |
|
Brigador just got a massive patch and is on sale and it's one of the best games on steam, especially if you're into giant robots.quote:Changelog
|
# ? Jun 18, 2018 18:37 |
|
Too Shy Guy posted:FPSummer Make sure to play the DLC campaign, Burial at Sea, to completely destroy any positive feelings you may still have towards Ken Levine's writing after working through Infinite's story. Oh, and also for a quick visit to pre-fall Rapture and not being limited to two weapons at a time. Those parts of it are actually good.
|
# ? Jun 18, 2018 18:45 |
|
Brigador!
|
# ? Jun 18, 2018 18:53 |
|
Is using DS4Windows just necessary now if you intend to play with a DualShock? I keep running into games that don't detect it otherwise.
|
# ? Jun 18, 2018 19:05 |
|
Not many games actually support directinput controllers out of the box so pretty much. I’m having better luck lately with newer games doing that though. I actually had a problem with the first game I played that did (witcher 3) because the game’s base PS4 controller support + DS4windows was making all my inputs get doubled, I didn’t even think of what the problem was for awhile and turn off DS4windows, because so few games actually support playstation controllers themselves. Unreal 4 does directinput support pretty much for free so you can expect more games to do it going forward.
|
# ? Jun 18, 2018 19:10 |
|
Yeah sadly I wish there was a way to preset games to use DirectInput and fallback to XInput or w/e if it's not supported. I'd guess you'd need software that could read a list of .exe/whitelist type thing and I don't think DS4Windows does it.
|
# ? Jun 18, 2018 19:12 |
|
Digirat posted:Not many games actually support directinput controllers out of the box so pretty much. I’m having better luck lately with newer games doing that though. Yeah, my 2 biggest ones right now are Momodora 3 and Owlboy. I'll probably just break down and get a xbox one controller for my PC. Not so stealth edit: Darkest Dungeon just went on sale for 70% off. I did want to grab that when the sale starts. Should I jump? Irritated Goat fucked around with this message at 19:51 on Jun 18, 2018 |
# ? Jun 18, 2018 19:13 |
|
So I'ma drop in real fast to suggest everyone should at least try to Quake Champions free weekend. I did as a joke, to see how bad the game was. Instead this feels like Quake. Free, very populated Quake. Yeah the characters have goofy abilities, but they don't stop you from feeling the Quake. It's less balanced but it's also just honest to god fun to be playing BJ and suddenly yell NOW YOU WITH THE WOLVES SON and pop out dualie rocket launchers and just mulch a few dudes. Especially if you can do it right after a Quad. I can also see this being really fun once CTF comes in, which sounds like it'll be a few months from now. Since all the characters have different abilities/speeds it's going to be a lot more interesting seeing how the teamplay aspect of it will go. It feels like a mix between classic Quake and classic UT. It's drat good. Long as you activate it over the next week you keep it for free, so might as well.
|
# ? Jun 18, 2018 20:26 |
|
Rookersh posted:So I'ma drop in real fast to suggest everyone should at least try to Quake Champions free weekend. How big is the install?
|
# ? Jun 18, 2018 20:30 |
|
Harry Potter on Ice posted:How big is the install? 17 gigs or so.
|
# ? Jun 18, 2018 20:31 |
|
Alternatively, don't play it because it still has the netcode from babies first college computer engineering project.
|
# ? Jun 18, 2018 20:35 |
|
How are the bots in Quake? There ARE bots, right?
|
# ? Jun 18, 2018 20:39 |
Oblivion4568238 posted:Make sure to play the DLC campaign, Burial at Sea, to completely destroy any positive feelings you may still have towards Ken Levine's writing after working through Infinite's story. Oh, and also for a quick visit to pre-fall Rapture and not being limited to two weapons at a time. Those parts of it are actually good. Can someone spoil this for me? I keep hearing allusions to Burial at Sea being bad, but I haven't seen any details about it. Also Ni No Kuni 2 is already 40% off. That's pretty tasty.
|
|
# ? Jun 18, 2018 20:40 |
|
GrandpaPants posted:Can someone spoil this for me? I keep hearing allusions to Burial at Sea being bad, but I haven't seen any details about it. First person lobotomy
|
# ? Jun 18, 2018 20:47 |
|
Orv posted:Alternatively, don't play it because it still has the netcode from babies first college computer engineering project. According to one of the Discords I'm in, they fixed that a few months ago. GrandpaPants posted:Can someone spoil this for me? I keep hearing allusions to Burial at Sea being bad, but I haven't seen any details about it. So remember how Bioshock 1 was an allegory about Libertarianism? And how objectivism doesn't really work, and how Ryan and Fontaine are both hosed, etc etc. Burial At Sea has you play as Elizabeth who goes back in time to Rapture pre fall, where you learn no. Actually Rapture was a utopia and everyone was happy. Ryan was right, it really just was parasites/criminals who were taking advantage of good honest libertarians who wanted a step up quicker and ruining his beautiful city. The problem wasn't that Rapture was doomed to fail from the start. You simple plebs don't understand, the truth was a MAGICAL GIRL FROM THE FUTURE came back in time and STARTED THE EVENTS OF BIOSHOCK 1. YOU MISUNDERSTOOD BIOSHOCK 1!!!! Also a bit where like, you get a glimpse of fitzroy ( the anti slaves lady from Infinite ) getting a speech by another major character about how she needs to pretend to be a sociopath because Elizabeth needs to think there are no good people out there. And how she doesn't like doing it, but she will for Elizabeth's sake. Reminder she was the one who killed that crazy factory dudes kid behind a glass mirror while yelling COMMUNISM FOREVER. Mind you it's since come out Levine is a hardcore Ayn Rand worshipper who didn't intend Bioshock 1 to be a inflection in the way it was, he wanted people to agree with Ryan that the "parasites" are evil. And how he basically was such a perfectionist he near bankrupted 2K making Infinite, and caused them to shut down his studio and fire all those people because he took 6+ years making Infinite, because he didn't want people to misunderstand his message this time, and then took over the DLC to also "fix" Bioshock 1.
|
# ? Jun 18, 2018 20:57 |
|
|
# ? Apr 26, 2024 22:03 |
|
Digirat posted:I enjoyed binfinite to play it a couple times and think it gets dogpiled overly hard, but it definitely way overreaches what it (and maybe any game?) can reasonably do Yeah, i agree. I think it might be a game that benefits from being spoiled, because to me the ending was great: racism is the original sin which can only be washed away by a good old fashioned closed time loop multi daughter baptism/drowning. In that context Daisy being nice wouldn't have made sense, because then all you would have needed to do is kill Comstock to make everything right.
|
# ? Jun 18, 2018 21:04 |