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I haven't played RE6, but I have played RE5 and the mandatory co-op ruins a lot of what could have been a fun follow-up to 4. Having to constantly manage the AI partner is frustrating and ruins a lot of the atmosphere, the inventory system isn't as fun to manage (Say what you will, but I liked inventory Tetris), and the game just doesn't have nearly as many memorable moments.
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# ? Jun 22, 2018 04:12 |
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# ? Apr 27, 2024 04:10 |
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Anonymous Robot posted:Whatever its flaws me be, and it has several big ones, Resident Evil 6 unquestionably has the best, most fluid, most responsive controls of any third person shooter. I have always found RE6's controls to be incredibly clunky and trying to take advantage of the new movement options always felt like a pain in the rear end. I modified settings and sensitivities as various people have suggested but it's never worked for me. How do you do it? Am I doing it wrong? I get the impression that RE6 is a game where for some people it clicks, they get it and love it, but for everyone else it's just a mess.
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# ? Jun 22, 2018 04:26 |
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It IS a mess. God the camera... This is the first RE game I’m struggling to get through. Maybe it’s better co-op but all my irl friends are dead.
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# ? Jun 22, 2018 04:29 |
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Anonymous Robot posted:I haven’t played this yet because I generally find open world games dull, but I just got this on the Steam sale so color me intrigued! mgsv is a masterpiece.
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# ? Jun 22, 2018 12:35 |
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sponges posted:It IS a mess. God the camera... you can change the camera, they added the options to in a patch, i can't remember my settings but you can get it pretty close to re4 style or any decent camera.
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# ? Jun 22, 2018 12:37 |
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Re6 just requires certain finesse but the controls are fine imo. Quickshot alone is a fantastic feature since it lets you turn instantly towards an enemy trying to sneak up on you. Why this isnt a feature in every shooter, I dunno.
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# ? Jun 22, 2018 12:38 |
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Lunethex posted:RE4 - Best Level Design I agree but RE4 is the best Resident Evil game. RE5/6 are good games but poor "Resident Evil" games in terms of what you do and they stray more and more away from degrees of horror or survival. It's like how Metroid Fusion is a good game but a bad "Metroid" game
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# ? Jun 22, 2018 14:51 |
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Dewgy posted:The best part of RE6 is Ada’s silent magical co-op partner. Every time she uses a zip line to get somewhere he’s just...there already. Like creepy Watson with a SWAT mask and shotgun. If there's one thing I hate about RE6, it's that for some strange reason Capcom patched in a co-op partner for Ada's campaign, which is clearly designed for single player. Makes no goddamn sense. Edit: btw the best classic style RE is Outbreak File #2.
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# ? Jun 22, 2018 15:02 |
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I had way more trouble not dying in RE6 than I ever did in a classic RE game, so these arguments never amounted to much to me personally. Fusion is the best Metroid game btw.
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# ? Jun 22, 2018 15:03 |
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I dunno, Resident Evil feels like it's only horror in the sense that Castelvania is horror ie. you're fighting classic horror monsters. I can't say it's ever really been scary outside of the shock of a loving dog crashing in through the window.
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# ? Jun 22, 2018 15:25 |
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Flytrap posted:I dunno, Resident Evil feels like it's only horror in the sense that Castelvania is horror ie. you're fighting classic horror monsters. I can't say it's ever really been scary outside of the shock of a loving dog crashing in through the window.
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# ? Jun 22, 2018 15:31 |
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In some ways I think those classic Castlevania games are proto-survival horror. Simon Belmont has limited movement, can't take too many hits, is fighting horror monsters etc., but can still become incredibly powerful with the right tools and a skilled enough player behind him. That's not too entirely different a design philosophy than the one that guides, say, RE1.
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# ? Jun 22, 2018 15:33 |
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The emotions I felt when playing RE3 for the first time and Nemesis kept appearing out of nowhere can only be described as a combination of horror and terror. These games definitely lived up to the reputation at the time.
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# ? Jun 22, 2018 15:33 |
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Vikar Jerome posted:mgsv is a masterpiece. Its about half a masterpiece. SettingSun posted:If there's one thing I hate about RE6, it's that for some strange reason Capcom patched in a co-op partner for Ada's campaign, which is clearly designed for single player. Makes no goddamn sense. People wanted to co-op so they put it in. Designed for it or not I enjoyed Ada’s campaign more after I played it with someone playing as the silent SWAT dude. Although I forget, does the coop partner get to do anything during the explicitly single player parts like the helicopter bits? Or do they get their own helicopter?
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# ? Jun 22, 2018 15:35 |
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SettingSun posted:If there's one thing I hate about RE6, it's that for some strange reason Capcom patched in a co-op partner for Ada's campaign, which is clearly designed for single player. Makes no goddamn sense. The strange reason was people bitching a bunch it didn't have co-op. Unrelated, every time anyone talks about the Nemesis stalking you the entire time in Resident Evil 3 they seem to forget that's only the case for like barely the first half of the game. Randomness goes completely out the window by the second half as it's all scripted events at the same points and he's only around for increasingly lovely boss fights by the final area. If they ever remade Resident Evil 3 it'd be nice if he stuck around hunting you the entire game. The Dark Id fucked around with this message at 15:54 on Jun 22, 2018 |
# ? Jun 22, 2018 15:38 |
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Isn’t he technically scripted for every encounter? There’s just a bit of randomness depending on where you go first.
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# ? Jun 22, 2018 15:46 |
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There are a bunch of places to cheese the gently caress out of Nemesis but it's only worth it if you want the first aid spray case and the better/faster shotgun and pistol (the pistol is worth it but it cant use the upgraded ammunition IIRC)
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# ? Jun 22, 2018 16:09 |
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Vikar Jerome posted:mgsv is a masterpiece. Of course, all masterpieces feature 3 to 4 unique missions, rehashed over and over a million times. What an awful game that was.
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# ? Jun 22, 2018 16:25 |
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codo27 posted:Of course, all masterpieces feature 3 to 4 unique missions, rehashed over and over a million times. What an awful game that was. All main missions in MGSV are quite unique even if the objective very similar. MGSV is a very good game by MGS standards.
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# ? Jun 22, 2018 16:30 |
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Kibayasu posted:Isn’t he technically scripted for every encounter? There’s just a bit of randomness depending on where you go first. 100%. But there's no way of knowing that until you play the game a time or two (or looked it up I guess). The second half of the game doesn't live up to the first but I still enjoy it since it's short. Good soup! posted:There are a bunch of places to cheese the gently caress out of Nemesis but it's only worth it if you want the first aid spray case and the better/faster shotgun and pistol The Eagle 2.0 has a much higher crit rate IIRC but the enhanced ammo makes Nemesis flinch, making it and the default pistol superior.
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# ? Jun 22, 2018 16:34 |
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I remember the Eagle 2.0 making popping zombie heads trivial in the start so it's probably better to switch back to the main pistol once you get that kickass ammo Umbrellas spent all that money making Nemesis and he can't climb and has troubles with corners smdh
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# ? Jun 22, 2018 16:51 |
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WaltherFeng posted:All main missions in MGSV are quite unique even if the objective very similar. By MGS standards, it's worthless, just as how RE6 is a bad RE game.
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# ? Jun 22, 2018 17:02 |
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The problem is that you only get enhanced ammo by hand-crafting bullets and shells from gunpowder, and if you're on enough of a Nemesis-slaying kick that you've got the Eagle and the sawn-off shotgun in the first place, all your gunpowder is likely going straight into freeze rounds. You don't have the ammo economy to do much else.
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# ? Jun 22, 2018 17:03 |
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HerpicleOmnicron5 posted:By MGS standards, it's worthless, just as how RE6 is a bad RE game.
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# ? Jun 22, 2018 19:30 |
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He's not wrong, it's a good game but a bad metal gear Much like re6
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# ? Jun 22, 2018 19:59 |
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It’s a fine half a metal gear.
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# ? Jun 22, 2018 20:49 |
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MGSV would be great if they'd remembered that it wasn't a PSP game this time, so they could actually have some of the important plot stuff be in cutscenes, not be all in audio files. Also if they'd let Kojima finish the big important mission that ended up being made into a crude slide show in a DVD extra. The best RE song is the Top Gun-ish songs from the first game with the Kenny Loggins type lyrics in slightly broken english.
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# ? Jun 22, 2018 21:51 |
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MGSV is good, nerds.
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# ? Jun 22, 2018 21:55 |
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OldMemes posted:MGSV would be great if they'd remembered that it wasn't a PSP game this time, so they could actually have some of the important plot stuff be in cutscenes, not be all in audio files. to be fair that happened because Kojima insisted on having Kieffer Sutherland voice Venom Snake and getting him to do the facial motion capture would have been even more expensive
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# ? Jun 22, 2018 22:08 |
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It wasn't a good idea to hire Sutherland like that, you could easily tell the budget wasn't there. He had a handful of lines in the entire game. This is kinda what people mean when they say it's not really a proper Metal Gear, the cutscenes and actual dialog suffered in a big way compared to previous entries. Big Boss isn't anywhere near as well realized and fleshed out as Solid Snake was. I know he isn't actually Big Boss
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# ? Jun 22, 2018 22:48 |
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RE6 would have been a fantastic game if it just cooled it a bit with the scripted setpieces, QTEs and one hit kills. Mechanically it's extremely solid and flashy, but the campaigns almost seem like Capcom lack confidence in the game mechanics and have to throw some new gimmicky poo poo that takes away from the game every few minutes.
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# ? Jun 22, 2018 23:04 |
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Mr. Fortitude posted:lack confidence in the game mechanics and have to throw some new gimmicky poo poo that takes away from the game every few minutes. This is basically a description for like almost every single AAA game released last gen tbh.
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# ? Jun 22, 2018 23:07 |
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Steam summer sale dropped the price of RE7 enough to make me grab it. Been playing it all day and had such a blast. Gotta say I wasn't sold at first but this game is tense as balls. Having to go all the way into the back of the guest house really brought back some great F.E.A.R. vibes, enough to make me overlook the cheaper jump scares that earn me scowls from the missus and wake up the pet ferrets. I've got my two keycards and I'm off to say hi to Lucas. Interested to see what the brain trust kid can throw at me.
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# ? Jun 23, 2018 00:06 |
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man nurse posted:MGSV is good, nerds. It is good. Just half as good as it could be.
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# ? Jun 23, 2018 00:06 |
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Kibayasu posted:It is good. Just half as good as it could be. I guess the true phantom pain was the half of the game that was never developped all along...
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# ? Jun 23, 2018 00:29 |
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No he's right,MgsV sucks. Peacewalker beats MgsV.
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# ? Jun 23, 2018 20:46 |
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Brazilianpeanutwar posted:No he's right,MgsV sucks. What? Peace Walker is the worst of the series. At least MGSV feels good to play, but they're still both far too easy grindfests.
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# ? Jun 23, 2018 21:01 |
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In Peace Walker you fight singing robots and a mech while a j-pop song called “Love Deterrence” plays and the bad guy’s name is Hot Coldman and Snake and Miller wrestle naked in a shower instead of fighting sexy zombies and The End but sexy and the bad guy’s name is Skullface so personally I’m going to have to go with Peace Walker on this one.
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# ? Jun 23, 2018 22:12 |
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HerpicleOmnicron5 posted:What? Peace Walker is the worst of the series. At least MGSV feels good to play, but they're still both far too easy grindfests. Oh don't get me wrong MGSV's sneaking and controls were the best of any of them but peacewalker is the closest thing to an MGS3 sequel with the most addictive gameplay.
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# ? Jun 23, 2018 22:26 |
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# ? Apr 27, 2024 04:10 |
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Can't help but wonder how they'll change ada's death scene falling down that shaft.
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# ? Jun 23, 2018 22:34 |