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Meridian posted:Okay so real talk. Like, thread jokes aside. With what Star Citizen has going on right now, what would it actually take to make the game fun? Like honestly. Imagine all those stupid game breaking bugs were fixed and the game was at least 30fps. Those are the conditions of this thought experiment. All it needs are 30 half-hour single player missions that start in a lobby to be a space game minimum viable product "beta" It would be hugely disappointing in scope and probably derivative, but a lot of good will could be extended on it
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# ? Jun 30, 2018 09:47 |
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# ? Jun 3, 2024 16:38 |
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Meridian posted:Okay so real talk. Like, thread jokes aside. With what Star Citizen has going on right now, what would it actually take to make the game fun? Like honestly. Imagine all those stupid game breaking bugs were fixed and the game was at least 30fps. Those are the conditions of this thought experiment. Functional multiplayer. A method to buy ships with progression. Player factions, sov. Multiple systems with established ways to make money (Space trucking, mining, missions). At least 32 people on a server, in something like at least 5-6 systems, connected by gates or wormholes. Make piracy a thing that actually makes you feel like a pirate. Lie in wait in a nebula with scanner pulsing until a ship passes close by, move to intercept. And most importantly, paraphrasing Otzdarva's immortal words, make the flight model not suck dick. And i consider those barebones :V ... I just described a modern freelancer again, i wonder if there's a reason
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# ? Jun 30, 2018 09:48 |
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What CIG really needs to make for the audience they've retained are huge anime titty waifus inexplicably attracted to conspicuous political incorrectness and conspiracy theories.
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# ? Jun 30, 2018 09:51 |
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colonelwest posted:Hey guys, welcome, friend
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# ? Jun 30, 2018 10:02 |
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Mario death mask posted:Hold the fort. Look at page 8.
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# ? Jun 30, 2018 10:07 |
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Neltharak posted:Functional multiplayer. A method to buy ships with progression. Player factions, sov. Multiple systems with established ways to make money (Space trucking, mining, missions). At least 32 people on a server, in something like at least 5-6 systems, connected by gates or wormholes. Make piracy a thing that actually makes you feel like a pirate. Lie in wait in a nebula with scanner pulsing until a ship passes close by, move to intercept. I mean it wouldn't have to even be multiplayer necessarily. Sadly I realized immediately after I posted that all this discussion would be is what Citizens do every day.
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# ? Jun 30, 2018 10:11 |
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Honestly i'm fairly sure most people in this thread could deliver a fun space game even with no prior development experience if you gave em 180 millions
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# ? Jun 30, 2018 10:27 |
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So the flight model is now in the hands of junior programmer David Colson?quote:I've handed it over to David Colson in the UK who will now carry on with this work. SomethingJones posted:John Pritchett Senior Physics Programmer, LA, since 2013 https://mobile.twitter.com/dave_colson/status/891687618748002304 Okaaayyyyy e: Oh wait it's ok. He made HitBox. He's that David Colson. Pixelate fucked around with this message at 16:24 on Jun 30, 2018 |
# ? Jun 30, 2018 10:29 |
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Are any game news sites reporting the new narrative as told by Chris. I expect at least one meltdown of that Blobbster guy.
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# ? Jun 30, 2018 10:32 |
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Neltharak posted:Honestly i'm fairly sure most people in this thread could deliver a fun space game even with no prior development experience if you gave em 180 millions Just contract one real dev studio to make a game for $45 million, use another $45 million for unexpected problems and keep $90 million for yourself.
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# ? Jun 30, 2018 10:34 |
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The statement that 'he knew this day was coming for a while now' coupled with the use of the plural in 'I hope our posts will remain' stood out to me. Armchair Kremlinology says that this is an indication that the long-rumored purge has begun. Chris will be getting rid of all those people he was counting on to rein him in that failed him so miserably, and replacing them with 'the new devs' who will certainly be up to the task.
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# ? Jun 30, 2018 10:35 |
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Neltharak posted:Honestly i'm fairly sure most people in this thread could deliver a fun space game even with no prior development experience if you gave em 180 millions Step 2 Don't Crobbler. Never Crobbler. If you look in the mirror and see a bear, don't do coke. Step 3 Hire someone else to do really creative lore and build a weird game around that lore with completely weird technologies that justify ww2ing in space. Step 4 CRYSTAL PLANET
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# ? Jun 30, 2018 10:38 |
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posted here by request
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# ? Jun 30, 2018 11:19 |
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Tokamak posted:
redchris18
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# ? Jun 30, 2018 11:25 |
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First he brings his kids into a video. Now he tries to tell everyone "Look at me I am only human and I make mistakes" I get the feeling this is the start of slowly bringing the backers down to earth, to get them ready for a huge disappointment. Thoughts?
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# ? Jun 30, 2018 11:39 |
https://www.youtube.com/watch?v=AMPTD3Dr4gE&t=476s apparently they have 500 ppl working in 4.5 studios https://www.youtube.com/watch?v=AMPTD3Dr4gE&t=944s quote:even with the amount of people we have it always seems to take longer and its more difficult than anyone ever (laughter) conceived or thought umm errr you know i think the agile method we have been using is definitely helping out where people you know we have sort of having groups that feel like their own little team and the chief stuff we are still eh you know ah getting used to that its definitely you can see the benefit like going from 3.0 3.1 3.2 and having cadence is also good Dark Off fucked around with this message at 11:42 on Jun 30, 2018 |
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# ? Jun 30, 2018 11:40 |
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# ? Jun 30, 2018 12:00 |
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# ? Jun 30, 2018 12:10 |
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Lladre posted:They mocapped the vandals years ago. they even have video of it According to The Agent on a recent ARGCast, they screwed up the mocap Big Time. The Vanduuls (ugh, I hate that fuckin' name) are supposed to be eight or nine feet tall. They didn't take that into account during the mocap sessions. Normally, when you've got a mocap character who is much taller than the others you put them on stilts or (more normally) put a 'false head' on top of their actual head so that the other human actor can properly look at where their head is 'supposed' to be instead of where it is. They didn't do that. So now ALL of the Vanduul vs. human footage has to be re-animated by hand because the sight-lines between the actors are all screwed up. If they don't fix it, then any interactions between human and Vanduul will look weird and janky. The humans will be staring at the Vanduul's chest instead of into their eyes. This whole dumpster fire has a real 'Ready, Fire, Aim!' feel, don't it?
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# ? Jun 30, 2018 12:12 |
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I'm ded
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# ? Jun 30, 2018 12:18 |
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https://www.youtube.com/watch?v=5XRvOY77Xc4 They've been mocapping some flexible people
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# ? Jun 30, 2018 12:23 |
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Boxturret posted:
https://m.youtube.com/watch?v=vr-I8XIAj8I Meridian posted:Okay so real talk. Like, thread jokes aside. With what Star Citizen has going on right now, what would it actually take to make the game fun? Like honestly. Imagine all those stupid game breaking bugs were fixed and the game was at least 30fps. Those are the conditions of this thought experiment. It would have to be single player. Think something closer to Privateer in 2018.
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# ? Jun 30, 2018 12:30 |
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Neltharak posted:Honestly i'm fairly sure most people in this thread could deliver a fun space game even with no prior development experience if you gave em 180 millions Game Development might be hard, but the basic concepts are very simple: 1) Be Fun. 2) If Fidelity Gets In The Way Of Fun, Then Give Fidelity Two In The Hat That's all. For example, I'm playing DOOM 2016 and having an absolute ball in spite of its lack of fidelity. Yes, Doomguy does not have tedious reloading animations. Yes, he laughs at notions of things like 'cover' or 'only being able to carry two weapons'. None of it is realistic. But it doesn't matter, because Doomguy is not here to be realistic. Doomguy is here to have Fun. Fun, in this case, involves tearing off a demon's arm and beating them to death with the wet end. Fun involves taking a chainsaw and opening up zombies to reveal that they're like a pinata stuffed with shotgun shells instead of yummy candy. Fun is running and jumping around like a kangaroo on meth while dispensing painful death to all and sundry. Every single thing I've seen of Star Citizen looks like the antithesis of fun. From waking up in your WankPod to walking through the utterly sterile space station to flying out to a moon and staring at the endless tracts of procedural generation, it all looks so very, very Un-Fun. But it is Fidelitous.
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# ? Jun 30, 2018 12:32 |
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Tokamak posted:
Another year and a half? Is he being optimistic or is he predicting CIG will crash and burn in that time?
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# ? Jun 30, 2018 12:38 |
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Dooguk posted:First he brings his kids into a video. Now he tries to tell everyone "Look at me I am only human and I make mistakes" I get the feeling this is the start of slowly bringing the backers down to earth, to get them ready for a huge disappointment. Thoughts? And yet, imagine if one of his employees tried that poo poo. "Sorry Chris, guess i was just optimistic. But its ok, i absolve myself of that!" Yeah, that one will go down like a lead baloon.
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# ? Jun 30, 2018 12:40 |
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poo poo, I hope Derek can take the news of SQ42 not coming out this year ok. I'm know he was really looking forward to it.
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# ? Jun 30, 2018 12:41 |
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Kosumo posted:poo poo, I hope Derek can take the news of SQ42 not coming out this year ok. I'm know he was really looking forward to it. Derek'll have you know that he called it
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# ? Jun 30, 2018 12:43 |
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Tokamak posted:
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# ? Jun 30, 2018 12:44 |
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Star Citizen: I Absolve Myself of that (I'm Beary Sorry)
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# ? Jun 30, 2018 12:45 |
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Daztek posted:Derek'll have you know that he called it He may have called it, but was the call answered?
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# ? Jun 30, 2018 12:47 |
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Kosumo posted:He may have called it, but was the call answered? Nah, he got the answering machine
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# ? Jun 30, 2018 12:58 |
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Kosumo posted:He may have called it, but was the call answered? I woulda answered the call, but I was on the shitter. Sorry 'bout that.
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# ? Jun 30, 2018 13:02 |
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Look, call, I don't know how you got this number but never call me again. It's over. We're over; you made sure of that when you made it clear your sales were more important than me. If you so much as leave another message I'm getting a restraining order. Goodbye.
Malachite_Dragon fucked around with this message at 13:34 on Jun 30, 2018 |
# ? Jun 30, 2018 13:27 |
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# ? Jun 30, 2018 13:34 |
Meridian posted:Okay so real talk. Like, thread jokes aside. With what Star Citizen has going on right now, what would it actually take to make the game fun? Like honestly. Imagine all those stupid game breaking bugs were fixed and the game was at least 30fps. Those are the conditions of this thought experiment. For starters, completely ditch the procedural planets thing. Big empty voids are so much harder to make "fun" than smaller, more bespoke areas.
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# ? Jun 30, 2018 13:36 |
ilu
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# ? Jun 30, 2018 13:37 |
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Beet Wagon posted:For starters, completely ditch the procedural planets thing. Big empty voids are so much harder to make "fun" than smaller, more bespoke areas. Or basically just go back to what was initially pitched, because that game might have been deliverable. Maybe... with a competent development lead.
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# ? Jun 30, 2018 14:10 |
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# ? Jun 30, 2018 14:23 |
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Beet Wagon posted:For starters, completely ditch the procedural planets thing. Big empty voids are so much harder to make "fun" than smaller, more bespoke areas. “The promise wasn’t even (AIRHORN)’n FOR procedural planets it was for them to look into the POSSIBILITY of it!”
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# ? Jun 30, 2018 14:45 |
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# ? Jun 3, 2024 16:38 |
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Frank_Leroux posted:For example, I'm playing DOOM 2016 and having an absolute ball in spite of its lack of fidelity. I would recommend watching the 'making of' vid about Doom 2016. The original version of the game they made was not as fun as they thought, and drastically rewrote and reimagined it at the last moment. So, you know, not a Chris Roberts. happyhippy fucked around with this message at 14:53 on Jun 30, 2018 |
# ? Jun 30, 2018 14:47 |