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Booyah- posted:i like all the tekken commentators, and i hate almost all the street fighter commentators *struggling really really hard to try and figure out if there's a correlation to be found*
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# ? Jul 4, 2018 01:42 |
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# ? Jun 7, 2024 20:06 |
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In Training posted:*struggling really really hard to try and figure out if there's a correlation to be found* I'm wracking my brain here...
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# ? Jul 4, 2018 02:21 |
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I like james chen because he flipped out playing tekken
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# ? Jul 4, 2018 02:28 |
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mysterious loyall X posted:I like james chen because he flipped out playing tekken https://www.youtube.com/watch?v=yQQm2vLmS58 so good
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# ? Jul 4, 2018 02:29 |
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'He ki charged'' is the best comnent
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# ? Jul 4, 2018 02:40 |
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BlazBlue Cross Tag is an extremely fun game and I'm not sure I'm ever going to play it again because delay-based netcode is a medieval torture device.
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# ? Jul 4, 2018 05:43 |
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Sarchasm posted:BlazBlue Cross Tag is an extremely fun game and I'm not sure I'm ever going to play it again because delay-based netcode is a medieval torture device. As long as you stick to 2+ connections, it's really not bad. I've played much worse for sure. I actually had a 0 bar connection that was just as crisp as the 4 bar I played earlier which was weird. Not really sure what was going on there tbh
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# ? Jul 4, 2018 06:19 |
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its sick how literally every game arcsys makes/publishes just shows you the actual frame delay in game except for blazblue where instead you just have to trust the arbitrary as gently caress 0-4 number system isn't lying to you constantly
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# ? Jul 4, 2018 06:46 |
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Sarchasm posted:(literally every fighting game that isn't an unauthorized third-party hack, American jank, or Skullgirls) is an extremely fun game and I'm not sure I'm ever going to play it again because delay-based netcode is a medieval torture device.
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# ? Jul 4, 2018 16:32 |
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this is even more noticeable in EU when 95% of the remaining discord population is US east or west,, and 95% of the hardcore ingame-lobby hanging crowd is from Asia, all of which will (justifiably) avoid unplayable 0-"bar" connections. Haven't tried rollback-based stuff much but apparently it comes with its own set of issues and can be pretty divisive? maybe i should dive deeper into SG, it literally can't be worse than this How did thems fighting herds afford decent net tech while apparently none of the huge ancient names can be arsed
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# ? Jul 4, 2018 17:52 |
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RoadCrewWorker posted:this is even more noticeable in EU when 95% of the remaining discord population is US east or west,, and 95% of the hardcore ingame-lobby hanging crowd is from Asia, all of which will (justifiably) avoid unplayable 0-"bar" connections. Haven't tried rollback-based stuff much but apparently it comes with its own set of issues and can be pretty divisive? maybe i should dive deeper into SG, it literally can't be worse than this its rarely a matter of affording it
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# ? Jul 4, 2018 17:54 |
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Rollback, when properly implemented, is better than delay in literally every way. Even if for some reason you absolutely hate rollbacks and can't deal with them, you have the option to increase your frame delay which basically turns it into delay based netcode anyway.
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# ? Jul 4, 2018 18:05 |
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Japanese companies suffer from "this is how we've always done things" syndrome, and have a very hard time accepting new implementations of a thing.
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# ? Jul 4, 2018 18:06 |
I'm still surprised Capcom made an effort to use rollback for their recent fighters, even if the implementation isn't great. People were saying around release that MvC:I's netcode fixed the problems from SF5. Was that true or was it just people who happened to get a few good connections?
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# ? Jul 4, 2018 18:24 |
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MvC:I's netcode was shockingly good. Shame about the rest of the package, but the netcode may have been the best that Capcom has ever done (I never played HD Remix online, but I hear that was Capcom's gold standard in netcode for a while).
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# ? Jul 4, 2018 18:44 |
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Zand posted:its rarely a matter of affording it Dias posted:Japanese companies suffer from "this is how we've always done things" syndrome, and have a very hard time accepting new implementations of a thing.
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# ? Jul 4, 2018 18:46 |
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Shiki Dan posted:MvC:I's netcode was shockingly good. doesn't HD Remix just use GGPO lol e: oh okay I guess not, HD Remix had a decent implementation of rollback netcode, they consulted with the GGPO developer to improve it, and then after that they licensed GGPO for future Capcom of America releases(?)
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# ? Jul 4, 2018 18:52 |
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RoadCrewWorker posted:How did thems fighting herds afford decent net tech while apparently none of the huge ancient names can be arsed I think Thems Fighting Herds literally borrowed the netcode from Skullgirls (which honestly should happen more often).
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# ? Jul 4, 2018 18:57 |
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when will we get Korean StarCraft casters for fighting games
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# ? Jul 4, 2018 19:05 |
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Tuxedo Catfish posted:doesn't HD Remix just use GGPO lol Yeah but the tradeoff is that you have to play a really awesome game reinterpreted to make all the characters look like they're suffering from treacher-collins or morgellons syndrome.
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# ? Jul 4, 2018 19:05 |
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MvC2 on PS3/360 also had rollback netcode, and it worked pretty OK. A hell of a lot better than mvc3 or mvci's netcode. And of course the game is no longer available for purchase.
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# ? Jul 4, 2018 19:16 |
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RoadCrewWorker posted:"works A+ on japanese internet, not our problem" Yeah you gotta remember, even absolute nowhere spots in japan can get like 100000000000000 mbps internet that puts expensive poo poo in the US to shame, the foulest, most worthless netcode in the world barely factors in for japan v japan.
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# ? Jul 4, 2018 19:43 |
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Being on a tiny island with everyone else helps i imagine
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# ? Jul 4, 2018 19:48 |
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Tuxedo Catfish posted:doesn't HD Remix just use GGPO lol I think Final Fight Double Impact was the first Capcom game to use officially licensed GGPO. And it seems like Iron Galaxy were the ones that actually cared about it, as there ports were the only things to feature. I do know that for Dungeons and Dragons: Chronicles of Mystara, the international version was developed by Iron Galaxy, and the Japanese version was developed by Capcom Japan. I know the Japanese version is apparently more accurate and has bonus content, but does anyone know if GGPO was used in that version as well?
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# ? Jul 4, 2018 20:14 |
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mycot posted:I think Thems Fighting Herds literally borrowed the netcode from Skullgirls (which honestly should happen more often). Pretty sure it's not, it's actually more stable. Played people in New Zealand with a surprisingly good connection in that game when it's usually bad in other games. Not that SG's implementation is bad, but I guess TFH must have had some updates that makes it better somehow. Shiki Dan posted:MvC:I's netcode was shockingly good. Whenever I ask my friends about "Hey is mvci netcode actually that much better I heard someone say it was okay", everyone usually tells me, "Hell no, I can't even play with people in my same city to get a good connection there" when I usually get fine connections to them from other states in other games, so idk.
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# ? Jul 4, 2018 21:08 |
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Ventana posted:I guess TFH must have had some updates that makes it better somehow. and any actual answer to that rhetorical question is probably very boring and frustratingly banal and includes ancient code bases and awful men in suits holding boring financial graphs RoadCrewWorker fucked around with this message at 21:53 on Jul 4, 2018 |
# ? Jul 4, 2018 21:50 |
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I think it’s really a matter of most Japan-based companies not seeing it as an important difference. almost all the western fighting games developed in the last several years use rollback that i know of
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# ? Jul 4, 2018 21:56 |
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RoadCrewWorker posted:"works A+ on japanese internet, not our problem"
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# ? Jul 4, 2018 22:03 |
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Is this how the Japanese SFV pros maintain their competitive advantage
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# ? Jul 5, 2018 00:33 |
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Jmcrofts posted:MvC2 on PS3/360 also had rollback netcode, and it worked pretty OK. A hell of a lot better than mvc3 or mvci's netcode. And of course the game is no longer available for purchase. It felt really weird and laggy compared to the dreamcast version, but it's been forever so maybe I'm wrong
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# ? Jul 5, 2018 00:39 |
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Yardbomb posted:Yeah you gotta remember, even absolute nowhere spots in japan can get like 100000000000000 mbps internet that puts expensive poo poo in the US to shame, the foulest, most worthless netcode in the world barely factors in for japan v japan. I can confirm this is true and that I pay almost nothing for insane internet. And that as an aside its super annoying I can't find a way to change my region in Tekken 7 (ps4) because having an English client means I show up as NA so like 80% of matches with perfect connections from Japan will refuse the match.
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# ? Jul 5, 2018 00:45 |
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CharlieFoxtrot posted:Is this how the Japanese SFV pros maintain their competitive advantage Honestly, when you live in a country with a smaller scene and you play a game with poo poo netcode, it's a LOT harder to get better. It's why I was always very impressed with Keoma, dude lives in a state with basically no scene at all, played a game with garbo netcode and still just ran trains on everyone with Abel.
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# ? Jul 5, 2018 00:47 |
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CharlieFoxtrot posted:Is this how the Japanese SFV pros maintain their competitive advantage Yes, and it's also why in order to be good in the USA you have to live in NYC or LA. I'm 99% sure Capcom (and the other JP companies) are doing this on purpose. It saves money, it saves time, and it makes it harder for foreigners!
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# ? Jul 5, 2018 01:50 |
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Is there any way to not have I Burn come on when fighting Yang other than kill her from half health? Who thought this was a good idea? It's cool the first time. That's it. I'm so sick of hearing it.
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# ? Jul 5, 2018 02:27 |
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It's actually beyond epic.
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# ? Jul 5, 2018 04:17 |
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it should 100% stop playing if she dies
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# ? Jul 5, 2018 06:13 |
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Chaotic Flame posted:Is there any way to not have I Burn come on when fighting Yang other than kill her from half health? Who thought this was a good idea? It's cool the first time. That's it. I'm so sick of hearing it. If playing the Pc version, just mod it to play Guile's theme instead.
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# ? Jul 5, 2018 06:16 |
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that poo poo always kicks in right as Jubei's theme gets going I hate it
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# ? Jul 5, 2018 08:27 |
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https://twitter.com/soulcalibur/status/1014872387932884993
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# ? Jul 5, 2018 15:35 |
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# ? Jun 7, 2024 20:06 |
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Chaotic Flame posted:Is there any way to not have I Burn come on when fighting Yang other than kill her from half health? Who thought this was a good idea? It's cool the first time. That's it. I'm so sick of hearing it. It gets pretty loving annoying and I actually really like the song.
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# ? Jul 5, 2018 16:23 |