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Pirate Radar posted:E: is there a way to automatically reinforce units or do you just do it manually with the HQ? If you're using a TOE for your formation, reinforcements will trickle down the chain of command each turn as needed to fill the table. They'll move by rail and trucks if you have them, or if they're close enough to their parent HQ they'll travel by foot. You can click on LOG->R-IN to see what the formation is requesting in terms of units and how much is being delivered. As an example, your supreme HQ could have a bunch of trains and use them to ship dudes out to its subordinate HQs (provided they are close enough to a railroad), which could then use trucks to deliver them to your frontline formations for a grand total of two turns. Kibbles n Shits fucked around with this message at 07:06 on Jul 9, 2018 |
# ? Jul 9, 2018 06:59 |
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# ? Jun 6, 2024 07:15 |
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Kibbles n Shits posted:If you're using a TOE for your formation, reinforcements will trickle down the chain of command each turn as needed to fill the table. They'll move by rail and trucks if you have them, or if they're close enough to their parent HQ they'll travel by foot. You can click on LOG->R-IN to see what the formation is requesting in terms of units and how much is being delivered. It's worth mentioning that you have to be playing a New Dawn game to use these features
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# ? Jul 9, 2018 07:03 |
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I had not been doing that. Time to start a New Dawn game and feel my way through the new features, I guess.
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# ? Jul 9, 2018 07:17 |
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Also the Matrix Games forum for Advanced Tactics has some useful information, particularly the stickied "newbie info" posts: http://www.matrixgames.com/forums/tt.asp?forumid=472
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# ? Jul 9, 2018 08:22 |
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The stickied posts are useful, though they don’t explain everything. I’m finding reading an AAR to be a good way to see how experienced players handle things. It’s just that there’s a lot of information, it’s all in different places, and some of it is not written and presented coherently. I spent a while trying to figure out how to build factories before realizing my military engineers did that. After that it was transporting land units with cargo ships. After that it was how supply works.
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# ? Jul 9, 2018 11:22 |
algebra testes posted:I live in Australia and played a game of Dominions 4 where all the people in the US wouldn't stop whining about me doing my turn at the "wrong" time. Dominions is a special game for very special people.
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# ? Jul 9, 2018 15:42 |
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Kibbles n Shits posted:If you're using a TOE for your formation, reinforcements will trickle down the chain of command each turn as needed to fill the table. They'll move by rail and trucks if you have them, or if they're close enough to their parent HQ they'll travel by foot. You can click on LOG->R-IN to see what the formation is requesting in terms of units and how much is being delivered. So should my HQs keep a bunch of trucks handy, then? I have units that aren't reinforcing and I'm trying to diagnose what I'm doing wrong.
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# ? Jul 9, 2018 16:19 |
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It's quite possible you simply don't have enough capacity in your trains/trucks to get the reinforcements out to the HQ's, especially if they are far or there are a lot of reinforcements needed. Moving units strategically uses the same pool of rail points as sending from SHQ->HQ (but the automatic reinforcements use less rail points for an equivalent transfer than manual transfers by default). The HQ also needs to be directly on a rail line connected to your SHQ to get anything, simply being close to a rail line is not enough. Trains in the SHQ, trucks in the HQ and keep the HQ as close to your combat units as possible as more than three hexes means it imparts 20% less of a combat bonus with every hex (max distance for a bonus is 7). Leaders will also gain essentially no experience (and thus better abilities and stats) if they have more staff than they have staff points for so it's important to keep them commanding a reasonable amount of units. Some will spawn with tiny amounts of staff points too (30-40) so they are more like corps commanders in practical terms as they can only command 3-4 units (depending on your unit sizes ofc) until they level up. You can see in this example how I have my HQ's as close as possible to their units to give bonuses but keep them on the rail lines so they can receive reinforcements I mean if you can read NATO symbols you can interpret my side (tan). I recall a certain opponent being extremely free with assigning whatever symbol to different units Saros fucked around with this message at 17:08 on Jul 9, 2018 |
# ? Jul 9, 2018 17:00 |
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Saros posted:It's quite possible you simply don't have enough capacity in your trains/trucks to get the reinforcements out to the HQ's, especially if they are far or there are a lot of reinforcements needed. Moving units strategically uses the same pool of rail points as sending from SHQ->HQ (but the automatic reinforcements use less rail points for an equivalent transfer than manual transfers by default). Hah, thanks for using the game's regular NATO symbols then. Is that a display option you have going where unit squares spread on a tile instead of stack? I'm getting the hang of the way supply and reinforcement to TOE units works now, thanks all.
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# ? Jul 9, 2018 17:33 |
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Dangerous Waters. Attempted the 688i mission again and did even worse this time, eating a torpedo within the first few minutes. I'm guessing that a periscope at 5 knots is not a good, thing, or was it a hard turn at 5 knots causing more sound? Trailed array, Periscope depth. Should I stop when taking a look?
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# ? Jul 9, 2018 17:37 |
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Hey friends, if anyone's been hearing about the Steam sales data "leak" extrapolated from achievement percentages in some way, and since sales guesswork comes up sometimes in the thread, I figured this would be interesting: Running through my library and the Slitherine catalog, I've pared out as many of the grognard games I can find data for (since it's achievement-based, it's missing some of the most interesting stuff - Command, the Grigsby games, Decisive Campaigns...and for whatever reasion, Tank Warfare Tunisia is missing from the Graviteam set):
edit: Oh uh I was gone all last week, so maybe I missed this news cycle Squiggle fucked around with this message at 18:21 on Jul 9, 2018 |
# ? Jul 9, 2018 18:13 |
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That reminds me that I should pick up the BSG DLC and try that game out again. I bounced off the strategic layer the first time around--too much whack-a-mole against an endless reinforcement pool of enemies.
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# ? Jul 9, 2018 18:34 |
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THIS LOOKS EXACTLY LIKE I WAS EXPECTING BUT WOW
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# ? Jul 10, 2018 02:07 |
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GET HYPE STAY HYPE
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# ? Jul 10, 2018 02:19 |
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show us the flight operations Fredrik
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# ? Jul 10, 2018 02:20 |
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I like that allied forces are also included, seem to be controllable, and probably won't suck if the AI uses them.
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# ? Jul 10, 2018 02:28 |
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If the allied force is large enough, does it form its own fleet/task force and operate independently or join your battle line? Will we be able to coordinate air operations with allied carriers? I’m sure we’ll get answers later, but I’m curious now <>
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# ? Jul 10, 2018 02:33 |
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Stairmaster posted:
I don't believe this will come out this year because this year has been so unbelievably lovely there's no way something as beautiful and perfect as this can exist.
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# ? Jul 10, 2018 04:00 |
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Good god I can't wait to make terrible carrier designs on the par with the one time I tried to make an all casemate broadside battleship.
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# ? Jul 10, 2018 04:11 |
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speaking as a non-rtw haver, I have to say that all this looks the same as the original game to me
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# ? Jul 10, 2018 04:13 |
Besides the big carrier in the middle, it is pretty similar. This is a good thing.
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# ? Jul 10, 2018 04:19 |
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Dadbod Apocalypse posted:speaking as a non-rtw haver, I have to say that all this looks the same as the original game to me RTW2 is going to look exactly like the first one, yeah. I don’t play it for the graphics. The differences in the screenshot are just: A) there are carriers in the picture (also the carriers appear to have guns like the Lexington and Saratoga did which is candy for interwar boat nerds) B) allied forces now appear in battles and sail with you, which they don’t in RTW
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# ? Jul 10, 2018 04:20 |
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Eh, it’s just a little light ribbing — it’s awesome to see a bunch of you this hyped about a grog game.
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# ? Jul 10, 2018 04:27 |
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I wonder if we can make carriers with multiple decks like Glorious and the original Akagi configuration.
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# ? Jul 10, 2018 04:35 |
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Pirate Radar posted:I wonder if we can make carriers with multiple decks like Glorious and the original Akagi configuration. Armored flight decks, angled flight decks, ski-jump flight decks, 3 tiered flight decks, flight decks with 12" cannons at both ends. Give it all to me.
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# ? Jul 10, 2018 04:44 |
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Was there anything stopping people from making angled flight decks in the thirties
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# ? Jul 10, 2018 04:57 |
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Mostly there was no reason to do it but the real answer is imagination.
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# ? Jul 10, 2018 04:59 |
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RTW 2 news is awesome. I picked up Steel Division over the weekend because IndieGala had a 75% sale. Oh god, this is worse than Close Combat for watching your pixel soldiers die horribly. I'm in, but oh god I'm going to get my rear end kicked in multiplayer for a loooong time.
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# ? Jul 10, 2018 05:09 |
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uPen posted:Mostly there was no reason to do it but the real answer is imagination. but you can do launches and retrievals at the same time?
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# ? Jul 10, 2018 05:19 |
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Stairmaster posted:but you can do launches and retrievals at the same time? I think some of the big flattops could do that anyway, since the prop planes didn’t require as much space to take off and land?
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# ? Jul 10, 2018 05:22 |
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I just want to know if it's possible to build a battlecarrier.
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# ? Jul 10, 2018 05:48 |
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We haven’t seen any shots of Ise-style aircraft battleships yet but since the Italian carriers in that shot have guns I don’t see why we couldn’t have them.
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# ? Jul 10, 2018 05:57 |
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Stairmaster posted:
drat i want it now
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# ? Jul 10, 2018 06:32 |
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Stairmaster posted:
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# ? Jul 10, 2018 11:48 |
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Stairmaster posted:but you can do launches and retrievals at the same time? Most of the big fleet carriers in the 30s could do that just fine with biplanes.
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# ? Jul 10, 2018 12:00 |
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Hav posted:Dangerous Waters. Turns out that the vanilla game might actually just fail the mission now, and that RA-DW mod is the way to go. I still suck, but I suck less.
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# ? Jul 10, 2018 14:25 |
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So I went back to Silent Hunter 4, and no mods really clicked for me until Fall of the Rising Sun, which feels pretty drat good.
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# ? Jul 10, 2018 16:14 |
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Yeah, it's pretty great, but my game gets super unstable when enemy planes are around. The devs' solution was to delete all SH4 game data, reinstall everything, and hope. (To paraphrase.)
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# ? Jul 10, 2018 19:35 |
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Uboat is about to enter the first beta. Its probably too late to sign up but in a month they are doing another round and it sounds like its free.
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# ? Jul 11, 2018 02:17 |
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# ? Jun 6, 2024 07:15 |
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Here's a weird question. Are there any like, industrial engineering grog games? Like, Build more "IL-2s before Stalin has you shot" / "T-34s before the Germans crash through the factory gates" kind of thing?
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# ? Jul 11, 2018 14:59 |