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poo poo son, a SSLP. The banner ad brought me here. I'm excited to start reading. I feel like an old man yelling at the clouds, but I prefer the art of making SSLPs over those new fangled video LPs on the Youtube.
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# ? Jul 16, 2018 19:06 |
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# ? May 12, 2024 11:57 |
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buglord posted:poo poo son, a SSLP. The banner ad brought me here. I'm excited to start reading. Banner ad? What in the he- ... Well whaddyaknow, I've never had that happen before! Cool! Finishing up the finale to the Dead Money DLC, and I think I chose the most appropriate song for it. Should be live by late tomorrow.
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# ? Jul 16, 2018 19:47 |
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I'm so happy that this LP is going further than any previous FNV SSLPs, if only because I've read them all and they've all been abandoned ...Also obviously because it's particularly good, ApeHawk. (It is.) I rarely read updates as long as yours and end them wishing they were longer. They are the absolute right length, unless you wanted to make them longer, maybe.
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# ? Jul 17, 2018 01:09 |
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Agreed. I'm keeping up with a few SSLP's and even though I like those ones, there are still times I'll see an update, go 'ehhh', and let it sit for a number of days. I can't think of a time I've had that happen with Sun's adventures. It's really good.
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# ? Jul 18, 2018 01:05 |
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Gotta learn how to let go of this steaming hot update! Chapter 43: Sun Vulture and the Dead Money ApeHawk fucked around with this message at 05:26 on Apr 10, 2019 |
# ? Jul 18, 2018 02:16 |
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Man, that escape sequence is something else. Mad running for your life, trying not to stumble before the stupid collar kills you, then you round a corner and...you're outside with Holo Vera, all peaceful and poo poo
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# ? Jul 18, 2018 02:49 |
don't think i didn't notice that revengeance quote in there
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# ? Jul 18, 2018 02:53 |
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President Ark posted:don't think i didn't notice that revengeance quote in there Same. Revisiting this DLC through another player's eyes makes me see how good the writing of this one is. I still didn't care for the game play, but I think it's made up for by the rest.
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# ? Jul 18, 2018 03:00 |
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Yeeeeeeesssssssss. The right and proper ending to the DLC. "Let go"? No, no I will not. Also, trapping Elijah in the vault is much more satisfying than outright killing him.
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# ? Jul 18, 2018 03:34 |
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Nice sneaking mission. I still prefer the "throw yourself through the forcefield" method- a combination of C4 left at the base of the stairs and Eli's gauss rifle blast will clip you through it.
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# ? Jul 18, 2018 04:48 |
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Safety Deposit Box is the only real way to end this. I actually found the looping Vera tape really haunting and sad and her VA does a really good job of sounding desperate. The fact it has been looping there for ages as a ghastly reminder of what went down played well with the DLC and its themes in my book. The gameplay unfortunately stays annoying when you enter the basement. On my first time it took forever to find my way around the emitters and speakers. On subsequent playthroughs I just flat out noclipped and turned everything off because gently caress all that. If it weren't for the gameplay downsides, Dead Money would be a real masterpiece. I still think it's the best of the DLC's, just because of how well written it is. And thanks to you, now I don't have to play it myself again for a while.
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# ? Jul 18, 2018 08:53 |
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: Did you bring me those right hands I asked you about, Sun? : Sorry, I *burp* got a little peckish, Doktor. : ... Great work! Now ol' Vulch' needn't worry about caps again!
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# ? Jul 18, 2018 14:53 |
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Now that we're past it, I can tell you what happens if you're the world's biggest jerk to Christine and wants to kill you. She booby traps the corridor leading to Vera's room, comes charging at you with her fists raised... but has also retooled her collar frequency to act as a moving speaker, so if she corners you, the collar goes off and you die. Apparently it's supposed to be possible to wear her out by just running away (not too far or she goes back to Vera's room to reset the collar) and then talk to her but I've not seen any videos doing it. e: found it! https://www.youtube.com/watch?v=7JdgkiwScLw Manic_Misanthrope fucked around with this message at 20:25 on Jul 18, 2018 |
# ? Jul 18, 2018 19:46 |
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LashLightning posted:: Did you bring me those right hands I asked you about, Sun? Left hands.
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# ? Jul 18, 2018 20:03 |
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Gambling in the Madre is actually far more profitable than gambling anywhere else as the chips exchange for prewar money. On a related note finding the snow globe would give 2000 chips, plenty to start gambling with.
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# ? Jul 18, 2018 21:39 |
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Obsidian has done some really cool stuff with themes. Another story of theirs, the Mask of the Betrayer expansion to Neverwinter Nights 2, is all about, well, betrayal; what happens when you have to choose between loyalties? That might be loyalty to one's lover, or family, or culture, or faith, or even sense of self. Just about every character in that game has to grapple with betraying someone, being betrayed themselves, or very often, both. It's very well-done. If you're not familiar with it, I believe there's a pretty good screenshot LP up at the archive. Well worth the read if you like Obsidian's writing. This DLC has betrayal in it, but I think its main theme is obsession. Every character, past and present, has an obsession with someone or something, and Dead Money is the story of what happens when all these obsessions come together. Think about it: in the past, we have Sinclair, Dean, and Vera. Sinclair is obsessed with Vera, that much is clear. Dean is obsessed with Sinclair (ruining him, that is, and eventually the casino that is his legacy.) Vera is tougher, because while Dean speaks for himself and Sinclair left personal writings, we only get glimpses of her personality. Still, it seems to me like she is obsessed with approval- she desperately wants to be liked. Hard to know without hearing her side of the story, though. Contrast that with the present: we have Elijah, who is obsessed with remaking the world; Christine, who is obsessed with punishing Elijah for his crimes; Dean, who hasn't changed; Dog, who is obsessed with approval and being liked; and God, who is obsessed with control. Each character defines, justifies, and acts on their obsessions in their own way; and not only that, they must navigate around the obsessions of others, even people who have been dead for centuries. And in what is IMO a stroke of brilliance, the player's obsession with winning/success is presented by way of the gold bars at the end: unless you know exactly what to do, claiming the prize almost certainly leads to a game over. Of course you can reload the game or read a guide or abuse game mechanics. But who would do that, unless they were obsessed? And doesn't that prove that letting go truly is the hard part when you're in such a mindset? We can (and should!) judge characters like Dean and Elijah to be cruel and selfish; but their inability to let go is far from monstrous. On the contrary, it's strikingly human.
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# ? Jul 18, 2018 22:05 |
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What actually traps Elijah? Probably a stupid question but I can't remember or figure out what exactly he does to trap himself.
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# ? Jul 18, 2018 22:15 |
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>Sees Last Surprise as the music of choice for the full on heist You beautiful bastard. I can only assume you gambled after trapping the old gently caress in his tomb, after stealing all that gold. Also loved how SV thought out how she'd both escape AND get the gold out before going with just "gently caress this, I'mma just sneak out". Also didn't realize he pretty much name dropped the other three locations for the DLC.
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# ? Jul 18, 2018 22:18 |
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Check out Elijah's radio signal. I'm pretty confident that at originally, the Sierra Madre was going to be revistable like other DLC locations, and Elijah would have appeared as a hologram using those lines.
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# ? Jul 18, 2018 22:49 |
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eating only apples posted:What actually traps Elijah? Probably a stupid question but I can't remember or figure out what exactly he does to trap himself. There's a trap option on the vault computer, designed to trap in Dean Domino forever, but instead can trap you if you're an idiot, or Elijah if he doesn't notice you.
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# ? Jul 18, 2018 22:55 |
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Yeah, the text on that is pretty neat as I recall. It's a message from Sinclair to the effect of "If you're reading this Dean, I'm deeply sorry you're a crazy person who thought he was smarter than he actually is, I forgive you for it. Goodbye" Edit: Oh I see it is up there in the shots, I'm blind DeathChicken fucked around with this message at 23:17 on Jul 18, 2018 |
# ? Jul 18, 2018 23:07 |
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Sun Vulture had a hell of a vacation, didn't she? She almost needs a vacation from her vacation.
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# ? Jul 18, 2018 23:52 |
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Think you can run, think you can trick me?
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# ? Jul 19, 2018 00:14 |
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Oh my, gold. Can you physics around that entire stack of bars at once, or is it too heavy to grab?
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# ? Jul 19, 2018 04:04 |
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Glazius posted:Oh my, gold. Can you physics around that entire stack of bars at once, or is it too heavy to grab? They won't let you move it around anymore because of that. There was a number of patches to prevent getting away with all the gold.
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# ? Jul 19, 2018 04:18 |
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McTimmy posted:They won't let you move it around anymore because of that. There was a number of patches to prevent getting away with all the gold. Alas, RPG players find a way, always. Elijah is trapped in a number of ways, actually: the message to Dean actually seals the Vault, but it can only be accessed by the terminal inside, not outside. It's implied that that's what traps him, but the facility is also blowing up, he wouldn't know the correct path to go the long way around, there's still the Cloud and the Holograms (if the Courier didn't get them all), and the elevator is only really one-way, and Christine (who decided to stick around the Sierra Madre for life, but that's an ending slide semi-spoiler) wouldn't go down to save Elijah in a thousand lifetimes. I DID miss the Sierra Madre snowglobe, unfortunately! It's inside a hole in the wall, accessed via the rooftops, next to one of Dean's stashes, in Salida del Sol. I honestly never bothered to get it... ever, since it gives you Sierra Madre chips instead of caps (makes sense, but still not that great) and the maze-like structure and infinite-spawning Ghosts makes it hell to navigate. My bad! "Letting go" is certainly the theme of the story, and it's definitely a rare one to explore. It's supposed to speak more towards the player, though, and it would work better in a game without quicksaves.
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# ? Jul 19, 2018 05:43 |
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ApeHawk posted:I DID miss the Sierra Madre snowglobe, unfortunately! It's inside a hole in the wall, accessed via the rooftops, next to one of Dean's stashes, in Salida del Sol. I honestly never bothered to get it... ever, since it gives you Sierra Madre chips instead of caps (makes sense, but still not that great) and the maze-like structure and infinite-spawning Ghosts makes it hell to navigate. My bad! I've replayed this DLC several times over different NV playthroughs, and I actually enjoy it more now that I know where everything is and how to beat it. The writing and atmosphere turned out beautifully, the gameplay... not so much. As I think about this, I realize the F:NV is my most recent Obsidian game. I've never played any of the Pillars of Eternity or South Park games, the former because I find micro-managing a party in RTwP combat to be a huge headache, and the latter because I have no real interest in South Park. For anyone who's played them, any thoughts on how they compare to New Vegas, quality-wise?
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# ? Jul 19, 2018 06:52 |
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Serra Madre chips exchange 1:1 for pre-war money at the casino cage once you get the the casino running again. Selling pre-war money is effected by barter (unlike legion and NCR money) and Trudy in goodsprings will actually give full value if you don't go with the powder gangers, end result is a snow globe worth around 20000 caps.
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# ? Jul 19, 2018 17:38 |
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EggsAisle posted:I've never played any of the Pillars of Eternity or South Park games, the former because I find micro-managing a party in RTwP combat to be a huge headache, and the latter because I have no real interest in South Park. For anyone who's played them, any thoughts on how they compare to New Vegas, quality-wise? I played the first South Park (Stick of Truth) all the way through the story mode once. It was pretty fun, but didn't have much in the way of replay value for me.
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# ? Jul 19, 2018 19:35 |
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The casino chips also “refine” into stimpacks and chems, which are big sellers in stores and can be used afterwards. And with the packages of chips you get every few days, you literally never have to worry about caps again. And I don’t recall the snowglobe being TOO terribly difficult to find if you’re like me and explore everywhere you can for goodies to deposit at the villa entrance to take with you into the main game. Plus, with the collar off, I THINK (don’t quote me on this) that you can gain access to new places after the end because the collar would make your head explode before getting into safe spots, if any
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# ? Jul 19, 2018 20:03 |
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For me it was more the cheevo attached to the Dean's stashes that made the globe easy to get.
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# ? Jul 19, 2018 22:01 |
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Weapon repair kits are the big thing I remember wanting to cheese the bunker vending machine for.
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# ? Jul 19, 2018 22:15 |
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Found this from the banner ad. This is an awesome LP and I look forward to more updates.
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# ? Jul 20, 2018 15:56 |
It's really appropriate that "Begin Again" ended right as I was reaching the end of the update and YouTube went to the next video. *puts on Elijah's robes* "NACHO FRIES ARE BACK AGAIN AT TACO BELL"
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# ? Jul 21, 2018 03:20 |
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I'm going to use the tech of the Old World to remake the Mojave. Holograms. Collars. Nacho Fries.
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# ? Jul 21, 2018 04:16 |
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Nacho Fries would definitely be an item the vending machines would drop. gently caress, maybe THAT'S the way to actually get back at Elijah. Those things do horrible things to your stomach.
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# ? Jul 21, 2018 05:16 |
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The real horror of being locked in the vault: It actually does provide you with sustenance; but that sustenance consists solely of Doritos Locos Tacos and Mt.Dew Baja Blast.
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# ? Jul 21, 2018 06:06 |
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And no working toilet...
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# ? Jul 21, 2018 09:02 |
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This inspired me to pick up the game yet again and try an Unarmed build. "Well this isn't impressive, it takes forever to punch anything to death." *Finds brass knuckles, kills everything to death in three punches*
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# ? Jul 21, 2018 09:49 |
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# ? May 12, 2024 11:57 |
Weeble posted:The real horror of being locked in the vault: The same rations as Mother Base had by 1974!
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# ? Jul 21, 2018 16:03 |