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OwlFancier
Aug 22, 2013

Obviously, but in the process of experiencing a thing I gain the ability to articulate why I don't like a thing and how I think it could be improved.

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Elman
Oct 26, 2009

Ok I got to the late game for the first time and I can now finally understand why people dislike tiles so much. Early game it's a good system but then you start building ringworlds and expanding like crazy and suddenly you have to build, upgrade and maybe build robots in ~125 tiles at the same time and the game basically turns into a very elaborate version of Cookie Clicker.

A_Spec
Nov 2, 2012

Especially if you capture a FE Ringworld and you need to manage every single one of the 100 tiles.

Zane
Nov 14, 2007

OwlFancier posted:

I would say I find all of that decidedly less interesting or appealing than just, like, a fantasy book where the heroes aren't just given everything on a plate and actually have to work to achieve stuff.

Like it's possible to write books about people who are interesting and likeable and relatable, rather than writing deliberately bad characters and then another book that is "oh but I know they are bad ho ho ho very clever" especially if you're expecting people to sit through four books for it. Joseph Campbell already wrote a book about metafictional narrative development or whatever and it was only one book long.

If you're going to write that many words with characters in them you should at least give them some interesting characterization beyond having one of them spout ice cream koans all the time and the other drop any semblance of competence and individuality the moment the first one shows up.
the first book is all about the price ged pays for his own youthful hubris. maturity comes through accepting the negative 'shadow' of his own personality. the second book again sees all ged's supposed powers fall short of his goals. victory only comes through working together with tenar, his new female co-protagonist. this is again a coming together of basic dualities: of male and female, light and dark. the 'ice cream koans' are not pseudo-intellectual gibberish. each book very deliberately allegorizes certain metaphysical principles in taoist philosopy. the characters are worldly (particular) instantiations of these general principles.

edit: my point is that your criticisms just don't make contact with what le guin is trying to do.

Zane fucked around with this message at 22:52 on Aug 9, 2018

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

OwlFancier posted:

It's a four book series abo
Sir this is a space mcdonalds

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Captain Invictus posted:

Sir this is a space mcdonalds

Actually you'll find it's a thread about a space game. Please take your medication, sir.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Elman posted:

Ok I got to the late game for the first time and I can now finally understand why people dislike tiles so much. Early game it's a good system but then you start building ringworlds and expanding like crazy and suddenly you have to build, upgrade and maybe build robots in ~125 tiles at the same time and the game basically turns into a very elaborate version of Cookie Clicker.

It also is something repetitive that just screams for automation. The tile minigame is interesting but not interesting enough to repeat over and over and over. And most of the decisions come down to: exploit tile resources, build planetary uniques, then use the spare tiles for whatever you're low on (minerals or energy). Then assign colonists that are good at that resource production to man the buildings. It's not complicated, which is why it's surprising that the AI struggles with it.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

Shadowlyger posted:

Actually you'll find it's a thread about a space game. Please take your space medication, sir.

tithin
Nov 14, 2003


[Grandmaster Tactician]



For tiles, I focus hard on them for my core worlds, and for maybe my first and second sector

then I stop giving a gently caress entirely. dump a fuckload of resources into sectors, and let them manage themselves.

Elman
Oct 26, 2009

tithin posted:

For tiles, I focus hard on them for my core worlds, and for maybe my first and second sector

then I stop giving a gently caress entirely. dump a fuckload of resources into sectors, and let them manage themselves.

To be fair I was being dumb, I should've turned those new worlds into sectors even if I was under my core world limit.

It's easy to forget that while you get less resources from sectors, those resources aren't lost. The AI will use them to develop those worlds and you can just delete the sectors when they're done.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Elman posted:

Ok I got to the late game for the first time and I can now finally understand why people dislike tiles so much. Early game it's a good system but then you start building ringworlds and expanding like crazy and suddenly you have to build, upgrade and maybe build robots in ~125 tiles at the same time and the game basically turns into a very elaborate version of Cookie Clicker.

AUTO

BUILD

MOD

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Dev diaries are like some kind of Greek mythological torture. Hunger is satisfied, for a brief moment, and then comes the craving for more

MORE

Also this seems as good a place as any to ask this: I noticed recently that Paradox had to go out of their way to quench rumors they were announcing Vicky 3, and were super sensitive about it. I wasn't a Paradox fan in the Vicky 2 days so I feel like there's some kind of context I'm missing, is there any reason beyond the fact that people constantly ask about Vicky 3 that they seem so averse to the possibility?

Is there some kind of Ancient Mayan Curse on Victoria 2? :v:

LordMune
Nov 21, 2006

Helim needed to be invisible.
I don't know if we/they/whatever individuals are more averse to the suggestion these days per se, but I imagine it's not much fun having every new announcement be met with (even joking) disappointment that it's not Vicky 3 for literal years on end.

Edit: this could just be me projecting though, I remember thinking about this back before I even joined the studio. :v:

LordMune fucked around with this message at 00:59 on Aug 10, 2018

Captain Oblivious
Oct 12, 2007

I'm not like other posters

LordMune posted:

I don't know if we/they/whatever individuals are more averse to the suggestion these days per se, but I imagine it's not much fun having every new announcement be met with (even joking) disappointment that it's not Vicky 3 for literal years on end.

Edit: this could just be me projecting though, I remember thinking about this back before I even joined the studio. :v:

That's fair, I was just starting to wonder if there was some other reason to specifically not revisit Victoria.

hobbesmaster
Jan 28, 2008

LordMune posted:

I don't know if we/they/whatever individuals are more averse to the suggestion these days per se, but I imagine it's not much fun having every new announcement be met with (even joking) disappointment that it's not Vicky 3 for literal years on end.

Edit: this could just be me projecting though, I remember thinking about this back before I even joined the studio. :v:

HL3 confirmed?

Thrasophius
Oct 27, 2013

Elman posted:

Ok I got to the late game for the first time and I can now finally understand why people dislike tiles so much. Early game it's a good system but then you start building ringworlds and expanding like crazy and suddenly you have to build, upgrade and maybe build robots in ~125 tiles at the same time and the game basically turns into a very elaborate version of Cookie Clicker.

Don't forget the Dyson sphere to power the robots. I had one game where i'd built a ringworld, then found the cybrex ringworld about 3 jumps away, and conquered the 3 ringworlds of the fallen empire. Populating 500 tiles was ridiculous. I was practically a machine empire by the time I'd finished because my regular species was outnumbered by robots so much. Didn't help i was attempting a semi-tall build by limiting my empire to one sector. Needless to say my fleets and armies were unstoppable and the game got pretty boring because i just rolled over every awakened empire and the end game crisis too.

Epicurius
Apr 10, 2010
College Slice

hobbesmaster posted:

HL3 confirmed?

I'm not going to stop complaining until I get Svea Rike III.

Ham Sandwiches
Jul 7, 2000

People ask about Victoria 3 because they're not clever, but they want to be funny and make a joke as required on the internet, so they just go to the cupboard and repeat the jokes they see being thrown around and hey, there you go, you're having a good time posting on the internet.

Exactly like hijack that taxi or remove kebab and every other catchphrase that people run into the ground, except the Paradox posters seem to be uniquely able to repeat the Victoria 3 stuff without getting tired of it, so here we are, years later, enjoying that fresh content.

Ham Sandwiches fucked around with this message at 01:58 on Aug 10, 2018

Baronjutter
Dec 31, 2007

"Tiny Trains"

LordMune posted:

I don't know if we/they/whatever individuals are more averse to the suggestion these days per se, but I imagine it's not much fun having every new announcement be met with (even joking) disappointment that it's not Vicky 3 for literal years on end.

Edit: this could just be me projecting though, I remember thinking about this back before I even joined the studio. :v:

Well no one can complain anymore since the next Stellaris update will finally let this space caterpillar complete its destiny to metamorph into V3-In-Space and flap off into the cosmos, and our hearts.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
When the next Stellaris update drops, or when Imperator: Rome comes out, someone needs to cobble together a mod team and immediately work on a total conversion mod to make it into the Victoria III we deserve.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


DrSunshine posted:

When the next Stellaris update drops, or when Imperator: Rome comes out, someone needs to cobble together a mod team and immediately work on a total conversion mod to make it into the Victoria III we deserve.

Boy do I have some good news for you

Jazerus
May 24, 2011


Ham Sandwiches posted:

People ask about Victoria 3 because they're not clever, but they want to be funny and make a joke as required on the internet, so they just go to the cupboard and repeat the jokes they see being thrown around and hey, there you go, you're having a good time posting on the internet.

Exactly like hijack that taxi or remove kebab and every other catchphrase that people run into the ground, except the Paradox posters seem to be uniquely able to repeat the Victoria 3 stuff without getting tired of it, so here we are, years later, enjoying that fresh content.

well, i genuinely want v3 but i understand that it's a massive undertaking for a niche series that is inherently less accessible than most of paradox's other games

paradox games seem to be drifting in a vicky-ish direction at the moment though so that seems good for the prospects of a future v3, some day

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Captain Oblivious posted:

Dev diaries are like some kind of Greek mythological torture. Hunger is satisfied, for a brief moment, and then comes the craving for more

MORE

Also this seems as good a place as any to ask this: I noticed recently that Paradox had to go out of their way to quench rumors they were announcing Vicky 3, and were super sensitive about it. I wasn't a Paradox fan in the Vicky 2 days so I feel like there's some kind of context I'm missing, is there any reason beyond the fact that people constantly ask about Vicky 3 that they seem so averse to the possibility?

Is there some kind of Ancient Mayan Curse on Victoria 2? :v:

Well they're already making Rome 2, so what's left to ask about?

I didn't realize there was a new game announcement coming, if there is. Assuming it's a sequel at all, I yearn for EU5, though CK3 seems more likely.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Now that Rome's been announced, there aren't really any major Paradox IP's left in the last generation besides I guess maybe MotE, so if they go on to a next-gen CK3 or EU5 without making a current-gen Victoria 3 I'm pretty sure the nerds will literally fly to Sweden just to riot in front of Paradox HQ.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!







Gadzuko posted:

Stellaris 2.2: The Word for Tiles is Goodbye

Perfect

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Crazycryodude posted:

Now that Rome's been announced, there aren't really any major Paradox IP's left in the last generation besides I guess maybe MotE, so if they go on to a next-gen CK3 or EU5 without making a current-gen Victoria 3 I'm pretty sure the nerds will literally fly to Sweden just to riot in front of Paradox HQ.

I was one of those people who was really excited for Runemaster. :nyoron:If they revisited that concept, I think it could be a great possibility for a new IP.

Jazerus
May 24, 2011


Crazycryodude posted:

Now that Rome's been announced, there aren't really any major Paradox IP's left in the last generation besides I guess maybe MotE, so if they go on to a next-gen CK3 or EU5 without making a current-gen Victoria 3 I'm pretty sure the nerds will literally fly to Sweden just to riot in front of Paradox HQ.

sengoku

binge crotching
Apr 2, 2010


Sengoku was a beta test for ck2, just like March of the Eagles was a beta test for EU4. They were paid betas, but betas nonetheless.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Crazycryodude posted:

Now that Rome's been announced, there aren't really any major Paradox IP's left in the last generation
Sunset Invasions. You play time travelling dimension hopping Aztecs invading every Paradox IP. With each new universe the game accumulates increasingly incompatible game mechanics until the para-verse becomes dangerously unstable. As universes fall one by one you assemble a party of historical figures, vampires, battlemechs, and Blorg to fight their way across countless crumbling dimensions in search of Paradox Prime, to forge The One True Game that can heal their worlds. As you reach the last Paradox Portal the final survivor hurls a desperate message across time and space. Across a thousand message boards appears a single cryptic message, the desperate last breath of an infinity of collapsing civilisations.

"Vicky 3 when"

TorakFade
Oct 3, 2006

I strongly disapprove


Splicer posted:

Sunset Invasions. You play time travelling dimension hopping Aztecs invading every Paradox IP. With each new universe the game accumulates increasingly incompatible game mechanics until the para-verse becomes dangerously unstable. As universes fall one by one you assemble a party of historical figures, vampires, battlemechs, and Blorg to fight their way across countless crumbling dimensions in search of Paradox Prime, to forge The One True Game that can heal their worlds. As you reach the last Paradox Portal the final survivor hurls a desperate message across time and space. Across a thousand message boards appears a single cryptic message, the desperate last breath of an infinity of collapsing civilisations.

"Vicky 3 when"

I'd pay full price for that. Twice.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Especially if we get to defeat idiots talking about 'remove kebab' and white-people-only mods and everything.

Anticheese fucked around with this message at 09:17 on Aug 10, 2018

A_Spec
Nov 2, 2012

Considering CK2 is still being actively worked on, don't expect a sequel to that for at least another three / four years.

TOOT BOOT
May 25, 2010

A_Spec posted:

Considering CK2 is still being actively worked on, don't expect a sequel to that for at least another three / four years.

I think this is the last DLC though.

Chalks
Sep 30, 2009

TOOT BOOT posted:

I think this is the last DLC though.

I've heard that too, although I'm not sure it's confirmed. Still, that game came out 6 years ago so it's due an engine upgrade.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

NoNotTheMindProbe posted:

New dev diary is up



So left to right we have:

Energy
Minerals
Refined Mineras/Alloys
Influence
Food/biomass
Luxury goods
Unity
Research
Strategic resources
Leaders available/deployed - maybe we need the crown resource from the palace here to generate new leaders
Core worlds
Trade routes available/deployed - Maybe the blue energy is used to establish new trade routes
Fort limit
Fleet limit


Don't know what motes are for though

A_Spec
Nov 2, 2012

They were looking for a tools guy a while back, so who knows what the engine team is up to these days. HoI4 and Stellaris were developed in parallel whilst CK2 and EUIV were in active expansion development. Considering the amount of cash the company apparently has kicking about I wouldn't be surprised if there were a few CK3 prototypes already made internally.

Truga
May 4, 2014
Lipstick Apathy
Am I the only one who noticed research being only one number? I think it's an average or are we losing the three different research colours?

A_Spec
Nov 2, 2012

Truga posted:

Am I the only one who noticed research being only one number? I think it's an average or are we losing the three different research colours?


From the Dev Diary;

''Science is also consolidated into a total output of all 3 sciences, with tooltip showing the individual production of each''

Truga
May 4, 2014
Lipstick Apathy
Oh, I don't know how I missed that sorry :v:

Well, here's hoping we do get that customization option for top bar, I have 2560 pixels, currently the entire top bar is only like half the screen :v:

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AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Truga posted:

Oh, I don't know how I missed that sorry :v:

Well, here's hoping we do get that customization option for top bar, I have 2560 pixels, currently the entire top bar is only like half the screen :v:

I hope it supports bigger numbers, since currently when I have over 100k minerals saved up and more than 10k minerals coming in the numbers overflow out of the box. There's space for them on the top bar if they space out a little bit more, but they don't. Unless the economy changes makes numbers like that impossible, I guess.

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