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Doomguy has a pair of juicy, meaty, visible biceps though
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# ? Aug 13, 2018 19:18 |
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# ? May 21, 2024 19:07 |
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Maybe it's a corpse inside a suit that first made a person-suit for itself. Some tanned demon leather, a little fluff from an old teddy bear, that sort of thing.
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# ? Aug 13, 2018 19:43 |
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Do you guys remember the episode of Futurama where Fry, Bender and the Professor end up in a time machine that constantly goes forward in time, until eventually they reach the death of the universe and everything reboots and the flow of history just repeats until they get back to the events they left originally? That's Doomguy, except the time machine he was in was a box in hell that brought him back to a near identical disaster to the one that started his demon stomping crusade.
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# ? Aug 13, 2018 19:43 |
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doctorfrog posted:Aw, I kinda liked the idea of Doomguy being just some marine guy. Now he's an ancient some other guy. I'll get used to it somehow. Just remind yourself how awesome it is that you're Hell's boogyman. Like, demon parents tell their children to behave or Doomguy will get them. The demons in the cutscene when you first wake up aren't roaring with rage or aggression. They're screaming "Oh no, please no! Put him back in! I don't want to die!" in pants-wetting terror.
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# ? Aug 13, 2018 20:08 |
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Barudak posted:The person in the suit isnt alive, its all suit. As dumb as those games are, the moment when the suit starts talking to you in Prophet's voice just before the reveal was loving awesome. Edit: It also reminds me of Odd Attachment, by Iain M Banks. A man and his sentient spacesuit are stranded on the other side of a planet from their colony. The spacesuit can technically sustain him indefinitely, but is damaged and slowly falling apart. The two of them take it turns - by day the man walks and the suit charges up from its solar panels. At night the man sleeps, and the suit walks him. By the time they get to the colony the main is a desiccated husk, and the suit carried his corpse the last thousand kilometres because he was its friend Strom Cuzewon has a new favorite as of 21:21 on Aug 13, 2018 |
# ? Aug 13, 2018 21:17 |
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RagnarokAngel posted:Thats basically one of the antagonists from Knights of the Old Republic 2, minus the suit. Darth Sion. I always imagine Popsicle Pete in Seanbaby's comics speaks with Sion's voice.
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# ? Aug 13, 2018 21:33 |
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Strom Cuzewon posted:Edit: It also reminds me of Odd Attachment, by Iain M Banks. A man and his sentient spacesuit are stranded on the other side of a planet from their colony. The spacesuit can technically sustain him indefinitely, but is damaged and slowly falling apart. The two of them take it turns - by day the man walks and the suit charges up from its solar panels. At night the man sleeps, and the suit walks him. Thanks for remembering the name of the story! I was also thinking of that. Banks had some great concepts.
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# ? Aug 13, 2018 21:41 |
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Doomguy is the guy from the original Doom right? He's just killed so many demons and absorbed so much hell energy he's become something more than human. I think Doom 2016 is technically a sequel to Doom 64, at the end of which Doomguy stays in hell to wreak havoc.
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# ? Aug 13, 2018 22:36 |
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Alhazred posted:Ico had a dedicated button for holding hands and this is how you saved the game: Yeah that was cute too but iirc the handholding also had the mechanical advantage of making sure Yorda followed you. I'm glad they abandoned such cowardice and now you can't control this big ol chicky dog but hell yeah you can pet it. e: Also I just noticed in that screenshot Yorda looks similar to the kid from The Last Guardian versus Ico himself who looks "real". EmmyOk has a new favorite as of 22:55 on Aug 13, 2018 |
# ? Aug 13, 2018 22:51 |
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I once read about some dude who never figured out you could hold Princess Yorda's hand and got through most of Ico by very slowly calling her over.
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# ? Aug 13, 2018 22:54 |
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Goddamn that's painstaking. I think I looked up a guide for one part of Ico when I played it, it turns out there was a wooden box that you could find off screen that I never noticed and once I read that it was there I figured out the rest of that puzzle. Just need to find the button to make Trico think I've thrown a barrel when it's still in my hand.
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# ? Aug 13, 2018 22:57 |
Calaveron posted:The inference is that doomguy was a regular marine who thanks to ripping and tearing became part of the ancient something I thought the demons somehow managed to trap doomguy in demon cold storage somehow and basically spent the next like thousand years just writing prophecies about how one anti-hell beast ruined their poo poo a few times and never to break the seal on it or else they'd be ruined forever because doomguy is basically their ancient evil bullshit even though he's just a regular dude.
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# ? Aug 14, 2018 00:31 |
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Now I'm picturing Doomguy as Lard Lad from the Treehouse of Horror when it got its donut back and immediately kicked a dog as hard as it could and whanged its donut on the sides of houses as it ran down the street.
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# ? Aug 14, 2018 00:54 |
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It cannot be stressed how good a job the game does to make your guy feel like an unstoppable catastrophe of death and bloodlust. You hit new game and this is the opening narrationquote:"They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done."
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# ? Aug 14, 2018 01:58 |
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exquisite tea posted:I once read about some dude who never figured out you could hold Princess Yorda's hand and got through most of Ico by very slowly calling her over. My cousin once played through the entirety of Max Payne 1, front to back, without realizing bullet time existed. I can't even imagine.
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# ? Aug 14, 2018 02:29 |
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Blind Sally posted:My cousin once played through the entirety of Max Payne 1, front to back, without realizing bullet time existed. I can't even imagine. That game was pretty goddamn hard with bullet time, I can’t even imagine trying to beat it without it.
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# ? Aug 14, 2018 02:37 |
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# ? Aug 14, 2018 02:51 |
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Or You have to stop for the trauma to set in. He has never stopped his brutality.
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# ? Aug 14, 2018 03:45 |
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Terry Pratchett had the best summary for the entire Doom series. Terry Pratchett posted:Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon... Dude just really likes killing demons, just like BJ Blaskowitz really likes killing Nazis. I did really like how Doomguy doesn't talk at all but he still has some characterization via his animations. Not much but his visible anger everytime someone is talking to him, or fistbumping a small action figure version of himself helps make him more than just a raging whirlwind of death. Related but I wonder if those Doomguy action figures count as holy items for the purpose of keeping demons away? They're definitely scared enough of the real thing that I could see them avoiding effigies of him just to be safe
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# ? Aug 14, 2018 04:50 |
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Prey Mooncrash has completely spoiled me when it comes to DLC because it's a game that didn't sell very well and didn't have the benefit/excuse of launching with a season pass to fund DLC development yet it still manages to completely transform the base gameplay and have so much new content and sheer amount of gameplay for a modest $20 pricetag. Like compared to Bethesda's other big FPS titles there's no comparison; Doom was a bunch of poo poo for the multiplayer mode nobody cared about and Wolfenstein: The New Colossus was all recycled assets from the campaign and a few comic book panels for a non-canon story. Meanwhile Mooncrash adds a bunch of new enemies and allies and powers, a whole new damage and recovery system, an entirely new map with four new areas including a big open hub area unlike anything in the base game, all new voice acting and unique story missions for each of the five unique player characters, and of course it rejiggers the core gameplay of an immersive sim into a surprisingly robust roguelite with a lengthy playtime based around repeated replays and compounding unlocks and a dynamic scoring system that rewards each and every time you play. Even the obvious attempts at making the game more streamer friendly are just fun and entirely ignorable cosmetic wrinkles like skins for you weapons and summonable allies, all of which are unlocked from the start and can be changed at your leisure. Like I almost wish it was a proper standalone game because even people who wouldn't dig the whole long methodical difficult immersive sim core game would probably dig this more bite-sized, concentrated take on the same gameplay.
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# ? Aug 14, 2018 05:29 |
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Guy Mann posted:Prey Mooncrash has completely spoiled me when it comes to DLC because it's a game that didn't sell very well and didn't have the benefit/excuse of launching with a season pass to fund DLC development yet it still manages to completely transform the base gameplay and have so much new content and sheer amount of gameplay for a modest $20 pricetag. Like compared to Bethesda's other big FPS titles there's no comparison; Doom was a bunch of poo poo for the multiplayer mode nobody cared about and Wolfenstein: The New Colossus was all recycled assets from the campaign and a few comic book panels for a non-canon story. Meanwhile Mooncrash adds a bunch of new enemies and allies and powers, a whole new damage and recovery system, an entirely new map with four new areas including a big open hub area unlike anything in the base game, all new voice acting and unique story missions for each of the five unique player characters, and of course it rejiggers the core gameplay of an immersive sim into a surprisingly robust roguelite with a lengthy playtime based around repeated replays and compounding unlocks and a dynamic scoring system that rewards each and every time you play. Yeah, I said it earlier but they really killed it in regards to making roguelike game very new and refreshing. I really loved what they were going for.
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# ? Aug 14, 2018 11:11 |
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Inzombiac posted:Or Not since they killed his pet bunny at least.
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# ? Aug 14, 2018 11:23 |
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RaspberryCommie posted:Not since they killed his pet bunny at least. My biggest question about DOOM: Eternal is if and how they're gonna make a reference to Daisy. She must be avenged .
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# ? Aug 14, 2018 11:28 |
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Neddy Seagoon posted:My biggest question about DOOM: Eternal is if and how they're gonna make a reference to Daisy. She must be avenged . The gameplay they showed during Quakecon had the new system invader characters' gametags be something like Daisy15 and Do0t007
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# ? Aug 14, 2018 12:05 |
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A boss fight like the one from Prey but it's a rabbit instead of your girlfriend
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# ? Aug 14, 2018 12:27 |
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Samuringa posted:A boss fight like the one from Prey but it's a rabbit instead of your girlfriend You know, I actually had to parse this one for a minute before I realized you meant the original Prey and not the new one.
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# ? Aug 14, 2018 12:32 |
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Watch Daisy turn out to be some sort of hope elemental whose defeat energised the hordes of hell and she has to be resurrected or something
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# ? Aug 14, 2018 12:44 |
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Lunchmeat Larry posted:Watch Daisy turn out to be some sort of rage elemental whose defeat depowered Doomguy and she has to be resurrected or something
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# ? Aug 14, 2018 12:49 |
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Lunchmeat Larry posted:Watch Daisy turn out to be some sort of HUD element and you can take a moment to stop and pet her otherwise she'll worm her way into your helmet looking for attention
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# ? Aug 14, 2018 13:38 |
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They've hidden it well so far but DOOM ETERNAL is actually one long escort mission to keep your bunny alive.
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# ? Aug 14, 2018 15:46 |
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Lobok posted:They've hidden it well so far but DOOM ETERNAL is actually one long escort mission to keep your bunny alive. Because it worked so well for The Meat Circus Though keeping in tune with Psychonaut's crazy attention to detail if you replay the first Basic Braining level after unlocking the remote viewing power and use it on the random bunnies hopping around one part of the level they see you as Coach Oleander's butcher dad, completely foreshadowing the entire end of the game long before he even makes his heel turn. Also if you replay Sasha Nein's level he set up controls to manually trigger the different stages of disorder and admits that the whole thing was a put-on he did for the sake of a teachable moment and he was totally in control the entire time.
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# ? Aug 14, 2018 16:14 |
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Guy Mann posted:Also if you replay Sasha Nein's level he set up controls to manually trigger the different stages of disorder and admits that the whole thing was a put-on he did for the sake of a teachable moment and he was totally in control the entire time. ...though when asked, he admits that his plan did not include getting squashed by a gigantic Censor.
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# ? Aug 14, 2018 17:32 |
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TooMuchAbstraction posted:...though when asked, he admits that his plan did not include getting squashed by a gigantic Censor. Personally my favorite thing about him is that when you hit him in the real world he just goes "hmmmm yes, ouch" in that same monotone he always has. Or maybe that the hideous thing you just had to destroy was a tacky lamp. Holy crap was that game way better than it ever got credit for.
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# ? Aug 14, 2018 20:40 |
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It's one of those games that could fill up this whole thread. The remote viewing power has a unique appearance for almost every NPC in the game and several of the enemy types, and unique appearances for each disguise you can put on in the Milkman level. You can also get unique responses for picking people up with telekinesis or trying to set them on fire. There's a bit in the last level where you have to take an item from one room to another one ten yards away, but if you instead carry it out of the zone and all the way back to camp (a pretty involved process) everyone there also has unique custom responses to it. All of the levels can be revisited and their scripting and voiceovers change to explain why you still have access to them in the context of the story. The collectible figments in each level, of which there are dozens, are all unique and related to that level's theme. My absolute favorite thing in the game, though... there's a running gag that Raz cannot touch water due to a gypsy cursing his family. Every time you fall in, a ghostly hand grabs you and you respawn onshore. This happens all throughout the game wherever pools of water are found, until you find yourself in a theater putting on a series of grade-school plays complete with painted cardboard scenery, including in one setup the shore of a lake. And sure enough, if you touch it, a painted cardboard ghost hand drags you under.
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# ? Aug 14, 2018 20:59 |
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Ah yes, Mr. Pokeylope. He is a pet turtle you are asked to rescue, very close to the point of no return. You can rescue and return him to the owner within a minute. ...Or you exit the area and let him sit in your inventory while you return to summer camp. There you can show him to all the other campers and each of them has their own response. https://www.youtube.com/watch?v=s8FVHeG_Dwo If you show Mr. Pokeylope to all of the campers it unlock the achievement "I Think They Were Impressed". Mierenneuker has a new favorite as of 22:27 on Aug 14, 2018 |
# ? Aug 14, 2018 22:20 |
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I always thought that the hidden room in Mila's head was heartbreaking...all those kids begging to be saved from the fire...
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# ? Aug 14, 2018 22:34 |
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Visiting Waterloo World and standing in the main room, then shrinking down to stand on the game board, then shrinking down further to enter the miniature buildings, then finding the one building in which you can look in the window and see into the room you started in
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# ? Aug 14, 2018 22:35 |
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Hundreds of pages could be filled with Psychonauts stuff. Seriously folks, if you haven't played it yet...just like...loving do it. It's easily one of the best games ever made and holy gently caress nuggets did they go whole hog on the "let's put crazy tiny details everywhere we possibly can." The gravity changing to fit where you were in The Milkman Conspiracy kind of blew my mind with how impressive it was at the time. Plus the g-men were hilarious. The one playing a plunger like a trumpet made me laugh every time I saw him.
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# ? Aug 14, 2018 23:41 |
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I think my favourite psychonauts moment is entering Lungfishopolis. "Oh don't worry he's more afraid of you than you are of him".
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# ? Aug 15, 2018 02:01 |
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# ? May 21, 2024 19:07 |
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cohsae posted:I think my favourite psychonauts moment is entering Lungfishopolis. "Oh don't worry he's more afraid of you than you are of him". Then later you find out it's actually a girl lungfish and her name is Linda.
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# ? Aug 15, 2018 02:20 |