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Thrasophius
Oct 27, 2013

Ham Sandwiches posted:

please don't make minority pops more likely to commit crimes in the new crime system :(

I'd say that would be fine if they actually had a reason. Like if they are oppressed or being persecuted/purged then sure make them more likely. If they are welcomed with open arms and given everything on a plate then yes it would be silly for that to happen.

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Eej
Jun 17, 2007

HEAVYARMS
I just saw Wiz' tweet about Gay Space Communism and I can't stop laughing at the euro(s) being very confused at Wiz' extremely goony usage of Gay

Dreylad
Jun 19, 2001
can't wait for next week where space cops come into focus and everyone calls each other cops and ACAB

Baronjutter
Dec 31, 2007

"Tiny Trains"

Eej posted:

I just saw Wiz' tweet about Gay Space Communism and I can't stop laughing at the euro(s) being very confused at Wiz' extremely goony usage of Gay

People need to keep up on their memes or be left in the dustbin of history.

Pigbuster
Sep 12, 2010

Fun Shoe
Low-pop species breed more than established species because everyone wants to gently caress the new aliens.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Wouldn't all that non-procreative sex just slow down reproduction, though?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I don't entirely see why they're locking it to 'only one species can increase population at a time'. When right now, if you have three species on a planet, all three will grow, just at reduced rates for each.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Bloodly posted:

I don't entirely see why they're locking it to 'only one species can increase population at a time'. When right now, if you have three species on a planet, all three will grow, just at reduced rates for each.
In principle there's no substantial difference between the two approaches. The current method is to take an overall population growth rate and split it proportionately among the species; one growth rate with a proportionate chance of producing each of the species would give the same result on average. It's just that they're instead making it an inversely proportionate chance of producing each species.

Nickiepoo
Jun 24, 2013
rofl you scared Wiz away nice work dorks

Agean90
Jun 28, 2008


Nickiepoo posted:

rofl you scared Wiz away nice work dorks

but muh population ratios

Raised By Birds
May 5, 2013
Is there a technical reason behind the one species at a time system? Does the new World-Pop system just not work if each world is (potentially) growing all species at the same time like it does now?

Like I don't think I would have had anything like an eyebrow raising reaction if instead of

We use a set of formulas to determine which species will grow this cycle.

it was

We use a set of formulas to determine how many of each species grew this cycle.

It would completely do away with the oddity of "Between the Space Parrots, Space Foxes and Space Turtles, why is only one 'having kids' at a time?", but it seems like the Growing/Assembling/Declining structure has been around for a while now, seeing as it was in some of the earliest teasers, so I don't know if it can really be changed at this point.

Xenaero
Sep 26, 2006


Slippery Tilde

Nickiepoo posted:

rofl you scared Wiz away nice work dorks

In record time it appears

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Raised By Birds posted:

Is there a technical reason behind the one species at a time system? Does the new World-Pop system just not work if each world is (potentially) growing all species at the same time like it does now?
Even with tiles, it was often rather messy to have one 'growing' pop for each distinct species on the planet. I assume that's the basic reason for the switch.

Baronjutter
Dec 31, 2007

"Tiny Trains"

How exactly did it even work before? It was often a mess if you had a planet with a bunch of different species because half the drat tiles could be claimed by a growing pop since each species would have its own baby pops. Did more pops of the same type on a planet speed things up? All I know is that if I got a new planet I had to pause and queue up robots really fast before it was flooded with too many different-species immigrants that would clog the tiles. I'd maintain my purity ratios via terraforming and generally knowing a full planet wasn't going to change at all, but the moment you start habitat spamming you can't rely on your climates scaring away people.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Strudel Man posted:

Equalizing population counts is not a feature of any form of egalitarianism of which I am aware.

yeaqh my post was dumb as hell

I say we just play the update and if it feels lovely then bitch about it then

Zikan
Feb 29, 2004

all this complaining reminds me of the war exhaustion debate, where people argued that it made no sense that if you were crushing it in war but not taking your claims/objectives why should an arbitrary timer peace you out because it's "unrealistic"

Baronjutter
Dec 31, 2007

"Tiny Trains"

Zikan posted:

all this complaining reminds me of the war exhaustion debate, where people argued that it made no sense that if you were crushing it in war but not taking your claims/objectives why should an arbitrary timer peace you out because it's "unrealistic"

*tiny brain* This design is bad because it's different and I don't understand it and I'm leaving a bad review now.
*normal brain* This design is bad simply because it's not realistic, I can cite numerous historical examples that proves its unrealistic and will defeat you in debate, gamedevs.
*glowing brain* This design is fine because only gameplay matters, not realism, besides there's FTL in this game and that isn't realistic should we cut that too huh nerds?
*galaxy brain* Game design should be based not only on creating good mechanics but also for those mechanics to consistently fit within the logic and setting of the game or they feel arbitrary and unintuitive.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

SniperWoreConverse posted:

yeaqh my post was dumb as hell

I say we just play the update and if it feels lovely then bitch about it then
Yeah, I figured that was mostly a joke. But sometimes I like to respond to jokes with sincerity.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Who cares about natural pop growth, the important question is if I can enforce mandatory demographics equality in my authoritarian hell empire. :downs:

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Jesus Christ Stellaris thread

For what it's worth I actually dig most the ideas in the new system and want to see it in action before I make any serious judgements about alleged realism in my space empire roleplaying game. I feel like a lot of people expressing issues with the stuff discussed in the dev diary are ignoring the habitability and job stuff that's been stated multiple times to heavily effect how pops are distributed through growth and migration. I want to see the whole thing working before I start nitpicking it too much.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Psycho Landlord posted:

Jesus Christ Stellaris thread

For what it's worth I actually dig most the ideas in the new system and want to see it in action before I make any serious judgements about alleged realism in my space empire roleplaying game. I feel like a lot of people expressing issues with the stuff discussed in the dev diary are ignoring the habitability and job stuff that's been stated multiple times to heavily effect how pops are distributed through growth and migration. I want to see the whole thing working before I start nitpicking it too much.
As far as I've seen, there's been no suggestion that jobs will affect population growth (except maybe unemployed pops contributing to emigration). The impact of habitability has been discussed, though.

Strudel Man fucked around with this message at 06:17 on Aug 24, 2018

Baronjutter
Dec 31, 2007

"Tiny Trains"

I think it would be cool if gene-modding focused races could create bio-robots. Function like droids but consume food and are extra creepy.
I also think something like 40k servitors would be fun. Cybernetic countries could create slave cyborgs either from ethnically vat-grown bio-engineered stock or from undesirable pops. Mix slavery with cyborg assimilation for that extra dose of body horror, could consume half food half energy. Would just generally love more flavour options, things that aren't really significantly better/worse but really make your society feel unique.

Thrasophius
Oct 27, 2013

Baronjutter posted:

I think it would be cool if gene-modding focused races could create bio-robots. Function like droids but consume food and are extra creepy.
I also think something like 40k servitors would be fun. Cybernetic countries could create slave cyborgs either from ethnically vat-grown bio-engineered stock or from undesirable pops. Mix slavery with cyborg assimilation for that extra dose of body horror, could consume half food half energy. Would just generally love more flavour options, things that aren't really significantly better/worse but really make your society feel unique.

Servitors would go well with spiritual races. Gives them an alternative seeing as they hate AI and all so just use the brain of a living thing. drat I would love some 40k style crisis like a great warp rift. That'd be awesome. I know the swarm is very tyranid like but it wouldn't hurt to have more.

Viscardus
Jun 1, 2011

Thus equipped by fortune, physique, and character, he was naturally indomitable, and subordinate to no one in the world.

Baronjutter posted:

So when I read in the dev diaries the reasons for gutting the tile system being almost word for word what I and many others wrote like a year or more ago and were insulted for, I sort of lost a little bit of my ability to feel human. I hope you only treat the players this way and not your fellow devs, because it would be a nightmare working on any sort of creative collaboration with someone with this attitude. I think we all appreciate you taking the time to actually reply to stuff here, but man, you can be a real defensive jerk too.

I don't really think you're being fair to Wiz here. In my experience he is more than willing to accept critique as long as it's presented constructively. I suspect part of the issue is that he spends a lot of time dealing with random people online explaining to him why he's an idiot who doesn't know how to do his job, and how actually they know much better than he does how a system they've never played with (and have spent about five minutes thinking about) should work. I'm not saying that's what you're doing specifically, but it's certainly what a lot of people, especially on the Paradox forums, do constantly. Nobody likes someone who doesn't know what they're talking about telling them how to do their job, and that's even before accounting for increased toxicity online. Frankly, I don't know how any developer can put up with it. So personally I'm willing to cut Wiz some slack if he's occasionally overly dismissive of unsolicited advice. And that's before people started making jokes about his being a racist.

By all means, give critical feedback, but maybe try to be a little more humble about it, especially when we're talking about mechanics that you have not actually played with yet. Be sceptical, sure, or say that you think you would prioritize things differently, but maybe also accept that Wiz and the other devs are probably not doing something completely stupid and pointless for no reason.

Yngwie Mangosteen
Aug 23, 2007

Baronjutter posted:

So when I read in the dev diaries the reasons for gutting the tile system being almost word for word what I and many others wrote like a year or more ago and were insulted for, I sort of lost a little bit of my ability to feel human.

Maybe take a break if this is causing depersonalization man, this is a thread about video games on a dead gay forum for weird nerds. It shouldn't have an effect on your self worth.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Captain Monkey posted:

Maybe take a break if this is causing depersonalization man, this is a thread about video games on a dead gay forum for weird nerds. It shouldn't have an effect on your self worth.

It's a meme

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Wiz, please don't go.

The goons need you.

They look up to you.

canepazzo
May 29, 2006



I would like to go on the record that I don't actually think Wiz is a part of the KKK.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I don't think a developed colony would actually reach population parity with a new migrant group as you would hit the housing cap and start taking penalties to growth rates sooner rather than later.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

NoNotTheMindProbe posted:

I don't think a developed colony would actually reach population parity with a new migrant group as you would hit the housing cap and start taking penalties to growth rates sooner rather than later.
Dev diary specifically says that something along those lines will happen as a consequence of population decline.

quote:

Pop Decline: Pop Decline represents the decline of certain Species on the planet, and usually is a result of shifting demographics or Purging. Overcrowded Planets that have over-represented Species will have those Species begin to decline in numbers and be replaced by newly growing, under-represented Species.
Doesn't say parity per se, but it seems a natural conclusion of declining overrepresented species and growing underrepresented ones.

Strudel Man fucked around with this message at 09:11 on Aug 24, 2018

OwlFancier
Aug 22, 2013

NoNotTheMindProbe posted:

I don't think a developed colony would actually reach population parity with a new migrant group as you would hit the housing cap and start taking penalties to growth rates sooner rather than later.

That depends on how much you upgrade the pop cap given that it's now based on planetary development.

So sure a maxed out colony might not, but as long as there is room for development (or tech progression, if that can lead to better districts) then it would presumably exclusively grow small populations on the planet each time you upgrade it.

E: ^^ that too.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Captain Monkey posted:

Maybe take a break if this is causing depersonalization man, this is a thread about video games on a dead gay forum for weird nerds. It shouldn't have an effect on your self worth.
Maybe take a break if this is causing schizophrenic episodes man, an internet forum cannot be alive or have sexual preferences.

Baronjutter posted:

Cybernetic countries could create slave cyborgs either from ethnically vat-grown bio-engineered stock
Please tell me you meant ethically

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Also complicating factors is that a Pop doesn't represent a billion examples of Species #69420, so none of this is saying anything about the Blorgs stealing our jobs and our cod by out-reproducing everyone. I do think the approach that all else being equal the odds of a new pop being evenly split among all species on the planet is the best and simplest one, with "all else being equal" having plenty of room for modifiers such as space fascism, slow/fast growth traits, habitability, etc.

A couple of hypothetical questions:

Will it be possible to prevent "natural" emigration to a specific planet or facility without going Full Hitler? I'm imagining something here like giving refugee pops their own planet or habitat so that they can increase without it ending up that the poor vulnerable geckos only have 1 Pop in New Geico while they have 17 Blorgs. (Then again I suppose that's what the original feature is supposed to prevent, to a certain extent.)

How will modified species play into this? It seems as if an extremely slow and passive-aggressive strategy would be to genetically engineer Golgafrinchians with a bunch of useless traits optimized for fast growth and wasteful consumption, and then expel them to the Friendly Xenophile Federation. However, this does (in an emergent way, mind you) reify far-right claims about the nature of Johnny Immigrant, albeit in a way that puts the onus on Johnny Immigrant's Gene-Tweaking Former Overlord.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I think I'd like if the "ungrown" pops went somewhere? Like, if you've got a planet of X and get some Y of the same preference so the Xs stop growing or start declining, the migration pool Wiz teased starts getting a bunch of extra X pops in it so places growing X pops start to grow faster and I'm describing white flight aren't I.

e: I should probably emphasise that last line segment is a joke.

Splicer fucked around with this message at 11:18 on Aug 24, 2018

Nuclearmonkee
Jun 10, 2009


Lmao what the hell Stellaris thread.

A trend towards pop parity (assuming hab and rights are equal) on established worlds seems odd but the political arguments are insane. Having my snailiens wedge their way in a bit because they can live comfortably in parts of a planet that are less comfortable to an existing species would make sense though.

So the snaliens can move into an overpopulated human world but they are moving into less populated niches so the end net effect is bumping my soft cap up a little. Maybe represented as a little free housing for each species (depending on hab and traits) idk. Beyond that you could make growth follow the existing species ratio. That way you'd end up with enclaves of every species on your planets but no weirdness where established continental planets all tend towards perfect equilibrium with your snaliens and humans.

Fresh worlds growing at parity in a full equal rights equal hab scenario seems fine though.

Nuclearmonkee fucked around with this message at 11:00 on Aug 24, 2018

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
not even the stellaris thread can escape trump derangement syndrome

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
:stonk:

Demiurge4
Aug 10, 2011

How’s this for an idea. You know those tile blockers that give a few district slots when you ‘clear’ them? What if they have a sub modifier that lets you designate them as optimal habitats for a specific species, giving that species exclusive housing space. This would let you tailor your planets a little through the entire game as you might decide those industrious xenophiles next door would be a great addition so you designate a planet zone for them to attract a population. You could gate this behind terraforming technology.

You would also be able to designate the majority of these tiles for your founder species if you so choose.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
It is with a heavy heart that I must report that the official Stellaris forums are having a better debate about the minority pop thingy than this thread. For shame, chaps.

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Demiurge4 posted:

How’s this for an idea. You know those tile blockers that give a few district slots when you ‘clear’ them? What if they have a sub modifier that lets you designate them as optimal habitats for a specific species, giving that species exclusive housing space. This would let you tailor your planets a little through the entire game as you might decide those industrious xenophiles next door would be a great addition so you designate a planet zone for them to attract a population. You could gate this behind terraforming technology.

You would also be able to designate the majority of these tiles for your founder species if you so choose.

You have just invented mining gulags.

Edit: less facetiously, specific biomes having specific habitablity for specific pops is all I've ever wanted to avoid Planet of the Hats syndrome.

Aethernet fucked around with this message at 11:29 on Aug 24, 2018

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