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I'm playing it right now for the first time and it is very good.
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# ? Sep 5, 2018 21:21 |
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# ? Apr 27, 2024 10:04 |
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If you forget all about who made it and what was originally promised, ignore the character system full of trap options saved only by the combat being insultingly easy, overlook the glaringly obvious missing content, skim over all of the gracelessly shoehorned in references to PS:T, and manage to pick the game up at a 50+% discount and pretend that it was the first game by a rookie rpg studio then yes, I can see how you might think “hmm, that wasn’t a bad effort”.
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# ? Sep 5, 2018 22:53 |
Taear posted:I'm almost sure the seventh slot was summons only in the original cassette of the game, or at least on the Amstrad version. There's no way I wouldn't have made a seventh character if it let me. Here's a list of all changes in the remaster: https://steamcommunity.com/sharedfiles/filedetails/?id=1492900036
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# ? Sep 5, 2018 23:00 |
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DoctorTristan posted:If you forget all about who made it and what was originally promised, ignore the character system full of trap options saved only by the combat being insultingly easy, overlook the glaringly obvious missing content, skim over all of the gracelessly shoehorned in references to PS:T, and manage to pick the game up at a 50+% discount and pretend that it was the first game by a rookie rpg studio then yes, I can see how you might think “hmm, that wasn’t a bad effort”. I really hated this part most. You're supposed to be a spiritual successor not a reference blob!!
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# ? Sep 5, 2018 23:05 |
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Fair Bear Maiden posted:It's actually really good. Not perfect, but really good, and it would have been much better received if it wasn't in the shadow of Torment in the first place (but of course, the project wouldn't have been greenlit without piggybacking on that name so... chicken and egg). I think this is the first time I have ever witnessed anyone go to the bat for Numenera as much as you have. I absolutely agree with you that it is much better than people seem to give it credit for and I really enjoyed the efforts to make a non-combat viable solution to actual combat encounters. They looked at Planescape Torment and correctly realised the combat was dogshit and hinders the rest of the game, but really couldn't strip it out entirely. The actual setting of Numenera is quite interesting too and I am saddened that the poor performance and reception has probably torpedoed any chance of more games in the setting. DoctorTristan posted:If you forget all about who made it and what was originally promised, ignore the character system full of trap options saved only by the combat being insultingly easy, overlook the glaringly obvious missing content, skim over all of the gracelessly shoehorned in references to PS:T, and manage to pick the game up at a 50+% discount and pretend that it was the first game by a rookie rpg studio then yes, I can see how you might think hmm, that wasnt a bad effort. But then I also agree 100 % with this. I cannot believe how brazenly they tried to pass off delaying this game for years and then deliver what seems to be approximately 30 % of the actual game planned. Nixing the Oasis to a single screen was really disappointing. The whole story just peters out as it gets interesting in the Bloom. When I was playing it I realised I was getting close to the end because every time I booted the game up the list of Steam Achievements was getting lower and lower, but I remember the ending still hitting me by surprise. "Is that it"? The hilarious thing is that it seems like while intending to make this spiritual sequel and pay glorious homage to Planescape, they ended up replicating a lacklustre commercial success, terrible combat encounters and a bunch of cut content. It still bums me out that it didn't deliver even 75 % because parts of the game really do hint that they could have done it.
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# ? Sep 6, 2018 07:58 |
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I do think they could have ditched combat entirely. Like there's this section where you have to sneak into the back of a place while an npc gives a lecture - even though no fighting happens you still have to do it via the combat interface so you just spend several turns slowly making it across the map or waiting for npcs to move. Setting wise, the titular numenera being hyped up as these cool artifacts of another age, but then they are basically just combat only stim packs & grenades was also kind of lame.
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# ? Sep 6, 2018 08:06 |
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Raygereio posted:Obsidian never even asked WotC. They just assumed that WotC wouldn't allow something like that. The story I heard was that they never bothered asking, but a WotC rep later said "yeah, we wouldn't have had a problem with it. They could've done whatever they wanted."
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# ? Sep 6, 2018 08:11 |
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The only turn-based combat in CRPGs I can stomach is anything that rips off XCOM (not X-Com). I do not want to go back to those old Fallout days where a shootout lets loose in the boneyard, and every gunner and their grandmother slowly take their turn.
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# ? Sep 6, 2018 08:17 |
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I don't think WotC ever commented about the MotB ending. I think it's just something that when 4th edition came out, Obsidian realized they might have pushed for. But that said, I figure it was still far from a done deal and with the D&D people so preoccupied with the launch of a new edition, I doubt they wanted to spend much time supervising the project's ending plans and making them fit with their splatbook writing.
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# ? Sep 6, 2018 08:18 |
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I don't care that much about the combat in Numenera. They've failed in what was supposed to be their greatest feat - the writing. It's uninspiring, it's boring. They throw words into descriptions and get you into weird fiction mood but it gets old very fast. And it suits the setting. The setting is about being so far in the future of technology indistinguishable from magic so that it's not about subverting fantasy, it's about having everything. Thus the feeling of eternal inconsistency. Behind every corner you can see an ancient artifact that denies attempts to rationalize and comprehend itself - but you still have a dumb 1-store city with people behaving as if they're in late middle ages. OK, let's say they wanted this contradiction - but then you find a vorpal sword that cuts through reality when you use it... and it's manifested through it doing +2 metaphysical damage. Later in the game you meet homeless guys with sticks who deal more damage. And while we're talking about the balance - 3 mana thing looks cool at the beginning but in a few hours you get infinite free rest, there's only 1 quest that depends on time - and later your skills are so high you can solve any problem even without reliance on mana and even if you have a useless child for a companion. Again, it does not subvert fantasy the way Planescape does. It diminishes fantasy, it turns it into amateur "anything goes" narrative. And they lacked any sense of balance so you get a page-long description of anything at all, and in some quests you really do have to talk to people about everything. It's boring and it tries to evoke a sense of wonder with a wall of long words and +1 to speed in your stats. PoE2 looks more like a Planescape successor with its choice of factions with specific philosophies, travelling through portals, communing with gods and looking into souls.
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# ? Sep 6, 2018 08:21 |
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Inspector Gesicht posted:The only turn-based combat in CRPGs I can stomach is anything that rips off XCOM (not X-Com). I do not want to go back to those old Fallout days where a shootout lets loose in the boneyard, and every gunner and their grandmother slowly take their turn. I feel like RTwP is very slowly and also dizzyingly fast sometimes. Turn-based isn't terrible, but at least it has an understandable pacing. RTwP just requires a lot of dedicated tweaking and poo poo to make it work but when it does, it's very nice. I think the most important change would be to allow you to queue up actions.
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# ? Sep 6, 2018 08:22 |
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jokes posted:I feel like RTwP is very slowly and also dizzyingly fast sometimes. That may be issues related to animation, vfx, etc. In PoE1 I sometimes had a character go down seemingly out of the blue and I had to then go over the combat log to figure out who did what to who. Deadfire handles the presentation of combat a lot better I feel. At least I haven't come across a moment where I have no idea what just happened.
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# ? Sep 6, 2018 08:42 |
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Raygereio posted:That may be issues related to animation, vfx, etc. In PoE1 I sometimes had a character go down seemingly out of the blue and I had to then go over the combat log to figure out who did what to who. For sure, I often found in PoE1 that a slight mistake in my positioning meant that everyone was dead but that never happened in this. I far prefer the combat in PoE2.
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# ? Sep 6, 2018 09:04 |
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Taear posted:For sure, I often found in PoE1 that a slight mistake in my positioning meant that everyone was dead but that never happened in this. That's because if you play on Potd in Poe1 the encounters usually have an assload of enemies. It makes it hard to see what's going on unless you pause frequently and/or have played the game enough to know what enemies are doing. I don't mind that, but I can understand why some people would not like it.
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# ? Sep 6, 2018 15:15 |
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jokes posted:RTwP just requires a lot of dedicated tweaking and poo poo to make it work but when it does, it's very nice. I think the most important change would be to allow you to queue up actions. You can queue up actions in PoE with shift, no?
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# ? Sep 6, 2018 15:25 |
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Correct. Useful for when you need to cross a trap you can’t disarm.
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# ? Sep 6, 2018 15:51 |
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Ginette Reno posted:That's because if you play on Potd in Poe1 the encounters usually have an assload of enemies. It makes it hard to see what's going on unless you pause frequently and/or have played the game enough to know what enemies are doing. I play on Classic in both.
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# ? Sep 6, 2018 16:01 |
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I finally beat the first one and am thinking of picking up the sequel, I looked at some builds and am wondering if this one still works https://fextralife.com/pillars-of-eternity-2-deadfire-builds-guide-brawler/ Also thinking about this https://fextralife.com/pillars-of-eternity-2-builds-guide-inquisitor/ Because I was a cipher in the first game.
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# ? Sep 6, 2018 21:47 |
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On PotD, you mean?
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# ? Sep 6, 2018 22:02 |
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New update, with some very slight details about the upcoming DLC:quote:We hope you've been enjoying all the soft balls we've used to ease you into Pillars of Eternity II: Deadfire's combat until now, but the baby gloves are coming off. This month, we're releasing the Abydon and Skaen challenges in Patch 2.1, a Mega Boss for those who adhere to the "get good" philosophy, and an entire DLC focused around proving your worth through glorious combat. Prepare yourselves, Watchers - none of this is for the unworthy. quote:Next month, we'll be bringing our first Mega Boss, Belranga, to Deadfire. This poison-dripping monstrosity is only for the highest leveled players and will test your party's mettle to new heights. We'll have more information on Belranga and her ravenous brood in the coming weeks, so stay tuned!
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# ? Sep 6, 2018 23:53 |
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Skwirl posted:I finally beat the first one and am thinking of picking up the sequel, I looked at some builds and am wondering if this one still works The brawler doesn't work anymore, Swift Flurry works only with melee weapons now. I say, forget builds and go with whatever you want, just make sure to have high perception!
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# ? Sep 7, 2018 04:07 |
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If you want good isometric RPGs with cool party members go play Shadowrun Returns: Dragonfall and Shadowrun Returns: Hong Kong, if you haven't already. They're both really good and regularly go on sale for like $5 combined.
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# ? Sep 7, 2018 05:55 |
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Finally started my Herald. Pretty fun so far though I'm still in the prologue. Running a Troubadour/Shieldbearer. Planning on just tooling around with a shield buffing and healing the party with chants and then dropping big summons here and there with invocations. Should be a pretty good character.
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# ? Sep 10, 2018 00:11 |
I bounced off Numenara pretty hard. Just wall after wall of text that tried too hard to sound weird and are full of Proper Nouns, and so much of it was just boring flavor text. But what really killed my enthusiasm was that the first two people you meet are complete assholes, especially the priest guy who just seethed with hatred at you. All that text and there's no "What the gently caress is your problem?" option.
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# ? Sep 10, 2018 00:25 |
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I don't know if this has already been answered- I haven't read the thread past the OP to avoid spoilers- but are there time limits on quests? Or can I tool about the ocean for as long as I like before attending to side quests?
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# ? Sep 11, 2018 12:13 |
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There is a specific companion quest that features a very small time-limited section. It's extremely telegraphed and obvious. Otherwise, no time limits to my recollection.
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# ? Sep 11, 2018 12:21 |
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Thanks! I don't mind if it's heavily sign posted, but I always get antsy when there's a mention of "get X done soon because y" in the quest text. Edit: With no other mention of a time limit.
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# ? Sep 11, 2018 12:47 |
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There's another quest where you confront a guy and he runs away. I don't know if you can catch him because one of my companions chose that exact moment to tell me how much he liked adventuring with me, but the dialogue with another person in the quest suggests it may have been possible
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# ? Sep 11, 2018 12:54 |
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The new patch is out, so it's a perfect time to plug this mod I made: https://www.nexusmods.com/pillarsofeternity2/mods/216 It makes the Necklace Of Unlocked Possibilities summon any magic weapon in the game. Perfect for people like me who bought that necklace immediately and never took it off
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# ? Sep 11, 2018 21:19 |
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Seems like Obsidian and Versus Evil are having a bit of lark and have posted a LinkedIn application for "Seeker, Slayer, Survivor" contestants.
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# ? Sep 12, 2018 22:32 |
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Haven't played since I beat it at release and things definitely seem tougher now on potd. I just beat the first dig site and some of those fights were pretty tough. Gorecci street was also difficult and took all my cunning to beat. We'll see how it holds up once I get a few levels/gear. Playing a Herald (Troubadour/Shield Knight).
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# ? Sep 12, 2018 22:54 |
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Parenthesis posted:Seems like Obsidian and Versus Evil are having a bit of lark and have posted a LinkedIn application for "Seeker, Slayer, Survivor" contestants. They'll still get about 300 resumes from international applicants
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# ? Sep 12, 2018 23:56 |
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Ginette Reno posted:Haven't played since I beat it at release and things definitely seem tougher now on potd. I just beat the first dig site and some of those fights were pretty tough. Gorecci street was also difficult and took all my cunning to beat. Ahh Gorecci Street or "Leave Town and Enter from the World Map So You Spawn in an Actually Reasonable Location" Street as it's colloquially called amongst the locals Perfect Potato fucked around with this message at 03:27 on Sep 13, 2018 |
# ? Sep 13, 2018 02:31 |
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Don't understnad Gorecci street fame. It's an optional sidequests - and I've missed this sidequest on my first play - and you can complete it after you get to high seas where you have plenty of opportunities to get stuff and exp without any serious combat, not to mention forming a full party. If you don't use mercinaries you can't get your fifth companion in the port Maje, right? But then you have plenty available in Neketaka or with pirates with no combat.
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# ? Sep 13, 2018 08:36 |
If you have 1 sneak on everybody you can carefully get through 1 by 1 down to the south-west which lets you split the enemies up. Or just sneak past and leave them.
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# ? Sep 13, 2018 08:43 |
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It's a common issue due to rpgs insisting on starting you off with no skills or gear so the first couple of encounters will always be disproportionally more difficult than most unless you metagame.
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# ? Sep 13, 2018 08:45 |
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This game is a lot longer than some folks made me believe. I’m still playing my first play through and I’m sitting at around 55 hours working through BoW content right now, and still have a good 25% of the story/side quests/faction quests left. Do people just use high speed run every where, skip quests and mash “next next next” on dialogue trees? The first game with White March content took 97 hours to beat, on normal difficulty, and I never finished off concelhaut. This is definitely a high quality game and I hope for a third. Also, I loved Tyranny and Numenera both. Numenera runs a very close shave of being super up it’s own pretentious rear end sometimes, but somehow it pulled me in and I enjoyed it. It’s not as good as the original Planescape, but that’s hardly a knock against any game.
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# ? Sep 13, 2018 09:35 |
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chaosapiant posted:This game is a lot longer than some folks made me believe. I’m still playing my first play through and I’m sitting at around 55 hours working through BoW content right now, and still have a good 25% of the story/side quests/faction quests left. Do people just use high speed run every where, skip quests and mash “next next next” on dialogue trees? The first game with White March content took 97 hours to beat, on normal difficulty, and I never finished off concelhaut. This is definitely a high quality game and I hope for a third. Also, I loved Tyranny and Numenera both. Numenera runs a very close shave of being super up it’s own pretentious rear end sometimes, but somehow it pulled me in and I enjoyed it. It’s not as good as the original Planescape, but that’s hardly a knock against any game. What the hell, I have three playthroughs of the first game and that's 92 hours of playtime. Yes I run fast everywhere but I read everything and do everything. I can't imagine how you'd take so long for just a single play.
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# ? Sep 13, 2018 09:58 |
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Doing everything in deadfire can feel kind of schizophrenic, I could see some players try to roleplay and say just tell the rdc to gently caress off right off the bat and not do their guests. Bounties are also problematic if you care about that kind of stuff. Agree though if you do everything it’s a pleasantly long game.
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# ? Sep 13, 2018 10:03 |
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# ? Apr 27, 2024 10:04 |
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I clocked about 40 on my first playthrough, and that was with visiting every island/dungeon, every companion quest, and doing all the faction quests up until their point of no return, but I did miss some Neketaka quests. I think Valera/Bardatto was the only major one I missed though.
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# ? Sep 13, 2018 10:43 |