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Culture conversion is genocide.
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# ? Sep 11, 2018 11:12 |
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# ? Apr 28, 2024 18:12 |
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Is there a way to unlock more government reform options or are all visible when you start? I spent 10 corruption to change to plutocratic so I could get plutocratic ideas (awesome change by the way) and then grabbed the empowering nobility for the +15% manpower but the drat nobles still threw up a stab hit event about how they were cranky I was taking away their power. Ungrateful bastards. Jay Rust posted:Culture conversion is genocide. Actually not since it doesn't affect development, manpower or sailors in any way. Not even during the conversion.
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# ? Sep 11, 2018 11:46 |
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I'm playing Sindh, and I have a decision to "Indianize the Sultanate" which costs 100 ADM and changes my government to "Indian Sultanate". Only catch is my government is already an Indian sultanate. Are there some hidden benefits to the decision or is it a trap?
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# ? Sep 11, 2018 19:24 |
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What bonuses do culture groups give to the Mughals?
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# ? Sep 11, 2018 19:35 |
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White Coke posted:What bonuses do culture groups give to the Mughals?
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# ? Sep 11, 2018 19:40 |
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Fister Roboto posted:In practical terms, converting culture is a way to turn diplomatic points into tax income and manpower, so it can be useful at times. At worst it's the equivalent of 30 diplo points for 1 base tax and 1 base manpower, which is still a better use of points than development in most cases. This would be true in a world where the modifiers are multiplicative but they're not and buildings and other modifiers make culture penalties very less significant. This is the same reason why TCs are so busted, you can overcome those -100% tax and manpower modifiers and you're left with a 0 autonomy province with higher output than a 75% autonomy territory with the same buildings
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# ? Sep 11, 2018 19:44 |
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Why would you stick a colonists in a province and not in a colony?
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# ? Sep 11, 2018 20:18 |
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Out of provinces worth colonizing? I find that as a heavy colonizer you often run into a situation by the mid-18th century where basically the only empty provinces left are crap 1/1/1s. Alternatively, some nations only really want to colonize a specific part of the world (eg locking down Cape/Zanzibar) and have little use for other colonies once that’s done.
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# ? Sep 11, 2018 20:23 |
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In 1.26 colonists can improve existing provinces.
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# ? Sep 11, 2018 20:23 |
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Didn't see the dev diary posted here, sounds like they'll be rolling back the conversion changes in some way: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-11th-of-september-2018.1118823/quote:Good morning and welcome to the first Post-Dharma dev diary. Dharma was released last week and by most measures was an extremely successful release for us. That said, we have a tradition of post release support for our games and expansions, that's what I'm here to talk about today.
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# ? Sep 11, 2018 20:28 |
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Its about time someone told them that Europe is spelled with two E's and no A's
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# ? Sep 11, 2018 20:29 |
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What is that, Polish-Lithuanian borderlands? What am I supposed to be seeing there
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# ? Sep 11, 2018 20:31 |
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They are going to crash one of Jupiter's moons into Earth, this is worse than any comet.
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# ? Sep 11, 2018 20:33 |
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skasion posted:What is that, Polish-Lithuanian borderlands? What am I supposed to be seeing there More provinces
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# ? Sep 11, 2018 20:46 |
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skasion posted:What is that, Polish-Lithuanian borderlands? What am I supposed to be seeing there Poland in 1444, looking northwest-ish. Silesia in the top left, Mazovia in the bottom right.
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# ? Sep 11, 2018 20:49 |
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White Coke posted:What bonuses do culture groups give to the Mughals? Altaic: Turkoman Gunners (-10% Artillery Cost) Baltic: The Baltic Trade (+5% Naval Force Limit Modifier) British: Rule the Waves (+5% Ship Durability) Burman: Burman Martial Leadership (+1 Leaders without Upkeep) Byzantine: Legacy of Rome (+0.25 Yearly Legitimacy) Caucasian: +5% mercenary discipline Carpathian: The Black Legions of Carpathia (-10% Mercenary Cost) Celtic: Highlander Courage (+5% Shock Damage) Chinese: Confucian Bureaucracy (-20% State Maintenance) Congo: Kongolese Religious Syncreticism (+50% Chance of New Heir) Cushitic: Kingdom of Prester John (+1 Missionary) Dravidian: South Indian Industry (+5% Goods Produced) East Bantu: Riches of the Swahili (+10.00 Tax Income) East Slavic: Mass Conscription (+10% Land Force Limit) Eastern Aryan: East Indian Textile Production (+5% Production Efficiency) Evenki: Manchu Cavalry Tactics (+20% Cavalry Flanking Ability) French: French Courtly Culture (+1 Diplomat) Germanic: German Printing (+15% Institution Spread) Great Lakes: Skirmishers of the Great Lakes (+50% Looting Speed) Hindustani: Unrelenting Expansion (-10% Core Creation Cost) Iberian: Iberian Colonialism (+10 Global Settler Increase) Iranian: Western Advisors (-10% Advisor Cost) Japanese: Japanese Samurai (+10% Morale of Armies) Kamchatkan: No Bonus (Possible oversight?) Korean: Korean Literati (-5% Idea Cost) Latin: Renaissance Prince (-10% Institution Embracement Cost) Levantine: Levantine Cavalry (+10% Cavalry Combat Ability) Maghrebi: The Barbary Pirates (+25% Privateer Efficiency) Malay: Malay Merchant-Princes (+1 Merchant) Mande: The Western Reaches of Islam (+1 Tolerance of Heretics) Nordic: Nordic Rivalry and Innovativeness (-10% Military Advisor Cost) Pacific: Sailors of the Pacific (+10% National Sailors Modifier) Sahelian: The Desert Nomads (+10% Movement Speed) South Slavic: The Slavic Bulwark (-10% War Score Cost vs Other Religions) Southern African: Southern African Gold (+0.05 Yearly Inflation Reduction) Sudanese: The Sudanese Trade Routes (+10% Caravan Power) Tatar: Horses of the Steppe (-15% Cavalry Cost) Thai: Thai Urbanization (-5% Development Cost) Tibetan: Tibetan Asceticism (+0.50 Prestige Per Development from Missionary) Ugric: The Finno Pride (-1% Prestige Decay) West African: West African Ruling Class (-0.01 Monthly Autonomy Change) West Slavic: Slavic Generals (+1 Land Leader Fire) Western Aryan: Gujarati Traders (+5% Trade Efficiency) Not a full list, but still. Atreiden fucked around with this message at 21:41 on Sep 11, 2018 |
# ? Sep 11, 2018 21:34 |
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Atreiden posted:Altaic: Turkoman Gunners (-10% Artillery Cost) The lack of any Discipline or Infantry power shows they're learning The blank does not
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# ? Sep 11, 2018 21:37 |
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There is a discipline bonus, it comes from "lost cultures" which you need to make a custom nation for, use mods, or have someone else form the Roman Empire and then conquer them (which now I think of it would be a very fun way to end an OP Mughals campaign )
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# ? Sep 11, 2018 21:39 |
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there is Caucasian: +5% mercenary discipline. Though not on the list i copy-pasted
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# ? Sep 11, 2018 21:40 |
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There's also a central Indian which is -10% attrition p.s. has anyone done the Viceroyality of Deccan thing yet? From what I can tell from console fuckery, this doesn't remove any of your cores at all so if you want you can just straight up annex them whenever you like as long as you don't go feeding them extra territory. Since you probably have 80% core cost reduction it's actually much cheaper in monarch points to (full) core the provinces yourself first than it is to release Deccan with a bunch of uncored provinces which you then need to pay full regular diplo annex cost if you want to absorb them later. Maybe doing it all through the console broke something and this isn't how it works in actual gameplay.
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# ? Sep 11, 2018 22:31 |
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RabidWeasel posted:There's also a central Indian which is -10% attrition Nope you are completely right. In my current Mughals game I had already cored most of it when I could complete the mission and since I had moved my capital to Europe, the other option in the event the mission triggers wasn't exactly optimal, so that mission sits unfinished.
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# ? Sep 11, 2018 23:07 |
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As Mughals, should I take the decision to become Sikh or just stick with my current flavor of Islam? Can you even have a non-Islamic Mughals?
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# ? Sep 11, 2018 23:29 |
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Grizzwold posted:As Mughals, should I take the decision to become Sikh or just stick with my current flavor of Islam? Can you even have a non-Islamic Mughals? From a pure gameplay perspective, Islam is much more powerful than Sikh. The Piety mechanic alone makes it better, let alone the beneficial decisions and events. Sikh is a very normal religion in comparison. I was still sorta tempted to convert to sikh in my Mughals run but I wasn't sure what would happen to my indian sultanate status. Dr. Video Games 0031 fucked around with this message at 00:04 on Sep 12, 2018 |
# ? Sep 11, 2018 23:53 |
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I just got out of a war with Muscovy with 500 manpower and 800 ducats in loans. How the heck is Bohemia allowed to then call me into an offensive war against someone who's not even my rival? Sometimes this game makes no sense.
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# ? Sep 12, 2018 03:02 |
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RabidWeasel posted:More provinces I'm beginning to not like more provinces. I think they just add to the late game tedium.
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# ? Sep 12, 2018 03:13 |
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Tried my first Ming run, and it feels...weird. Do I try to make everyone a tributary, or keep some enemies to expand? Is it worth converting provinces, or do I just harmonize existing faiths? It feels weird to start so big. Just walking your armies across your territory to stamp a rebellion or set p a war takes forever, and that's a problem you have in mid-game Russia or Ottomans, not from 1444!
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# ? Sep 12, 2018 03:15 |
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I usually avoid debt like the plague
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# ? Sep 12, 2018 03:16 |
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Senor Dog posted:I just got out of a war with Muscovy with 500 manpower and 800 ducats in loans. How the heck is Bohemia allowed to then call me into an offensive war against someone who's not even my rival? Sometimes this game makes no sense. "Ally" is just another word for "Person trying to kill you more slowly."
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# ? Sep 12, 2018 03:22 |
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I'm Oman, allied with Ottomans and a massive Aq Qoyunlu. Ottomans are willing to join my war against the Mamluks, but Aq is not because they're 700 ducats in debt. I figure I'll send them a gift of money to get rid of that negative modifier and bring them into the war too. As soon as I send it to them, they immediately go 2200 ducats into debt, despite being at peace.
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# ? Sep 12, 2018 03:28 |
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Communist Walrus posted:I'm Oman, allied with Ottomans and a massive Aq Qoyunlu. Ottomans are willing to join my war against the Mamluks, but Aq is not because they're 700 ducats in debt. I figure I'll send them a gift of money to get rid of that negative modifier and bring them into the war too. As soon as I send it to them, they immediately go 2200 ducats into debt, despite being at peace. Dude, do you know how much they'd have made if the Washington Generals had won?
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# ? Sep 12, 2018 03:33 |
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Sephyr posted:Dude, do you know how much they'd have made if the Washington Generals had won? I'm due, man.
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# ? Sep 12, 2018 03:38 |
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Senor Dog posted:I just got out of a war with Muscovy with 500 manpower and 800 ducats in loans. How the heck is Bohemia allowed to then call me into an offensive war against someone who's not even my rival? Sometimes this game makes no sense. You should be able to uncheck the "Join Offensive Wars" box. It's a little silly that they called you in, but there is at least a tool to prevent it.
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# ? Sep 12, 2018 03:47 |
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I wish the ai could make use of the prepare for war feature so I could get some advance warning.
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# ? Sep 12, 2018 04:01 |
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Detheros posted:I wish the ai could make use of the prepare for war feature so I could get some advance warning. I think in general it would be cool if there could be some form of communication between allies, so that it's "hey, I want to fight the Ottomans soon, can you help me out?" rather than "I'm fighting the Ottomans right the gently caress now, come help me or you're a bitch."
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# ? Sep 12, 2018 04:18 |
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Isn't that what the "Prepare for War" button is for?
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# ? Sep 12, 2018 04:21 |
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Sephyr posted:Tried my first Ming run, and it feels...weird. Do I try to make everyone a tributary, or keep some enemies to expand? Is it worth converting provinces, or do I just harmonize existing faiths? My Ming game was a few updates ago, but I'm assuming the following principles hold true:
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# ? Sep 12, 2018 04:24 |
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Mantis42 posted:Isn't that what the "Prepare for War" button is for? No that's something only the player can do. And all it does is make the AI unmothball their forts and raise their maintenance, and make them more likely to answer calls to arms in the next six months. I've literally never used it.
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# ? Sep 12, 2018 04:26 |
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I've used it if an ally keeps declaring wars and calling me in before I can declare wars and call him in.
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# ? Sep 12, 2018 04:48 |
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Senor Dog posted:I just got out of a war with Muscovy with 500 manpower and 800 ducats in loans. How the heck is Bohemia allowed to then call me into an offensive war against someone who's not even my rival? Sometimes this game makes no sense. I think you're expected to use the toggle for not accepting offensive calls to arms in the ally details screen under trust and favors. But actually remembering to do so is rare for me.
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# ? Sep 12, 2018 05:00 |
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# ? Apr 28, 2024 18:12 |
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It also makes you lose favors and maybe even trust?
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# ? Sep 12, 2018 05:05 |