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Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:

Party Plane Jones posted:

shotguns are pretty much the only thing russians can get fairly easily due to their guns laws; it's also why you see their VEPRs bored out to a shotgun round (.366 TKM)

yes, escape from tarkov and rising storm/red orchestra are the best games for gun porn

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Orv
May 4, 2011
Thoughts at the time: Ah, I've made a terrible mistake.

Qubee
May 31, 2013




Valk is really really fun to play as defender. I just hold a room adjacent to objective, and put cams all over the place, then rush out and shotgun people with my SPAS.

Just had a really interesting bug though, all sound broke right when someone died whilst they were shooting. So all I could hear was nonstop machinegun fire, no footsteps, no nothing else. Then the second round, all I could hear were drone noises, no footsteps, no gunshots. It was garbage. Still managed to get kills though by just playing aggressively as gently caress.

https://www.youtube.com/watch?v=29wMney1WhE

you can hear the pain in my voice. sound would bug within 10 seconds of round start, and then I'd just hear nonstop gunfire. No footsteps, no gunshots. just wanted to see if I could get lucky rushing objective and I almost did (I definitely would have if I could have heard where he was with his footsteps). RIP. happened 3 games in a row, rejoining fixes it for a single round.

Qubee fucked around with this message at 13:25 on Sep 24, 2018

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

DarkDobe posted:

I'd like someone to have the FEAR Particle Gun aka skeletonizer...
VERY LOUD
https://www.youtube.com/watch?v=XmZmO7kWxII
But for now the over-under slug shotty will suffice.

Holy poo poo has my Nostalgiavision not realised how badly that game has aged.

DarkDobe
Jul 11, 2008

Things are looking up...

Shockeh posted:

Holy poo poo has my Nostalgiavision not realised how badly that game has aged.

Its actually not that bad looking. I recently replayed it - it takes a little work but whoever recorded this did so on a potato pc.

The actual gameplay is still top notch and nothing has quite compared since for how dynamic the AI can be in most areas.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Clash should not be able to put her shield away and headshot me while I am shooting her from 4 feet away with a dang pistol

edit: it was silenced and I was shooting the legs after a melee hit but come on

Perestroika
Apr 8, 2010

Megaman's Jockstrap posted:

Clash should not be able to put her shield away and headshot me while I am shooting her from 4 feet away with a dang pistol

edit: it was silenced and I was shooting the legs after a melee hit but come on

Yeah, the actual switching animation seems a bit wonky. Pretty sure I've been shot a couple of times while she still had her hands at her hips drawing the actual gun.

Also re: shotguns, Killing Floor has some of the best shotguns in the entire genre. Those things can easily reach out to 20+ meters and still put regular enemies down in one or two shots at that range. Sometimes I wish R6 had gone in that direction as well, but I have no idea how that would actually have turned out in practice.
https://i.imgur.com/JLCfFvC.mp4

Great Beer
Jul 5, 2004

Megaman's Jockstrap posted:

Clash should not be able to put her shield away and headshot me while I am shooting her from 4 feet away with a dang pistol

edit: it was silenced and I was shooting the legs after a melee hit but come on

being shot should force you out of ADS

Captainicus
Feb 22, 2013



Great Beer posted:

being shot should force you out of ADS

Jeez, that'd be a different experience. I know I certainly get annoyed when I suppress a doorway with an lmg or similar and the other guy just strafes into my bullets and downs me in one hit, and that'd certainly solve it.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


What pistol? Silencer also reduces damage, but I don't remember if there's a limb modifier on top of that

Thief?????

slap me and kiss me
Apr 1, 2008

You best protect ya neck
Discount on S1 operators - 360/15,000 renown for the next bit.

Kikas
Oct 30, 2012

slap me and kiss me posted:

Discount on S1 operators - 360/15,000 renown for the next bit.

S1 or Y1?

slap me and kiss me
Apr 1, 2008

You best protect ya neck
S as in Syear one.

https://rainbow6.ubisoft.com/siege/en-us/news/152-335344-16/temporary-price-reduction-for-year-1-operators

Squiggles Unite
May 29, 2014
Man... I had 2 Ops left to unlock and finally 2 days ago said screw it and used my renown to unlock them... take a wild guess which two it was... Cav and Echo :doh:

Tokubetsu
Dec 18, 2007

Love Is Not Enough

Perestroika posted:

Yeah, the actual switching animation seems a bit wonky. Pretty sure I've been shot a couple of times while she still had her hands at her hips drawing the actual gun.

Also re: shotguns, Killing Floor has some of the best shotguns in the entire genre. Those things can easily reach out to 20+ meters and still put regular enemies down in one or two shots at that range. Sometimes I wish R6 had gone in that direction as well, but I have no idea how that would actually have turned out in practice.
https://i.imgur.com/JLCfFvC.mp4



I'll tell you how it'd look in practice, majority of players especially defenders would be using shotguns. In a competitive multiplayer game you can't amke shotguns useful/practical like they are in real life because thats all everyone would use.

In something like BF you could maybe get away with it because well look at the range gunfights typically happens at. In something like Siege or even CoD you'd break the game 8 out of 10 encounters.

The 870 in Black Ops 2 is and was a god for this reason. Incredibly range, amazing kill power. 870 on nuke town or hijacked is almost a guaranteed 3:1 K:D game. You clicked on ppl to delete them

https://www.youtube.com/watch?v=3pJMccm_pyU

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:

Penpal posted:

What pistol? Silencer also reduces damage, but I don't remember if there's a limb modifier on top of that

Thief?????

silencers reduce standard damage by a slight bit of course. the exact values can be found in game but its usually only a few points

shooting someone in the foot is probably the least effective place to hit them though it wouldn't surprise me if it is the same as shooting them in the hand. fwiw ppl do this through walls to reset teammates from low health to 50

other than that, distance is the next big factor because damage falls off a lot faster for pistols/shotguns than rifles. i've seen instances where i shot someone 4 times in the arm without even downing them but i was peeking them from the Zanzibar door all the way down to the main entrance of theme park

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Tokubetsu posted:

I'll tell you how it'd look in practice, majority of players especially defenders would be using shotguns. In a competitive multiplayer game you can't amke shotguns useful/practical like they are in real life because thats all everyone would use.

Yeah but we've all had the experience of a defender trying to kill a drone with a shotgun and blowing huge holes in their own floor/ceiling. I mean I basically agree with you tho, Defenders have more control over where firefights happen than attackers.

Edit: Clash getting melee'd should absolutely open her up more and basically be death to all but the most mlg players. There is no reason for it to expose only her calves and feet. She's already freakin' super strong.

Megaman's Jockstrap fucked around with this message at 20:55 on Sep 24, 2018

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Qubee posted:

Just had a really interesting bug though, all sound broke right when someone died whilst they were shooting. So all I could hear was nonstop machinegun fire, no footsteps, no nothing else.

Oh hey, it's the Vegas 2 bug. So this IS a Rainbow 6 game after all.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
BTW the worst feeling in the world is when you watch a bunch of "Best Evil Eye Locations" vids, pick Maestro, setup some real nice Evil Eye sightlines and locations, then lose the round when the attacking team rushes the objective in a big dumb clump and murders all your teammates and then you through superior gunskills.

iSheep
Feb 5, 2006

by R. Guyovich

slap me and kiss me posted:

Discount on S1 operators - 360/15,000 renown for the next bit.

lmao i just finally unlocked frost for 25,000 last week

Fart Car '97
Jul 23, 2003

Shotguns with realistic ranges are cool if the game has super fast TTKs all around and long ranges but they're less cool in games like Rainbow Six where the first bullet doesn't kill you and the TTK at range can be comically long. They're impossible to balance in a game like siege.

automaticswim
Jan 7, 2005

butt interrogator

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

I just copped a 30 minute ban for accidentally typing fag grenade

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.

Jehde
Apr 21, 2010

Shockeh posted:

Oh R6 Shotguns have classic FPS choke, as opposed to actual utility.

Honestly, they do a better job than most. And back when they were more "realistic", it was a bit of a problem for balance: https://streamable.com/pgdw

Orv
May 4, 2011

Megaman's Jockstrap posted:

Clash should not be able to put her shield away and headshot me while I am shooting her from 4 feet away with a dang pistol

edit: it was silenced and I was shooting the legs after a melee hit but come on

Clash's actual time to switch from shield to gun is something absurd like .53 seconds, which her animation absolutely does not display. She can shoot you to death while she's still stowing her shield on your end.

WirelessPillow
Jan 12, 2012

Look Ma, no wires!

Orv posted:

Clash's actual time to switch from shield to gun is something absurd like .53 seconds, which her animation absolutely does not display. She can shoot you to death while she's still stowing her shield on your end.

The range of her electrical skill, with no impact on her ability to walk backwards, and her gun switch time is all pretty stupid in terms of design. I really hope they both tweak the range of electric damage and her switch time.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy
This sucks and I hate when this happens.

https://imgur.com/a/dzkQv9r

Qubee
May 31, 2013




Agoat posted:

This sucks and I hate when this happens.

https://imgur.com/a/dzkQv9r

Is that client side debris? For him, the window is wide open and clear, making you obvious, but for you, the window still looks intact and hard to see through?

jyrque
Sep 4, 2011

Gravy Boat 2k
Punching a boarded window for a peek hole only for the pieces to fall neatly in front of the hole is the worst.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Please no lets not go back to the days of this game where semi-auto shottys could snipe on par with Glaz? I really do not miss the days where 4/5 or 5/5 defenders were running shotguns every round.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Debris isn't client side anymore I thought?

automaticswim
Jan 7, 2005

butt interrogator
it's still very much client-side. the smoke is rendered the same for everyone, but debris is ugh

Orv
May 4, 2011
I die to a door/window/wall that isn't broken on my end maybe twice a month but I'm not sure that's necessarily a client debris issue as it is a direct networking one.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

Qubee posted:

Is that client side debris? For him, the window is wide open and clear, making you obvious, but for you, the window still looks intact and hard to see through?

That's exactly it. It's been happening more and more for me and its been super frustrating to deal with.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
All I want is when I punch a window is to not have the wood move about half an inch and then sit perfectly blocking my view

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


ZeusCannon posted:

All I want is when I punch a window is to not have the wood move about half an inch and then sit perfectly blocking my view

haha for real, too bad there isn't a super tactical "gently blow out of your mouth" button to shoosh the wood out of the way lol

fake edit: operators with masks simply can't do it for realism reasons

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

ZeusCannon posted:

All I want is when I punch a window is to not have the wood move about half an inch and then sit perfectly blocking my view

The wood moves half an inch but the guy across the room can see outside clearly.

Ugh

DarkDobe
Jul 11, 2008

Things are looking up...

Trying to pick up Maverick and I am curious about the 'hitbox' or collision of melted open reinforcement.
Given the wierdass texture and model being applied to things, is there a reliable way to tell where bullets will pass through and be snagged, short of making holes and shooting the edges that is.
So far I've usually managed well enough to fire through the 'open' parts but it feels like the 'frayed' looking edges don't collide bullets reliably, especially shooting through (getting shot through) the glory holes from any distance.

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Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

WirelessPillow posted:

The range of her electrical skill, with no impact on her ability to walk backwards, and her gun switch time is all pretty stupid in terms of design. I really hope they both tweak the range of electric damage and her switch time.

They frequently make the new operators crazy good and then tone them down, it happens so much now it must be a deliberate decision.

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