|
I wouldn't mind having a bunch of Marks overseeing Flint, Michigan instead of the Keystone Cops working on it.
|
# ? Oct 5, 2018 03:18 |
|
|
# ? Apr 29, 2024 05:13 |
|
INFRA has some really cool random offices tucked away in weird corners that I would love to have a poke through all their computers to see what stuff is on em, or like root through some drawers.
|
# ? Oct 5, 2018 08:03 |
|
This game scratches my itch to rifle.
|
# ? Oct 5, 2018 11:13 |
|
The final set of offices- you may have noticed a set of different charts with numbers and letters in them (one at ~35:30 and iirc some others somewhere else in the office). Give them a closer look; they're one of the nastier puzzles in the ARG I was working on when real life picked up and I had to step away. As far as I can tell from discussing it with other players, you used all the known numbers at the phone.
|
# ? Oct 6, 2018 06:15 |
|
The phone reminds me of how The Darkness has random phone numbers on billboards and posters throughout the game and if you call them while in the hub area you get secrets. For a game with a lot of secrets tucked away it'd be another neat addition.
|
# ? Oct 6, 2018 06:21 |
|
Discendo Vox posted:The final set of offices- you may have noticed a set of different charts with numbers and letters in them (one at ~35:30 and iirc some others somewhere else in the office). Give them a closer look; they're one of the nastier puzzles in the ARG I was working on when real life picked up and I had to step away. Were the websites shown in the water treatment plant computer ever a thing that was accessible while the ARG was going on? I tried accessing them but, naturally, they were offline.
|
# ? Oct 6, 2018 14:42 |
|
I got confirmation that there are a total of 5 numbers by pulling the script: Corruption = 000780036 reserved? = 04015932290 Osmo Olut = 0101382044 Ferry = 035435435 Aziz = 062792005 Sorry for my earlier confusion, there's a lot of incomplete info and rumors about the game! afaik the websites were never working sites. Discendo Vox fucked around with this message at 15:14 on Oct 6, 2018 |
# ? Oct 6, 2018 14:47 |
|
Food for thought: You can apparently mount this game onto Garry's mod. I wonder what secrets it holds? I might give it a look over when the LP is done.
|
# ? Oct 7, 2018 02:10 |
|
Just wanted to chime in to say that this game is a gem, and I love the videos.
|
# ? Oct 7, 2018 08:06 |
|
12/ I keep moving forward, leaving a trail of repairs and destruction behind me.
|
# ? Oct 12, 2018 13:40 |
|
I had to stop watching early, but before I go back and finish I wanted to mention- the achievement is for not triggering the alarms, not the sensors. As soon as you disarmed the security system, you had free run of the place.
|
# ? Oct 12, 2018 14:37 |
|
The hacker cabin was interesting, but I'm still not sure what the deal was with them.
|
# ? Oct 12, 2018 16:36 |
|
In his attempt to turn off the power, Mark inadvertently causes a massive gas explosion that levels the neighbourhood we're in. With all the effort the developers have put into this it still does an excellent job of showing why point-and-click adventure/puzzle games died off and are still dead. The only way that forklift puzzle could've been made more dickish is if they allowed you to pour regular gasoline or some random motor oil into the tank, permanently loving the engine and making the game unwinnable. Still doesn't explain why you couldn't just extend the forks (like on a normal forklift) and instead had to push it around with an empty oil drum.
|
# ? Oct 12, 2018 17:38 |
|
“Broken” is a magic word in INFRA. I only had to fix the entire water treatment plant because a door in the storage and a door in the office were broken.
|
# ? Oct 12, 2018 18:37 |
|
Psychotic Weasel posted:In his attempt to turn off the power, Mark inadvertently causes a massive gas explosion that levels the neighbourhood we're in. They should have just made the other lever there not be present, which i assume controls that part of the forklift. Alternatively, it's a one where it controls the pitch of the forks rather than the spread of them.
|
# ? Oct 12, 2018 18:53 |
|
Yeah doing this blind sucked. As did the next part.
|
# ? Oct 12, 2018 21:00 |
|
I'm surprised to hear this because I had way, way more trouble with the water plant than any of this section.
|
# ? Oct 12, 2018 23:51 |
|
Nope. 1) Maze of tunnels all alike 2) Limited flashlight 3) Those loving hanging green things I'll take water plant over it any day
|
# ? Oct 13, 2018 00:52 |
|
Mark is turning into one hell of a narc on the side.
|
# ? Oct 14, 2018 04:03 |
|
That's literally his job.
|
# ? Oct 14, 2018 04:08 |
|
Are we sure that Mario is not a result of mushroom samba in Mark?
|
# ? Oct 14, 2018 07:26 |
|
13/ I hope my collection of geocache boxes can provide shelter long enough for me to figure out what to do.
|
# ? Oct 16, 2018 21:32 |
|
So that was the end of the game before act 2 or 3 hit? I think I would have been super mad to be honest.
|
# ? Oct 17, 2018 00:49 |
|
Yeah it wasn't great. Especially since you don't have the time to read all that poo poo before the ceiling very rudely collapses on you.
|
# ? Oct 17, 2018 03:49 |
|
After this the game turns into something like Memento in Acts 2 and 3 - turns out we killed Stalburg and Mark is just insane.
|
# ? Oct 17, 2018 04:25 |
|
I can tell you right now to not worry, the game gets way weirder than that.
|
# ? Oct 17, 2018 05:25 |
|
I figure the games just gonna turn into a standard FPS from this point on. Stahlberg was making super soldiers from glowing mushrooms and it's up to Mark to stop them.
|
# ? Oct 17, 2018 05:31 |
|
ZeusCannon posted:So that was the end of the game before act 2 or 3 hit? I think I would have been super mad to be honest. Same. That was really, really poorly done. The entire point of the game is get out of situations like that -- being forced into one that you can't escape is an incredible letdown.
|
# ? Oct 17, 2018 06:38 |
|
The more I watched of this game the more I got almost disappointed in it. It starts of interesting and with a novel concept. But as the plot became more and more needlessly convoluted without saying all that much to keep it mysterious and the puzzles also got convoluted I just got kinda annoyed by it. Not to mention I'm not the biggest fan on the battery mechanic either which seems unnecessary and somewhat punishing even. At least early on. So basically walking sims in a nutshell? vv Also yeah, that act 1 ending is awful on so many levels. Felt a bit of an apex of the slowly decreasing quality of the puzzles.
|
# ? Oct 17, 2018 11:46 |
|
In this game's defense, it's mostly uphill from here
|
# ? Oct 17, 2018 17:54 |
|
SSNeoman posted:In this game's defense, it's mostly uphill from here It would almost have to be.
|
# ? Oct 17, 2018 21:20 |
|
SSNeoman posted:In this game's defense, it's mostly uphill from here
|
# ? Oct 17, 2018 21:50 |
|
I honestly still really like the game still. It scratches an itch I didn't know I had and is soothing and threatening at the same time. I just think that sort of cliffhanger timed challenge would really annoy me. I am super glad to hear there is more as this is the LP I honestly really watch out for updates on now. Partially because OP does a really good job making it enjoyable of course.
|
# ? Oct 17, 2018 23:04 |
|
SelenicMartian posted:Uphill... Turnip Hill... Turnip Hill is the second swirl for me
|
# ? Oct 18, 2018 00:32 |
|
I too find this game absolutely fascinating. For the most part I hate walking simulators, but I also love immersive puzzle games. This hits the proper middle ground for me. I've thought about buying it a number of times, but I think I've settled on watching this. I'd spend way too much time trying to get 100% and checking guides, wouldn't be able to immerse myself properly.
|
# ? Oct 18, 2018 01:32 |
|
I actually find it surprising how huge this game is, especially for an indie title. Like, we've been in so many environments already, and we're not even halfway through? The only problem is that the reused assets make it look samey after a while. In retrospect, the forest area you start out in with the village and stuff was one of the most interesting parts.
|
# ? Oct 18, 2018 06:50 |
|
So, have we been to the place yet where not having power from the dam would have screwed us out of content?
|
# ? Oct 18, 2018 12:56 |
|
Nuramor posted:So, have we been to the place yet where not having power from the dam would have screwed us out of content?
|
# ? Oct 18, 2018 13:34 |
|
Is it strange that while it's infuriating to get caught in one of those slow boil long gently caress you'd I'm still happy when they are added to a game?
|
# ? Oct 18, 2018 17:42 |
|
|
# ? Apr 29, 2024 05:13 |
|
Since it's got the Source console window, I think the first thing I'd have done is figured out how to give myself infinite battery life; I disliked the super short life of the flashlight in HL2, and I don't like it any more here.
|
# ? Oct 20, 2018 19:03 |