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Staltran
Jan 3, 2013

Fallen Rib

MaxieSatan posted:

I feel like TCs are kind of balanced by the fact that buying them is comically expensive and nobody is willing to sell more than one in a 500-mile radius to the same person. Like, if you want to get any actual use out of them, you're going to need to use purchased provinces as a stepping stone for drawn-out wars in India or against Kilwa.

Also, it's worth keeping in mind that half the special Trade Company buildings are there entirely to, like... partly mitigate the fact that you're giving up all your taxes and manpower without them? I think it's fine, honestly.

(That said, you should be able to establish trade company regions in Europe if you're based in Asia, imo. Partly for balance reasons, mostly because it's funny to me.)

As opposed to non-TC provinces, which only certain AI personalities sell at all? Of course you're going to need to conquer them, but that's the main mode of expansion in the game anyway. And unless they changed it recently, you can still get tax and manpower out of TC provinces if you have bonuses to them, e.g. from buildings. And if you're at your state cap, you'd have a 0.25 multiplier to those from autonomy anyway. And you get a merchant if you get 51%, as well as +75% production and +175% trade power compared to territories (assuming no other modifiers, in reality you probably have a net bonus to those anyway so the autonomy hit is even bigger). You also avoid wrong religion/culture penalties, as well as avoiding a hit to religious unity. TCs might not be as good as state provinces, but even without the new buildings they seem better than territories to me.

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Tahirovic
Feb 25, 2009
Fun Shoe
You don't compare TCs to states, you compare them to territories. I am an aggressive player, so I am pretty much at state cap 30-40 years into the game.

I don't think it's an uncommon scenario that you play in Asia and colonize the Philippines. Now compare what you get out of that land with your capital in Asia vs your capital in Europe, it just makes no sense.

Poil
Mar 17, 2007

I'm looking in the nation designer and am I blind or have they removed the idea for women advisors from it?

Wasn't it called female advisor chance or something like that? It's not there anymore. Not under any of the three categories. Why in the world was it removed?

Poil fucked around with this message at 16:06 on Oct 23, 2018

oddium
Feb 21, 2006

end of the 4.5 tatami age

i can’t check right now but yeah it was female advisor chance under admin

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
It was in patch notes and put under known issues caused during the Hotfixes for the Poland Patch. We had to actively remove it because of a random bug happening that pretty much broke everything somehow caused by that modifier. It will be back in the next patch.

Poil
Mar 17, 2007

oddium posted:

i can’t check right now but yeah it was female advisor chance under admin

Welp, it's gone then. That's annoying because I liked that idea.

edit

Groogy posted:

It was in patch notes and put under known issues caused during the Hotfixes for the Poland Patch. We had to actively remove it because of a random bug happening that pretty much broke everything somehow caused by that modifier. It will be back in the next patch.
Thanks. I just skim the notes for new stuff. :v:

Oh and is that a matter of days, weeks or longer? Just in general. I promise I won't set my calendar and tantrum if it fails my expected time.

Poil fucked around with this message at 16:30 on Oct 23, 2018

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Red Bones posted:

New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.
Thanks for posting this. Its neat that they are adding stuff to Central America and Mexico. I'm glad they added a California and Texas colonial nations.

Fister Roboto
Feb 21, 2008

This was the state of things in my Prester John run before I got bored and just snaked my way to Constantinople to wrap things up. I seriously have no idea what happened here. Yes, the AI Timurids formed the Mughals.

Funky Valentine
Feb 26, 2014

Dojyaa~an

It's a pain in the rear end to knock the Ottomans down after the first fifty years but goddamn when it happens, it happens spectacularly.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
its 1624, and what is this

oslo is larger than both london and paris, and rivals constantinople

mandalen dwarfs madrid

Chickpea Roar
Jan 11, 2006

Merdre!

Nosfereefer posted:

its 1624, and what is this

oslo is larger than both london and paris, and rivals constantinople

mandalen dwarfs madrid

Is that the AI?
Historically plausible, imo, if they've broken the PU with Denmark :norway:

oddium
Feb 21, 2006

end of the 4.5 tatami age

probably has to do with the new colonist province growth stuff and norway's free colonist from ideas

Family Values
Jun 26, 2007


Funky Valentine posted:

It's a pain in the rear end to knock the Ottomans down after the first fifty years but goddamn when it happens, it happens spectacularly.

The Guns of Urban is such a bullshit age bonus that I would rather wait til the second age to start picking them apart, unless you're doing 'whacky' early game openers.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
Rushing for the strait is my usual go-to. If you manage to occupy both Edirne and Constantinople, the Ottomans are in a lot of trouble.

Gaius Marius
Oct 9, 2012

I miss trapping their whole army on corfu, waiting til they're out of men and and in debt. And white peacing them so they get torn apart by revots

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS
Man, the last time I tried Prester John, the Ottos were in the process of crushing Russia and had already eaten Hungary and basically the entire Middle East. That was about 1600. I really have to play the push north more aggressively, but just once I’d like to see them fail without me having done anything.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Family Values posted:



(6/6/6 ruler with 100 republican tradition)

Dropping the title of Captain and Defender from the Ambrosian Republic was an unforgivable war crime, Paradox.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Hot new suggestion: roll sea and coastal exploration missions into one. If that would make exploration too fast, make revealing coastal provinces take longer.

It's not like Columbus sailed across the Atlantic to America then went "Nope! Not here to look at the land! Let's sail around the every square inch of the Atlantic first, then back to Spain, and then maybe we'll come back and chart the coast!"

Also, less clicking.

Wafflecopper fucked around with this message at 11:14 on Oct 24, 2018

Prav
Oct 29, 2011

Red Bones posted:

New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.

maybe this is just my world-conquering habits speaking but is it really worth 300 dip to... remove the french from paris?

ok actually this might own.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

I think in the early game any boost to settler speed is really useful in grabbing land before anyone else does, so maybe it will make an interesting tradeoff where later on colonies created in this way will be more unstable and prone to independence.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Prav posted:

maybe this is just my world-conquering habits speaking but is it really worth 300 dip to... remove the french from paris?

ok actually this might own.

Send 'em to Texas. The horreur!

IncredibleIgloo
Feb 17, 2011





I have been holding off on a new game until they fix the whole conversion only in a state thing. Is there any news on that front?

AnoHito
May 8, 2014

IncredibleIgloo posted:

I have been holding off on a new game until they fix the whole conversion only in a state thing. Is there any news on that front?

Don't Religious ideas get around it now?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

They do, yes.

Asproigerosis
Mar 13, 2013

insufferable

Family Values posted:



(6/6/6 ruler with 100 republican tradition)

which later turned into



(check dem morale modifiers)

:smug:

is this eu2 screens?

Deceitful Penguin
Feb 16, 2011

IncredibleIgloo posted:

I have been holding off on a new game until they fix the whole conversion only in a state thing. Is there any news on that front?
They already did? Just has to be cored now and non states get -2%

I Am Fowl
Mar 8, 2008

nononononono
I'm liking the early stuff from this update.

Asproigerosis
Mar 13, 2013

insufferable
Why is it so hard to get army tradition? This promote warrior castes mission is agonizing.

Deceitful Penguin
Feb 16, 2011
Oh my god, my idiot colonies are using their sole, single colonist to improve their loving capitals instead of actually colonizing

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Asproigerosis posted:

Why is it so hard to get army tradition? This promote warrior castes mission is agonizing.

If you get at least one of the idea sets which gives a passive increase it makes it much easier to stay at a high level. Defensive and quality, I think?

THE BAR
Oct 20, 2011

You know what might look better on your nose?

RabidWeasel posted:

If you get at least one of the idea sets which gives a passive increase it makes it much easier to stay at a high level. Defensive and quality, I think?

Every yearly +1% is another 20 baseline tradition. So yeah, they're worth going for.

reignonyourparade
Nov 15, 2012

Deceitful Penguin posted:

Oh my god, my idiot colonies are using their sole, single colonist to improve their loving capitals instead of actually colonizing

Supposedly starting a war and getting whatever province they're stuck on occupied will kick them out of this.

Fister Roboto
Feb 21, 2008

Asproigerosis posted:

Why is it so hard to get army tradition? This promote warrior castes mission is agonizing.

You need to be at war a lot to have high tradition. The passive increases you can get are nice, but waiting for them to tick up is still going to take forever. They're honestly more useful for keeping your tradition high when you're not at war.

But also unless they unlock something important like permanent claims, it's usually not worth trying to actively complete every mission.

Family Values
Jun 26, 2007


Deceitful Penguin posted:

Oh my god, my idiot colonies are using their sole, single colonist to improve their loving capitals instead of actually colonizing

Sometimes (but not always) giving them a subsidy of a ducat a month or so will get them to start colonizing. Makes no sense that the AI would think 'I can't afford to colonize, so I'll pay the same cost for a *random chance* to get 1 dev in a province.'

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Colonial AI should probably just be blocked from using that feature if there is an empty province they can reach in their home region.

MrBling
Aug 21, 2003

Oozing machismo
If you're in the market for new streamers to watch I can recommend florryworry on twitch.

His EU4 playing style is very .. interesting. He usually plays on Very Hard, constantly rides the edge of bankruptcy and pulls off all the exploits he can think of and he is very good at the game.

The current campaign I'm watching (which admittedly is on Normal difficulty, because it was kind of a gimmick thing) he started out as Crimea, conquered enough stuff from Lithuania to release and play as Zaporozhie. Then he conquered enough land to form Poland. With the correct button sequencing he turned into the Sich Rada republic that Zaporozhie has, then turned into Poland and finally became a Horde.
So he has a cavalry ratio of like 105 and a cavalry combat ability of 63% (so far) which means he's rampaging around Europe as a horde with all cav armies.
As a bonus he has Republican tradition that he can lose but which can never ever come back because it has been replaced by Horde unity, which means he can't re-elect any leader since he'd then lose rep tradition.
As a further bonus, because he had Muscovy under a PU when he did all these tricks Muscovy now has an heir that can never die because apparently thats just a thing that happens if a PU leader turns republic.

Poil
Mar 17, 2007

MrBling posted:

The current campaign I'm watching (which admittedly is on Normal difficulty, because it was kind of a gimmick thing) he started out as Crimea, conquered enough stuff from Lithuania to release and play as Zaporozhie. Then he conquered enough land to form Poland. With the correct button sequencing he turned into the Sich Rada republic that Zaporozhie has, then turned into Poland and finally became a Horde.
So he has a cavalry ratio of like 105 and a cavalry combat ability of 63% (so far) which means he's rampaging around Europe as a horde with all cav armies.
As a bonus he has Republican tradition that he can lose but which can never ever come back because it has been replaced by Horde unity, which means he can't re-elect any leader since he'd then lose rep tradition.
As a further bonus, because he had Muscovy under a PU when he did all these tricks Muscovy now has an heir that can never die because apparently thats just a thing that happens if a PU leader turns republic.
:psyduck:

I Am Fowl
Mar 8, 2008

nononononono
It's amazing to see someone break a game over their goddamn knee like that.

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Pewdiepie
Oct 31, 2010

Red Bones posted:

New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.

Pretty cool of them to add a win condition to EU4 after all these years.

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