MaxieSatan posted:I feel like TCs are kind of balanced by the fact that buying them is comically expensive and nobody is willing to sell more than one in a 500-mile radius to the same person. Like, if you want to get any actual use out of them, you're going to need to use purchased provinces as a stepping stone for drawn-out wars in India or against Kilwa. As opposed to non-TC provinces, which only certain AI personalities sell at all? Of course you're going to need to conquer them, but that's the main mode of expansion in the game anyway. And unless they changed it recently, you can still get tax and manpower out of TC provinces if you have bonuses to them, e.g. from buildings. And if you're at your state cap, you'd have a 0.25 multiplier to those from autonomy anyway. And you get a merchant if you get 51%, as well as +75% production and +175% trade power compared to territories (assuming no other modifiers, in reality you probably have a net bonus to those anyway so the autonomy hit is even bigger). You also avoid wrong religion/culture penalties, as well as avoiding a hit to religious unity. TCs might not be as good as state provinces, but even without the new buildings they seem better than territories to me.
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# ? Oct 23, 2018 14:14 |
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# ? Apr 28, 2024 18:41 |
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You don't compare TCs to states, you compare them to territories. I am an aggressive player, so I am pretty much at state cap 30-40 years into the game. I don't think it's an uncommon scenario that you play in Asia and colonize the Philippines. Now compare what you get out of that land with your capital in Asia vs your capital in Europe, it just makes no sense.
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# ? Oct 23, 2018 14:30 |
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I'm looking in the nation designer and am I blind or have they removed the idea for women advisors from it? Wasn't it called female advisor chance or something like that? It's not there anymore. Not under any of the three categories. Why in the world was it removed? Poil fucked around with this message at 16:06 on Oct 23, 2018 |
# ? Oct 23, 2018 15:52 |
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i can’t check right now but yeah it was female advisor chance under admin
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# ? Oct 23, 2018 16:17 |
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It was in patch notes and put under known issues caused during the Hotfixes for the Poland Patch. We had to actively remove it because of a random bug happening that pretty much broke everything somehow caused by that modifier. It will be back in the next patch.
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# ? Oct 23, 2018 16:22 |
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oddium posted:i can’t check right now but yeah it was female advisor chance under admin Welp, it's gone then. That's annoying because I liked that idea. edit Groogy posted:It was in patch notes and put under known issues caused during the Hotfixes for the Poland Patch. We had to actively remove it because of a random bug happening that pretty much broke everything somehow caused by that modifier. It will be back in the next patch. Oh and is that a matter of days, weeks or longer? Just in general. I promise I won't set my calendar and tantrum if it fails my expected time. Poil fucked around with this message at 16:30 on Oct 23, 2018 |
# ? Oct 23, 2018 16:26 |
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New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.
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# ? Oct 23, 2018 20:37 |
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Red Bones posted:New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.
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# ? Oct 23, 2018 20:53 |
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This was the state of things in my Prester John run before I got bored and just snaked my way to Constantinople to wrap things up. I seriously have no idea what happened here. Yes, the AI Timurids formed the Mughals.
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# ? Oct 23, 2018 21:04 |
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It's a pain in the rear end to knock the Ottomans down after the first fifty years but goddamn when it happens, it happens spectacularly.
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# ? Oct 23, 2018 21:08 |
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its 1624, and what is this oslo is larger than both london and paris, and rivals constantinople mandalen dwarfs madrid
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# ? Oct 23, 2018 21:46 |
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Nosfereefer posted:its 1624, and what is this Is that the AI? Historically plausible, imo, if they've broken the PU with Denmark
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# ? Oct 23, 2018 22:07 |
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probably has to do with the new colonist province growth stuff and norway's free colonist from ideas
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# ? Oct 23, 2018 22:21 |
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Funky Valentine posted:It's a pain in the rear end to knock the Ottomans down after the first fifty years but goddamn when it happens, it happens spectacularly. The Guns of Urban is such a bullshit age bonus that I would rather wait til the second age to start picking them apart, unless you're doing 'whacky' early game openers.
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# ? Oct 23, 2018 22:57 |
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Rushing for the strait is my usual go-to. If you manage to occupy both Edirne and Constantinople, the Ottomans are in a lot of trouble.
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# ? Oct 23, 2018 23:22 |
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I miss trapping their whole army on corfu, waiting til they're out of men and and in debt. And white peacing them so they get torn apart by revots
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# ? Oct 24, 2018 00:14 |
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Man, the last time I tried Prester John, the Ottos were in the process of crushing Russia and had already eaten Hungary and basically the entire Middle East. That was about 1600. I really have to play the push north more aggressively, but just once I’d like to see them fail without me having done anything.
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# ? Oct 24, 2018 00:37 |
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Family Values posted:
Dropping the title of Captain and Defender from the Ambrosian Republic was an unforgivable war crime, Paradox.
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# ? Oct 24, 2018 08:37 |
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Hot new suggestion: roll sea and coastal exploration missions into one. If that would make exploration too fast, make revealing coastal provinces take longer. It's not like Columbus sailed across the Atlantic to America then went "Nope! Not here to look at the land! Let's sail around the every square inch of the Atlantic first, then back to Spain, and then maybe we'll come back and chart the coast!" Also, less clicking. Wafflecopper fucked around with this message at 11:14 on Oct 24, 2018 |
# ? Oct 24, 2018 11:12 |
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Red Bones posted:New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica. maybe this is just my world-conquering habits speaking but is it really worth 300 dip to... remove the french from paris? ok actually this might own.
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# ? Oct 24, 2018 11:30 |
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I think in the early game any boost to settler speed is really useful in grabbing land before anyone else does, so maybe it will make an interesting tradeoff where later on colonies created in this way will be more unstable and prone to independence.
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# ? Oct 24, 2018 11:44 |
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Prav posted:maybe this is just my world-conquering habits speaking but is it really worth 300 dip to... remove the french from paris? Send 'em to Texas. The horreur!
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# ? Oct 24, 2018 11:47 |
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I have been holding off on a new game until they fix the whole conversion only in a state thing. Is there any news on that front?
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# ? Oct 24, 2018 18:16 |
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IncredibleIgloo posted:I have been holding off on a new game until they fix the whole conversion only in a state thing. Is there any news on that front? Don't Religious ideas get around it now?
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# ? Oct 24, 2018 18:24 |
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They do, yes.
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# ? Oct 24, 2018 18:28 |
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Family Values posted:
is this eu2 screens?
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# ? Oct 24, 2018 19:05 |
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IncredibleIgloo posted:I have been holding off on a new game until they fix the whole conversion only in a state thing. Is there any news on that front?
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# ? Oct 24, 2018 19:33 |
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I'm liking the early stuff from this update.
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# ? Oct 24, 2018 22:33 |
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Why is it so hard to get army tradition? This promote warrior castes mission is agonizing.
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# ? Oct 25, 2018 04:09 |
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Oh my god, my idiot colonies are using their sole, single colonist to improve their loving capitals instead of actually colonizing
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# ? Oct 25, 2018 07:20 |
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Asproigerosis posted:Why is it so hard to get army tradition? This promote warrior castes mission is agonizing. If you get at least one of the idea sets which gives a passive increase it makes it much easier to stay at a high level. Defensive and quality, I think?
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# ? Oct 25, 2018 08:07 |
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RabidWeasel posted:If you get at least one of the idea sets which gives a passive increase it makes it much easier to stay at a high level. Defensive and quality, I think? Every yearly +1% is another 20 baseline tradition. So yeah, they're worth going for.
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# ? Oct 25, 2018 08:57 |
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Deceitful Penguin posted:Oh my god, my idiot colonies are using their sole, single colonist to improve their loving capitals instead of actually colonizing Supposedly starting a war and getting whatever province they're stuck on occupied will kick them out of this.
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# ? Oct 25, 2018 11:11 |
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Asproigerosis posted:Why is it so hard to get army tradition? This promote warrior castes mission is agonizing. You need to be at war a lot to have high tradition. The passive increases you can get are nice, but waiting for them to tick up is still going to take forever. They're honestly more useful for keeping your tradition high when you're not at war. But also unless they unlock something important like permanent claims, it's usually not worth trying to actively complete every mission.
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# ? Oct 25, 2018 16:49 |
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Deceitful Penguin posted:Oh my god, my idiot colonies are using their sole, single colonist to improve their loving capitals instead of actually colonizing Sometimes (but not always) giving them a subsidy of a ducat a month or so will get them to start colonizing. Makes no sense that the AI would think 'I can't afford to colonize, so I'll pay the same cost for a *random chance* to get 1 dev in a province.'
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# ? Oct 25, 2018 17:27 |
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Colonial AI should probably just be blocked from using that feature if there is an empty province they can reach in their home region.
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# ? Oct 25, 2018 18:07 |
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If you're in the market for new streamers to watch I can recommend florryworry on twitch. His EU4 playing style is very .. interesting. He usually plays on Very Hard, constantly rides the edge of bankruptcy and pulls off all the exploits he can think of and he is very good at the game. The current campaign I'm watching (which admittedly is on Normal difficulty, because it was kind of a gimmick thing) he started out as Crimea, conquered enough stuff from Lithuania to release and play as Zaporozhie. Then he conquered enough land to form Poland. With the correct button sequencing he turned into the Sich Rada republic that Zaporozhie has, then turned into Poland and finally became a Horde. So he has a cavalry ratio of like 105 and a cavalry combat ability of 63% (so far) which means he's rampaging around Europe as a horde with all cav armies. As a bonus he has Republican tradition that he can lose but which can never ever come back because it has been replaced by Horde unity, which means he can't re-elect any leader since he'd then lose rep tradition. As a further bonus, because he had Muscovy under a PU when he did all these tricks Muscovy now has an heir that can never die because apparently thats just a thing that happens if a PU leader turns republic.
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# ? Oct 25, 2018 19:27 |
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MrBling posted:The current campaign I'm watching (which admittedly is on Normal difficulty, because it was kind of a gimmick thing) he started out as Crimea, conquered enough stuff from Lithuania to release and play as Zaporozhie. Then he conquered enough land to form Poland. With the correct button sequencing he turned into the Sich Rada republic that Zaporozhie has, then turned into Poland and finally became a Horde.
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# ? Oct 25, 2018 19:43 |
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It's amazing to see someone break a game over their goddamn knee like that.
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# ? Oct 25, 2018 20:09 |
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# ? Apr 28, 2024 18:41 |
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Red Bones posted:New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica. Pretty cool of them to add a win condition to EU4 after all these years.
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# ? Oct 25, 2018 22:09 |