|
Doccykins posted:Is it worth picking up Rise and Fall as a daily deal for 35% off? Mostly played V and have now drifted into VI through sheer laziness of not wanting to unlearn districting but I'm cheap and would never pick up an expansion for full price It puts more things in Civ 6, but doesn't really fix anything. If you want more of the same, go for it. If you felt that the base game was busted and needed fixing, the expansion doesn't fix it. I'd have Steam refunded my expansion if it wasn't gifted to me. Gort fucked around with this message at 20:43 on Nov 7, 2018 |
# ? Nov 7, 2018 20:41 |
|
|
# ? Jun 2, 2024 00:07 |
|
The White Dragon posted:Or like the Japanese fishing boats UA, that's what they start with and it's supremely useful in the beginning of the game but by the classical era nobody gives a poo poo about an extra culture or two. In the modern era they get Anime. The people of Constantinople demand Anime!
|
# ? Nov 7, 2018 20:55 |
|
Gort posted:I'd have Steam refunded my expansion if it wasn't gifted to me. Steam doesn't let you refund DLC if you have playtime in the base game. Not at all on topic, but yeah that is part of their fine print I found out when I accidentally purchased a second copy of the PoE2 expansion pass. (Hooray, forgetting what you pledged for years earlier)
|
# ? Nov 8, 2018 01:11 |
|
Victory Position posted:The people of Constantinople demand Anime! https://www.youtube.com/watch?v=QRRQQVK6nV8
|
# ? Nov 8, 2018 01:31 |
|
I wish Civ 5 worked better on my unnecessarily high resolution laptop monitor.
|
# ? Nov 8, 2018 01:49 |
|
Thanks all, I'll give it a go
|
# ? Nov 8, 2018 13:25 |
|
Zulily Zoetrope posted:How much do you like the base game? Rise and Fall is just more of the same, good ideas that are half-assed in some weird ways. Loyalty is real neat and lets you flip cities neighboring cities with some effort and punish forward settlers with extreme prejudice, governors can be made to do some fun things if you plan for it, and golden ages are cool but weirdly limiting. Emergencies and advanced alliances are real cool when they do work, but that happens very rarely because diplomacy is wonky and buggy and unlikely to see a patch anytime soon. The rest is give or take but the Loyalty mechanic is legit the best loving thing in the expansion and actually done 100% right as you're no longer utterly infuriated by the AI forward settling you. You just shrug, move your own settler somewhere else and know you'll pick up another free city soon enough. Everything else was/is hit or miss (though generally a net positive if you're just casually empire building) but Loyalty was done right.
|
# ? Nov 8, 2018 13:34 |
|
Oh yeah, the loyalty system is by far the strongest original system in Civ VI. I'm not sure how my post came off, but my only beef with it is how opaque it is, and that's really more of a UI issue.
|
# ? Nov 9, 2018 20:50 |
|
Alkydere posted:The rest is give or take but the Loyalty mechanic is legit the best loving thing in the expansion and actually done 100% right as you're no longer utterly infuriated by the AI forward settling you. You just shrug, move your own settler somewhere else and know you'll pick up another free city soon enough. because the AI doesn't observe loyalty penalty and is still happy to settle next to your capital, it sounds like this is more of a "feature" than a planned and well-executed mechanic
|
# ? Nov 9, 2018 21:29 |
|
It's not like forward settling is impossible, you just need to stay out of the -20 zone and have a governor and some spare amenities ready to fire. The AI is taking calculated risks; it just does some really bad calculations. Same as anything else the AI does in this game. E: Oh yeah, free cities is the other thing I hate about the loyalty mechanic. It is stupid as hell that they turn into barbarian cities that will attack anyone nearby, regardless of how few turns they are from flipping, and that there are zero diplomatic options for dealing with them other than waiting for them to flip to a civilization or making war against them. Zulily Zoetrope fucked around with this message at 23:26 on Nov 9, 2018 |
# ? Nov 9, 2018 23:15 |
|
I found I couldn't even send a spy to them, and convincing a neighbor to join my civ is like the #1 thing I would want a spy to do. Bug or feature?
|
# ? Nov 10, 2018 02:16 |
|
The loyalty mechanic is terrible when making offensive wars. Most of the time the city you took (unless it's right on your border) is going to flip to barbarians and magically spawn free units before flipping back to the civ you took it from with no way of preventing it. -20 is impossible to deal with so you have to take the next city to ease the pressure, except that one is also at -20. So now you have to take city after city while constantly dealing with magic barbarians and unstoppable city flipping until you've taken all or almost all of them. Best way is to just raze cities since then they can't spawn barbarians on you and after you've genocided enough you can resettle the area yourself. Who the gently caress thought a mechanic which actively punishes you for not going full LEBENSRAUM!!!!! was a good idea?
|
# ? Nov 10, 2018 09:32 |
|
Did anyone dig up that Beyond Earth stream with the guy gleefully breaking the game?
|
# ? Nov 10, 2018 16:49 |
|
General Battuta posted:Did anyone dig up that Beyond Earth stream with the guy gleefully breaking the game? Looks to be gone. I found one video on Youtube with Maddjinn, but it isn't the one I'm thinking of at least. https://www.youtube.com/watch?v=feqxaxwCRq0
|
# ? Nov 10, 2018 17:51 |
|
Poil posted:The loyalty mechanic is terrible when making offensive wars. Most of the time the city you took (unless it's right on your border) is going to flip to barbarians and magically spawn free units before flipping back to the civ you took it from with no way of preventing it. -20 is impossible to deal with so you have to take the next city to ease the pressure, except that one is also at -20. So now you have to take city after city while constantly dealing with magic barbarians and unstoppable city flipping until you've taken all or almost all of them. Best way is to just raze cities since then they can't spawn barbarians on you and after you've genocided enough you can resettle the area yourself. Who the gently caress thought a mechanic which actively punishes you for not going full LEBENSRAUM!!!!! was a good idea? I guess that happens if you’re a bad player who doesn’t manage governors policies and garrisons to increase loyalty.
|
# ? Nov 10, 2018 18:46 |
|
Zulily Zoetrope posted:Oh yeah, the loyalty system is by far the strongest original system in Civ VI. I'm not sure how my post came off, but my only beef with it is how opaque it is, and that's really more of a UI issue. Original system? Civ4's culture system was basically the same, but more interactive.
|
# ? Nov 10, 2018 19:02 |
|
General Battuta posted:Did anyone dig up that Beyond Earth stream with the guy gleefully breaking the game? I've watched some Civ 6 streams where the player will use an exploit to sell their great works for bankruptcy-inducing amounts to the AI (hundreds of GPT a turn, but only the turn it's created), the comments get pretty heated sometimes
|
# ? Nov 10, 2018 19:37 |
|
Beamed posted:Original system? Civ4's culture system was basically the same, but more interactive. it also didn't produce the utter absurdity where a pressured city goes barbarian and attacks you for five turns before flipping for real
|
# ? Nov 10, 2018 19:45 |
|
Does CQUI work again with the expansion? I thought I saw a newer Quill18 video up where he was running it and it was working.
|
# ? Nov 10, 2018 20:38 |
|
Pewdiepie posted:I guess that happens if you’re a bad player who doesn’t manage governors policies and garrisons to increase loyalty.
|
# ? Nov 10, 2018 20:40 |
|
Poil posted:Please list everything that brings the total up to compensate for the maximum penalty. Having a governor is +8 loyalty. The policies Limitanei + Praetorium + Colonial Offices get you +7 loyalty (there are upgrades to some of these but they come super super late.) Amenities can get you up to +3 loyalty. The diplomat governor has an ability that gives +2 loyalty to all your cities in a wide radius. That lets you conceivably get a -20 loyalty/turn city up to neutral. Or, more importantly, close enough to neutral to buy you some time to knock out other nearby cities so you can build a real foothold.
|
# ? Nov 10, 2018 22:44 |
|
Usually all it takes is keeping a unit garrisoned with the +2 policy to survive long enough for the governor to install. Repair/buy monument in extreme situations.
|
# ? Nov 11, 2018 00:35 |
|
hey so Montezuma declared war on me very early on and I took two cities from him including his capital and made peace and since then no one will be friends with me and a defensive war I fought in like 2000 BC is the one defining characteristic of my civilization to *literally every other one three thousand years later* so my question is: what the gently caress
|
# ? Nov 11, 2018 02:12 |
|
Pattonesque posted:hey so Montezuma declared war on me very early on and I took two cities from him including his capital and made peace and since then no one will be friends with me and a defensive war I fought in like 2000 BC is the one defining characteristic of my civilization to *literally every other one three thousand years later* so my question is: what the gently caress Oh god, here we go again with the war crimes debate.
|
# ? Nov 11, 2018 02:20 |
|
Shoulda eliminated Monty entirely then conquered the world
|
# ? Nov 11, 2018 02:36 |
|
Pattonesque posted:hey so Montezuma declared war on me very early on and I took two cities from him including his capital and made peace and since then no one will be friends with me and a defensive war I fought in like 2000 BC is the one defining characteristic of my civilization to *literally every other one three thousand years later* so my question is: what the gently caress Civ 6 is a broken game suitable only for puzzles with city production.
|
# ? Nov 11, 2018 02:51 |
|
Pattonesque posted:hey so Montezuma declared war on me very early on and I took two cities from him including his capital and made peace and since then no one will be friends with me and a defensive war I fought in like 2000 BC is the one defining characteristic of my civilization to *literally every other one three thousand years later* so my question is: what the gently caress it stops being a defensive war when you take cities that being said yeah the way AI opinion works in civ 6 is wack. every game it feels like it's just a matter of time before every AI will forever hate you for one reason or another
|
# ? Nov 11, 2018 03:04 |
|
Prav posted:it also didn't produce the utter absurdity where a pressured city goes barbarian and attacks you for five turns before flipping for real I always imagine it being like the Paris Commune or Green Mountain Boys
|
# ? Nov 11, 2018 03:13 |
|
Brother Entropy posted:it stops being a defensive war when you take cities yeah I'm really getting the sense here that this is like that one Medieval II game I played where Egypt decided it was going to be at war with me forever and threw its entire male population at one city to be slaughtered wholesale for hundreds of years in a row
|
# ? Nov 11, 2018 03:24 |
|
I've always been able to get away with a bit of light warmongering without perma-tanking my reputation. One city usually doesn't hurt, two cities will usually trigger a round of denunciations but most of the world will get over it 30 turns later (assuming you don't just say gently caress it and start steamrolling everybody.) It helps if you try to get a friend or two ASAP, since then they'll tend to side with you.
|
# ? Nov 11, 2018 03:41 |
|
lmao I just failed three 70% spy mission chances in a row, this game is stupid yo (I realize this is within the realm of possibility but combined with the Forever War and the fact that you apparently can only build one archaeologist per city it seems like a lot of bad decisions were made when making it!)
|
# ? Nov 11, 2018 03:46 |
|
Pattonesque posted:lmao I just failed three 70% spy mission chances in a row, this game is stupid yo It's more than being "within the realm of possibility", the odds of it happening are roughly 1 in 3, so fairly common.
|
# ? Nov 11, 2018 04:48 |
|
Don Pigeon posted:It's more than being "within the realm of possibility", the odds of it happening are roughly 1 in 3, so fairly common. three, not one
|
# ? Nov 11, 2018 04:59 |
|
March into their cities with your army and when they ask you for peace, ask for a city (es) for it. Now you have new stuff and no warmonger penalty.
|
# ? Nov 11, 2018 05:15 |
|
Pattonesque posted:three, not one o yeah sorry. E: 2.7%. sucks! Don Pigeon fucked around with this message at 05:56 on Nov 11, 2018 |
# ? Nov 11, 2018 05:46 |
|
Don Pigeon posted:o yeah sorry. Yeah even 2.7% is not very rare but like, on top of everything else it was just rude
|
# ? Nov 11, 2018 06:08 |
|
|
# ? Nov 11, 2018 06:56 |
|
Every Civ 4 (and previous) player knows the pain of losing multiple highly promoted units at ~97% odds each.
|
# ? Nov 11, 2018 07:05 |
|
Super Jay Mann posted:Every Civ 4 (and previous) player knows the pain of losing multiple highly promoted units at ~97% odds each. rip leonidas. medic iii withdraw iii leadership march logistics. baby boy died 2 soon
|
# ? Nov 11, 2018 07:14 |
|
|
# ? Jun 2, 2024 00:07 |
|
Straight White Shark posted:Having a governor is +8 loyalty. It still doesn't solve the issue of having to conquer more than one city but it's a lot better than I thought.
|
# ? Nov 11, 2018 10:07 |