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Akio // Free Time Now that they knew Joker's last name (if he really was Takeo's brother) it should've been a trivial task to figure out his identity. Or so Akio thought, but his online searches turned up nothing. He leans back in his chair and furrows his brow as he ponders what to do. It seemed like Hamada had successfully managed to avoid leaving any digital footprints... No, there's no way. You couldn't live in this digital age without leaving some sort of trace, unless he was living like a hermit out in the woods or somewhere totally off the grid. He knew he was a student at Naoki, so they gotta have a record of him. All he needed to do was to gain access to those records and Joker would be exposed. With his objective in mind, he gets up and heads back to school. +Academics Attempt to Identify Joker by finding information about him at Naoki. Hang out with Kane and Felix. Ambrose <the Black Blade> // The House of Fortune - Heist "Wonderful..." Ambrose wrinkles his nose as he looks down at the disgusting green sludge covering his person and attempts to shake it off his hand. "Just wonderful." He looks up and points his sword at Jubilette. "PACK? I wasn't expecting to run into one of Fenrir's lapdogs here. Did you have to find a new alpha in Isabelle after we sent your old one running with his tail between his legs or what?" Not waiting for an answer, he teleports to the other side of her and strikes her with his sword, then channels fire through his hand, burning away the ooze and thrusts his palm out at her, conjuring several magic circles in the air that burn red and blasts her with heat. The arcane wards remain hanging in the air around her, threatening to punish any transgressions. Damage taken from toxic spray increases to 33 due to poison weakness. Taking 16 poison damage from starting my turn in Green Ooze. Move: Fey Step: Teleport to D11 Eladrin Swordmage Advance: Melee Basic Attack vs AC: 1d20+25+4 42 vs AC, hit! 1d8r2+14+4 24 Damage. Standard: Swordmage Shielding Fire vs Fortitude: 1d20+22+4 33, miss?... Free: Insightful Riposte: +3 power bonus to attack. Brawling Warrior: +1 untyped bonus to attack. 37, hit! 2d10+13+4 (Brutal 2 Reroll) Weak! 32 Fire Damage! The Song: Gain 18 THP. Shielding Fire: Jubilette is Marked until the end of the encounter. Whenever I use my aegis of shielding to reduce the damage she deals she takes an equivalent amount of fire damage to the damage prevented. +2 AC/Ref (Cloak of Translocation) AC/Fort/Ref/Will: 41/28/38/32 pre:Ambrose HP: 86/134 (THP: 18) AC: 39 Passive Insight: 31 Surges: 11/13 (V: 37) Fort: 28 Passive Perception: 24 Initiative: +12 Ref: 36 Vision: Low-light Vision Speed: 7 Will: 32 Action Points: 0 Languages: Common, Elven, Deep Speech Fortune Points: 3/3 Resistances: Fire: 10, Cold: REFLECT Weaknesses: Lighting(2x), Thunder(40%), Poison(40%) Melee Basic Attack: 1d20+25; 1d8r2+14 At-Will Encounter Daily Aegis of Shielding [X]Fey Step [X]Vanishing Blade Booming Blade [ ]Armathor's Step [X]Swordmage Shielding Fire Sword Burst [ ]Dimensional Slash [ ]Reaper's Challenge [ ]Argent Rain [ ]Impenetrable Warding Encounter Interrupts [ ]Beguiling Strands [X]Dragon Scales [ ]Countering Thunderclap [X]Brawling Warrior Fate [ ]Dimensional Vortex [X]Insightful Riposte [ ]Compact of Peace [ ]Transposing Lunge [ ]Second Wind [ ]White Tiger Rage [ ]Perfect Arcana [ ]Rune of the Undeniable Dawn Magic Items [ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage. [ ]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy. ([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.) [ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT. [ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5. [X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power. [ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10. [ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square. [ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10. [ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS. 3x Elixir of Owlcat's Features: Grants +4 Dexterity and +4 Wisdom for 1 Day. 2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT. 1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points. Passives The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP. Eladrin Will: +5 bonus to saving throws vs. charm effects. War Wizard's Expertise: -5 penalty to hit allies with arcane attacks. Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2. Ring of Uncanny Judgement: Automatically know distance and direction to marked targets. Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT. Eladrin's Challenge: Penalty of my mark is -3. Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt. Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends. Support Persona: Lemuria, Serpent of Ocean's Currents (World *****) Absolute Zero +23 vs Fortitude. Range 8. Deals 4d10+8+7 Cold Damage that ignores Resistance, supresses Cold Resistance/Immunity/Reflect and causes Weakness: Cold UEOMNT and Immobilizes USOMNT. (Costs 2 fp) Absolute Force: +23 vs Reflex. Range 10. Deals 3d8+8+7 Force Damage and Push 4. Mabufudyne: +23 vs Fortitude. Range 8, Area Burst 2. Deals 2d8+4+7 Cold and 2d8+4+7 Physical Damage to All Creatures. Master of Currents (Passive): +3 Reflex. Ignore Push/Pull/Slide from Enemies. Reflect: Cold Weakness: Lighting(2x), Thunder(40%), Poison(40%) Social Stats Academics: Rank 3 [2/7] Charm: Rank 2 [4/5] Courage: Rank 2 [4/5] Sockerbagarn fucked around with this message at 20:16 on Nov 3, 2018 |
# ? Nov 2, 2018 18:22 |
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# ? Apr 27, 2024 15:29 |
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Wednesday, May 20 - Police Station Takashi closes a bit of distance to Yuki, placing his arm upon hers, a friendly gesture, "Hey Yuki-chan. You don't have to believe anything happened here. Heh, I can't even blame you," he smiles widely, "but I want you to believe two things, <okay>? Believe that Takeo loved you, and that he would want you to live your life, not grieve for him forever. And believe that his killer will face justice," his face becomes stern, "no matter what," as swiftly as it came, the sternness is gone and he is smiling again. "You believe me, don't you?" ----- Thursday, Friday and Saturday, May 21st-23rd Takashi takes the permission slip to his aunt, mostly not wanting to bother uncle - but also hoping she'll write a check, "Oba Hanamako-sama," an unsubtle, obviously buttery start, "some of my classmates can't afford the trip. Is it too early to ask for Christmas advance? Can we cover some of my friends? Please." Free time activities: Confront Takano, Hang out with Masami or Ryuka (Magician), and pursue an Academics improvement. ----- / House of Fortune - (#attakisback #thedrifter #lastresortandspa) Finding Jubilette suddenly next to him, an appears above attak's head and he raises it in a loud howl... Suddenly the elevator is filled with ethereal images of dogs - hounds of all sizes and types - stacked upon each other, in insane towers of mutt and pure-bred. And they howl with him... As one, each dog is subsumed into a larger dog, until finally there is only a single, massive spirit canine. With a mighty *boof * it raises its giant paw to pat attak on the head - imbuing him with the spirit of the goodest boy! While the spirit begins to fade, the lava pup goes full tilt into Jubilette - first a massive bit, then a flashing claw rake! Attak tries to call the great shark spirit, but it does not answer him in this place. --- Standard: Ancestral War Band Rage vs AC: 1d20+26 43, hits for 8d6r1+14 47 + 8 (Carnage) + 9 (Stone Fist) + 6 (Takedown Strike) == 70 damage and knocked prone Ancestral War Band Rage: Always have CA against targets you attack, if any die shows minimum damage, it is instead maximum damage Minor: Thri-Kreen Claws vs AC: 1d20+26 35, hits for 2d8+10 18 damage + 2 (Rage) == 20 damage Fortune: Great Terror (+18 Fear, vs Will): 1d20+20 21, misses Statuses: Fury++, Rage++ - Allies in AURA 5 enjoy +2 damage on melee attacks pre:.attak HP : 117/128 (THP: 36) Passive Insight : 27 Defense Sets : AC/FT/RF/WI Surges : 9/9 (V: 36) Passive Perception : 32 1 Defend 35/33/31/30 Initiative : +14 Vision : Low-light 2 Fury 33/33/31/30 Speed : 10 3 Bloodied +1/+1/+1/+3 Action Points : [0] Fortune Points : [3/3] Fate Points : [2/3] At Will Jarring Smash Stalk and Strike Vengeful Guardian Defender Aura Kord's Force Strutting Bull Encounter [ ] Brutal Slam [ ] Curtain of Steel [ ] Blood for Strength [x] Thri-Kreen Claws [x] Takedown Strike [ ] Screaming Hawk Strike [x] Stone Fist Flurry [ ] Second Wind [ ] Perfect Howl of the Alpha Wolf [ ] Lunar Blessing Daily [x] Thunder Hooves Rage [ ] Vengeful Storm Rage [x] Ancestral War Band Rage [ ] Ignore Pain [ ] Fearsome Presence [ ] Hive Consciousness [x] Inspire Fervor (Fate) [ ] Mark of Victory (Fate) [ ] Tactical Withdrawal (Fate) Items:: [x] Grip of the Abyss (Daily, Free) [ ] Red Prayer Beads (Daily, Minor) [ ] Deadeye Watcher (Daily, Free) [ ] Mask of the Guilty Corpse (Daily, Free) [ ] Kord's Mighty Strength (Daily, Minor) [ ] Ring of Strutting Bull (Daily, Free) Passives: Elemental : DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder Defender : Aura 1, -2 to attack rolls that don't include me - +2 AC while active Fury : Lose Defender Aura, gain +2d8 damage on at-wills Stalker : +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge Carnage : If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge Wolfhound : When Raging, allies within Aura 5 gain +2 damage on melee attacks Nightmare : On AP, all enemies suffer -2 attack UEOMNT Unyielding : +1 AC/Fort/Reflex, +3 Will when Bloodied Trained : Roll saves vs. Daze/Stun at start of turn, +3 to all saves Heartless : +2 attacks/damage for 1 turn after using Second Wind Armed : Once per turn, draw or stow as a free action Leap : Always considered to have a running start, roll Athletics twice and use the better result Nap : Gain benefits of extended rest after 4 hours Persona: Megalodon (Strength *****) Colossal Bite (+18 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit) Crashing Swell (+18 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points) Great Terror (+18 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn) Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving) Weakness: Fire, Force, Psychic Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness. Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack IRL: IRL Stats Rank 3 Academics [15/17] [+3 Int/Wis Skills] Rank 3 Charm [10/17] [+3 Dex/Cha Skills] Rank 3 Courage [10/17] [+3 Str/Con Skills] Mortify fucked around with this message at 11:40 on Nov 3, 2018 |
# ? Nov 3, 2018 09:37 |
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Kasaya Itsumi Move: to F9 Standard: Energizing Strike vs AC: 1d20+25 45 crit Total damage: 40 pre:Sunbright HP: 69/111 (THP: 0) AC: 35 Passive Insight: 25 Surges: 8/10 (V: 31) Fort: 28 Passive Perception: 25 Initiative: +13 Ref: 27 Action Points: 1 Speed: 7 Will: 34 Vision: Normal Languages: Common, Elven Saving Throws: +2 to all, +2 to all death saving throws Conditional Defenses/Resists Polearm Expertise: +2 bonus to all defenses against charge attacks Mantle of Clarity: +4 bonus to all defenses vs OAs Foxpad Ring: Resist 10 Necrotic Basic Attacks MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach] At-Will Encounter Daily Focusing Strike(0) 10/10 Power Point [ ] Implanted Suggestion Energizing Strike(0,1,2) [ ] Action Point [ ] Specter of Doubt Demoralizing Strike(0,1,2) [ ] Second Wind [ ] Feast of Despair Foward-Thinking Cut(0,1,4) 3/3 Ardent Surge(+4d6+1d6+6) [x] From the Brink [ ] Adept's Insight(0,1) [ ] Burgeoning Reserves [ ] Ardent Alacrity [ ] Mental Rejuvenation [ ] Sympathetic Agony [ ] Enforced Competence [ ] Argent Strike(0,2) Fortune 3/3 Yomotsu-Shikome (+20/+4) Fate [ ] Name of Might (Paladin 5) [ ] Wrath of the Gods (Paladin 6) [ ] Visions of Paradise (Invoker 9) Item Powers [ ] Hellraiser Greatspear +4 (Daily) [ ] Phylactery of Action (Encounter) [ ] Cardshark Holster (Encounter) [ ] Cardshark Holster (Daily) [ ] Foxpad Ring (Encounter) [ ] Hero's Forgemail +4 (Daily) [ ] Mask of the Guilty Corpse (Daily) [ ] Mercurial Mind (Encounter) [ ] Guardian's Whistle (Daily) [ ] Timeless Locket +3 (Daily) [ ] Gloves of the Healer (Daily) Racial Features/Class Features/Feats/Triggers Mantle of Clarity: Allies within 10 gain +4 Defense against OAs and +2 Insight/Perception Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind Martyr's Surge:: +1d6 to Ardent Surge while Bloodied Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw Superior Will: Roll saves at Start of Turn against Stuns/Dazes Bolstering Wind: On Second Wind Allies within 10 heal for 9 Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD Widened Mantle: Ardent Mantle radius increases to 10 Action Surge: +3 to attacks with AP action Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6) Gloves of the Healer: When I use a power that lets one or more creatures spend a healing surge to regain hitpoints, one target regains an extra 1d6 hit points Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT Look Around You fucked around with this message at 17:13 on Nov 4, 2018 |
# ? Nov 3, 2018 16:38 |
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House of Fortune Music (Everybody is up! Next round Tuesday Night!) Like a walking talisman Weasel misses his next shot, drawing in bad fortune so you don't have to experience it. Torching Jubilette reveals a Fire Weakness! She howls in pain as everybody lays into her with amazing ferocity! During this time, amazingly, she Bloodies! What a pushover?! : "SUCK ON THIS!" Jubilette spirals upwards from her Prone in a whirling, flailing tornado of goo, the still burning fire upon her spreading to the black tar bits of her body, the white of her dress and arms stretched to the breaking point as she forces full momentum into the returning downward impact! Flaming goo explodes everywhere as she detonates an exploding wave of angry bubbling hot tar across the floor, splashing Akio, Itsumi and Tsukiyo for a halved 16 Fire Damage, engulfing and briefly toasting Takashi for the full 32 Fire Damage! The explosive burst burns away the Green Goo it touches and the Black Goo beneath her... and in the wake of the impact you see Jubilette's silhouette melting away, burning to ash! (This counts as proccing Bloody and Kill effects.) Suddenly a trio of slightly smaller Jubilette's erupt from the drying husk and Shift significantly, attempting to flee but ultimately only to stand from Prone, their absconding interrupted! You'll need to pursue these shapely sludges as your feet and legs begin to heat and burn, fabric catching fire quickly and metal overheating dangerously! Gah! It's everywhere! Fortunately it seems that Jubilette isn't swelling despite dealing Fire Weakness to at least Noriko. Akio: Designate one Jubilette for Mark + Shielding Fire Tsukiyo: Designate one Jubilette for Quarry. Noriko: Designate one Jubilette for Curse. Ooze can be targeted and has Defenses of 0/0/0/0 Grey Ooze: Deals 12 Acid Damage on entering square or starting turn in square. Green Ooze: Deals 12 Poison Damage on entering square or starting turn in square. Red Ooze: Applies Ongoing Fire Damage 6(Save Ends) on entering square or starting turn in square. Damage Stacks, one Save clears. Black Ooze: Immobilize and Grappled by Jubilette on entering or starting turn in square. Acrobatics vs Reflex 34 or Athletics vs Fort 37. Jubilette: Damage Taken: 276 -> 180/180(White) + 180/180(Orange) + 180/180(Pink), AC/F/R/W: 31/37/34/34 Attack +20 Medium, Curse(Noriko), Quarry(Tsukiyo), Mark(-3 Akio), Shielding Fire(Encounter) [X] Toxic Spray (Close Blast 3x3, Recharges) [X] Lava Splash (CB1, Recharges) Split: Shift 3 and "respawn" Slippery: Slow limits Speed to 3 Weakness Bonus: +1 to next AoE size Weakness: Fire quote:Weasel: HP: 81/81, AC/F/R/W 26/24/29/24, Speed 6, Initiative +17, Atk +18/Imp +15, 1d4+11 Dam
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# ? Nov 4, 2018 05:59 |
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Kasaya Itsumi Free time 1. Investigate Ichiro 2. Cheer club 3. Charm House of Fortune Move: Shift to F8 Standard: Forward-Thinking Cut (2) vs AC (Jubilette Orange): 1d20+25 28 1d10+12 16 (misses) Effect: Up to two allies can make charges attacks against different targets with a +2 bonus to damage. Saving Throw: 1d20+2 11 pre:Sunbright HP: 63/111 (THP: 0) AC: 35 Passive Insight: 25 Surges: 8/10 (V: 31) Fort: 28 Passive Perception: 25 Initiative: +13 Ref: 27 Action Points: 1 Speed: 7 Will: 34 Vision: Normal Languages: Common, Elven Saving Throws: +2 to all, +2 to all death saving throws Conditional Defenses/Resists Polearm Expertise: +2 bonus to all defenses against charge attacks Mantle of Clarity: +4 bonus to all defenses vs OAs Foxpad Ring: Resist 10 Necrotic Basic Attacks MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach] At-Will Encounter Daily Focusing Strike(0) 8/10 Power Point [ ] Implanted Suggestion Energizing Strike(0,1,2) [ ] Action Point [ ] Specter of Doubt Demoralizing Strike(0,1,2) [ ] Second Wind [ ] Feast of Despair Foward-Thinking Cut(0,1,4) 3/3 Ardent Surge(+4d6+1d6+6) [x] From the Brink [ ] Adept's Insight(0,1) [ ] Burgeoning Reserves [ ] Ardent Alacrity [ ] Mental Rejuvenation [ ] Sympathetic Agony [ ] Enforced Competence [ ] Argent Strike(0,2) Fortune 3/3 Yomotsu-Shikome (+20/+4) Fate [ ] Name of Might (Paladin 5) [ ] Wrath of the Gods (Paladin 6) [ ] Visions of Paradise (Invoker 9) Item Powers [ ] Hellraiser Greatspear +4 (Daily) [ ] Phylactery of Action (Encounter) [ ] Cardshark Holster (Encounter) [ ] Cardshark Holster (Daily) [ ] Foxpad Ring (Encounter) [ ] Hero's Forgemail +4 (Daily) [ ] Mask of the Guilty Corpse (Daily) [ ] Mercurial Mind (Encounter) [ ] Guardian's Whistle (Daily) [ ] Timeless Locket +3 (Daily) [ ] Gloves of the Healer (Daily) Racial Features/Class Features/Feats/Triggers Mantle of Clarity: Allies within 10 gain +4 Defense against OAs and +2 Insight/Perception Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind Martyr's Surge:: +1d6 to Ardent Surge while Bloodied Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw Superior Will: Roll saves at Start of Turn against Stuns/Dazes Bolstering Wind: On Second Wind Allies within 10 heal for 9 Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD Widened Mantle: Ardent Mantle radius increases to 10 Action Surge: +3 to attacks with AP action Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6) Gloves of the Healer: When I use a power that lets one or more creatures spend a healing surge to regain hitpoints, one target regains an extra 1d6 hit points Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT Look Around You fucked around with this message at 21:39 on Nov 4, 2018 |
# ? Nov 4, 2018 20:36 |
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Ambrose <the Black Blade> // The House of Fortune - Heist "Denied." Ambrose raises his hand and makes a rapid gesture with his fingers, causing arcane force fields to appear around everyone caught in the blast radius of Jubilette's attack, shielding them from the heated goosplosion. He takes up pursuit of one of the smaller Jubilettes when she comes apart like slimes are wont to do, and strides through the scalding black tar without breaking a sweat thanks to Redd's overseer support, but as he goes to strike her his spellblade narrowly misses its mark. He clicks with his tongue in annoyance, unable to herd the slimes together as he planned. Immediate Interrupt: Shogun's Kimono: Damage from the lava splash to .attak, Sunbright, Flagelo and Ambrose is reduced by 13, likely down to 0 due to fire resistances. Designating Pink as marked by Shielding Fire. Ongoing damage reduced to 0. Move: to E16, hooking around south to avoid opportunity attacks. Standard: Dimensional Slash vs Jubilette (White): 1d20+25 30 vs AC, miss. And I had to waste all my attack roll boosters on the previous turn, welp. Minor: Aegis of Shielding: White is Marked. This doesn't overwrite the shielding fire mark on Pink. Save vs Ongoing: 1d20+2 14, saved. +2 AC/Ref (Cloak of Translocation) AC/Fort/Ref/Will: 41/28/38/32 pre:Ambrose HP: 123/134 (THP: 18) AC: 39 Passive Insight: 31 Surges: 10/13 (V: 37) Fort: 28 Passive Perception: 24 Initiative: +12 Ref: 36 Vision: Low-light Vision Speed: 7 Will: 32 Action Points: 0 Languages: Common, Elven, Deep Speech Fortune Points: 3/3 Resistances: Fire: 10, Cold: REFLECT Weaknesses: Lighting(2x), Thunder(40%), Poison(40%) Melee Basic Attack: 1d20+25; 1d8r2+14 At-Will Encounter Daily Aegis of Shielding [X]Fey Step [X]Vanishing Blade Booming Blade [ ]Armathor's Step [X]Swordmage Shielding Fire Sword Burst [X]Dimensional Slash [ ]Reaper's Challenge [ ]Argent Rain [ ]Impenetrable Warding Encounter Interrupts [ ]Beguiling Strands [X]Dragon Scales [ ]Countering Thunderclap [X]Brawling Warrior Fate [ ]Dimensional Vortex [X]Insightful Riposte [ ]Compact of Peace [ ]Transposing Lunge [ ]Second Wind [ ]White Tiger Rage [ ]Perfect Arcana [ ]Rune of the Undeniable Dawn Magic Items [ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage. [X]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy. ([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.) [ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT. [ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5. [X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power. [ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10. [ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square. [ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10. [ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS. 3x Elixir of Owlcat's Features: Grants +4 Dexterity and +4 Wisdom for 1 Day. 2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT. 1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points. Passives The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP. Eladrin Will: +5 bonus to saving throws vs. charm effects. War Wizard's Expertise: -5 penalty to hit allies with arcane attacks. Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2. Ring of Uncanny Judgement: Automatically know distance and direction to marked targets. Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT. Eladrin's Challenge: Penalty of my mark is -3. Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt. Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends. Support Persona: Lemuria, Serpent of Ocean's Currents (World *****) Absolute Zero +23 vs Fortitude. Range 8. Deals 4d10+8+7 Cold Damage that ignores Resistance, supresses Cold Resistance/Immunity/Reflect and causes Weakness: Cold UEOMNT and Immobilizes USOMNT. (Costs 2 fp) Absolute Force: +23 vs Reflex. Range 10. Deals 3d8+8+7 Force Damage and Push 4. Mabufudyne: +23 vs Fortitude. Range 8, Area Burst 2. Deals 2d8+4+7 Cold and 2d8+4+7 Physical Damage to All Creatures. Master of Currents (Passive): +3 Reflex. Ignore Push/Pull/Slide from Enemies. Reflect: Cold Weakness: Lighting(2x), Thunder(40%), Poison(40%) Social Stats Academics: Rank 3 [2/7] Charm: Rank 2 [4/5] Courage: Rank 2 [4/5]
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# ? Nov 5, 2018 00:36 |
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Flagelo - House of Fortune "Second form already? You shouldn't have come alone, arrogant slime!" Flagelo says as he's awash by the burning goo, deftly dodging most of it and being shielded by the rest with the help of Ambrose. "Secret Sword... Fourfold Asura!" He says while leaping forward at Sunbright's command, using the impact of her forward leap to start spinning like a bladed hurricane, his swords ready to slice at their designated quarry with maximum precision, slime flying on the air as he slashes four times at her. Save vs Ongoing: 1d20 16 (Free) Charge: Moving to H-10, to Pink Juiblette (Quarried, activating the full 2d6 damage and adding +5 from called shot), Melee Basic Attack vs AC: 1d20+27 41 1d8+1d6+22+1d6+2d6+5 44 Standard: Twin Strike vs AC (Main weapon): 1d20+26 32 1d8+1d6+21 24 Twin Strike vs AC (off-weapon): 1d20+25 44 1d8+1d6+21 27 (1+1 fire damage) Minor: Sohei Flurry vs AC: 1d20+26 33 2d8+1d6+8+5+8 33 (3 fire damage) e: Free: Melee Basic Attack vs AC: 1d20+26 43 1d8+1d6+14+4+4+5 35 pre:Flagelo HP: 120/129 (0) AC: 31 Passive Insight: 27 Surges: 7/9 (V: 36) For: 32 Passive Perception: 27 Initiative: +16 Ref: 32 Action Points: 0 Speed: 8 Will: 29 Fortune Points: 3/3 Languages: Common, Giant Vision: Normal At Will Encounter Daily Twin Strike [ ] Second Wind [ ] Second Wind Careful Attack [ ]Sohei Flurry [x] Frenzied Skirmish Hunter's Quarry [ ] Fox's Cunning [ ] Attacks on the Run Bancho's Pride [ ] Disruptive Strike [x] Blade Cascade [ ] Cross Body Parry [ ] Root Gate [ ] Armor Splinter [ ] Howling Winds [ ] Stone's Endurance [ ] Perfect Sohei Parry [ ] Weave Through the Fray Fate [ ] Storm Strike [ ] Be Gone Item [ ] Sharpshooter (Day) [ ] Mercurial Mind (Enc) [ ] Great Tutor Armor (Day) [ ] Torc of Power (Day) [ ] Wildrunners (Day) [ ] Wolf's Fang (Enc) [ ] Strikebacks (Enc) [ ] Ring of Giants (Day) [ ] War Ring (Day) Passives:. Roll Twice on Ath rolls to Jump or Climb Wield One-Handed Weapons as off-hand Give up 1 damage die from HQ to Slow UEOTN CA vs Immobilized/Slowed Hit Immobilized/Slow knocks prone +2 attack with Light Blades, +4 if enemy grants CA Draw weapon/item with same action to attack/use +5 Damage, +1 attack to enemy that I'm closest to or alone Gain CA against all enemies during first turn If crit with main weapon can do MBA with off-hand +1 to AC and Melee rolls if dual-wielding +2 to AC and reflexes UEOTN if hit at least twice with attacks this turn Action Point: Can do MBA with main and off-hand with WIS mod bonus damage Item Passives Wildrunners: When Running, Move your Speed +4. Horned helmet: +1d6 damage when charging Cloak: If bloodied can use two healing surges instead of one Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN Ring of Giants: +8 to crit damage War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier Acrobat's Cincture: Roll Acrobatics twice, extra healing is converted to THP Bracers: +1d6 fire damage to melee Jagged Rapier (Main Weapon): 19-20 Crit Wolf's Fang: Brutal 2 Action Point: +2 all defenses UEOTN when using AP Support Persona Ravana (Devil) Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude) Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage) Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends)) Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster Resist Acid 20, Resist Psychic 20 Immune: Necrotic Weakness: Fire, Cold, Lightning, Radiant Overseers Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP. Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used. Ryuka: Blowhard(Passive): +4 to all Damage. Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances. Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs Fortitude with Push 1 on a Hit. Rank 3 Academics [+3 Int/Wis Skills] Rank 2 Charm **** [+2 Dex/Cha Skills] Rank 3 Courage *** [+3 +Str/Con Skills] Plutonis fucked around with this message at 21:08 on Nov 6, 2018 |
# ? Nov 5, 2018 02:28 |
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Wednesday, May 20th Music : "You'll get them, right?" Yuki smiles. "I'll believe in that much, Takashi... thanks." Not offending her in this delicate time, your bond with Yuki grows stronger. And weighing the stakes, learning of someone else who may need help or even be in danger, your bond as Ailuridae or a group of good friends grows stronger. Those abusing others for the sake of the game must be stopped! Thou shalt have the blessing of the Fool arcana... The Fool arcana climbs to Rank 4 as you close in on the true mystery behind Takeo's death. Your Support Personas of the Fool arcana grow to +3 Attack/Damage/Healing! Thou shalt have the blessing of the Death arcana... The Death arcana rises to Rank 2 as you get closer to Yuki. Your Support Personas of the Death arcana grow to +2 Attack/Damage/Healing! You still feel exposed to the dangers of falling in combat... perhaps if you kept providing support to her? : As you all depart the police station, Yuki bows her head to the group. "Thank you for coming along.. and, uhm, thanks for cheering me up.. and.. not calling me stupid, eheheheh." As you depart from your unlikely meeting place with Takeo, the shade of something violent and brave awakens in your Soulshell. quote:
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# ? Nov 5, 2018 03:43 |
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/ House of Fortune - (#attakisback #thedrifter #lastresortandspa) Despite a colossal splash of fiery tar, attak doesn't suffer any ill effects, shielded as he is by natural toughness (and weird arcane magic, gross). Rushing forward at the nearest goo gal, he pounces on her savagely, pawing at her wildly, sending bits of her flying in all directions! Hopping a few steps backward, attak howls with delight, allowing Flagelo another opening. --- Fire Damage: Reduced to 0 by Persona, FR and Ambrose. Gain debuff from starting in fire zone. Granted Charge: Move to E15, Melee Basic Attack vs AC: 1d20+26 Standard: Blood for Strength vs AC: 1d20+26 42, hits for 6d6r1+2d8+18 47 + 4 (Ryuka) + 4 (War Band Rage) + 8 (Carnage) == 63 damage Move: Perfect Howl of the Alpha Wolf - CB5 from E10 to I14 - allies inside may shift 3, Tsukiyo may make an MBA as a part of the action. Shift to I14 Save vs. Fire: 1d20+4 11, saved Statuses: Fury, Rage - Allies in AURA 5 enjoy +2 damage on melee attacks pre:.attak HP : 117/128 (THP: 36) Passive Insight : 27 Defense Sets : AC/FT/RF/WI Surges : 9/9 (V: 36) Passive Perception : 32 1 Defend 35/33/31/30 Initiative : +14 Vision : Low-light 2 Fury 33/33/31/30 Speed : 10 3 Bloodied +1/+1/+1/+3 Action Points : [0] Fortune Points : [3/3] Fate Points : [2/3] At Will Jarring Smash Stalk and Strike Vengeful Guardian Defender Aura Kord's Force Strutting Bull Encounter [ ] Brutal Slam [ ] Curtain of Steel [x] Blood for Strength [x] Thri-Kreen Claws [x] Takedown Strike [ ] Screaming Hawk Strike [x] Stone Fist Flurry [ ] Second Wind [x] Perfect Howl of the Alpha Wolf [ ] Lunar Blessing Daily [x] Thunder Hooves Rage [ ] Vengeful Storm Rage [x] Ancestral War Band Rage [ ] Ignore Pain [ ] Fearsome Presence [ ] Hive Consciousness [x] Inspire Fervor (Fate) [ ] Mark of Victory (Fate) [ ] Tactical Withdrawal (Fate) Items:: [x] Grip of the Abyss (Daily, Free) [ ] Red Prayer Beads (Daily, Minor) [ ] Deadeye Watcher (Daily, Free) [ ] Mask of the Guilty Corpse (Daily, Free) [ ] Kord's Mighty Strength (Daily, Minor) [ ] Ring of Strutting Bull (Daily, Free) Passives: Elemental : DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder Defender : Aura 1, -2 to attack rolls that don't include me - +2 AC while active Fury : Lose Defender Aura, gain +2d8 damage on at-wills Stalker : +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge Carnage : If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge Wolfhound : When Raging, allies within Aura 5 gain +2 damage on melee attacks Nightmare : On AP, all enemies suffer -2 attack UEOMNT Unyielding : +1 AC/Fort/Reflex, +3 Will when Bloodied Trained : Roll saves vs. Daze/Stun at start of turn, +3 to all saves Heartless : +2 attacks/damage for 1 turn after using Second Wind Armed : Once per turn, draw or stow as a free action Leap : Always considered to have a running start, roll Athletics twice and use the better result Nap : Gain benefits of extended rest after 4 hours Persona: Megalodon (Strength *****) Colossal Bite (+24 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit) Crashing Swell (+22 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points) Great Terror (+22 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn) Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving) Weakness: Fire, Force, Psychic Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness. Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack IRL: IRL Stats Rank 3 Academics [15/17] [+3 Int/Wis Skills] Rank 3 Charm [10/17] [+3 Dex/Cha Skills] Rank 3 Courage [10/17] [+3 Str/Con Skills] Mortify fucked around with this message at 20:26 on Nov 6, 2018 |
# ? Nov 6, 2018 18:26 |
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Memento-Mori // Noriko - The Heist! Skulking around the edge of the group, while the nearest Jubilette is bombarded with attacks from the front, Memento-Mori moves in close from behind, unnoticed until she's breathing down Jubilette's neck. Just as the clone notices and turns to face her, the shadow of Gravelord Niito looms over her. With a swipe of his sword, the support persona neatly bisects the slime! Pointing north, the shadows around her bristle as she utters a command: pre:̵̼̖̼̰͕͍̖̥͚͉͊̾͆̾ͦ̆͗̇̕͞ ̷̷̪̬̝͙̖̭̫̙͈̞͙̩̜̈́̂̒̋̊ͅ ̸̷̒͑ͭ͆͠͏̮̪̗̥͚̳̯͖̠̜͖̯̲̙̯̝ ̴̨̠̱̦̠̮͖̭̲ͧ̌ͧͥ̃̃̅̄́͟ ̶̶̺̰̦̞̟̩̦̜͚͍̝͖̫̭̙ͤ͛̋͑ͮ͒̿̍̇͜͡ ̵̵̞̤̣͙̪̟ͮ͐̊̒̄̄̌̾ͥ̽̏ͧ̂̃̃̒̏͒̚ͅͅ ̶͖͔̗͚̥͍̱̥͈͍̮̬͇̩̎̍̈́ͬ̋̓̋̌̌ͮ̂͑̚͟͜ ̢̤̜͕͕̹̖ͪ̂̆̇͂́̇́͆ͨ̌̂͠͝ ̻͎̻͇̯̫͓̫̬͈̹̤̣͚͖̰̽͒̑͋̀̆̂̐̄͘͢ ̵̨̥̠͕̰̘̫͕̱̍ͭ̍͗͋ͩ̇ͫ͒̅ͯͤͥ ̓͛̋ͬ̕͏̟̠͚͉̤̠͖͍͍̰̜̦͓̞̙̰O͂̈́͗͒̂ͮ̓̈̓ͪ̉̂̓͟҉̳̞̤̭̲̠̞̟͉̙̲͖Bͯ̃̔ͮ͐ͩͣ̿ͪ̋̉ͦ̎̿̈̐̚͢҉̧̡̰̥̬̼͖͚͈͎̳̯E̷̢̬̣͇̼̭͍̰͙̘ͪ̑̄̉̽͆̾̌̎̉͝Y̡͓̬̯̮̮̜̤̟͓͇̫̣͙̫ͮ̅ͨͭ̓̀̑̈͑̔̇͝͞ ̨̑̉̉͐ͪͮͩ͗ͮ̽͊̂͌̌͢҉̶̴̘̙̗̮͍͇ ̴̨͓̱͙̘̩͚̪͈̥͈̩̫̙̺ͮ͑͐ͩ̇͂̌̓̄͊ͦ̂́ͦ̋͜͡͠M̵̲̟͇̣̮̖̫̰͈̣͉̲̱͎͚̫͇͈̄̋ͤ̈́̇ͤͫ̄ͩ͐̆̏̓͢͟͝Eͯ̇͂ͣ͐̄͐̿̊̒͝͏̱̲̺̲͕̩͔̹̻͕ͅ ̡̮̪̻̭̙̙͔̉ͧ̐͑͘͢͡͞ ̸̧̨̣̫͕̹͚̲̦̼͚̜͍̦͂̅̀̐ͤͧͬ̌̔͆̃̑͑̾ͣ̓ͥ͝ͅͅ ͇̞̲͖̫͕̠͍̺͎͙̲̓́̀̚̕͢͢ ̢̭̝͍̘̖͓̖̙̙̭̻̣̣͆ͩ̎̊ͩ͌͆͋̓̆ͬ̒̽̍ͨ̂͊́͝ ̐́͋̉ͭ̋ͫ̇̏ͤͧ̃ͤ̔̈ͤ͢҉̦͓̟̫͎̦͇̹̼̫̘͘͡ͅ ̸̵̧̩̺̥̝̲̘̝̱̭̫̏̌̾̈́̓͊́ͪ͂͗̀̐̄͒ͪ̊͋̑͑͘͢ͅ ̢ͤͭͫ̊͑̾́ͩͭ̐̃͗̋́҉͔̮̰̫̼̜̭̘̼̲̦̝͠ ̷̦͖̱̱̑̌͆̅ͧ̎͛͐̊͐ͣ̈͆ͮ̕͢͡ ͣ͆ͥ͑̍͒ͤ́̈́̌̄ͤ̒͗̀҉̝̱̤̭̻̞̣̺̦͙̲̖̮̜̯̼̺ͅ ̷̛̪̗͖̲͚̹͚̣̖̙̱͓̫̩̣̗̫̮̋ͬ̓͒͗̐̏͛ͩͭͬ̽ͮ̚̕ Directed by some otherworldly force (the game engine, of course), the orange Jubilette is jolted towards Ambrose, lurching to a halt at E15. Designating White Jubilette as cursed going into this round Minor: apply curse to Orange and Pink Jubilette Move: move around to J8 to get flanking bonus Support Persona: Eiagaon vs Pink Jub (hit, dead) Standard: Hekiah's Trance vs Orange Jub (hit), slide Orange Jub to E15, she is slowed UEONT Eiagaon vs Pink Jub Will: 1d20+27 35 4d10+11 34 Hekiah's Trance vs Orange Jubilette, Will, Psychic: 1d20+23 40 1d8r2+15 22 3d6 13 (35 psychic damage) pre:Memento-Mori HP: 101/111 (THP: 0) AC: 34 Passive Insight: 24 Surges: 9/9 (V: 31) Noriko Weekly actions: -Spend time with Akane -Help Goro (Look into the Geitar issue) -Train Academics Mirthless fucked around with this message at 01:31 on Nov 7, 2018 |
# ? Nov 6, 2018 21:05 |
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House of Fortune, 5/15 Music (Everybody is up! Next round Saturday Morning!) (Adjusting ooze aura colors.) Upon slaying one of the smaller Jubilettes the oozeling violently explodes in a horrible splashing mass of angry tar, Grappling Tsukiyo! This also keeps Tsukiyo within the burning Red Ooze, reigniting him! Weasel holds his strike for now... With a howl of rage the (white) Jubilette surges forward in a charge, ignoring Akio's defenses entirely as she simply splashes directly into him! Most of her mass keeps going, washes over him and congeals on the other side of him, Akio Grappled and firmly stuck to the angry jelly! Weasel lets out a loud "YIKES!" and Shifts away! Outclassed and cursed to never roll above above an 8, Weasel fails to strike at Jubilette! His whiffed blow plinks off Akio's defenses as she slooshes to the side and thrusts him into her place! Akio moved to F16, overriding Forced Movement Resistance! 180ing her head without any accompanying bones snapping Jubilette angrily retches toxic sludge all over Akio, blasting him for 27 Poison Damage! Still firmly Grappled, Akio's in a pinch! The Third Jubilette swears loudly and surges to the North, vanishing into one of the vents. A moment later a great deal of acidic ooze begins to drip down from the Elevator ceiling in one corner! Edit: Noriko is at J8 and Grappled in the following maps. Ooze can be targeted and has Defenses of 0/0/0/0 (Note: Only Black Ooze can share space with other Ooze) White Ooze: Deals 12 Acid Damage on entering square or starting turn in square. Green Ooze: Deals 12 Poison Damage on entering square or starting turn in square. Red Ooze: Applies Ongoing Fire Damage 6(Save Ends) on entering square or starting turn in square. Damage Stacks, one Save clears. Black Ooze: Immobilize and Grappled by Jubilette on entering or starting turn in square. Acrobatics vs Reflex 34 or Athletics vs Fort 37. Jubilette: 71/180(White, Bloodied) + 145/180(Orange) + 0/180(Pink), AC/F/R/W: 31/37/34/34 Attack +20 Medium, Curse(Orange, Noriko), Mark(White,-3 Akio) [X][ ] Toxic Spray (Close Blast 3x3, Recharges) [ ][ ] Lava Splash (CB1, Recharges) Split: Shift 3 and "respawn" Slippery: Slow limits Speed to 3 Weakness Bonus: +1 to next AoE size Weakness: Fire quote:Weasel: HP: 81/81, AC/F/R/W 26/24/29/24, Speed 6, Initiative +17, Atk +18/Imp +15, 1d4+11 Dam Doomykins fucked around with this message at 16:33 on Nov 10, 2018 |
# ? Nov 7, 2018 22:26 |
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/ House of Fortune - (#attakisback #thedrifter #lastresortandspa) Appears above .attak's head. quote:[attak][say]: Ehhhh? Where you going, slime? With canine speed and agility, the molten dog leaps across the intervening elevator and scrambles his way up after the fleeing oozette. Once back on all four legs, he rounds on her and barrels into her with his signature headbutt! --- Minor: Red Prayer Bead thrown to D14 - squares from C13-E15 will ignite for 9 fire damage at the top of the next round Move: Athletics (Leap): 2d20k1+31 44 - clear 9 squares horizontal, 2 vertical - bypassing ground ooze to land ~A14+2v Standard: Charge to that Ooze: 1d20+27 31, hits for 2d6r1+20 Free: Ring of the Strutting Bull (Daily) - Jubi is pushed 3 and her defenses are lowered by 2 UEoMNT Avalanche Boots (Property): Shift 1 square AWAY from the Jubi I just pushed Statuses: Fury, Rage - Allies in AURA 5 enjoy +2 damage on melee attacks pre:.attak HP : 117/128 (THP: 36) Passive Insight : 27 Defense Sets : AC/FT/RF/WI Surges : 9/9 (V: 36) Passive Perception : 32 1 Defend 35/33/31/30 Initiative : +14 Vision : Low-light 2 Fury 33/33/31/30 Speed : 10 3 Bloodied +1/+1/+1/+3 Action Points : [0] Fortune Points : [3/3] Fate Points : [2/3] At Will Jarring Smash Stalk and Strike Vengeful Guardian Defender Aura Kord's Force Strutting Bull Encounter [ ] Brutal Slam [ ] Curtain of Steel [x] Blood for Strength [x] Thri-Kreen Claws [x] Takedown Strike [ ] Screaming Hawk Strike [x] Stone Fist Flurry [ ] Second Wind [x] Perfect Howl of the Alpha Wolf [ ] Lunar Blessing Daily [x] Thunder Hooves Rage [ ] Vengeful Storm Rage [x] Ancestral War Band Rage [ ] Ignore Pain [ ] Fearsome Presence [ ] Hive Consciousness [x] Inspire Fervor (Fate) [ ] Mark of Victory (Fate) [ ] Tactical Withdrawal (Fate) Items:: [x] Grip of the Abyss (Daily, Free) [x] Red Prayer Beads (Daily, Minor) [ ] Deadeye Watcher (Daily, Free) [ ] Mask of the Guilty Corpse (Daily, Free) [ ] Kord's Mighty Strength (Daily, Minor) [x] Ring of Strutting Bull (Daily, Free) Passives: Elemental : DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder Defender : Aura 1, -2 to attack rolls that don't include me - +2 AC while active Fury : Lose Defender Aura, gain +2d8 damage on at-wills Stalker : +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge Carnage : If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge Wolfhound : When Raging, allies within Aura 5 gain +2 damage on melee attacks Nightmare : On AP, all enemies suffer -2 attack UEOMNT Unyielding : +1 AC/Fort/Reflex, +3 Will when Bloodied Trained : Roll saves vs. Daze/Stun at start of turn, +3 to all saves Heartless : +2 attacks/damage for 1 turn after using Second Wind Armed : Once per turn, draw or stow as a free action Leap : Always considered to have a running start, roll Athletics twice and use the better result Nap : Gain benefits of extended rest after 4 hours Persona: Megalodon (Strength *****) Colossal Bite (+24 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit) Crashing Swell (+22 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points) Great Terror (+22 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn) Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving) Weakness: Fire, Force, Psychic Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness. Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack IRL: IRL Stats Rank 3 Academics [15/17] [+3 Int/Wis Skills] Rank 3 Charm [10/17] [+3 Dex/Cha Skills] Rank 3 Courage [10/17] [+3 Str/Con Skills] Mortify fucked around with this message at 01:06 on Nov 8, 2018 |
# ? Nov 8, 2018 00:59 |
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Memento-Mori // Noriko - The Heist! Rolling her eye at the feeble grapple, Memento-Mori snaps her fingers and disappears in a poof of feathers and smoke, re-appearing in Crowley's place behind Weasel. Whistling to the Jubilette in melee with Ambrose, she waves. "pudding-chan! heeeeeey!" Catching Jubilette in her gaze, she cracks her eyepatch again and rips her target through space, the visual effect for the other player like being pulled through a tunnel of tar and strange eye-like shapes. Belched into the area between Memento-Mori and Weasel, Jubilette has nowhere to run when the gravelord appears in Mori's square, delivering a near fatal follow-up attack. After the blow he disappears, leaving a rift in Jubilette's field of view that she can't focus on. The Doomster posted:Felix's ninja avatar appears and does a cool delayed reaction slash dash Minor: Headband of Intellect (next int attack gets +2) Move: Crowley moves to I 15, Familiar's call teleport Standard:Eyebite vs Jubilette (Will, Psychic) +2d6 curse: 1d20+27 45 1d6r2+21 27 2d6 10 (37 psychic damage) --I'm invisible to Jubilette until start of my next turn --Teleport Jubilette to H 15 Support Persona: Eiagaon vs Jub Will: 1d20+27 37 4d10+11 28 Felix executes for dead slime pre:Memento-Mori HP: 101/111 (THP: 0) AC: 34 Passive Insight: 24 Surges: 9/9 (V: 31) Mirthless fucked around with this message at 03:19 on Nov 8, 2018 |
# ? Nov 8, 2018 02:57 |
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Ambrose <the Black Blade> // The House of Fortune - Heist "Thanks," Ambrose mutters as Mori gets rid of the insistent slime, wondering if he'll ever feel clean again. He takes a step back out of the green ooze then looks over to Mori and notices her sticky situation. "Allow me." He lifts his sword and holds it out in front of him and channels his magic. The blade crackles alight like a strobe, flashing rapidly with a myriad of colors and disintegrates the ooze in a large cone in front of him. Noting the acidic ooze dripping from the ceiling he turns to face it. "Get ready, something's coming." Taking a total of 59 poison damage from Toxic Spray plus starting my turn in green ooze. Move: to G17. Standard: Beguiling Strands vs Ooze: 1d20+22 28 vs Will. 6 Psychic Damage. 5x5 blast from E12 to I16, striking enemies (ooze) only. AC/Fort/Ref/Will: 39/28/36/32 pre:Ambrose HP: 88/134 (THP: 0) AC: 39 Passive Insight: 31 Surges: 10/13 (V: 37) Fort: 28 Passive Perception: 24 Initiative: +12 Ref: 36 Vision: Low-light Vision Speed: 7 Will: 32 Action Points: 0 Languages: Common, Elven, Deep Speech Fortune Points: 3/3 Resistances: Fire: 10, Cold: REFLECT Weaknesses: Lighting(2x), Thunder(40%), Poison(40%) Melee Basic Attack: 1d20+25; 1d8r2+14+4 At-Will Encounter Daily Aegis of Shielding [X]Fey Step [X]Vanishing Blade Booming Blade [ ]Armathor's Step [X]Swordmage Shielding Fire Sword Burst [X]Dimensional Slash [ ]Reaper's Challenge [ ]Argent Rain [ ]Impenetrable Warding Encounter Interrupts [X]Beguiling Strands [X]Dragon Scales [ ]Countering Thunderclap [X]Brawling Warrior Fate [ ]Dimensional Vortex [X]Insightful Riposte [ ]Compact of Peace [ ]Transposing Lunge [ ]Second Wind [ ]White Tiger Rage [ ]Perfect Arcana [ ]Rune of the Undeniable Dawn Magic Items [ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage. [X]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy. ([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.) [ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT. [ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5. [X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power. [ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10. [ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square. [ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10. [ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS. 3x Elixir of Owlcat's Features: Grants +4 Dexterity and +4 Wisdom for 1 Day. 2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT. 1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points. Passives The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP. Eladrin Will: +5 bonus to saving throws vs. charm effects. War Wizard's Expertise: -5 penalty to hit allies with arcane attacks. Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2. Ring of Uncanny Judgement: Automatically know distance and direction to marked targets. Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT. Eladrin's Challenge: Penalty of my mark is -3. Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt. Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends. Support Persona: Lemuria, Serpent of Ocean's Currents (World *****) Absolute Zero +23 vs Fortitude. Range 8. Deals 4d10+8+7 Cold Damage that ignores Resistance, supresses Cold Resistance/Immunity/Reflect and causes Weakness: Cold UEOMNT and Immobilizes USOMNT. (Costs 2 fp) Absolute Force: +23 vs Reflex. Range 10. Deals 3d8+8+7 Force Damage and Push 4. Mabufudyne: +23 vs Fortitude. Range 8, Area Burst 2. Deals 2d8+4+7 Cold and 2d8+4+7 Physical Damage to All Creatures. Master of Currents (Passive): +3 Reflex. Ignore Push/Pull/Slide from Enemies. Reflect: Cold Weakness: Lighting(2x), Thunder(40%), Poison(40%) Social Stats Academics: Rank 3 [2/7] Charm: Rank 2 [4/5] Courage: Rank 2 [4/5]
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# ? Nov 8, 2018 18:38 |
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Flagelo - House of Fortune "Come down here, drat it!" Flagelo grunts while glaring at the ceiling slime with an annoyed expression. He stabs at the Red Slime with great fury, wiping it away from the floor! Save vs Ongoing: 1d20 14 Move: Escaping Grab... Save vs Ongoing: 1d20 14 or not Standard: Attacking the Red Slime Careful Attack vs AC: 1d20+27 47 1d8+1d6+14+4+4 36Oh i roll a crit for that huh.Crit Bonus Damage: 1d6 6 pre:Flagelo HP: 120/129 (0) AC: 31 Passive Insight: 27 Surges: 7/9 (V: 36) For: 32 Passive Perception: 27 Initiative: +16 Ref: 32 Action Points: 0 Speed: 8 Will: 29 Fortune Points: 3/3 Languages: Common, Giant Vision: Normal At Will Encounter Daily Twin Strike [ ] Second Wind [ ] Second Wind Careful Attack [ ]Sohei Flurry [x] Frenzied Skirmish Hunter's Quarry [ ] Fox's Cunning [ ] Attacks on the Run Bancho's Pride [ ] Disruptive Strike [x] Blade Cascade [ ] Cross Body Parry [ ] Root Gate [ ] Armor Splinter [ ] Howling Winds [ ] Stone's Endurance [ ] Perfect Sohei Parry [ ] Weave Through the Fray Fate [ ] Storm Strike [ ] Be Gone Item [ ] Sharpshooter (Day) [ ] Mercurial Mind (Enc) [ ] Great Tutor Armor (Day) [ ] Torc of Power (Day) [ ] Wildrunners (Day) [ ] Wolf's Fang (Enc) [ ] Strikebacks (Enc) [ ] Ring of Giants (Day) [ ] War Ring (Day) Passives:. Roll Twice on Ath rolls to Jump or Climb Wield One-Handed Weapons as off-hand Give up 1 damage die from HQ to Slow UEOTN CA vs Immobilized/Slowed Hit Immobilized/Slow knocks prone +2 attack with Light Blades, +4 if enemy grants CA Draw weapon/item with same action to attack/use +5 Damage, +1 attack to enemy that I'm closest to or alone Gain CA against all enemies during first turn If crit with main weapon can do MBA with off-hand +1 to AC and Melee rolls if dual-wielding +2 to AC and reflexes UEOTN if hit at least twice with attacks this turn Action Point: Can do MBA with main and off-hand with WIS mod bonus damage Item Passives Wildrunners: When Running, Move your Speed +4. Horned helmet: +1d6 damage when charging Cloak: If bloodied can use two healing surges instead of one Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN Ring of Giants: +8 to crit damage War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier Acrobat's Cincture: Roll Acrobatics twice, extra healing is converted to THP Bracers: +1d6 fire damage to melee Jagged Rapier (Main Weapon): 19-20 Crit Wolf's Fang: Brutal 2 Action Point: +2 all defenses UEOTN when using AP Support Persona Ravana (Devil) Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude) Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage) Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends)) Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster Resist Acid 20, Resist Psychic 20 Immune: Necrotic Weakness: Fire, Cold, Lightning, Radiant Overseers Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP. Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used. Ryuka: Blowhard(Passive): +4 to all Damage. Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances. Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs Fortitude with Push 1 on a Hit. Rank 3 Academics [+3 Int/Wis Skills] Rank 2 Charm **** [+2 Dex/Cha Skills] Rank 3 Courage *** [+3 +Str/Con Skills] Plutonis fucked around with this message at 01:30 on Nov 9, 2018 |
# ? Nov 9, 2018 01:17 |
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House of Fortune, 5/5Itsumi's Turn posted:Standard: Energizing Strike the ooze at F10 to clear it, give Flagelo 14 temporary hitpoints
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# ? Nov 10, 2018 16:38 |
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House of Fortune, 5/15 Music (Everybody is up! Next round Monday Night!) Weasel snipes the last bit of black ooze next to Akio to give you guys a tidy corner. He dashes into it, feeling safe with his back to a wall! Embracing his athletic prowess Takashi follows Jubilette to the elevator roof, leaping to the vent opening 10 feet off the ground and scrambling around it to 20 feet above the elevator interior. He spies Jubilette newly engorged and Large again, her white features overflowing as she spews a budding ball of doom into one spot, acid eating away at the metal of the elevator roof! Without fear he bounds into her and slams her out of her charging attack, the roof collapsing and acid flooding in everywhere beneath the tiles where the acid droplets splattered! The overwhelming amount of lethal ooze spills over into adjacent squares and Jubilette screams in shock and anger as she lands in the elevator below, utterly surprised! Jubilette Grants CA to all this Round! Noriko is standing in Acid for 12 Acid Damage! Unable to see Noriko, Jubilette barrels forward and unknowingly splorts her right into her mass, the enlarged Jubilette simultaneously Grappling Noriko and dragging her along for the ride! Jubilette whirls from side to side howling in rage, spitting at Itsumi, Weasel and Akio! She deals 20(+4 Weakness) Acid Damage to Itsumi, 22 to Weasel and 18 to Akio! She laughs and begins to swell, bubble and boil again. The feeling is... not unpleasant, for Noriko. Sort of like an awful chunky spa. The trail of the spat acid is generous enough to coat the floor leading to its targets! (Though it does not cover your starting squares this time.) Weasel takes the Acid better than you'd expect, having the same resists he would grant as Overseer. (Note: Takashi is 20 feet overhead on the roof! Assume any white tile square in the South-East is open/broken roof. There's also the same vent he entered, as well as vents at F18 and K18.) Ooze can be targeted and has Defenses of 0/0/0/0 (Note: Only Black Ooze can share space with other Ooze) White Ooze: Deals 12 Acid Damage on entering square or starting turn in square. Green Ooze: Deals 12 Poison Damage on entering square or starting turn in square. Red Ooze: Applies Ongoing Fire Damage 6(Save Ends) on entering square or starting turn in square. Damage Stacks, one Save clears. Black Ooze: Immobilize and Grappled by Jubilette on entering or starting turn in square. Acrobatics vs Reflex 34 or Athletics vs Fort 37. Jubilette: 0/180(White) + 102/180(Orange) -> 207/250 Large, AC/F/R/W: 31/37/34/34 (Currently: 29/35/32/32) Attack +20, +18 Damage Large, Immune Fall Damage Acid Spit(At-Will), [X] Second Wind [ ] Toxic Spray (Close Blast 3x3, Recharges) [ ] Lava Splash (CB1, Recharges) Split: Shift 3 and "respawn" Slippery: Slow limits Speed to 3 Weakness Bonus: +1 to next AoE size Weakness: Fire quote:Weasel: HP: 69/81, AC/F/R/W 26/24/29/24, Speed 6, Initiative +17, Atk +18/Imp +15, 1d4+11 Dam Doomykins fucked around with this message at 17:00 on Nov 10, 2018 |
# ? Nov 10, 2018 16:55 |
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Flagelo - House of Fortune Once the slime princess falls to the floor and envelops her companions, Flagelo leaps towards her direction, using the fact that she's too busy enveloping Mori in order to slice her twice, on her back, sending big chunks of goop flying and exposing the core parts within to the rest of the party. "Her defenses are down, kick her rear end!" Move: To H-13 Minor: Hunter's Quarrying Juiblette Standard: Armor Splinter vs AC (Main Hand): 1d20+27 41 1d8+1d6+14+2+4+4+1d6 38 damage, Hobbling Strike slows her UEOTN! Armor Splinter vs AC (offhand): 1d20+27 34 1d8+1d6+14+2+4+4 34 damage and she falls prone and gets -5 on her AC UEOTN. pre:Flagelo HP: 120/129 (14) AC: 31 Passive Insight: 27 Surges: 7/9 (V: 36) For: 32 Passive Perception: 27 Initiative: +16 Ref: 32 Action Points: 0 Speed: 8 Will: 29 Fortune Points: 3/3 Languages: Common, Giant Vision: Normal At Will Encounter Daily Twin Strike [ ] Second Wind [ ] Second Wind Careful Attack [x]Sohei Flurry [x] Frenzied Skirmish Hunter's Quarry [ ] Fox's Cunning [ ] Attacks on the Run Bancho's Pride [ ] Disruptive Strike [x] Blade Cascade [ ] Cross Body Parry [ ] Root Gate [x] Armor Splinter [ ] Howling Winds [ ] Stone's Endurance [ ] Perfect Sohei Parry [ ] Weave Through the Fray Fate [ ] Storm Strike [ ] Be Gone Item [ ] Sharpshooter (Day) [ ] Mercurial Mind (Enc) [ ] Great Tutor Armor (Day) [ ] Torc of Power (Day) [ ] Wildrunners (Day) [ ] Wolf's Fang (Enc) [ ] Strikebacks (Enc) [ ] Ring of Giants (Day) [ ] War Ring (Day) Passives:. Roll Twice on Ath rolls to Jump or Climb Wield One-Handed Weapons as off-hand Give up 1 damage die from HQ to Slow UEOTN CA vs Immobilized/Slowed Hit Immobilized/Slow knocks prone +2 attack with Light Blades, +4 if enemy grants CA Draw weapon/item with same action to attack/use +5 Damage, +1 attack to enemy that I'm closest to or alone Gain CA against all enemies during first turn If crit with main weapon can do MBA with off-hand +1 to AC and Melee rolls if dual-wielding +2 to AC and reflexes UEOTN if hit at least twice with attacks this turn Action Point: Can do MBA with main and off-hand with WIS mod bonus damage Item Passives Wildrunners: When Running, Move your Speed +4. Horned helmet: +1d6 damage when charging Cloak: If bloodied can use two healing surges instead of one Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN Ring of Giants: +8 to crit damage War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier Acrobat's Cincture: Roll Acrobatics twice, extra healing is converted to THP Bracers: +1d6 fire damage to melee Jagged Rapier (Main Weapon): 19-20 Crit Wolf's Fang: Brutal 2 Action Point: +2 all defenses UEOTN when using AP Support Persona Ravana (Devil) Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude) Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage) Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends)) Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster Resist Acid 20, Resist Psychic 20 Immune: Necrotic Weakness: Fire, Cold, Lightning, Radiant Overseers Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP. Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used. Ryuka: Blowhard(Passive): +4 to all Damage. Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances. Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs Fortitude with Push 1 on a Hit. Rank 3 Academics [+3 Int/Wis Skills] Rank 2 Charm **** [+2 Dex/Cha Skills] Rank 3 Courage *** [+3 +Str/Con Skills]
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# ? Nov 10, 2018 20:19 |
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Memento-Mori // Noriko - The Heist! Engulfed, Memento-Mori floats free inside of Jubilette while Tsukiyo rains slashes down on the slime, flashing her friend a thumbs up. Party Chat posted:Memento-Mori: what a predicament i'm in Seemingly folding within herself, Mori compresses into a ball of shadow, absorbed into her own eye; she disappears, leaving a void within Jubilette that snaps shut with a disconcerting slurp. Re-appearing in front of Ambrose, she hardly notices the acidic slime at her feet as she slams a palm into the fallen player. Local posted:Memento-Mori: USELESS! A roaring blast of negative energy ripples through Jubilette's jelly as Niito rises from her shadow, calling up a horde of skeletons, each moving in to rain their own blades down on their fallen target. Bit by bit they tear away at Jubilette, bringing her near death! Move: Misty Step to G 16 Standard: FM Hand of Blight vs Fortitude, Necrotic&Psychic + Psychic Curse dmg: 1d20+28 39 2d8+21 32 3d6 7 Persona: Niito Summon Skeletons around G16 It's time... for... a.... SKELETON PARTY!!!!!!!!!!!!!: 2d3+1 4 Skeletons: 1 @ F 15 2 @ F 16 3 @ H 16, 4 @ I 16 Skelebone 1, 2, 3, 4 - Melee: 4#1d20+27 44 43 32 35 4#1d8+12 16 15 16 16 pre:Memento-Mori HP: 77/111 (THP: 0) AC: 34 Passive Insight: 24 Surges: 9/9 (V: 31) Mirthless fucked around with this message at 00:16 on Nov 14, 2018 |
# ? Nov 12, 2018 07:19 |
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Ambrose <the Black Blade> // The House of Fortune - Heist "Isn't it about time for you to admit defeat, snot girl?" Ambrose jeers as he reapplies his mark to Jubilette, then circles around Mori's skeletal legions to the north side of the room. "No? Then I suppose we will just have to erase you. Lemuria, Serpent of Ocean's Currents!" He calls out as he lifts his sword skyward, and the persona answers, emerging from a blue rift in the air and coils around him where he stands. "Give her a taste of your might!" The water serpent turns its head toward Jubilette unleashes a bright blue ray of pure force, striking her in the center of her mass and pushes her back. Minor: Aegis of Shielding: Mark Jubilette. Move: to E15. Fortune: Absolute Force vs Jubilette: 1d20+24+2 41 vs Reflex, hit! 3d8+8+8+4 Weakness! 37 Force Damage. Jubilette is Pushed 4 to K14 and reduced to 0 hp. Ambrose gains 18 THP. Standard: TBD after I see how Jubilette splits. pre:Ambrose HP: 115/134 (THP: 18) AC: 39 Passive Insight: 31 Surges: 9/13 (V: 37) Fort: 28 Passive Perception: 24 Initiative: +12 Ref: 36 Vision: Low-light Vision Speed: 7 Will: 32 Action Points: 0 Languages: Common, Elven, Deep Speech Fortune Points: 2/3 Resistances: Fire: 10, Cold: REFLECT Weaknesses: Lighting(2x), Thunder(40%), Poison(40%) Melee Basic Attack: 1d20+25; 1d8r2+14+4 At-Will Encounter Daily Aegis of Shielding [X]Fey Step [X]Vanishing Blade Booming Blade [ ]Armathor's Step [X]Swordmage Shielding Fire Sword Burst [X]Dimensional Slash [ ]Reaper's Challenge [ ]Argent Rain [ ]Impenetrable Warding Encounter Interrupts [X]Beguiling Strands [X]Dragon Scales [ ]Countering Thunderclap [X]Brawling Warrior Fate [ ]Dimensional Vortex [X]Insightful Riposte [ ]Compact of Peace [ ]Transposing Lunge [ ]Second Wind [ ]White Tiger Rage [ ]Perfect Arcana [ ]Rune of the Undeniable Dawn Magic Items [ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage. [X]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy. ([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.) [ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT. [ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5. [X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power. [ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10. [ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square. [ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10. [ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS. 3x Elixir of Owlcat's Features: Grants +4 Dexterity and +4 Wisdom for 1 Day. 2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT. 1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points. Passives The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP. Eladrin Will: +5 bonus to saving throws vs. charm effects. War Wizard's Expertise: -5 penalty to hit allies with arcane attacks. Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2. Ring of Uncanny Judgement: Automatically know distance and direction to marked targets. Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT. Eladrin's Challenge: Penalty of my mark is -3. Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt. Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends. Support Persona: Lemuria, Serpent of Ocean's Currents (World *****) Absolute Zero +24 vs Fortitude. Range 8. Deals 4d10+8+8 Cold Damage that ignores Resistance, supresses Cold Resistance/Immunity/Reflect and causes Weakness: Cold UEOMNT and Immobilizes USOMNT. (Costs 2 fp) Absolute Force: +24 vs Reflex. Range 10. Deals 3d8+8+8 Force Damage and Push 4. Mabufudyne: +24 vs Fortitude. Range 8, Area Burst 2. Deals 2d8+4+8 Cold and 2d8+4+8 Physical Damage to All Creatures. Master of Currents (Passive): +3 Reflex. Ignore Push/Pull/Slide from Enemies. Reflect: Cold Weakness: Lighting(2x), Thunder(40%), Poison(40%) Social Stats Academics: Rank 3 [2/7] Charm: Rank 2 [4/5] Courage: Rank 2 [4/5] Sockerbagarn fucked around with this message at 16:22 on Nov 12, 2018 |
# ? Nov 12, 2018 15:56 |
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House of Fortune, 5/15 Music (Itsumi, Akio and Takashi are up! Round advancing Tuesday Night!) Tsukiyo: Moving through red square causes Ongoing Fire 6(Save Ends.) : "IT'S JUST.. NOT.. FAAAAAIR!" Jubilette screams and rears up to unleash another boosted lava splash, only immolating a single brave skellie! The burning tar overtakes the acid on the floor, mixing together until it is just burning black sludge! Suffering overwhelming damage, Jubilette splits! Akio: Choose one Jubilette to be Marked. Two of the Jubilettes move to the nearest vents! The third is heading for the nearest unoccupied vents! They all trail the sticky black tar, the base of her composite ooze! Ooze can be targeted and has Defenses of 0/0/0/0 (Note: Only Black Ooze can share space with other Ooze) (Note: Takashi is 20 feet above on the roof!) White Ooze: Deals 12 Acid Damage on entering square or starting turn in square. Green Ooze: Deals 12 Poison Damage on entering square or starting turn in square. Red Ooze: Applies Ongoing Fire Damage 6(Save Ends) on entering square or starting turn in square. Damage Stacks, one Save clears. Black Ooze: Immobilize and Grappled by Jubilette on entering or starting turn in square. Acrobatics vs Reflex 34 or Athletics vs Fort 37. Jubilette: 0/250 Large -> 180/180 White, 180/180 Orange, 180/180 Pink, AC/F/R/W: 31/37/34/34 (Currently: 29/35/32/32) Attack +20, +18 Damage Medium, Immune Fall Damage Acid Spit(At-Will), [X] Second Wind [ ] Toxic Spray (Close Blast 3x3, Recharges) [ ] Lava Splash (CB1, Recharges) Split: Shift 3 and "respawn" Slippery: Slow limits Speed to 3 Weakness Bonus: +1 to next AoE size Weakness: Fire, Force quote:Weasel: HP: 69/81, AC/F/R/W 26/24/29/24, Speed 6, Initiative +17, Atk +18/Imp +15, 1d4+11 Dam
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# ? Nov 13, 2018 02:24 |
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/ House of Fortune - (#attakisback #thedrifter #lastresortandspa) Like a fur missile, leaping down from the rent in the ceiling after his prey, attak channels the primal spirit of the original apex predator. As he passes the unaware slimette, his hungry maw sinks into her, even as the afterimage of a giant seaborne predator merges with his own, clamping down even harder. Sliding past in his downward arc, he tears a great rent in her form, shaking his head angrily before spitting out the weird ooze and growling at his victim with renewed vigor. --- Hop down to: K10 - no athletics roll required - suffering Fall damage (20): 2d10 8 fall damage - minus half of Acrobatics: 1d20+24 39 - for 0 fall damage Free: Ring of the Strutting Bull, damage change to FORCE Fortune: Colossal Bite (+24 vs Fort, Melee, +4 for Bloodied): 1d20+28 47 3d8+16 +3 (Ryuka) 41 damage (49.2 if the Persona attack inherits my Force damage type) and Takashi recovers 7 HP. Standard: Screaming Hawk Strike vs AC: 1d20+26 45 4d6r1+21 *1.2 for 45.6 force damage and Jubi (white?) suffers a further -2 AC penalty UEOMNT (+1 atk/dam next round for striking weakness) SHS Recharge: 1d20 4, fails to recharge - like always Statuses: Fury, Rage - Allies in AURA 5 enjoy +2 damage on melee attacks pre:.attak HP : 124/128 (THP: 36) Passive Insight : 27 Defense Sets : AC/FT/RF/WI Surges : 9/9 (V: 36) Passive Perception : 32 1 Defend 35/33/31/30 Initiative : +14 Vision : Low-light 2 Fury 33/33/31/30 Speed : 10 3 Bloodied +1/+1/+1/+3 Action Points : [0] Fortune Points : [2/3] Fate Points : [2/3] At Will Jarring Smash Stalk and Strike Vengeful Guardian Defender Aura Kord's Force Strutting Bull Encounter [ ] Brutal Slam [ ] Curtain of Steel [x] Blood for Strength [x] Thri-Kreen Claws [x] Takedown Strike [x] Screaming Hawk Strike [x] Stone Fist Flurry [ ] Second Wind [x] Perfect Howl of the Alpha Wolf [ ] Lunar Blessing Daily [x] Thunder Hooves Rage [ ] Vengeful Storm Rage [x] Ancestral War Band Rage [ ] Ignore Pain [ ] Fearsome Presence [ ] Hive Consciousness [x] Inspire Fervor (Fate) [ ] Mark of Victory (Fate) [ ] Tactical Withdrawal (Fate) Items:: [x] Grip of the Abyss (Daily, Free) [x] Red Prayer Beads (Daily, Minor) [ ] Deadeye Watcher (Daily, Free) [ ] Mask of the Guilty Corpse (Daily, Free) [ ] Kord's Mighty Strength (Daily, Minor) [x] Ring of Strutting Bull (Daily, Free) Passives: Elemental : DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder Defender : Aura 1, -2 to attack rolls that don't include me - +2 AC while active Fury : Lose Defender Aura, gain +2d8 damage on at-wills Stalker : +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge Carnage : If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge Wolfhound : When Raging, allies within Aura 5 gain +2 damage on melee attacks Nightmare : On AP, all enemies suffer -2 attack UEOMNT Unyielding : +1 AC/Fort/Reflex, +3 Will when Bloodied Trained : Roll saves vs. Daze/Stun at start of turn, +3 to all saves Heartless : +2 attacks/damage for 1 turn after using Second Wind Armed : Once per turn, draw or stow as a free action Leap : Always considered to have a running start, roll Athletics twice and use the better result Nap : Gain benefits of extended rest after 4 hours Persona: Megalodon (Strength *****) Colossal Bite (+24 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit) Crashing Swell (+22 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points) Great Terror (+22 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn) Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving) Weakness: Fire, Force, Psychic Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness. Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack IRL: IRL Stats Rank 3 Academics [15/17] [+3 Int/Wis Skills] Rank 3 Charm [10/17] [+3 Dex/Cha Skills] Rank 3 Courage [10/17] [+3 Str/Con Skills]
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# ? Nov 13, 2018 04:17 |
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Ambrose <the Black Blade> // The House of Fortune - Heist Ambrose groans in annoyance as Jubilette splits again. He lifts his blade and calls down a rain of scalding metal droplets on the one slime attak was eating, apparently. Marking Orange. Standard: Argent Rain vs Jubilette (White): 1d20+22 37 1d10r2+15+4 Weakness! 34 Fire Damage! Another 18 THP for me! Argent Rain leaves a burst 1 damage zone centered on K12 and burns away all ooze in the area. Entering or ending your turn in this zone causes you to take 10 Fire Damage. pre:Ambrose HP: 115/134 (THP: 36) AC: 39 Passive Insight: 31 Surges: 9/13 (V: 37) Fort: 28 Passive Perception: 24 Initiative: +12 Ref: 36 Vision: Low-light Vision Speed: 7 Will: 32 Action Points: 0 Languages: Common, Elven, Deep Speech Fortune Points: 2/3 Resistances: Fire: 10, Cold: REFLECT Weaknesses: Lighting(2x), Thunder(40%), Poison(40%) Melee Basic Attack: 1d20+25; 1d8r2+14+4 At-Will Encounter Daily Aegis of Shielding [X]Fey Step [X]Vanishing Blade Booming Blade [ ]Armathor's Step [X]Swordmage Shielding Fire Sword Burst [X]Dimensional Slash [ ]Reaper's Challenge [X]Argent Rain [ ]Impenetrable Warding Encounter Interrupts [X]Beguiling Strands [X]Dragon Scales [ ]Countering Thunderclap [X]Brawling Warrior Fate [ ]Dimensional Vortex [X]Insightful Riposte [ ]Compact of Peace [ ]Transposing Lunge [ ]Second Wind [ ]White Tiger Rage [ ]Perfect Arcana [ ]Rune of the Undeniable Dawn Magic Items [ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage. [X]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy. ([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.) [ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT. [ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5. [X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power. [ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10. [ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square. [ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10. [ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS. 3x Elixir of Owlcat's Features: Grants +4 Dexterity and +4 Wisdom for 1 Day. 2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT. 1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points. Passives The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP. Eladrin Will: +5 bonus to saving throws vs. charm effects. War Wizard's Expertise: -5 penalty to hit allies with arcane attacks. Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2. Ring of Uncanny Judgement: Automatically know distance and direction to marked targets. Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT. Eladrin's Challenge: Penalty of my mark is -3. Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt. Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends. Support Persona: Lemuria, Serpent of Ocean's Currents (World *****) Absolute Zero +24 vs Fortitude. Range 8. Deals 4d10+8+8 Cold Damage that ignores Resistance, supresses Cold Resistance/Immunity/Reflect and causes Weakness: Cold UEOMNT and Immobilizes USOMNT. (Costs 2 fp) Absolute Force: +24 vs Reflex. Range 10. Deals 3d8+8+8 Force Damage and Push 4. Mabufudyne: +24 vs Fortitude. Range 8, Area Burst 2. Deals 2d8+4+8 Cold and 2d8+4+8 Physical Damage to All Creatures. Master of Currents (Passive): +3 Reflex. Ignore Push/Pull/Slide from Enemies. Reflect: Cold Weakness: Lighting(2x), Thunder(40%), Poison(40%) Social Stats Academics: Rank 3 [2/7] Charm: Rank 2 [4/5] Courage: Rank 2 [4/5] Sockerbagarn fucked around with this message at 22:02 on Nov 13, 2018 |
# ? Nov 13, 2018 21:59 |
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Kasaya Itsumi Sunbright moves to sunder the white Jubilette's defenses. She lands a critical hit, lending an ally a healing surge use. She then raises her spear, healing herself. Move: to I12 (resist fire per armor) Standard: Demoralizing Strike (0) vs AC (Jubilette White): 1d20+25 44 Minor: Ardent Surge on myself, healing for bonus Bonus Healing: 4d6+1d6+6 30 Bonus Healing (Bloodied): 1d6 4 - On spending surge: Ally within 10 gains 5 THP or makes Saving Throw pre:Sunbright HP: 104/111 (THP: 0) AC: 35 Passive Insight: 25 Surges: 7/10 (V: 31) Fort: 28 Passive Perception: 25 Initiative: +13 Ref: 27 Action Points: 1 Speed: 7 Will: 34 Vision: Normal Languages: Common, Elven Saving Throws: +2 to all, +2 to all death saving throws Conditional Defenses/Resists Polearm Expertise: +2 bonus to all defenses against charge attacks Mantle of Clarity: +4 bonus to all defenses vs OAs Foxpad Ring: Resist 10 Necrotic Basic Attacks MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach] At-Will Encounter Daily Focusing Strike(0) 8/10 Power Point [ ] Implanted Suggestion Energizing Strike(0,1,2) [ ] Action Point [ ] Specter of Doubt Demoralizing Strike(0,1,2) [ ] Second Wind [ ] Feast of Despair Foward-Thinking Cut(0,1,4) 1/3 Ardent Surge(+4d6+1d6+6) [x] From the Brink [ ] Adept's Insight(0,1) [ ] Burgeoning Reserves [ ] Ardent Alacrity [ ] Mental Rejuvenation [ ] Sympathetic Agony [ ] Enforced Competence [ ] Argent Strike(0,2) Fortune 3/3 Yomotsu-Shikome (+20/+4) Fate [ ] Name of Might (Paladin 5) [ ] Wrath of the Gods (Paladin 6) [ ] Visions of Paradise (Invoker 9) Item Powers [ ] Hellraiser Greatspear +4 (Daily) [ ] Phylactery of Action (Encounter) [ ] Cardshark Holster (Encounter) [ ] Cardshark Holster (Daily) [ ] Foxpad Ring (Encounter) [ ] Hero's Forgemail +4 (Daily) [ ] Mask of the Guilty Corpse (Daily) [ ] Mercurial Mind (Encounter) [ ] Guardian's Whistle (Daily) [ ] Timeless Locket +3 (Daily) [ ] Gloves of the Healer (Daily) Racial Features/Class Features/Feats/Triggers Mantle of Clarity: Allies within 10 gain +4 Defense against OAs and +2 Insight/Perception Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind Martyr's Surge:: +1d6 to Ardent Surge while Bloodied Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw Superior Will: Roll saves at Start of Turn against Stuns/Dazes Bolstering Wind: On Second Wind Allies within 10 heal for 9 Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD Widened Mantle: Ardent Mantle radius increases to 10 Action Surge: +3 to attacks with AP action Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6) Gloves of the Healer: When I use a power that lets one or more creatures spend a healing surge to regain hitpoints, one target regains an extra 1d6 hit points Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT
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# ? Nov 14, 2018 00:18 |
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House of Fortune, 5/15 (COMBAT OVER! Short Rest!) quote:Weasel: HP: 81/81, AC/F/R/W 26/24/29/24, Speed 6, Initiative +17, Atk +18/Imp +15, 1d4+11 Dam With a haughty shriek the Jubilette(White) that you surround and beat down explodes into a fresh pile of sticky black tar. The others are not so impeded and slither with double moves off into the vents, vanishing up the sides of the elevator shaft, presumably... the roof is empty and the continued descent of the elevator rapidly takes them out of sight. Jubilette escapes with barely enough Surges to pass as a Player! In the aftermath of cleaning the goo, ooze, tar, sludge, acid and puke out of the elevator with generous At-Wills you discover a maiden's viscous neon-toxic green slipper heels! They're unisex if the man is confident in himself! quote:Toxic-Lime Green Kicks The elevator continues to descend. : "What a crazy dame!" Weasel wrings some sludge out of his booties and takes to self-confident flexing during the Short Rest to restore his HP via Surges. : "We're hitting the final stretch. Be ready for anything!" --- House of Fortune, The Vault, May 15th The elevator finally halts and with a pleasant ding opens. What looms before you is a shimmering ghostly image of a massive arcane seal. It doesn't seem to lead anywhere but you're sure that it's instead a literal marker for an extra-dimensional space. Crack that and the loot is yours! It's close enough to step onto but any contact with it and it's obvious that it is shifted into another dimension, completely ethereal! You'd have to shift into the same dimension or shift it back somehow.. You're standing on a massive metal platform and to your sides and behind you are massive steam-work and techno-magical devices constantly moving. Countless assembly lines move mundane items and pitifully enchanted minor magical items by en mass. All of the lines lead to and from open rooms, room upon room of three types of craftsmen work endlessly in a robotic trance. Variations of Isabelle's violet-haired magus in various crafting boost outfits endlessly produce and enchant simple gear for sale. By their sides are drably dressed effigies of a Goblin woman assisting the Isabelle alts. Although there are at most a dozen Isabelles and a half-dozen Braxiennes they are flanked by hundreds of simpler clockwork mannequins that are producing and providing the mundane goods and the simple materials needed to automate all of these processes! It's mind-boggling... and seems to be off-limits, not actually part of the Mindscape dungeon. The full breadth of ORDER's money making process stands before you! : "Gahh! Look at all those Avatars! They must be doing real money sales!" Weasel follows up Redd's outburst with a low whistle of admiration. Nearby a set of magical projections line up and finish playing the latest Doom E. Kins advertisement for Amazing Valu! They're followed by a live broadcast of <Princess> Royal_Boner in her remade Mindscape, providing a live cover of an impossibly sweet idol song! It's cut in with her heavily modified zombie vocals and Bard jamming with twin scythetars. --- Meanwhile... Music : "OHHHHHH! <Bay-Bee!> This is perfect! Oh man! To think I'm not seeing this live! But I can't be live, cause I'm dead! Ohhh!" Zinger <the Singer> has joined the ORDER lot behind the scenes, rocking out openly over a mic without headphones to Royal's jam. : Surging in from a side room comes the battered, oozing and bruising figure of an enLarged Jubilette, scowling and weeping tears of black tar. "TURN THAT poo poo OFF YOU loving NERD! PUSH! TO! TALK! AND HEAL ME" : "<Babe!> Here you go!" Breaking it down with his hand-held scepter, Zinger helps Jubilette recover! "But hey, you got trashed! You're capped off but outta juice!" : Donning her "traditional" caster robes, Braxienne sighs and takes up a pair of tomes that look like neat ledgers. "It's what she asked for, and she knew the risks." : "As we all do." Bobbins rises from his casual seat and lumbers over to the universal portal Jubilette blinked through. "Shall we?" --- The Vault Music to 2:27 A segment of the looming lock dislodges, extends and rotates 90 degrees, transforming into a flat platform. A tear in space materializes, large enough for several figures to enter, two of which are Large! They have screen-names and like the rest of the lock they are ethereal and intangible! The platform slowly lowers on a mechanical rail, allowing you to size up your foes... and them to do the same. <Mad> Jubilette [PACK] Sunder_Life [D-Born] Blue_Beauty [D-Born] Mura <the Devout> [HOLY] <Secretary> Braxienne [ORDER] Zinger <the Singer> [RAD] Dancing to the front of the group the wild skeleton brandishes his scepter and shifts the music track before beginning to BREAK IT DOWN! "<HEY BOY! HEY GIRL!> This place is off-limits, ain't no way you can spin it, your break-in led by dimwits, yours odds of success?" He raises the mic to absolute silence! "Heh! No takers, just ribbits!" : A giant coming up behind him plucks him from behind with two fingers and sets him aside before resetting the Music(to 2:27.) It's ... Bobbins [ARCH], a very faithful recreation of a boss enemy from a retro game, a hulking monster in simple, cartoony clothes with a belt of magical gear around his wide waist and a colossal blade-toothed grin sitting atop it all on a blind, grotesque mouth. Where the rest of ORDER aside from Jubilette are normal-sized, Bobbins towers above all others, as wide as he is large! "How do you do, Ailuridae?" He speaks with a deep voice in a respectful tone! Their forms and features are solid but they stand upon the shifted platforms of the vault entrance, intangible and out of reach, yet so close you could swing at each other right now! Doomykins fucked around with this message at 16:15 on Dec 26, 2018 |
# ? Nov 14, 2018 04:26 |
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Memento-Mori // Noriko - The Heist! "...itching to crack that vault. great night for a guild war, isn't it?" Mori conjures her spiked orb, drawing the length of chain taut. "what have you got for us next? that was fun, jelly-chan!" she waves to Jubilette. "you gave me a chance to try out my n̬̱e̟̜w ̼̻̭ṕ̖o͉w̪e̮͎̫̜͖̼ŕ͓̲̖̹. i'm limbered up now." Mirthless fucked around with this message at 05:20 on Nov 14, 2018 |
# ? Nov 14, 2018 05:15 |
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Flagelo - House of Fortune "Move aside, B Squad." Flagelo says, his swords still dripping with ooze. "We beat half of you losers before, so don't waste our time."
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# ? Nov 14, 2018 16:41 |
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/ House of Fortune - (#attakisback #thedrifter #lastresortandspa) Still brimming with energy, attak doesn't bother shifting down into the traveling size, instead opting for the full-size canine appearance. The <ORDER> feeder guild tags among the assembled don't really surprise him, nor the number of them present. They were on the holiest ground, the heart of <ORDER>'s bankroll... "Bobbins, good to see you. And you brought your fleas? Considerate of you to let them have speaking roles! Jubi, feel free to swing by the Drifter any time you want a repeat," the dog says before another dog's head flashes above him. "You have to understand by now that we're inevitable; you can tell everyone you fought valiantly, and then no one has to visit the infirmary tonight. Or," he pauses to let his tongue loll out of his mouth, resting on his haunches like a dog waiting for a ball to be thrown, "we can do things the hard way."
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# ? Nov 16, 2018 07:31 |
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Kasaya Itsumi Seeing more people in their way, Itsumi furiously /yell s at the group of ORDER/ORDER Adjacent foes in their way, quote:[Sunbright] Yells: HEY! GET THE gently caress OUT OF THE WAY
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# ? Nov 16, 2018 18:53 |
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Memento-Mori // Noriko - The Heist! Noriko sighs as the trash talk escalates. Party Chat posted:Memento-Mori: the one time i try... Resigned, she fires a shitposting macro Local posted:
Mirthless fucked around with this message at 19:25 on Nov 16, 2018 |
# ? Nov 16, 2018 19:22 |
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Ambrose <the Black Blade> // The House of Fortune - Heist Ambrose seeks eye contact with Braxienne and holds it for a moment with a neutral expression on his face before he breaks it off and speaks to the rest of the crowd. "I see the lapdogs have come out in force to protect their masters' treasures, for some inscrutable reason. Tell me, have they ever let you have some of their table scraps, or are you just here in the hopes of one day seeing some sort of nebulous reward? I highly suggest you do the risk calculus before you do something... unfortunate." He places his hand on the pommel of his spellblade.
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# ? Nov 16, 2018 19:44 |
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House of Fortune, May 15 Music to 2:27 : Jubilette stretches her face out into an extra large sneer and flails a few gooey fingers and bits of ethereal spittle at Noriko. "Burn all the stupid god drat powers you want! That was the idea, bitch!" : "Now there's no need for that sort of tone.." : "It's fine for this one. Memento_Mori's a two-bit hide and snipe, the worst of the controlling lot. You'll see. We'll smash through your two-bit melee nova clump and chew through your back in a hot minute." The big boy with bronze scales crosses his arms and stands confident, a classic savage look with not much to his gear than amulet, bracelets, anklets, waist-guard and loincloth. A bandolier of barbed javelins sticks out over one shoulder. : "You haven't even seen half of us, man-slut!" The hypocritical blue-scaled gal leers at Flagelo and sticks out a forked tongue. : "Really now, this is beyond the pale.." : Like a true pro Braxienne doesn't even return Akio's look. She regards the entire group coldly before animating one of her ledgers and consulting it, writing quickly. "Yes, you've got quite the empty boast there, you air-headed mimbo." She tut-tuts and sweeps the ledger with one finger, the animation prompting it to close. "Defeating Headcount was an unpleasant surprise but your little tantrum ends here." : Jubilette swells and looms up and hisses back at .attak's come-on, brandishing a single angry fist. Bobbins fails spectacularly to placate her! : "Hey now! All these rude vibes, all these harsh words, it's just a game, <why you gotta be mad?>" The back-up chorus doesn't add much to the proceedings. : "I'm impressed you got through the office, so I won't pretend you don't have a bit of talent. But you're crazy if you think ORDER doesn't maintain a bench.. and you're sadly fresh-faced if you didn't know it." She pushes up the bridge of her glasses and sways her shoulders a little. "You've already lost. You'll find that quality hounds beat out little trash raccoons, Ailuridae." : "Yeah-ahh, heh heh! We're ready for ya!" SUDDENLY! quote:[Sunbright] Yells: HEY! GET THE gently caress OUT OF THE WAY : With an enormous hammer-fist slam Bobbins strikes the platform the ORDER group is standing on so hard that the ethereal effects flicker rapidly and shift off with an awkward *ZOT*! He lets out a truly agitated growl as he jabs a finger into a console button and the ethereal effect returns before leaning forward and bellowing at the top of his lungs! "WHAT IS THE MEANING OF THIS!? YOUR BAD MANNERS COULD ONLY BE EXCEEDED BY YOUR BAD MANNERS! We're all here to enjoy a good bit of competitive fun and this is the sort of toxic mess we're reduced to?!" He thrusts a finger forward to point at your group! "I think you'll find that we've all made great efforts to be as powerful and deserving as we need to be, and furthermore your arrogant nature only betrays your gross immaturity!" It sounds and feels like you set off one of your parents! "Ailuridae, hear this! This vault of the Order of the Divine Way will NOT fall to the likes of you! Our finest magical defense will not even afford you the chance to enter it, so I suggest you take your ill-gotten gains and depart!" He pulls back and clenches both of his fists, his giant teeth grinding for a second. : Braxienne covers her mouth for a coquettish giggle. "Well... you heard the man. We'll be waiting for you. I believe you're familiar with the quote "the House always wins"?" The group of ORDER guildies and flunkies turns to depart, vanishing into the portal into the sealed vault. : "<YEAH! Believe it, baby!>" The final boy Zinger pauses to pose and flaunt at you for a second before a very large hand reaches out and drags him in with the rest. --- (Map coming tomorrow!) You'll need a way to deactivate the Plane Shift Defenses... luckily there's a physical path leading the other way and more of this strange factory to explore. Nearby is a large array of magically projected holo-monitors and a small gilded brass stand similar to the desk-top device in Isabelle's True Office. There's a round opening to insert something the size of an apple and the stand is oriented to be facing the ethereal Vault entrance. The row of monitors shifts away from the aftermath of Royal's song and plays an advertisement! An irritatingly catchy jingle plays! : The amazing dancing dog-headed salesman Doom E. Kins moonwalks onto the set and mixes several fad dances from the Macarena to Gangnam Style to Dabbing and Flossing. It's terrifying. He comes out of his last choreographed desecration with his trademark 180 heel spin and double point! "Hey! Players, are you tired of long(LONG!) walks back down poorly designed hallways, too large dungeons and complicated, redundant puzzle points!? Then have I! Got! A! Value! For! YOU!" He slides two feet to the right and a decorative stand displaying today's great sale materializes atop a perfect velvet pillow! "The Pouches of Shard Acquisition! Normally a bank-buster at 25,000 Gold per pair, we're practically giving these away at 10,000 Gold per pair! How can we do it!? It's easy! WITH GREAT VALUE!" He pauses and points directly at the camera as the camera zooms in and out rapidly to emphasize the point! He holds both paws out to either side in a magnanimous shrug. "But there is a minimum purchase of two pairs! This is value so great it can't be denied!" He pantomimes summoning a mystical arcane wyrm that is slowly empowered by residual magic until it is an overwhelming engine of destruction, all from an original one-mana investment! It blows away the enemy battlefield with raw VALUE!!! He points at YOU(YES YOU!) again! "20,000 Gold gets your four pouches! Two linked pairs! Each pair of two is linked to its partner, so be sure to label them correctly! Simply insert any material up to 3 solid pounds into the opening.. as long as it'll fit.." The pouches are the size of small hand bags. ".. And it can be claimed and removed at any point from the companion pouch! Wow!" He inserts a full-sized long sword point first into one pouch and a blank-faced illusion tries to withdraw it from the other pouch, impaling their hand and dissolving. Doom E. reaches out and grabs it without any difficulty then whirls around, drawing the sword out in a slash! "BUY TODAY!" There's a little pair of openings beneath the main line of projectors. One accepts money, the other will produce the items purchased. Doomykins fucked around with this message at 02:29 on Jan 12, 2019 |
# ? Nov 19, 2018 02:23 |
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Memento-Mori // Noriko - The Heist! Noriko smirks at Jubilette's taunting. "fufufufufufu..." scrolling through her apps, she pulls up her combat log parser, copies to clipboard, and fires a private message: Private Message to Jubilette posted:
Waiting patiently for dog-san to finish his dance routine and sales pitch, Memento-Mori claps politely. "corny! awful! i hate it!" Party Chat posted:Memento-Mori: this seems like it could be important Mirthless fucked around with this message at 23:58 on Nov 19, 2018 |
# ? Nov 19, 2018 23:40 |
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quote:Early Week of May 18th, Mon-Wed(18-20)
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# ? Nov 20, 2018 01:04 |
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quote:Early Week of May 18th, Mon-Wed(18-20)
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# ? Nov 20, 2018 01:11 |
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quote:Early Week of May 18th, Mon-Wed(18-20) Doomykins fucked around with this message at 01:20 on Nov 20, 2018 |
# ? Nov 20, 2018 01:15 |
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quote:Early Week of May 18th, Mon-Wed(18-20) Doomykins fucked around with this message at 02:16 on Nov 20, 2018 |
# ? Nov 20, 2018 01:24 |
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quote:Early Week of May 18th, Mon-Wed(18-20)
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# ? Nov 20, 2018 01:30 |
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quote:Early Week of May 18th, Mon-Wed(18-20)
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# ? Nov 20, 2018 01:38 |
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# ? Apr 27, 2024 15:29 |
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quote:Early Week of May 18th, Mon-Wed(18-20)
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# ? Nov 20, 2018 02:01 |