|
I understand that, but I guess my central problem is that the only reason that it happened during Vicky's time period instead of eu4's is due to circumstances making the breaking point come a bit later. There is no reason conservative Europe's nightmare scenario of social revolutionary ideas spreading across the whole world couldn't happen. There was nothing so singularly special about the French revolution that would preclude other countries also falling to a similar revolution.
|
# ? Nov 19, 2018 03:32 |
|
|
# ? Apr 28, 2024 03:58 |
|
It's half amusing and half maddening how the AI always singles you out for any war in which you are a part of, no matter how tangential you are. I join Russia's war on Korea as Mamluks just so I don't lose the alliance and go about my business, preparing to take all of East africa.... WTH why is the whole korean army pillaging my half of Persia instead of fighting the ruskies? They either wove through a bunch of russian stacks and some 6000 miles to get to me, or crossed all of Ming, SE Asia, and 3-4 of the Indian sub-states for the express purpose of taking a dump in my corn flakes rather than fighting the guys sieging their provinces. It seems to happen nearly every time; they will let their capitals get fully sieged by a neighbor's 12-stack just so they can come to my lands and ruin my prosperity.
|
# ? Nov 19, 2018 05:56 |
|
Sephyr posted:It's half amusing and half maddening how the AI always singles you out for any war in which you are a part of, no matter how tangential you are. I join Russia's war on Korea as Mamluks just so I don't lose the alliance and go about my business, preparing to take all of East africa.... That was part of the AI behavior that was supposed to be changed for the Poland update, I think. Or is that change coming in the next patch? I haven't had much experience with the poland update but yeah, I've gotten this a lot with the AI. They have threat assessment algorithms but players are weighted fairly heavily in them (as they probably should be). They don't respect distance enough though and are far too willing to send their armies on six month+ excursions while abandoning more important theaters.
|
# ? Nov 19, 2018 06:54 |
|
They're improving the AI in the next patch. And the AI definitely prioritizes going after the player to a high degree. It's pretty easy to test, too. Declare war on someone and occupy a bunch of their provinces. Then call in an ally and give them control of a few of those provinces randomly. Then sit back and watch as the enemy AI takes back all of the provinces you have controlled before working on the ally controlled ones. There's a lot of other dumb poo poo that the AI does too. Like how two countries at war will prioritize sieging over attacking armies, so they just alternate between occupying each other's territory and taking it back. Or how AI countries never upgrade capitol forts if they don't start with one. Or how colonial nations never lower their war exhaustion. It's kind of bad right now. Fister Roboto fucked around with this message at 07:32 on Nov 19, 2018 |
# ? Nov 19, 2018 07:30 |
|
Terrible Opinions posted:I understand that, but I guess my central problem is that the only reason that it happened during Vicky's time period instead of eu4's is due to circumstances making the breaking point come a bit later. There is no reason conservative Europe's nightmare scenario of social revolutionary ideas spreading across the whole world couldn't happen. There was nothing so singularly special about the French revolution that would preclude other countries also falling to a similar revolution. Revolutionary rebels can spawn everywhere, it's just only only the one country can be The Revolution. Think of it as everywhere else at least having a 'don't do that's example to keep it from being QUITE as chaotic as the French revolution. Fister Roboto posted:There's a lot of other dumb poo poo that the AI does too. Like how two countries at war will prioritize sieging over attacking armies, so they just alternate between occupying each other's territory and taking it back. That ones actually smart though, if you can take siege faster and take someone out of the war without fighting it saves you a lot of casualties. It turns into a clusterfuck when they're both evenly matched, but in that case they're probably better off with their eventual white peace than with a hellwar that leaves both winner and loser eaten by non-hellwarred neighbors. reignonyourparade fucked around with this message at 09:52 on Nov 19, 2018 |
# ? Nov 19, 2018 09:48 |
|
Fister Roboto posted:
If you go to the religious war screen and mouse over the leader it will show their power score and what power you need to become the leader. They became the first leader because they were the first elector to flip, and then for another leader to take over they need significantly more power (i think its like 30%?). You probably just need to build a few more units or tech up once.
|
# ? Nov 19, 2018 15:34 |
|
I've been watching some videos of animal kingdom in the new CK2 dlc, Ottermen when?
|
# ? Nov 19, 2018 16:54 |
|
Firebatgyro posted:If you go to the religious war screen and mouse over the leader it will show their power score and what power you need to become the leader. They became the first leader because they were the first elector to flip, and then for another leader to take over they need significantly more power (i think its like 30%?). You probably just need to build a few more units or tech up once. Thanks for explaining things I already knew and wasn't even complaining about My mil score is evenly matched with Bohemia's, so getting 30% more can't be solved by just building a few more units. The issue is that my subjects' power doesn't contribute to the score at all.
|
# ? Nov 19, 2018 17:36 |
|
Fister Roboto posted:Thanks for explaining things I already knew and wasn't even complaining about Just buy like 30 or 50 merc infantry and let a month tick and then disband them once you become the war leader.
|
# ? Nov 19, 2018 19:10 |
|
I'm not asking for advice buddy.
|
# ? Nov 19, 2018 19:47 |
|
Not meaning to add to the wonderful pile of systems and rules of EU4, but it would be fun if there was an option to have mercenaries who are pillaging provinces to cost less or no upkeep.
|
# ? Nov 19, 2018 20:04 |
You already get cash from looting though. It doesn't really make sense for the loot to end up both in the mercenaries's hands and in your coffers.
|
|
# ? Nov 19, 2018 20:26 |
|
reignonyourparade posted:That ones actually smart though, if you can take siege faster and take someone out of the war without fighting it saves you a lot of casualties. It turns into a clusterfuck when they're both evenly matched, but in that case they're probably better off with their eventual white peace than with a hellwar that leaves both winner and loser eaten by non-hellwarred neighbors. A large number of the time, this results in two minor powers having siege races when one has a clear numerical advantage over the other. I've seen one province minors win against three province minors because they got luckier on their siege rolls, when the 3 province minor should've just defeated the opm's stack. This is not smart.
|
# ? Nov 20, 2018 00:18 |
|
Especially true during subject colonial wars that you tell them to start.
|
# ? Nov 20, 2018 00:55 |
|
It also means they take on a ton of devastation and war exhaustion, which cripples them economically even if they do win and makes them more susceptible to revolts and more likely to be attacked by other countries.
|
# ? Nov 20, 2018 00:57 |
|
I am pretty confused by the new dev diary. Wasn't this the plot of Tropico 2?
|
# ? Nov 21, 2018 00:17 |
|
Oh cool, coastal raiding is everywhere now. Definitely not going to be buying this expansion.
|
# ? Nov 21, 2018 00:26 |
|
Yeah when I was reading that and saw they were adding it to other government types I naively thought "oh cool I guess they're finally gonna revise that at the same time" and looked forward to see later in the dev diary what they were planning to change about it, but Anyway that aside this seems pretty cool. I hope they'll end up adding Wako pirates later on too.
|
# ? Nov 21, 2018 00:34 |
|
I feel like a couple of threads ago I made a joke about how Paradox are going to make pirates playable before Maori
|
# ? Nov 21, 2018 00:41 |
|
Playable Tonga when?
|
# ? Nov 21, 2018 00:57 |
|
Pirate Republics seems like we're scraping the bottom of the barrel here. EU5 when?
|
# ? Nov 21, 2018 01:17 |
|
I dunno, for an expansion giving a lot of attention to the Caribbean I think it makes a lot of sense. Pirates are one of the most famous things about this entire period really.
|
# ? Nov 21, 2018 02:35 |
|
Anyone else extremely milquetoast about the features announced in this DD? I have a feeling I will be continuing to speak with my wallet here.
|
# ? Nov 21, 2018 03:29 |
|
Well the Spain stuff sounds pretty reasonable, and the AI work has been a long time coming for sure, but some of this marine stuff, flagships, and Pirate Republics seems like it'll be so rare as to never matter. Honestly having played a couple weeks of M&T I really wish they'd start pulling some of the complexities of that into the base game to make country management deeper, with estates and autonony a real issue. But I know Johan hates that idea, and I have no idea if Jake has the influence or inclination to pull it in that direction.
|
# ? Nov 21, 2018 04:04 |
|
Coastal raiding is fine as a concept, but as implemented it's not very fun to play with or against. If you have it it's tedious to keep track of the cooldown and manually move your boats around to click the button. If you're playing against it you can't do anything about it except hunt pirates, but the nanosecond you pull your fleet off that to do something else like help in a war, bam your coasts are devastated. At the very least you should get a CB on a nation that raids your coasts and having a truce should block them from raiding.
|
# ? Nov 21, 2018 04:46 |
|
Family Values posted:At the very least you should get a CB on a nation that raids your coasts and having a truce should block them from raiding. Especially since there were several prominent wars against pirate nations during the game's time period.
|
# ? Nov 21, 2018 07:16 |
|
So, what's stopping players or AIs from just sending 50k troops to the pirates nation capitals and crush them the second they come out, exactly? I mean pirates lived on the concept that it was hard to send huge amount of troops to their home bases, but in eu4 there is no mechanic preventing shipping your whole army to anywhere in the world... And don't tell me we're going to get aggressive expansion when attacking pirates, it would make even less sense. Oh look Spain killed Blackbeard and sacked his hideout, now he's not going to terrorize everyone, this makes us so mad I feel sad saying this because I love the game, but it's really time for EU5 guys, stop tacking on silly mechanics and rethink the core game instead (and to be doubly clear, I appreciate that pirates are a huge part of the time period but this is not the way to put them in game, unless they have some special rules this is just going to either get them crushed immediately or make them an unstoppable annoyance forever like current coastal raiding. I would rather have a ton of pirate events interacting with colonies and their mother countries, and of course their rivals, than separate tiny pirate nations)
|
# ? Nov 21, 2018 08:13 |
|
Yeah, I could see a situation where nations could do business with pirates and privateers to supplement their own fleets during wartime (and incentivize raiding their rivals in peacetime), and the more people who do this fund pirates that go out and, well, pirate trade nodes. I've always found the current piracy mission a little funky, and it often means that you don't really end up with a whole lot of pirates. Cutting down naval force limits and funding independent ships and pirates instead could potentially be an interesting change where ships are a temporary thing rather than a permanent investment.
|
# ? Nov 21, 2018 08:42 |
|
I'm irritated by the fact they don't spell out that pirates themselves are paid feature. I'm almost sure they are but DD only says that you need expansion to play as pirates. On the other hand, they might be hesitant to sell the expansion with this feature because for 99% of nations you'd only notice constant raiding. All the other features are situational, can be ignored or only affect Iberia, but that thing will haunt you wherever you are. So they might add pirates in a patch, similar to how colonial nations - another feature that makes a player less powerful - came in a patch.
|
# ? Nov 21, 2018 08:54 |
|
TorakFade posted:So, what's stopping players or AIs from just sending 50k troops to the pirates nation capitals and crush them the second they come out, exactly? It's strange. Previously Berbers had a national idea that made coring them painful. And they could take Aristocratic national ideas that made their land even more undesirable. But pirate ideas do not seem to have anything like that, or even anything about attrition and defense, which Knights have. Being Republic they're unable to get core cost modifier. It seems like they already had a good idea of implementing pirates with Berbers but here they forgot about it.
|
# ? Nov 21, 2018 09:00 |
|
This next expansion is named and dated. Golden Century, releasing December 11th for $10. https://www.paradoxplaza.com/europa-universalis-iv-golden-century/EUEU04ESK0000059.html What a bizarre game this is, where "Minority Expulsion" is the top bullet point in an expansion feature set. I'm honestly surprised Paradox is openly framing and promoting the feature that way.
|
# ? Nov 21, 2018 19:52 |
|
Yeah uh, generally I think EU4 could do a lot more in order to deal with colonialism, but I think overall it's fine since you can just play as an indigenous group and kill the invaders. But some of these xpac features are not well thought out and kinda skirt the worst aspects of the real world system that they're trying to represent in their game.
|
# ? Nov 21, 2018 19:54 |
|
This looks really lackluster, especially bad compared to Holy Fury.
|
# ? Nov 21, 2018 21:00 |
|
OctaviusBeaver posted:This looks really lackluster, especially bad compared to Holy Fury. It's a $10 "immersion pack" compared to holy fury being a $20 full expansion. And then Holy Fury is only jam-packed with stuff because it's Paradox's last hurrah for CK2 (no more expacs).
|
# ? Nov 21, 2018 21:20 |
|
And had like a years of development time or so.
|
# ? Nov 21, 2018 22:00 |
|
Is the music DLC "Friedman's Epistles" only available on ParadoxPlaza? I've been missing out!
|
# ? Nov 21, 2018 22:22 |
|
OctaviusBeaver posted:This looks really lackluster, especially bad compared to Holy Fury. Dunno that would be in EUIV terms; I started on uhhh, the Russia one?
|
# ? Nov 21, 2018 22:43 |
|
Vivian Darkbloom posted:Is the music DLC "Friedman's Epistles" only available on ParadoxPlaza? I've been missing out! KLONG KLONG KLONG KLONG
|
# ? Nov 21, 2018 22:46 |
|
I wish johan didn't suck and would make EU more like MEIOU + taxes
|
# ? Nov 21, 2018 23:32 |
|
|
# ? Apr 28, 2024 03:58 |
|
Phi230 posted:I wish johan didn't suck and would make EU more like MEIOU + taxes I too think professional development studios should take a franchise already seen by some as complex and impenetrable and turn it into a comically dense puzzle box with a nonsensical UI
|
# ? Nov 21, 2018 23:41 |