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RareAcumen
Dec 28, 2012




I have niche game cravings and that's probably never gonna happen again. So you've got a new Darksiders out and other games about supposedly powerful characters like God of War (2018) or Asura's Wrath but they never sell that well enough outside of cutscenes. So like, you'll have a scene of this

https://www.youtube.com/watch?v=03Ra4v-NFmk

And then in the gameplay you're just smacking people around about ten feet away from you at most. So my thing dragging games down is that I basically want more games to be Hulk:Ultimate Destruction but with a different coat of paint on it like how Mad Max, Shadow of Mordor, and Spider-Man were all basically just different types of Arkham Asylum combat.

I've already given up on ever seeing a game have enemies rocketing to a wall after you hit them like GOD HAND did.

https://www.youtube.com/watch?v=YnlFlKHMk6U

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CordlessPen
Jan 8, 2004

I told you so...

OutOfPrint posted:

Here's one that popped into my head in the car this morning.

Parasite Eve: Aya's running animation has her taking large, quick steps that don't sync to her run speed. This bothered me the first time I played it for me to shelf the game for a while, which is a shame, since it's otherwise a great game.

This rarely pops up in other games, too, but PE was the most egregious example of it.

Yeah, it's like they took a full sprint animation and slowed it down to jogging speed so in between steps it feels like Aya isn't touching the ground and just slowly hovering. I do think it shows up in other "tank control" games though, I think I recall Fear Effect (or whatever the cel-shaded super-soft-core porn game was called) having a similar problem.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Lufia: The Fortress of Doom is interesting so far (Just got the third party member) but the fact that you can't see what the items actually do is a pain. I've been needing to look up online item lists to figure out what's worth keeping or not.

Deified Data
Nov 3, 2015


Fun Shoe
So more BotW chat...does it rain every day? Maybe it's confirmation bias on my part since I've been spending a lot of time climbing mountains to get at shrines but it almost always kicks in daily, usually several times. It doesn't feel good to just wait stranded on a ledge until the rain stops, only to have it start again a minute later.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
A small thing based on an event that just happened in Lufia:

Something I'd like to see in an RPG is the old "child bumps you and takes your money" thing only for, after retrieving the gold, you go back in the shop or whatever location and find your money on the ground - whoops, it wasn't stolen, you were just clumsy. The child was just late for something. The child joins the party when you apologize for accidentally mugging him due to the misunderstanding.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Deified Data posted:

So more BotW chat...does it rain every day? Maybe it's confirmation bias on my part since I've been spending a lot of time climbing mountains to get at shrines but it almost always kicks in daily, usually several times. It doesn't feel good to just wait stranded on a ledge until the rain stops, only to have it start again a minute later.

Some regions have higher rainfall, like the Zora's lands. Sometimes you just get terrible luck with weather, though, just like real life.

Morpheus
Apr 18, 2008

My favourite little monsters

RareAcumen posted:

I have niche game cravings and that's probably never gonna happen again. So you've got a new Darksiders out and other games about supposedly powerful characters like God of War (2018) or Asura's Wrath but they never sell that well enough outside of cutscenes. So like, you'll have a scene of this

Wait did you just cite Asura's Wrath as a game where you don't have bombastic combat?

I mean, yeah the actual combat, where you press square to punch, isn't that great, but that's because he's building up his rage. Can't stab a guy through the entire planet if you don't have that rage!

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

RareAcumen posted:

So my thing dragging games down is that I basically want more games to be Hulk:Ultimate Destruction

Every game needs to be Hulk:Ultimate Destruction. Game owned and needs an updated version. I never even got to finish the first one.

Leal
Oct 2, 2009

Schubalts posted:

Some regions have higher rainfall, like the Zora's lands. Sometimes you just get terrible luck with weather, though, just like real life.

Also in Zora's domain, it actually DOES rain every day, until you complete the dungeon there.

RareAcumen
Dec 28, 2012




Morpheus posted:

Wait did you just cite Asura's Wrath as a game where you don't have bombastic combat?

I mean, yeah the actual combat, where you press square to punch, isn't that great, but that's because he's building up his rage. Can't stab a guy through the entire planet if you don't have that rage!

Asura's Wrath is fine but like, the combat isn't that great. The cutscenes and counters were great but I certainly wouldn't be a fan of just the straight 'fight these gorillas' meat of the game on it's own.

Leal
Oct 2, 2009
So in Cyberdimension Neptunia you eventually unlock the tit(HEH)ular 4 goddesses to play in your party. And they are garbage. Their wings make it impossible to see the enemy for parrying, their spells are very explosive and flash so again, you can't see the enemy. Apparently they don't get better gear, either. You have to upgrade their stuff, and its like post game drops to upgrade their gear. Meaning they fall behind the other characters who do get extra gear, even at the same level.

Also the game advertises 12 unique characters, but the 4 goddess characters are just the 4 main characters in their transformed state. I expected high quality from a series that is 9 games strong :colbert:

Sally
Jan 9, 2007


Don't post Small Dash!

BioEnchanted posted:

Lufia: The Fortress of Doom is interesting so far (Just got the third party member) but the fact that you can't see what the items actually do is a pain. I've been needing to look up online item lists to figure out what's worth keeping or not.

In the sequel, they have detailed descriptions for every item. It rules!

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
The biggest difference between Lufia and Lufia 2 that I always remember is that in combat in Lufia if a monster dies and someone later in the queue was targeting it then their attack was wasted, which was thankfully fixed in the sequel.

Also I actually remember music from 2, but that might just be because I played it more.

It's totally because it's better.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Blood Sally posted:

In the sequel, they have detailed descriptions for every item. It rules!

In reference to the "warning" you gave me about getting my hopes up, it's kind of a shame whenever a game has unusual elements and doesn't do anything with them. Kingdom Hearts did it fairly well, the Organization 13 had 13 different elements, some classical some weird, but they all felt relevant to them. Vexen was a wall of ice, impenetrable and cold, which extended to his fighting style and personality. Larxene was a bolt of lightning, unpredictable, fickle, fast and powerful. They mostly fit their elements nicely and had some interesting ones to play with.

Lufia has 4, and it doesn't take much thinking to work out how Death, Destruction, Chaos and Terror could each have a unique impact.

Destruction: Whole town reduced to rubble, some of the population may have escaped may not, doesn't matter, they have nowhere to hide, as they are cornered in the castle. You arrive just as their last stand at what's left of the castle and the same conversation happens, with Gades leaving you, simply because you'll be more fun to kill when you are a threat.

Death: The entire continent is barren. No plant life, no wildlife, not even any random encounters. The buildings are still intact but all the survivors have long since abandoned their doomed land and emigrated to other continents just to get away from Erim's influence.

Chaos: The place seems fine at first, completely intact and populated. However, no one is making any sense when spoken to, and are helpless to protect themselves from Amon's whims.

Terror: Infighting caused by Erim causing the mass exodus - suddenly these areas are getting a huge influx of immigrants that they have no idea what to do with, a lot of them are too young to have any real skills and Daos's influence causes the natives in the village to start blaming problems on the newcomers, simply because they are scared and have nowhere to turn to and are lashing out.

It's pathetic when pantheons with potential peter out. (Hope you enjoyed the alliteration :P)

Away all Goats
Jul 5, 2005

Goose's rebellion

BiggerBoat posted:

Every game needs to be Hulk:Ultimate Destruction. Game owned and needs an updated version. I never even got to finish the first one.

Yeah. Prototype games come close but you're more like Venom or Carnage in those. It's just not the same feeling as being a 10 foot tall mountain of muscle fighting 100 foot tall hulkbusters.

Something dragging Frostpunk down for me: It doesn't zoom in close enough. I want to be able to follow a dude in his daily routine but it's easy to lose him cause even when in maximum zoom it's still pretty high up.

Agents are GO!
Dec 29, 2004

OutOfPrint posted:

Here's one that popped into my head in the car this morning.

Parasite Eve: Aya's running animation has her taking large, quick steps that don't sync to her run speed. This bothered me the first time I played it for me to shelf the game for a while, which is a shame, since it's otherwise a great game.

This rarely pops up in other games, too, but PE was the most egregious example of it.

Yeah, when PE first came out that was the biggest hit against it. It's a great game, but Aya moves... so... slowly.

Post poste
Mar 29, 2010

Agents are GO! posted:

Yeah, when PE first came out that was the biggest hit against it. It's a great game, but Aya moves... so... slowly.

CLICK CLACK CLICK CLACK CLICK CLACK
Every room. Every step. ugh.

Danaru
Jun 5, 2012

何 ??
Lockpicking in Kingdom Come: Deliverance is loving impossible on console because rather than just rotating the mouse on PC, you have to rotate BOTH joysticks which need to be rotated at slightly different speeds, and if you gently caress up the rhythm it makes you start over

Bussamove
Feb 25, 2006

Danaru posted:

Lockpicking in Kingdom Come: Deliverance is loving impossible on console because rather than just rotating the mouse on PC, you have to rotate BOTH joysticks which need to be rotated at slightly different speeds, and if you gently caress up the rhythm it makes you start over

It’s pretty lovely on PC too because there’s no real indicator within the wheel itself as you turn/rotate the lock so it’s very easy to get it out of the sweet spot mid turn and gently caress up. First mod I installed added spokes to the graphic so I had some sense of where I was and it was like night and day.

Convex
Aug 19, 2010

RareAcumen posted:

I have niche game cravings and that's probably never gonna happen again. So you've got a new Darksiders out and other games about supposedly powerful characters like God of War (2018) or Asura's Wrath but they never sell that well enough outside of cutscenes. So like, you'll have a scene of this

https://www.youtube.com/watch?v=03Ra4v-NFmk

And then in the gameplay you're just smacking people around about ten feet away from you at most. So my thing dragging games down is that I basically want more games to be Hulk:Ultimate Destruction but with a different coat of paint on it like how Mad Max, Shadow of Mordor, and Spider-Man were all basically just different types of Arkham Asylum combat.

I've already given up on ever seeing a game have enemies rocketing to a wall after you hit them like GOD HAND did.

https://www.youtube.com/watch?v=YnlFlKHMk6U

Did you play the Prototype games? I think they're by the same people that did the Hulk game, and at the start of the game you're so absurdly powerful that you're picking up tanks and hurling them into helicopters whilst disguised as an old lady.

By the end you're literally a human WMD annihilating everything in sight with Cronenberg flesh tentacles

Convex has a new favorite as of 00:15 on Dec 2, 2018

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Truly one of the smallest things dragging this game down: modern 3d games not allowing you to invert movement on one or both axes. In this case, Rise of the Tomb Raider having the x-axis locked down is pissing me off two minutes in, after just finishing the 2013 reboot which did have that option. Now the controls that became intuitive over the last 30 hours are suddenly backwards for me :geno:

Is there something tough I'm missing about implementing that? I'd think it's just a matter of an extra check flipping a sign or swapping values for the two dimensions, it seems so basic that I don't understand why the option isn't a given on modern computers & consoles.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Captain Hygiene posted:

Truly one of the smallest things dragging this game down: modern 3d games not allowing you to invert movement on one or both axes. In this case, Rise of the Tomb Raider having the x-axis locked down is pissing me off two minutes in, after just finishing the 2013 reboot which did have that option. Now the controls that became intuitive over the last 30 hours are suddenly backwards for me :geno:

Is there something tough I'm missing about implementing that? I'd think it's just a matter of an extra check flipping a sign or swapping values for the two dimensions, it seems so basic that I don't understand why the option isn't a given on modern computers & consoles.

Pretty sure the Tom Raider games have the invert axis options.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



BiggerBoat posted:

Pretty sure the Tom Raider games have the invert axis options.

Rise only has it for the Y-axis (edit: yeah, I double-checked, just the Y-axis)

Captain Hygiene has a new favorite as of 04:16 on Dec 2, 2018

RareAcumen
Dec 28, 2012




Convex posted:

Did you play the Prototype games? I think they're by the same people that did the Hulk game, and at the start of the game you're so absurdly powerful that you're picking up tanks and hurling them into helicopters whilst disguised as an old lady.

By the end you're literally a human WMD annihilating everything in sight with Cronenberg flesh tentacles

No, actually. At the time I wasn't super big on gore or anything and even now it's still not a huge draw for me so I doubt I'll get them even with the bundle for PS4. But thank you for the suggestion though!

Triarii
Jun 14, 2003

RareAcumen posted:

No, actually. At the time I wasn't super big on gore or anything and even now it's still not a huge draw for me so I doubt I'll get them even with the bundle for PS4. But thank you for the suggestion though!

Prototype is the only one of those sorts of games I've played but I remember while I was playing it, thinking "what the hell, this is a completely ridiculous amount of fun". Like, yeah, if you've got a problem enemy you can just pitch a couple of cars at it like they're footballs. You can jump ten stories straight up. You can punch an enemy and knock them the distance of a city block.

And yeah, I wish there were a ton more games in that genre.

OutOfPrint
Apr 9, 2009

Fun Shoe
Prototype 2 was even better. The protagonist solves every problem by punching it.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
The protagonist of Prototype 2 is just so pissed off all the time, and it's awesome. Those games were so solid, it's really surprising.

Tunicate
May 15, 2012

Captain Hygiene posted:

Rise only has it for the Y-axis (edit: yeah, I double-checked, just the Y-axis)

Invert Y and hold it upsidedown :derptiel:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Tunicate posted:

Invert Y and hold it upsidedown :derptiel:

:dadjoke:

Mamkute
Sep 2, 2018
Whenever you have to rescue someone, but they die immediately afterwards anyway.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Finally went into a divine beast. The bird wasn't really very long or complex which was a little disappointing.

Also found out that you can only have one buff active at a time which is a thing

Edit: what's stopping Gannon from taking these things over again?

Len has a new favorite as of 07:30 on Dec 2, 2018

spit on my clit
Jul 19, 2015

by Cyrano4747
Fallout 4: Nuka world is annoying. You run through a fairly entertaining gauntlet, meet the three gangs (you only meet them once unless you want to do radiant quests.), do five short, simple quests around the place, assign gangs to the areas you captured, and then kill the one gang you couldn't give enough land. or you can just, i dunno, kill em all. the highlight of it was fighting the enemies at the galaxy zone because i could salvage nukatron torsos to make the ultimate gigantic refreshment dispensing codsworth. Hopefully Far Harbor won't be this barebones.

Len posted:

Finally went into a divine beast. The bird wasn't really very long or complex which was a little disappointing.

Also found out that you can only have one buff active at a time which is a thing

Edit: what's stopping Gannon from taking these things over again?

Ganon only has four guardians, maybe aspects of himself, that rule over the beasts. seeing as nobody could defeat these guardians in a hundred years, i assume that ganon stopped caring about checking up on them

spit on my clit has a new favorite as of 07:34 on Dec 2, 2018

kazil
Jul 24, 2005

A fancy little mouse🐁!

Len posted:

Edit: what's stopping Gannon from taking these things over again?

Link's huge dick. Just shut up and enjoy the game already loving christ.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


kazil posted:

Link's huge dick. Just shut up and enjoy the game already loving christ.

Obviously I am or I wouldn't have gotten the master sword, raided the castle, climbed all the towers, and bought a house.

I just feel like there's some exposition missing like why he can't undo my work since he already did it once?

Also when if ever does the game bring up the purple poo poo and the eyes that make it go away? I don't actually know what the hell it is and wasn't expecting the eye to actually do anything but I first found it trying to climb a tower. I assume there's a stealth tutorial somewhere that covers it I missed?

I sidestepped the durability thing by just not fighting anymore. I just run past everything because losing these fancy weapons and replacing them with goblin clubs just isn't appealing in the slightest.

Agents are GO!
Dec 29, 2004

spit on my clit posted:

Fallout 4: Nuka world is annoying. You run through a fairly entertaining gauntlet, meet the three gangs (you only meet them once unless you want to do radiant quests.), do five short, simple quests around the place, assign gangs to the areas you captured, and then kill the one gang you couldn't give enough land. or you can just, i dunno, kill em all. the highlight of it was fighting the enemies at the galaxy zone because i could salvage nukatron torsos to make the ultimate gigantic refreshment dispensing codsworth. Hopefully Far Harbor won't be this barebones. caring about checking up on them

Far Harbor is -- by a huge margin -- the best part of Fallout 4. Not a high bar, but still.

Edit: Just to be clear, I'm actually thinking of reinstalling just to replay Far Harbor. That DLC needed a better game to be a part of.

im pooping!
Nov 17, 2006


this was the highlight of my last playthrough and it happened in the first 30 minutes

Elfgames
Sep 11, 2011

Fun Shoe

Len posted:

Obviously I am or I wouldn't have gotten the master sword, raided the castle, climbed all the towers, and bought a house.

I just feel like there's some exposition missing like why he can't undo my work since he already did it once?

Also when if ever does the game bring up the purple poo poo and the eyes that make it go away? I don't actually know what the hell it is and wasn't expecting the eye to actually do anything but I first found it trying to climb a tower. I assume there's a stealth tutorial somewhere that covers it I missed?

I sidestepped the durability thing by just not fighting anymore. I just run past everything because losing these fancy weapons and replacing them with goblin clubs just isn't appealing in the slightest.

gannon had to pump the purple goo stuff into them to control them and he did that before zelda started suppressing him

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost
Dandara is loving amazing and everyone should play it. The degree to which you start out panickingly attempting to accomplish even basic poo poo and then by the end you're almost a speedrunner is beyond anything I've ever seen in a metroidvania.

The only issue I had with it was the fact that there's no indication that the best one of the game's four special attacks is hidden in one specific, difficult-to-find iteration of the dream world's nightmare segment; I ended up getting all the way to the final boss before looking it up. (Also the Memories Shaft fuckin' sucks for simple play but I assume it's real handy for speedrunners)

Somfin has a new favorite as of 09:25 on Dec 2, 2018

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
Thing actually dragging Zelda BOTW down is the way Link blocks with his shield. I just found out you can parry guardian lasers right back at them which is great. But it's Link who picks the direction at which he's holding the shield. And that sometimes means some bat to the right, not this giant loving instadeath statue charging up. I get shot in the back even though I'm pointing the camera right at the drat thing.

Someone tell me what I'm doing wrong because this was the most frustrating morning poop I've had in a while.

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Agent355
Jul 26, 2011


Zelda BOTW does alot of things right but I find the lack of actual good dungeons extremely disappointing. The divine beasts are on the same level as the worst dungeons in other games and there's only 4 of them.

I guess the shrines are supposed to feel like mini dungeons or something but they're all so brain dead and uninspired it doesn't really work. I think just because it's open world so you can't really order the shrines by difficulty like you could in a more linear game, so you end up with a huge amount of homogenous shrines with no real progression between them.

For all the great stuff in this game the dungeons/shrines really don't work.

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