|
Huh, I'll be damned. I don't think I ever noticed that in the game before.
|
# ? Nov 29, 2018 09:05 |
|
|
# ? May 11, 2024 06:16 |
|
Nasgate posted:It's too bad there's so many good reals vying for the leftover spots after you field all the Tekkamen since they're hilariously broken in W.
|
# ? Nov 29, 2018 15:21 |
|
I mean W might be the easiest SRW out there, anything can be pretty broken.
|
# ? Nov 29, 2018 20:22 |
|
I feel like it's a tight race between W and J for the title of easiest.
|
# ? Nov 29, 2018 20:25 |
|
W is so beyond stupid broken. Just when you think the original bot cant get any more insane, he DOES... TWICE
|
# ? Nov 29, 2018 21:30 |
|
I wanted to say MX was the easiest but I remember that there wss at least 3 stages that required a little thought.
|
# ? Nov 29, 2018 23:24 |
|
Your feelings on MX is probably dependent on which version you played, because the PSP was literally more of a slog.
|
# ? Nov 29, 2018 23:37 |
|
Tribladeofchaos posted:Plus it's mostly Prince of Darkness now because Yūji Ueda can't scream anymore and Akito barely emotes in that. Listening to him try to scream in BX was just kind of sad. Why not just reuse his screams from the previous games, and just record new pre-battle dialogue instead?
|
# ? Nov 29, 2018 23:49 |
|
Super Robot Wars T: Why Not Just Reuse the Screams?
Samurai Sanders fucked around with this message at 01:33 on Nov 30, 2018 |
# ? Nov 30, 2018 00:02 |
|
Tae posted:Your feelings on MX is probably dependent on which version you played, because the PSP was literally more of a slog. It was definitely the ps2 version. I remember needing to stop and think things through on the level where boss has to lure the monster into a specific location then you had to kill it in the same turn you did any damage to it. The other stage that sticks out was the rematch against the mass production Eva series, which had the same stats as the previous stage but this time you don't get a chance to build morale first.
|
# ? Nov 30, 2018 01:33 |
|
The PSP version is the same but +50% health, it's wild.
|
# ? Nov 30, 2018 04:31 |
|
EthanSteele posted:The PSP version is the same but +50% health, it's wild.
|
# ? Nov 30, 2018 05:15 |
|
Infinity Gaia posted:I feel like it's a tight race between W and J for the title of easiest. It doesn't help that both of those were in that era where portable games didn't have SR points for some reason so there weren't even optional objectives to shoot for.
|
# ? Nov 30, 2018 06:09 |
|
WrightOfWay posted:It doesn't help that both of those were in that era where portable games didn't have SR points for some reason so there weren't even optional objectives to shoot for. Of course there were optional objectives, but they were all self-imposed, like get everyone to level 99 by the end of the game.
|
# ? Nov 30, 2018 06:51 |
|
Both games had tekkaman units with the double life gimmick. J's ai was really bad though.
|
# ? Nov 30, 2018 09:37 |
|
"The Nadesico?! Better suicide all of our units on it!"
|
# ? Nov 30, 2018 11:39 |
|
WrightOfWay posted:It doesn't help that both of those were in that era where portable games didn't have SR points for some reason so there weren't even optional objectives to shoot for. I assume that's why they created Puzzle Robo, though it's just not the same.
|
# ? Nov 30, 2018 13:14 |
|
I miss Puzzle Robo. Even the awful one with the Nadesico pilots and changing their suits to get it that involved like 35 steps.
|
# ? Nov 30, 2018 14:52 |
|
Speaking of W. I just finished reading the let's play(which is great). But it got me thinking about how there's really only two maps that really require you to think about the terrain(final stage with the bridges and the island stage). Are there any SRW that use that a bit more? It's kind of boring going across flat land/space all the time.
|
# ? Nov 30, 2018 19:21 |
|
Nasgate posted:Speaking of W. I just finished reading the let's play(which is great). But it got me thinking about how there's really only two maps that really require you to think about the terrain(final stage with the bridges and the island stage). OG1
|
# ? Nov 30, 2018 19:26 |
|
Early Z.
|
# ? Nov 30, 2018 20:30 |
|
Nasgate posted:Speaking of W. I just finished reading the let's play(which is great). But it got me thinking about how there's really only two maps that really require you to think about the terrain(final stage with the bridges and the island stage). If you're a masochist, then K.
|
# ? Nov 30, 2018 22:04 |
|
Nasgate posted:Speaking of W. I just finished reading the let's play(which is great). But it got me thinking about how there's really only two maps that really require you to think about the terrain(final stage with the bridges and the island stage). K does but it's terrible and not any fun at all. Coming from the guy who played it like 3 times, K is a very bad game.
|
# ? Nov 30, 2018 23:02 |
|
@ Gaiden uses the terrain pretty frequently since there's only like 4 space maps outside of route splits.
|
# ? Dec 1, 2018 02:55 |
|
Tribladeofchaos posted:K does but it's terrible and not any fun at all. Coming from the guy who played it like 3 times, K is a very bad game. Seems to have a kind of weak series list, too. I mean, we talk about how often the UC shows up, but there have been, what, eight shows there? There's plenty of room to have different main focuses aside from the contractual "Also Char". The DS games switching to SEED as the focus makes them work with a smaller, worse pool for their Gundam options, which is amplified by the whole "SEED makes no sense with other Reals" problem restricting the pool more.
|
# ? Dec 1, 2018 03:11 |
|
I was trying to stop saying "play Neo" and "make Neo again" for everything but then terrainchat happened?!
|
# ? Dec 1, 2018 03:23 |
|
Caphi posted:I was trying to stop saying "play Neo" and "make Neo again" for everything but then terrainchat happened?! If someone ever LPs it so I have a translation to follow for the story (and hell, enjoy the LP itself), I'll try Neo. But I genuinely don't feel like playing a game I can't understand, especially one that clearly changes quite a bit like Neo. The closest I've played to that is...OE, and god knows I did not understand (or care for) OE.
|
# ? Dec 1, 2018 03:35 |
|
chiasaur11 posted:Seems to have a kind of weak series list, too.
|
# ? Dec 1, 2018 05:34 |
|
The most memorable thing about K seems to be how much people ended up hating the protagonist, which says a lot in a series like Super Robot Wars where they're usually not what you think of first.
|
# ? Dec 1, 2018 05:50 |
|
K was the only game until now to feature GunXSword so it had SOME redeeming characteristics. Plus holy poo poo so many dynamic kills. Like, so loving many. Isn't every single attack that Gaiking the Great can do a DK?
|
# ? Dec 1, 2018 05:54 |
|
Justin_Brett posted:The most memorable thing about K seems to be how much people ended up hating the protagonist, which says a lot in a series like Super Robot Wars where they're usually not what you think of first. Mist faces Gastum on the Moon and both he and the chosen female partner (either Angelica or Sheldia) nearly die during the battle. Mist then awakens his machine's Secret Magical Power SourceTM, the Crystal Heart, and defeats Gastum. In any normal case, this is where a character of this archetype begins to reflect and change around their ways to be a better person. Mist...does not; he plateaus and stays at the point on the development cycle where he's about to reform and never really budges from there. Yes, Mist's outlook on things is changed somewhat, but that jaded and hypocritical person underneath still lingers and doesn't fully go away. This reaches a breaking point in the finale where Soushi gives up his life to seal Ru Cobol away. The Fafner cast is naturally mourning Soushi's death, when Mist comes in to act like nothing big happened and ruin the moment. It becomes more offensive when you remember that Soushi just did the one thing Mist has wanted to do all game: avenge Altreem and Bezzard by defeating Ru Cobol once and for all. Mist's reaction is to gloss over Soushi's sacrifice and move onto the future, essentially undermining his journey as a protagonist because Mist's main goal turned into a footnote in Mist's eyes when he finally achieves it. And in the process, he absolutely wrecks any last glimmer of likability the player has for him.
|
# ? Dec 1, 2018 06:21 |
|
Infinity Gaia posted:K was the only game until now to feature GunXSword so it had SOME redeeming characteristics. Plus holy poo poo so many dynamic kills. Like, so loving many. Isn't every single attack that Gaiking the Great can do a DK? The only other redeeming thing about K is that it gives an ending to Dangaioh and you get to kill Gil-Berg, it was one of the two satisfying things that game did. The other being Cagalli punching Mist in his stupid face after the game is over.
|
# ? Dec 1, 2018 06:49 |
|
Sounds like K is a game to play without translations. Edit: which is something I appreciate about W. I managed to get all the secrets without ever using a guide or translation. Kicking Evils rear end with Tekaman just makes sense. Nasgate fucked around with this message at 07:24 on Dec 1, 2018 |
# ? Dec 1, 2018 07:08 |
|
K does have a few secrets that can trip you up, so having a guide to lean on is helpful. Like, getting Stella and Rey involves a step where Kira has to fight Shinn, but with the added stipulation that Kira *cannot* defeat Shinn. And getting Michael and Fasalina has a step where Priscilla has to fight Carossa/Melissa before Van has to defeat the twins (and Woo) to complete the step. The only way you would even think to use Priscilla during this step is if you remembered the GunxSword episode after Carossa and Melissa die, where she chimes in with a few words of mourning. Unless there's a blurb in the stage (26A for reference) where the game gives you that hint, you're more than likely not going to have Priscilla fight Carossa.
|
# ? Dec 1, 2018 07:38 |
|
I think NEO is basically the only SRW game where positioning really matters because it avoids a lot of the standard SRW flaws involving everyone and their dogs flying by default (which leads to terrain just being something pretty to look at) - most of the units in NEO are grounded, flying sucks up 3x as much EN as it does in regular SRW meaning you generally only fly as a last resort and it has rudimentary Line of Sight mechanics and terrain objects which you can knock enemies into or which block off your attacks which leads to an entire weapon property specifically to lob your attacks overhead and attack enemies that would otherwise be safe. It's one of those games where it does seem like a miracle that it came together like it did given how OE dropped the ball.
|
# ? Dec 1, 2018 13:56 |
|
Wasn't K the one that tried to fix Cagalli or something. Or maybe that was L.
|
# ? Dec 1, 2018 14:26 |
|
Supremezero posted:Wasn't K the one that tried to fix Cagalli or something. Though I think the DS games are allowed to fix her because they could actually implement her as a playable unit since a lot of SEED Destiny's issues was bridge burning with a lot of its VAs due to its troubled production. What I'm saying is bring back Dearka and Yzak, the GREATEST Gundam SEED characters.
|
# ? Dec 1, 2018 14:53 |
|
Oh, hey, since we've got a new thread, are there any non-SA hangout spots to put in the OP? Discord or IRC or some poo poo, I dunno, I'm mostly a weird hermit who doesn't like The Social.
|
# ? Dec 1, 2018 22:53 |
|
I do wish they could have the character's be more on model for the battle portraits. Noriko's Buster Collider yell and face is iconic and it's probably just gonna be their redrawn full body portrait with the open yelling mouth thing like X and V had. A couple of characters had the shot from the show for some of their portraits though, so fingers crossed!
|
# ? Dec 2, 2018 00:18 |
|
|
# ? May 11, 2024 06:16 |
|
Davzz posted:What I'm saying is bring back Dearka and Yzak, the GREATEST Gundam SEED characters. SRW T would be the perfect place for the SEED CE 81 sidestory to show up. It is the year C.E. 81, after years of oppression by the Lacus administration and the brutal peace keeping force of Terminal, a pirate alliance has begun to form, fighting for the freedom of humanity from this dictator We follow a pirate crew who's ship is captained by Flay, and Yzak, Dearka, and Shiho as the pilots Their aliases are: Flay = Esther Albionne Yzak = Abel Zwei Shiho = Silent Stalker Dearka = Bronzerod Samson
|
# ? Dec 2, 2018 09:16 |