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Stupid_Sexy_Flander posted:Oh god drat IT. Playing RDR2 and slip up a shot on a 3 star elk, but I winged it. Start to chase it down and it loving runs into a lake and dies it away from shore where I can't even skin it or get the meat. Wait til you need to get a 3-star panther! AKA, the one and only panther in the game. Thankfully, there is a very reliable way to get it done quickly.
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# ? Dec 6, 2018 20:20 |
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# ? Jun 8, 2024 08:58 |
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Anora posted:When I first started playing it I thought it was Dark Souls, but after a bit I realized it was actually a Character Action game like DMC or Bayonetta. It does steal the souls/money death mechanic, and the Estus flask from Dark Souls. Speaking of which, what was the first game to have an estus flask kind of thing where your healing item gets refilled when you drop by a checkpoint/town/whatever and you can improve their capacity as the game goes on? Warriors of the Lost Empire (2007) does it, but there's way older stuff where you just drop in to refill your gear like Soul Blazer (1992) too. That always made way more sense to me in Soul Blazer than almost any other game like that. Like you're the chosen one/avatar of god/whatever whose on a quest+race against time to save the universe so you don't even have any money at all you just walk into a shop when returning or after getting killed and they happily replenish your healing item/stuff for free. I think the first might literally be the earliest RPG with graphics that you could still consider it one today, Dragon Slayer (1984). Anyway I always find this fascinating because a lot of cool ideas and ways of presenting visuals and information to abstract going on a magical fantasy adventure in a video game happened throughout the 80s, and we often see developers (especially today now that mid budget and indie games getting marketed releases on mainstream platforms are more of a thing), intentionally or not, go back to these concepts which is kind of the opposite of how they're often marketed and received by audiences. Reminds me of Contact on the DS, in the US it was advertised as being a very unique and different kind of game, I liked it a lot but the way you switch between "combat mode" and "defense mode," the discreet dungeons, there's not much going on in it that wasn't already being done regularly in the early 80s. Video games are an industry where the AAA releases are so driven around "innovation" in their marketing, and it's only in the past few years that people at large have become collectively aware (or cynical) about that, like when Activision tried to hype up how they invented animated fish in water in a Call of Duty game a couple of years ago and were briefly a laughingstock for it. Or how with games like Dishonored we see developers more eager to wear their influences on their sleeve instead of having marketing team acting like it was an entirely new style of game never seen before in humanity which was a big part of how game marketing worked for ages no matter how untrue that was with the actual game. Neo Rasa fucked around with this message at 21:34 on Dec 6, 2018 |
# ? Dec 6, 2018 20:25 |
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Finally finished RDR2, just in time to buy more games from the current sale. Verdict: Games are good. https://www.youtube.com/watch?v=3OcaZPWC6NU
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# ? Dec 6, 2018 21:15 |
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Samuringa posted:Finally finished RDR2, just in time to buy more games from the current sale. This owns but just a warning to anyone clicking, the Up Next for me had a video title that completely spoiled the end of the game :/ But back to the good video. The physics system is so good
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# ? Dec 6, 2018 21:30 |
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Neo Rasa posted:Speaking of which, what was the first game to have an estus flask kind of thing where your healing item gets refilled when you drop by a checkpoint/town/whatever and you can improve their capacity as the game goes on? While not for health, the PS2 horror action game Extermination (2001) has a system where you collect rifle magazines. Every magazine you collect increased your capacity for 5.56×45mm NATO rounds. Safe rooms had an infinite refill for these, but they were pretty weak as far as firepower was concerned. This game was sweet btw.
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# ? Dec 6, 2018 21:38 |
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SettingSun posted:While not for health, the PS2 horror action game Extermination (2001) has a system where you collect rifle magazines. Every magazine you collect increased your capacity for 5.56×45mm NATO rounds. Safe rooms had an infinite refill for these, but they were pretty weak as far as firepower was concerned. This game was sweet btw. Hell yeah Extermination ruled. I'm surprised it and Spy Fiction didn't get a reexamination once people realized who Hidetaka Suehiro/Swery65 was.
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# ? Dec 6, 2018 21:42 |
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See, the OTHER good thing about never watching video game channels on YouTube is that in all the years it’s been up I’ve never seen a spoiler for a game in a video title/preview image shown to me
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# ? Dec 6, 2018 21:46 |
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Montalvo posted:Tried Iconoclasts last night and played through the first two levels. It seems fun, but I think it definitely suffers from the fact that I'm playing it concurrently with Hollow Knight, which is simply a better game on all fronts. I particularly dislike the writing in Iconoclasts; it makes absolutely no sense and is needlessly flowery in that sort of 'weaboo's first thesaurus' way. Celeste destroys them both. Just a little fuel for the fire. Montalvo posted:I think you're right. I might crack on with Hollow Knight first -- I feel like it's probably a hard game to get back into if you put it down for a long time. I'd definitely finish Hollow Knight. I put it down and never picked it back up. It's like it never even happened, I can't remember a single thing from it other than the Poo Boss.
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# ? Dec 6, 2018 22:31 |
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Neo Rasa posted:This is something I should have mentioned in my posts about it - I like the game a lot but, no joke you should get a 401 level statistician accreditation if you figure out how to effectively play it on your own - please pay attention to the tutorial. I always wished it got a sequel because it has a lot of cool stuff going on with its combat, but characters and balance of it is set up in such a way that there's exactly one right way to fight every battle, and so every battle plays out the same way. Though I still found it a lot more engaging than the Final Fantasy games of the time. so its like a saga game?
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# ? Dec 6, 2018 22:37 |
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Iconoclasts is definitely written pretty rough, and the writing can't really keep up with the themes it wants to touch upon. I stared at the Dancing All Nights but it's kind of a tough sell when I've already got Miku and DJ Max, which is about 500 songs between the two games. With Smash and EDF on the way it's a bit rich for my blood right now.
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# ? Dec 6, 2018 22:40 |
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It's literally a Saga game with the serial numbers filed off and a bunch of Saga people worked on it.
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# ? Dec 6, 2018 22:41 |
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I've got a question for the engine boffins. What's stopping Bethesda moving the core gameplay and poo poo from their games to Unreal or something rather than their rickety old Mazda with a V12 in the front and bricks in the boot to balance it?
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# ? Dec 6, 2018 23:12 |
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i dont want to spend the money for the persona dancing game so someone recommend me a different rhythm game where i can play as a dancing cat (not a catgirl)
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# ? Dec 6, 2018 23:13 |
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JBP posted:I've got a question for the engine boffins. What's stopping Bethesda moving the core gameplay and poo poo from their games to Unreal or something rather than their rickety old Mazda with a V12 in the front and bricks in the boot to balance it? switching engines costs money. nothing is stopping them at all, functionally.
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# ? Dec 6, 2018 23:16 |
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rabidsquid posted:switching engines costs money. nothing is stopping them at all, functionally. I figured this was the case. Or they just didn't want to learn another engine. Good concise answer.
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# ? Dec 6, 2018 23:18 |
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they need to keep the pc modders happy with "easy" plug and play modding. es6 is gonna be gamebryo on acid with some new name to make you thing its a new engine like they did with skyrim.
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# ? Dec 6, 2018 23:27 |
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JBP posted:I've got a question for the engine boffins. What's stopping Bethesda moving the core gameplay and poo poo from their games to Unreal or something rather than their rickety old Mazda with a V12 in the front and bricks in the boot to balance it? Incentive. The thing is people keep buying their buggy as gently caress games and they are smash hits every time and the constant buggy releases show that they really just don't give a gently caress about quality assurance as long as they keep making boatloads of cash and raking in 9/10 scores. They have no incentive to change their ways unless the FO76 disaster makes people hesitant to buy their next product. Tbh so many people bought FO76 I don't even think they lost any money at all on it. In other news Digital Foundry put out a Just Cause 4 vid and I'm gonna see if I'm full of poo poo or not when I said on launch day that the resolution looked like rear end on base PS4.
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# ? Dec 6, 2018 23:32 |
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I’m gonna buy Celeste with Christmas money I think. And play it on babby mode because gently caress hard games. I should probably get it for Switch, right?
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# ? Dec 6, 2018 23:33 |
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Escobarbarian posted:I’m gonna buy Celeste with Christmas money I think. And play it on babby mode because gently caress hard games. I should probably get it for Switch, right? Don't play it on baby mode. Like, this isn't a big dick gamer thing (even though I have the biggest, blackest dick in the thread) but its difficulty fits in with the core of the game's themes, which are REALLY effective. Like I can see a long effortpost from you after you beat it about how it made you feel. The reason I point this out is I saw someone say a long time ago that, for whatever reason, people finish Celeste. The game is so effective at making you feel like you can do it and that you can overcome its challenges that people just seem to see through it to the end. I think it'll make the payoff of summiting at the end that much greater. I'll be honest, I got choked up during the game's final stretch.
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# ? Dec 6, 2018 23:35 |
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I never got past the first boss on Super Meat Boy so nah
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# ? Dec 6, 2018 23:36 |
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JBP posted:I've got a question for the engine boffins. What's stopping Bethesda moving the core gameplay and poo poo from their games to Unreal or something rather than their rickety old Mazda with a V12 in the front and bricks in the boot to balance it? I don’t work there but it’s probably a combination of being super familiar with it, not wanting to take the hit in cost and productivity to switch, and the engine doing exactly what they want it to do. Like I worked in a place with a home built and centralized Unix authentication broker. It was built by a guy from scratch when there was no such thing and over time it grew into this monstrous beast that had really odd quirks and was difficult to manage and support but nobody wanted to touch it because it ran everything fairly well and had all these custom features like software deployment that had nothing to do with the original scope. It became pretty much irreplaceable because no other off the shelf solution could possibly meet all the requirements and ripping it out and starting from scratch would literally be a scorched earth solution that management could never quite muster the courage to tackle. It’s easy for us to criticize but I’m sure to them it’s akin to saying “but it’s such an easy solution! Just burn down everything in your company and start again! What’s the problem?”
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# ? Dec 6, 2018 23:37 |
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Don't they often say some poo poo when the engine question comes up like Gamebryo is uniquely customized to remember and restore the position of every bucket you ever dropped on a shopkeeper's head in the entire game world?
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# ? Dec 6, 2018 23:38 |
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Escobarbarian posted:I never got past the first boss on Super Meat Boy so nah All the bosses in Super Meat Boy are terrible though. Every single one of them. Oh well. The game is super fair about its challenges so you should give it a shot at first before you change anything. I believe you can start on standard difficulty and then tweak its difficulty settings mid-stride without starting over. Celeste I think is my GOTY '18.
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# ? Dec 6, 2018 23:38 |
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Yeah l’ll just play on regular until I can’t anymore
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# ? Dec 6, 2018 23:39 |
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Escobarbarian posted:I never got past the first boss on Super Meat Boy so nah Celeste is not Super Meat Boy. Just play on Normal. Assist Mode is superfluous.
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# ? Dec 6, 2018 23:43 |
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Any of you gonna watch The Game Awards tonight and see those world 'sclusives I'm prob gonna watch one of my fav streamers comment over it
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# ? Dec 6, 2018 23:44 |
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Escobarbarian posted:Yeah l’ll just play on regular until I can’t anymore I'd say that's fair. It's not overly demanding.
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# ? Dec 6, 2018 23:44 |
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I shelved Celeste because it got too frustrating and the charm and fun disappeared.
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# ? Dec 6, 2018 23:45 |
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nvm
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# ? Dec 6, 2018 23:45 |
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https://www.youtube.com/watch?v=I4RJXuSg3Ns also lol gameplay demo got leaked thats getting shown at the game awards. basically it announces a demo out TOMORROW. for xbox owners only. no idea on ps4 demo they might as well enjoy it, not like they've got any new games to play is it.
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# ? Dec 6, 2018 23:46 |
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DMC5 looks so god drat good. Also wow who's that pretty beast boi.
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# ? Dec 6, 2018 23:49 |
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beep by grandpa posted:Any of you gonna watch The Game Awards tonight and see those world 'sclusives No but I’m gonna find a live pbp liveblog to follow. I’m excited for the reveals! Vikar Jerome posted:https://www.youtube.com/watch?v=I4RJXuSg3Ns That footage looks siiiiiiiiiiiiick
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# ? Dec 6, 2018 23:50 |
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Doctor Zero posted:I don’t work there but it’s probably a combination of being super familiar with it, not wanting to take the hit in cost and productivity to switch, and the engine doing exactly what they want it to do. Oh I never thought it would be easy to do and assumed that half of it was the team's familiarity with gamebryo. It's more like, it doesn't seem sustainable. Using the there must be a limit on how many homer-mobile glass bubbles and airhorns you can tack on?
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# ? Dec 6, 2018 23:53 |
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Kilometers Davis posted:That footage looks siiiiiiiiiiiiick Yeah I am mega in
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# ? Dec 6, 2018 23:56 |
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Kilometers Davis posted:That footage looks siiiiiiiiiiiiick Quantum of Phallus posted:Yeah I am mega in
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# ? Dec 6, 2018 23:57 |
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I had a hard time enjoying the trailer cause the compression on it is so bad lol Still can't wait for DMC5 tho
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# ? Dec 6, 2018 23:58 |
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that engine is insane. what they are doing with dmc5 and re2 is just pure magic. i'd post new re2 stuff in here but lol its spoilery as poo poo and you better all be going in blind.
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# ? Dec 6, 2018 23:58 |
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Just in case people don’t believe me about that I know I won’t do well in Celeste I’m currently dangerously close to ragequitting on the final boss of Astro Bot which is basically for children (the concept of the boss is incredible but by the third section some of the attacks become almost completely impossible to dodge)
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# ? Dec 6, 2018 23:59 |
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Bought Celeste and played the first level and muttered "poo poo" to myself I ragequit Dark Souls 3 and Bloodborne for obvious reasons I ragequit learning piano because of Chopin's Fantasie Impromptu Let's see how long I last in Celeste! Maybe if Dark Souls 3 or my piano teacher kept telling me "you can do this!" or "I believe in you" I'd be a concert pianist with a DS3 plat today Steve Yun fucked around with this message at 00:04 on Dec 7, 2018 |
# ? Dec 6, 2018 23:59 |
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# ? Jun 8, 2024 08:58 |
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I put Celeste down, it didn't interest me. Escobarbarian posted:Just in case people don’t believe me about that I know I won’t do well in Celeste I’m currently dangerously close to ragequitting on the final boss of Astro Bot which is basically for children Haha. He was easy enough I almost forgot that whole fight. I'll remember the cool water levels, though.
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# ? Dec 7, 2018 00:05 |